Lonely travel: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
m 21 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Lonely+travel&oldid=264536 ; contributors: https://geometrydash.wiki.gg/index.php?title=Lonely+travel&action=history
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Lonely+travel&oldid=264536 ; contributors: https://geometrydash.wiki.gg/index.php?title=Lonely+travel&action=history
Tag: Manual revert
Line 1: Line 1:
{{Infobox Level|creator =[[FunnyGame]]|difficulty = [[File:Demon.png|20px]] Demon|stars = 10 [[File:Star.png|15px]]|id = 17924880|song = The Undertaker's Daughter (Instrumental)|composer = steampianist|sequences = C, S, R, U, W, R, C, U, B, C, R, S, C, U, W, C, W, R, B, U, R, C|created = March 13th,2016|image = File:LonelyTravel.jpg|portals = Gravity, Size, Teleportation}}
{{IB-Level
|image      = LonelyTravel.png
|id        = 17924880
|creator   = [[FunnyGame]]
|created    = [[Update 2.0]]
|difficulty = {{MediumDemon}}
|stars     = 10
|coins      = 3
|length    = 5m 59s (XL)
|objects    = 30,000
|copytype  = Password (248349)
|downloads  = 13.84M
|likes      = 687.2K
|rating    = Featured
|artist    = [https://steampianist.newgrounds.com Steampianist] (feat. Vocaloid Oliver)
|music      = '''Original:''' [https://www.newgrounds.com/audio/listen/598293 The Undertaker's Daughter]<br>'''Replacement:''' [https://www.newgrounds.com/audio/listen/675124 The Undertaker's Daughter Instrumental]
|musicid    = '''Original:''' 598293 (optional)<br>'''Replacement:''' 675124
}}
'''Lonely travel''' is a 2.0 Medium Demon level by [[FunnyGame]]. It is an art-based, primarily greyscale level that is played at half speed, in which the player traverses various structures and landscapes. Lonely travel was once the longest rated level in the game, at nearly six minutes, and is FunnyGame's longest level. The level is widely considered to be Easy Demon difficulty, with gameplay that remains sub-Demon throughout the six-minute length.


Lonely Travel is a 2.0 level by FunnyGame. It is one of the longest levels ever in the game, for it is nearly six minutes long, and FunnyGame's longest and hardest level. This level is rated Demon 10 stars.
Lonely travel received acclaim for its concept, gameplay, and design, and became one of the most-liked Medium Demons. This level inspired a genre in creating levels dubbed 'Travel' levels, characterised by their central premise of being extremely long, starting with [[Serponge]]'s Dem Travel.


== Description: ==
==Description==
This level is an Extra-Long level, lasting 5:59 minutes. The majority of the level is in grayscale, but after 4:48 minutes, colors will appear.
Lonely travel begins with a simple cube section that requires minimal memorisation. The level is decorated with grey grass and whiteish-grey pillars in the background. Then, the player enters a relatively easy mini-cube section, where they move on a white platform in sync with the piano notes and must jump over spikes as they go. This part also requires some memorisation.  


The level also boasts landscapes and beautiful and artistic designs.
An easy ship segment follows, featuring greyish grass pillars, blocks that sync to the piano notes, and clouds in the background. The first coin is also located here; the player must fly up into a fake wall and then fly down. A somewhat challenging robot section with a few timings is next. However, this part is not that hard when the player knows when to jump or fall. After the robot section, there is an easy, less decorated UFO section, much like the ship segment. Next is a somewhat easy wave section where the player must dodge slowly moving objects. Afterwards, there is a ship segment that generally features the same gameplay mechanics.  


The level appears to be easy but gets progressively harder until the end. In particular, the cube section at 1:54 and the ball section at 2:17 are quite tricky.
Next comes an auto section, followed by a challenging yet brief cube section that requires precise timings and memorisation. An easy UFO part comes next, with decorated fake white pillars. An invisible mini portal and trigger exist, which makes the UFO section move back towards the player, effectively making the level move backwards. After that, there is a reasonably difficult memorisation ball without the 'backwards' level effect from the previous section. Then comes a robot section with decorations and difficulty, much like the first one. An easy ship segment follows; this time, it has slowly moving obstacles. Next is a long cube section with numerous cloud decorations, decorated blocks, and orbs, which contains a bit of memorisation.  


A small spike at the very end poses a hazard to the player if it is not jumped over.
Then, the cube's background goes black, and a memorisation part appears. A slightly tricky UFO section follows, and precise timing is required to pass it. This part is primarily black in the background. The wave part that follows has the same decorations and obstacles, but it is slightly easier than the UFO part. Another cube part with a moving platform and obstacles to jump over follows, which requires precise timing to avoid.  


== Trivia ==
Finally, after getting past an auto segment, colours emerge in the background. Here, there is a somewhat tricky wave with semi-invisible obstacles that the player has to dodge. A short memorisation-based robot part is encountered next. Then, there is a tricky ball part with a dark background and many monsters to avoid. Next is a challenging UFO section, where falling stars pose as hazards. The final ship segment is not difficult, but it requires some decent flying. Then, the credits are displayed in a cube section, followed by a final small spike. If the player crashes into that spike, they will die at 99%, which could be rage-inducing.
* The original song in the preview was "The Undertaker's Daughter", but when released, it was changed into the instrumental version of the song. The reason for this is possibly for copyright issues.
* Despite the huge length and nice designed, [[FunnyGame]] managed to respect the limit objects without using cheats and glitches. This make FunnyGame become one of the best creator in GD
* The level was downgraded into Insane at some moment but, later it was turned into a Demon 10 stars again. This is the only level that got downgraded and rated so rapidly.
* This level has two comments from RobTop: One was to announce a new 2.1 feature, another when he brought the rating of the level back due to "players wanting it"
* This level inspired [[Serponge]] to make a six-minute long level as well, "Bouncy Travel"


== Fails ==
==User coins==
EricVanWilderman failed at 92%, right before the pyramid segment.
*The first coin is located at 13% in the first mini-ship segment. To collect it, the player must fly up into a secret passage and rest against the ceiling.
*The second coin is located at 45% in the mini-robot section. To collect it, immediately after jumping over a double spike, the player must jump up to the edge of a platform with chain decorations and then jump up again.
**Alternatively, the player can fly over this platform and jump right there, but there is a high chance of not having enough time to jump again, and the player might crash into the platform after having collected the coin.
*The third and final coin is located at 76% at the end of the mini-cube section. At this point, three keys will show up above the player. To collect the coin, the player must jump up to collect the first and the third key. The player must avoid collecting the second key to prevent the coin from disappearing.


== Walkthrough ==
==Gameplay==
[[File:"Lonely Travel" by FunnyGame - Geometry Dash|centre|thumb|330x330px|Credits to Michigun for the video,]][[Category:User Created levels]]
{{VC|OqqCP10Qso0}}
[[Category:2.0 Levels]]
 
[[Category:Extra Long Levels]]
==Trivia==
[[Category:Demon levels]]
*Lonely travel was nominated for and achieved 'Best XL Demon' in the [[The Geometry Dash Awards|Geometry Dash 2.0 Awards]].
*Lonely travel was ranked #8 in GDToday's '100 Greatest Levels of All Time' list.
*The original song in the preview was 'The Undertaker's Daughter', but when released, it was changed into the instrumental version of the song.
**The reason for this is possibly copyright issues.
*Despite the huge length and advanced design, FunnyGame managed to respect the former limit of objects of 30,000 without using cheats and glitches.
**Lonely travel is limited not only by its number of objects but also by its time, since 5 minutes and 59 seconds is the longest duration (coupled with the slowest speed) level that could be legitimately made in [[Update 2.0]]. The reason was that the level editor did not allow object placements afterwards.
*Lonely travel was downgraded to Insane at some point, but later, it was reverted to a Demon again. It is one of the levels that got downgraded and rated rapidly, along with distorsion by [[Serponge]].
*Lonely travel contains two comments from RobTop: one was to announce a new [[Update 2.1|2.1]] feature, and another when he brought the rating of the level back due to 'players wanting it'.
*Lonely travel is one of the longest Demons in the game.
**Lonely travel is also the longest-rated 2.0 level in the game.
***Lonely travel used to be the longest-rated level in the game, but it was later beaten by Dark Travel, which is 6 minutes and 14 seconds long.
*The entirety of Lonely travel is at half speed.
*There is a bug at around 40% in the dual-ball part. When the player clicks, the spike will not become fake; thus, they will be killed. [[EricVanWilderman]] and [[Brandon Larkin]] have done this.
**This bug can be corrected, however, if caught quickly enough. By clicking before hitting the row of spikes, they should cycle to disappear as they normally should. Be warned that the time between the click before the spikes and the crash that would occur due to the bug is less than half a second.
***This bug can also usually be averted altogether by hitting the orb near the centre; however, this is only a guideline, and the bug could still occur.
*Serponge created his version called Dem Travel, which is also nearly six minutes long and has many effects.
*After beating Lonely travel, if the player stays long enough and does not return to the menu, they will find an Easter egg. A giant text message reading 'BUNNYGAME' will appear from the left side of the screen and continue moving to the right.
**Going into the editor towards the end credits (not in preview mode) will show an arrow pointing to FunnyGame's name that says 'ugly'.
**The smiley face in the credits (not in preview mode) can be seen as a frowning face.
*Lonely travel was thought to have beaten Dem Travel in length by only a second. The two levels are the same length.
*Lonely travel utilises a concept where if the player changes gravity, some real spikes become fake and vice versa.
**FunnyGame also uses this concept in his part in an Extreme Demon mega-collaboration, hosted by [[Riot]] and [[Viprin]] named [[Yatagarasu]].
**This concept may have inspired RobTop to add the touch trigger in 2.1, a toggle trigger that activates when a click is executed.
*Lonely travel was upgraded to Medium Demon many times, and has later been, more rarely, downgraded to Easy Demon.
*If the player crashes into the small spike at 99%, the smiley face will turn into a frowning face.
 
{{Togglebox
|header = Notable fails
|body  = <nowiki />
*[[EricVanWilderman]] crashed at 92%, right before the pyramid segment.
}}
[[Category:Classic levels]]

Revision as of 07:58, 11 October 2026

Lonely travel
ID

17924880

Creator(s)
Created
Attributes
Difficulty

10

Length

5m 59s (XL)

Objects

30,000

Copy type

Password (248349)

Statistics
Downloads

13.84M

Likes

687.2K

Rating

Featured

Audio info
Artist(s)

Steampianist (feat. Vocaloid Oliver)

Music ID

Original: 598293 (optional)
Replacement: 675124

Lonely travel is a 2.0 Medium Demon level by FunnyGame. It is an art-based, primarily greyscale level that is played at half speed, in which the player traverses various structures and landscapes. Lonely travel was once the longest rated level in the game, at nearly six minutes, and is FunnyGame's longest level. The level is widely considered to be Easy Demon difficulty, with gameplay that remains sub-Demon throughout the six-minute length.

Lonely travel received acclaim for its concept, gameplay, and design, and became one of the most-liked Medium Demons. This level inspired a genre in creating levels dubbed 'Travel' levels, characterised by their central premise of being extremely long, starting with Serponge's Dem Travel.

Description

Lonely travel begins with a simple cube section that requires minimal memorisation. The level is decorated with grey grass and whiteish-grey pillars in the background. Then, the player enters a relatively easy mini-cube section, where they move on a white platform in sync with the piano notes and must jump over spikes as they go. This part also requires some memorisation.

An easy ship segment follows, featuring greyish grass pillars, blocks that sync to the piano notes, and clouds in the background. The first coin is also located here; the player must fly up into a fake wall and then fly down. A somewhat challenging robot section with a few timings is next. However, this part is not that hard when the player knows when to jump or fall. After the robot section, there is an easy, less decorated UFO section, much like the ship segment. Next is a somewhat easy wave section where the player must dodge slowly moving objects. Afterwards, there is a ship segment that generally features the same gameplay mechanics.

Next comes an auto section, followed by a challenging yet brief cube section that requires precise timings and memorisation. An easy UFO part comes next, with decorated fake white pillars. An invisible mini portal and trigger exist, which makes the UFO section move back towards the player, effectively making the level move backwards. After that, there is a reasonably difficult memorisation ball without the 'backwards' level effect from the previous section. Then comes a robot section with decorations and difficulty, much like the first one. An easy ship segment follows; this time, it has slowly moving obstacles. Next is a long cube section with numerous cloud decorations, decorated blocks, and orbs, which contains a bit of memorisation.

Then, the cube's background goes black, and a memorisation part appears. A slightly tricky UFO section follows, and precise timing is required to pass it. This part is primarily black in the background. The wave part that follows has the same decorations and obstacles, but it is slightly easier than the UFO part. Another cube part with a moving platform and obstacles to jump over follows, which requires precise timing to avoid.

Finally, after getting past an auto segment, colours emerge in the background. Here, there is a somewhat tricky wave with semi-invisible obstacles that the player has to dodge. A short memorisation-based robot part is encountered next. Then, there is a tricky ball part with a dark background and many monsters to avoid. Next is a challenging UFO section, where falling stars pose as hazards. The final ship segment is not difficult, but it requires some decent flying. Then, the credits are displayed in a cube section, followed by a final small spike. If the player crashes into that spike, they will die at 99%, which could be rage-inducing.

User coins

  • The first coin is located at 13% in the first mini-ship segment. To collect it, the player must fly up into a secret passage and rest against the ceiling.
  • The second coin is located at 45% in the mini-robot section. To collect it, immediately after jumping over a double spike, the player must jump up to the edge of a platform with chain decorations and then jump up again.
    • Alternatively, the player can fly over this platform and jump right there, but there is a high chance of not having enough time to jump again, and the player might crash into the platform after having collected the coin.
  • The third and final coin is located at 76% at the end of the mini-cube section. At this point, three keys will show up above the player. To collect the coin, the player must jump up to collect the first and the third key. The player must avoid collecting the second key to prevent the coin from disappearing.

Gameplay






Trivia

  • Lonely travel was nominated for and achieved 'Best XL Demon' in the Geometry Dash 2.0 Awards.
  • Lonely travel was ranked #8 in GDToday's '100 Greatest Levels of All Time' list.
  • The original song in the preview was 'The Undertaker's Daughter', but when released, it was changed into the instrumental version of the song.
    • The reason for this is possibly copyright issues.
  • Despite the huge length and advanced design, FunnyGame managed to respect the former limit of objects of 30,000 without using cheats and glitches.
    • Lonely travel is limited not only by its number of objects but also by its time, since 5 minutes and 59 seconds is the longest duration (coupled with the slowest speed) level that could be legitimately made in Update 2.0. The reason was that the level editor did not allow object placements afterwards.
  • Lonely travel was downgraded to Insane at some point, but later, it was reverted to a Demon again. It is one of the levels that got downgraded and rated rapidly, along with distorsion by Serponge.
  • Lonely travel contains two comments from RobTop: one was to announce a new 2.1 feature, and another when he brought the rating of the level back due to 'players wanting it'.
  • Lonely travel is one of the longest Demons in the game.
    • Lonely travel is also the longest-rated 2.0 level in the game.
      • Lonely travel used to be the longest-rated level in the game, but it was later beaten by Dark Travel, which is 6 minutes and 14 seconds long.
  • The entirety of Lonely travel is at half speed.
  • There is a bug at around 40% in the dual-ball part. When the player clicks, the spike will not become fake; thus, they will be killed. EricVanWilderman and Brandon Larkin have done this.
    • This bug can be corrected, however, if caught quickly enough. By clicking before hitting the row of spikes, they should cycle to disappear as they normally should. Be warned that the time between the click before the spikes and the crash that would occur due to the bug is less than half a second.
      • This bug can also usually be averted altogether by hitting the orb near the centre; however, this is only a guideline, and the bug could still occur.
  • Serponge created his version called Dem Travel, which is also nearly six minutes long and has many effects.
  • After beating Lonely travel, if the player stays long enough and does not return to the menu, they will find an Easter egg. A giant text message reading 'BUNNYGAME' will appear from the left side of the screen and continue moving to the right.
    • Going into the editor towards the end credits (not in preview mode) will show an arrow pointing to FunnyGame's name that says 'ugly'.
    • The smiley face in the credits (not in preview mode) can be seen as a frowning face.
  • Lonely travel was thought to have beaten Dem Travel in length by only a second. The two levels are the same length.
  • Lonely travel utilises a concept where if the player changes gravity, some real spikes become fake and vice versa.
    • FunnyGame also uses this concept in his part in an Extreme Demon mega-collaboration, hosted by Riot and Viprin named Yatagarasu.
    • This concept may have inspired RobTop to add the touch trigger in 2.1, a toggle trigger that activates when a click is executed.
  • Lonely travel was upgraded to Medium Demon many times, and has later been, more rarely, downgraded to Easy Demon.
  • If the player crashes into the small spike at 99%, the smiley face will turn into a frowning face.

Notable fails