Lucid Nightmares: Difference between revisions

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Lucid Nightmares became known on December 12, 2017, when Sunix, who at that time was a verifying the level, uploaded his teaser of the level on his YouTube channel, where the first few stages were shown. However, no further information was known about the expected demon. On January 20, 2018, CairoX uploads a video with a ready-made level, however, so far without coins, which the creators planned to add and for which by that time they had already chosen specific places. Then it becomes known that Wooshi999 will be the verifier. On May 25, rWooshi already puts the progress of 48-100%, and on May 28 rWooshi flukes to 75% He notes that the level is more difficult than Gamma . However, on July 22, Aquiver states that he is now verifying Lucid Nightmares instead of Wooshi. On the same day, he plays the level on the live broadcast, where for the most part passes through various stages in the second half. But he does not post more videos about the expected extreme demon. October 24, 2018 DonutTV publishes the same (that is, already long loaded) preview of this collab on his channel (the original reason is not exactly clear), and then already explains that he did this because Sea1997 in the next issue of Geometry Dash news (G -News), posted on December 12 of the same year, did not mention it when he spoke about who created the demon. DonutTV also answered questions about who is verifying Lucid Nightmares, with the words "this is a secret." Be that as it may, on November 29, 2018, Waivve and CairoX decide that this should not be withheld - Waivve uploads a video, in the description of which explains that he will not verify the expected level. Anyway, on January 26, 2019, Wooshi999 verified the level after over 11300 attempts.
Lucid Nightmares became known on December 12, 2017, when Sunix, who at that time was a verifying the level, uploaded his teaser of the level on his YouTube channel, where the first few stages were shown. However, no further information was known about the expected demon. On January 20, 2018, CairoX uploads a video with a ready-made level, however, so far without coins, which the creators planned to add and for which by that time they had already chosen specific places. Then it becomes known that Wooshi999 will be the verifier. On May 25, rWooshi already puts the progress of 48-100%, and on May 28 rWooshi flukes to 75% He notes that the level is more difficult than Gamma . However, on July 22, Aquiver states that he is now verifying Lucid Nightmares instead of Wooshi. On the same day, he plays the level on the live broadcast, where for the most part passes through various stages in the second half. But he does not post more videos about the expected extreme demon. October 24, 2018 DonutTV publishes the same (that is, already long loaded) preview of this collab on his channel (the original reason is not exactly clear), and then already explains that he did this because Sea1997 in the next issue of Geometry Dash news (G -News), posted on December 12 of the same year, did not mention it when he spoke about who created the demon. DonutTV also answered questions about who is verifying Lucid Nightmares, with the words "this is a secret." Be that as it may, on November 29, 2018, Waivve and CairoX decide that this should not be withheld - Waivve uploads a video, in the description of which explains that he will not verify the expected level. Anyway, on January 26, 2019, Wooshi999 verified the level after over 11300 attempts.


==<nowiki/>==
== Gameplay ==
It all starts with the stages of the ship and the ball. On the first one there are already very narrow passages and a change of gravity, on the second one there are timings. Almost immediately, the speed will increase, and following these segments will follow the following parts, thanks to which all forms of the character will meet on this site. The gameplay, despite the already mentioned high speed, is not yet as intense and active as in the upcoming stages. Of the effects is allocated only the frequent movement of objects. After that, a drop begins, which will go virtually to the end of the level. He, like most of the above entry, also takes place at elevated speeds, which means it will require a good reaction. It is worth remembering that at the beginning the player will twice encounter a series of several bifurcations, mostly symmetrical. The remaining stages, of course, are also extremely difficult, since they contain both heavy timings and narrow spaces, including with the change of size on the wave. The decor is not very striking. In the second half of the level, the design will already change dramatically - a very bright glow will appear on the left side of the screen (it will even ruin the appearance a little), which periodically changes color. The gameplay will no longer be split, and some stages will become similar to each other. Be that as it may, they are no less difficult to pass than all the previous ones. The main forms of the character here will be a cube, a ship, a wave and a UFO.
 
The final part is the wave and ship segments at an already slightly quieter pace (despite almost the same rhythm of music). On the first, you simply bypass the disappearing saws and spikes in straight tunnels, and on the second - rotating obstacles, using green spheres and gravity portals. The decor here is less prominent than before, the blocks (of which there are few in principle) have no internal details. True, on the background has already appeared something like shining stars.
 
== Trivia ==
Some time on the CairoX account there was a light version of the level. He laid it out so that players could already play Lucid Nightmares, albeit with a less complex gameplay. However, it was later removed for unknown reasons.
 
On February 21, 2019, CairoX posted a video, in the description of which explained that Lucid Nightmares became the personification of the difficulties that this player experienced in real life (he had bad relations with his parents and had no friends, because of which he was subjected to panic attacks).
 
Even tho Wooshi999 thinks that the level should be placed above Gamma, most people consider Lucid Nightmares to be harder than Bloodlust.
 
== Media ==
[[File:Lucid Nightmares by CairoX and DonutTV (Verification)|centre|thumb|330x330px]]
<nowiki/>

Revision as of 15:15, 9 April 2019

Template:Infobox LevelLucid Nightmares is a 2.1 unrated Extreme Demon by CarioX and DonutTV, which was verified by Wooshi999, the level is considered harder than Bloodlust yet easier than Zodiac and when rated could get placed on the Top 10.

History

Lucid Nightmares became known on December 12, 2017, when Sunix, who at that time was a verifying the level, uploaded his teaser of the level on his YouTube channel, where the first few stages were shown. However, no further information was known about the expected demon. On January 20, 2018, CairoX uploads a video with a ready-made level, however, so far without coins, which the creators planned to add and for which by that time they had already chosen specific places. Then it becomes known that Wooshi999 will be the verifier. On May 25, rWooshi already puts the progress of 48-100%, and on May 28 rWooshi flukes to 75% He notes that the level is more difficult than Gamma . However, on July 22, Aquiver states that he is now verifying Lucid Nightmares instead of Wooshi. On the same day, he plays the level on the live broadcast, where for the most part passes through various stages in the second half. But he does not post more videos about the expected extreme demon. October 24, 2018 DonutTV publishes the same (that is, already long loaded) preview of this collab on his channel (the original reason is not exactly clear), and then already explains that he did this because Sea1997 in the next issue of Geometry Dash news (G -News), posted on December 12 of the same year, did not mention it when he spoke about who created the demon. DonutTV also answered questions about who is verifying Lucid Nightmares, with the words "this is a secret." Be that as it may, on November 29, 2018, Waivve and CairoX decide that this should not be withheld - Waivve uploads a video, in the description of which explains that he will not verify the expected level. Anyway, on January 26, 2019, Wooshi999 verified the level after over 11300 attempts.

Gameplay

It all starts with the stages of the ship and the ball. On the first one there are already very narrow passages and a change of gravity, on the second one there are timings. Almost immediately, the speed will increase, and following these segments will follow the following parts, thanks to which all forms of the character will meet on this site. The gameplay, despite the already mentioned high speed, is not yet as intense and active as in the upcoming stages. Of the effects is allocated only the frequent movement of objects. After that, a drop begins, which will go virtually to the end of the level. He, like most of the above entry, also takes place at elevated speeds, which means it will require a good reaction. It is worth remembering that at the beginning the player will twice encounter a series of several bifurcations, mostly symmetrical. The remaining stages, of course, are also extremely difficult, since they contain both heavy timings and narrow spaces, including with the change of size on the wave. The decor is not very striking. In the second half of the level, the design will already change dramatically - a very bright glow will appear on the left side of the screen (it will even ruin the appearance a little), which periodically changes color. The gameplay will no longer be split, and some stages will become similar to each other. Be that as it may, they are no less difficult to pass than all the previous ones. The main forms of the character here will be a cube, a ship, a wave and a UFO.

The final part is the wave and ship segments at an already slightly quieter pace (despite almost the same rhythm of music). On the first, you simply bypass the disappearing saws and spikes in straight tunnels, and on the second - rotating obstacles, using green spheres and gravity portals. The decor here is less prominent than before, the blocks (of which there are few in principle) have no internal details. True, on the background has already appeared something like shining stars.

Trivia

Some time on the CairoX account there was a light version of the level. He laid it out so that players could already play Lucid Nightmares, albeit with a less complex gameplay. However, it was later removed for unknown reasons.

On February 21, 2019, CairoX posted a video, in the description of which explained that Lucid Nightmares became the personification of the difficulties that this player experienced in real life (he had bad relations with his parents and had no friends, because of which he was subjected to panic attacks).

Even tho Wooshi999 thinks that the level should be placed above Gamma, most people consider Lucid Nightmares to be harder than Bloodlust.

Media

File:Lucid Nightmares by CairoX and DonutTV (Verification)