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{{IB-Level
{{IB-Level
  |image      = 56568010.png
  |image      = MagmaBound.png
  |id        = 56568010
  |id        = 56568010
  |creator    = ScorchVx
  |creator    = ScorchVx
Line 8: Line 8:
  |coins      = 2
  |coins      = 2
  |length    = 1m 37s (Long)
  |length    = 1m 37s (Long)
  |objects    = 65,535
  |objects    = 143,883
  |copytype  = Password (951753)
  |copytype  = Password (951753)
  |downloads  = 4M+
  |downloads  = 4M+
  |likes      = 178.1K+
  |likes      = 178.2K+
  |rating    = Epic
  |rating    = Epic
  |artist    = cYsmix
  |artist    = [https://cysmix.newgrounds.com cYsmix]
  |music      = [https://www.newgrounds.com/audio/listen/718171 Classic Pursuit]
  |music      = [https://www.newgrounds.com/audio/listen/718171 Classic Pursuit]
  |musicid    = 718171
  |musicid    = 718171
}}
}}
Magma Bound is a 2.1 Insane Demon level by ScorchVx. It is a cartoony-styled Epic-rated level that is themed around lava and monsters. It features several cartoon-like background decorations including a dancing and smiling volcano, an energetic demon, a cuttlefish with a tape recorder, and a few others.
'''Magma Bound''' is a [[Update 2.1|2.1]] Insane Demon level by ScorchVx, published on 17 July 2019.<ref>https://www.youtube.com/watch?v=rbYGL36O1zc</ref> It is a cartoony Epic-rated level themed around lava and monsters. It features several cartoon-like background decorations, including a dancing, smiling volcano, an energetic demon, a cuttlefish with a tape recorder, and others.


==Description==
==Description==
Magma Bound begins with a single dash orb, whilst ScorchVx's logo is shown. After this is a cube section that features multiple tricky timings and fast-paced gameplay. The decoration in this part consists of a background with a cartoony purple volcano, purple hills, and magenta clouds, with a rocky block design as well as orange saws with tired-looking eyes.
Magma Bound begins with a single dash orb, whilst ScorchVx's logo is shown. After this is a cube section featuring multiple tricky timings and fast-paced gameplay. The decoration in this part consists of a background with a cartoony purple volcano, purple hills, and magenta clouds, as well as a rocky block design and orange sawblades with tired-looking eyes.


The next part of the level is a quadruple-speed spider section that transitions into the player entering the volcano. This is often considered to be the hardest part of the level, due to the fast-paced gameplay and tight timings. The decoration in this part is entirely lava themed, with the background featuring two giant lava worms with big teeth moving up and down the sides of the screen puking lava. After this is a short cube transition section. The next part after the transition is a robot part with some falling objects. The background shows an area filled with lava that features a lava-dwelling cuttlefish holding a boombox bobbing its head to the beat, shaking the whole level as it bobs.
The next part of the level is a quadruple-speed spider section that transitions into the player entering the volcano. This part is often considered one of the hardest of the level due to the fast-paced gameplay and tight timings. The decoration in this part is entirely lava-themed, with the background featuring two giant lava worms with big teeth moving up and down the sides of the screen, puking lava. After this is a short cube transition section. The next part after the transition is a robot part with some falling objects. The background shows an area filled with lava, with a lava-dwelling cuttlefish holding a boombox, bobbing its head to the beat and shaking the whole level as it bobs.


After the robot, the cuttlefish then dips back into the lava and there is another transition part where you get swallowed by a dragon, who could be a reference to the Blargg, a lava creature found in Super Mario World. Despite the more rapid gameplay, this is considered one of the easiest parts—besides the curved ship sequence—of the level due to the lack of precise timings. In this part of the level, the walls are made of the insides of the dragon, which includes lots of bones, weird fleshy stuff, lava, and a crazy beating heart.
After the robot, the cuttlefish then dips back into the lava, and there is another transition part where the player gets swallowed by a dragon, who could be a reference to the Blargg, a lava creature found in [[Wikipedia:Super Mario World|Super Mario World]]. Despite the rapid gameplay, this is considered one of the easiest parts—besides the curved ship sequence—of the level because there are no precise timings. In this part of the level, the walls are made of the dragon's insides, including lots of bones, weird fleshy stuff, lava, and a crazy beating heart.


At the end of this part, the dragon spits you out and brings you into the next part, the buildup. This buildup part is a short slow cavern-themed part, which features a silhouette in the background, slowly rising to the middle of the screen. After the cube shifts into quadruple speed, the silhouette does an animation where it cracks its neck to get ready and reveals itself to be a red cartoony demon with a crooked neck, black eyes with yellow pupils (which are also cross-eyed), two different sized horns on his head, purple wings, floating hands with spiked bracelets, and a red fat body. The following part is another quadruple-speed spider part with the demon in the background dancing to the music with his little minions bobbing their heads back-and-forth. The next thing that happens after that is the demon spins his head and crashes into the left side of the screen. He then chases after the player through a very difficult 4x robot section while trying to eat them, chomping its way through a hellish landscape where the block design shows melting platforms with eyes that shake.
At the end of this part, the dragon spits you out and brings you into the next part, the build-up. This build-up section is a short, slow, cavern-themed part that features a silhouette in the background, slowly rising to the middle of the screen. After the cube shifts into quadruple speed, the silhouette does an animation where it cracks its neck to get ready and reveals itself to be a red cartoony demon with a crooked neck, black eyes with yellow pupils (which are also cross-eyed), two different sized horns on his head, purple wings, floating hands with spiked bracelets, and a red fat body. The following part is another quadruple-speed spider part with the demon in the background dancing to the music with his little minions bobbing their heads back and forth. The next thing that happens after that is the demon spins its head and crashes into the left side of the screen. He then chases the player through a very difficult quadruple-speed robot section, trying to eat them as it chomps its way through a hellish landscape where the block design shows melting platforms with eyes that shake.


The transition that leads into the final part shows the screen turning white before going into the final cube part where we see the demon stuck in the exit of the cave. After this, the same cartoony volcano from the beginning is shown to be sleeping. The last cube section is considered the easiest part of the level to many but still contains one or two slightly hard timings, due to the green orbs near the end. Finally, the level concludes with the volcano waking up and erupting before shooting out a ton of lava eventually filling the screen with long dedications and the level's title art.
The transition into the final part shows the screen turning white, then cuts to the final cube part, where we see the demon stuck at the cave's exit. After this, the same cartoony volcano from the beginning is shown to be sleeping. The last cube section is considered the easiest part of the level by many, but it still contains one or two slightly hard timings, due to the green orbs near the end. Finally, the level concludes with the volcano waking up and erupting, then shooting out a ton of lava that eventually fills the screen, with long dedications and the level's title art.


==User coins==
==User coins==
*The first user coin is located at 35%, in a robot segment. To collect it, the player needs to jump into a fake wall and then quickly jump into two yellow antigravity portals.
*The first user coin is located at 35%, in a robot segment. To collect it, the player needs to jump into a fake wall and then quickly jump into two yellow antigravity portals.
*The second and last coin is located at 55%, in a cube section. To obtain it, the player must not hit the green orb, but instead, fall down and click a hidden blue one at the bottom of the screen.
*The second and final coin is located at 55%, in a cube section. To obtain it, the player must not hit the green orb; instead, they must fall and hit a hidden blue one at the bottom of the screen.


==Gameplay==
==Gameplay==
Line 38: Line 38:


==Strategies for practice==
==Strategies for practice==
*The hardest parts are 71-100%, the 14% spider, and the 46% mini ship. Practice these sections, especially 71-100, in practice mode several times until you are comfortable with them.
*The hardest parts are 71-100%, the 14% spider, and the 46% mini-ship. Practice these sections, especially 71-100, in practice mode several times to get comfortable with them.
*In the quadruple-speed spider and robot sections, it is easy to get overwhelmed by the fast-paced gameplay and start spam-clicking, resulting in a quick death. This makes it even more important to learn the click patterns for these sections, as keeping a cool head is vital.
*In the quadruple-speed spider and robot sections, it is easy to get overwhelmed by the fast-paced gameplay and start spamming, resulting in a quick death. This method makes it even more important to learn the click patterns for these sections, as keeping a cool head is vital.
*The second user coin may be slightly easier than the main path as the orb clicks sync extremely well to the music and it saves the player from having to time the green orb. This does make the following dash orb timing harder, however.
*The second user coin may be slightly easier than the main path, as the orb clicks sync extremely well to the music, and it saves the player from having to time the green orb. It does make the following dash orb timing harder, however.


==Trivia==
==Trivia==
*Magma Bound was nominated for Best Themed Level in the 2.1 The Geometry Dash Awards.
*Magma Bound was nominated for ''Best Themed Level'' in the [[The Geometry Dash Awards|Geometry Dash 2.1 Awards]].
*Magma Bound was ranked #62 in GDToday's '100 Greatest Levels of All Time' list.
*Magma Bound was ranked #62 in GDToday's '100 Greatest Levels of All Time' list.
*As an April Fools' prank in 2019, ScorchVx claimed to have released Magma Bound 2 out of the blue. The catch is, the level was actually the original version of Magma Bound when he "sucked at creating in like early 2.0." It was edited enough to make it seem funny for April Fools. The level is still posted on his profile to this day.[1]
*As an April Fools' prank in 2019, ScorchVx claimed to have released Magma Bound 2 out of the blue. The catch is, the level was actually the original version of Magma Bound when he 'sucked at creating in like early [[Update 2.0|2.0]]'. It was edited enough to make it seem like an April Fools' joke. The level is still posted on his profile to this day.<ref>https://www.youtube.com/watch?v=nvM93LL1F4o</ref>
*A sequel was planned for the level, known as Molten Mayhem. ScorchVX has said that he will not be working on the level anytime soon as he wants to expand Magma Bound's story in his Friday Night Funkin' mod instead.[2]
*A sequel was planned for Magma Bound, known as Molten Mayhem. ScorchVX has said that he will not be working on the level anytime soon, as he wants to expand Magma Bound's story in his Friday Night Funkin' mod instead.<ref>https://www.youtube.com/watch?v=RaYPg7hTlKQ</ref>
*It took ScorchVx a whole year to finish the level, with the first mention of it in his server being on July 26, 2018.
*It took ScorchVx a whole year to finish Magma Bound, with the first mention of it in his server being on 26 July 2018.
*The names of each character that appears in the level are as follows:[3]
*The names of each character that appears in Magma Bound are as follows:<ref>https://twitter.com/ScorchVx/status/1304503801814986753</ref>
*Mt. Magmus: The volcano in the beginning and the end.
**Mt. Magmus: The volcano in the beginning and the end.
*Burmy and Durmy: The two giant lava worms in the first spider part (Burmy is on the left, Durmy is on the right).
**Burmy and Durmy: The two giant lava worms in the first spider part (Burmy is on the left, Durmy is on the right).
*Flashé: The sparky creature in the background of the first spider part.
**Flashé: The sparky creature in the background of the first spider part.
*Squobblez: The cuttlefish with the boombox in the first robot part.
**Squobblez: The cuttlefish with the boombox in the first robot part.
*Petey the Dragon: The dragon that eats you in the level.
**Petey the Dragon: The dragon that eats you in the level.
*The Meatball: The multiple-eyed, sharp-toothed, creature in the belly of Petey.
**The Meatball: The multiple-eyed, sharp-toothed creature in the belly of Petey.
*Burst: Petey's heart.
**Burst: Petey's heart.
*Mr. Havok: The dancing demon in the background of the second spider part that tries to eat you.
**Mr. Havok: The dancing demon in the background of the second spider part that tries to eat you.
*Scorchlings: Mr. Havok's minions in the second spider part.
**Scorchlings: Mr. Havok's minions in the second spider part.
*During a call with Juniper, Motleyorc, and Machii, Motley stated that he only had 3% on this level, which made Scorch says "*in dismay* YOU ONLY GOT THREE PERCENT - COME ON IS SO EASY - *?????*"
*During a call with [[Juniper]], Motleyorc, and Machii, Motley stated that he only had 3% on Magma Bound, which made Scorch say '*in dismay* YOU ONLY GOT THREE PERCENT - COME ON IS SO EASY - *?????*'
*This level was in EricVanWilderman's 12 Demons of Christmas 2019 series, as Demon #7.[4]
*Magma Bound was in [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2019 series, as Demon #7.<ref>https://www.youtube.com/watch?v=o05nsVHoYEg</ref>
*There are a few secret messages found by dying during the transition after the first spider section:
*There are a few secret messages found by crashing during the transition after the first spider section:
*Missing the dash orb will reveal a hidden bee, a reference to the level B by ScorchVx and Motleyorc.
**Missing the dash orb will reveal a hidden bee, a reference to B by ScorchVx and Motleyorc.
*Jumping after the dash orb will cause text saying "ecksdee" to appear.
**Jumping after the dash orb will cause text saying 'ecksdee' to appear.
*Missing the yellow orb will reveal text saying "lol". Additionally, dying to the spike after the orb will reveal text saying "Really?"
**Missing the yellow orb will reveal text saying 'lol'. Additionally, dying to the spike after the orb will reveal text saying 'Really?'
 
==References==
<references />
[[Category:Classic levels]]

Revision as of 14:19, 26 March 2026

Magma Bound
ID

56568010

Creator(s)

ScorchVx

Created
Attributes
Difficulty

10

Length

1m 37s (Long)

Objects

143,883

Copy type

Password (951753)

Statistics
Downloads

4M+

Likes

178.2K+

Rating

Epic

Audio info
Artist(s)
Music ID

718171

Magma Bound is a 2.1 Insane Demon level by ScorchVx, published on 17 July 2019.[1] It is a cartoony Epic-rated level themed around lava and monsters. It features several cartoon-like background decorations, including a dancing, smiling volcano, an energetic demon, a cuttlefish with a tape recorder, and others.

Description

Magma Bound begins with a single dash orb, whilst ScorchVx's logo is shown. After this is a cube section featuring multiple tricky timings and fast-paced gameplay. The decoration in this part consists of a background with a cartoony purple volcano, purple hills, and magenta clouds, as well as a rocky block design and orange sawblades with tired-looking eyes.

The next part of the level is a quadruple-speed spider section that transitions into the player entering the volcano. This part is often considered one of the hardest of the level due to the fast-paced gameplay and tight timings. The decoration in this part is entirely lava-themed, with the background featuring two giant lava worms with big teeth moving up and down the sides of the screen, puking lava. After this is a short cube transition section. The next part after the transition is a robot part with some falling objects. The background shows an area filled with lava, with a lava-dwelling cuttlefish holding a boombox, bobbing its head to the beat and shaking the whole level as it bobs.

After the robot, the cuttlefish then dips back into the lava, and there is another transition part where the player gets swallowed by a dragon, who could be a reference to the Blargg, a lava creature found in Super Mario World. Despite the rapid gameplay, this is considered one of the easiest parts—besides the curved ship sequence—of the level because there are no precise timings. In this part of the level, the walls are made of the dragon's insides, including lots of bones, weird fleshy stuff, lava, and a crazy beating heart.

At the end of this part, the dragon spits you out and brings you into the next part, the build-up. This build-up section is a short, slow, cavern-themed part that features a silhouette in the background, slowly rising to the middle of the screen. After the cube shifts into quadruple speed, the silhouette does an animation where it cracks its neck to get ready and reveals itself to be a red cartoony demon with a crooked neck, black eyes with yellow pupils (which are also cross-eyed), two different sized horns on his head, purple wings, floating hands with spiked bracelets, and a red fat body. The following part is another quadruple-speed spider part with the demon in the background dancing to the music with his little minions bobbing their heads back and forth. The next thing that happens after that is the demon spins its head and crashes into the left side of the screen. He then chases the player through a very difficult quadruple-speed robot section, trying to eat them as it chomps its way through a hellish landscape where the block design shows melting platforms with eyes that shake.

The transition into the final part shows the screen turning white, then cuts to the final cube part, where we see the demon stuck at the cave's exit. After this, the same cartoony volcano from the beginning is shown to be sleeping. The last cube section is considered the easiest part of the level by many, but it still contains one or two slightly hard timings, due to the green orbs near the end. Finally, the level concludes with the volcano waking up and erupting, then shooting out a ton of lava that eventually fills the screen, with long dedications and the level's title art.

User coins

  • The first user coin is located at 35%, in a robot segment. To collect it, the player needs to jump into a fake wall and then quickly jump into two yellow antigravity portals.
  • The second and final coin is located at 55%, in a cube section. To obtain it, the player must not hit the green orb; instead, they must fall and hit a hidden blue one at the bottom of the screen.

Gameplay






Strategies for practice

  • The hardest parts are 71-100%, the 14% spider, and the 46% mini-ship. Practice these sections, especially 71-100, in practice mode several times to get comfortable with them.
  • In the quadruple-speed spider and robot sections, it is easy to get overwhelmed by the fast-paced gameplay and start spamming, resulting in a quick death. This method makes it even more important to learn the click patterns for these sections, as keeping a cool head is vital.
  • The second user coin may be slightly easier than the main path, as the orb clicks sync extremely well to the music, and it saves the player from having to time the green orb. It does make the following dash orb timing harder, however.

Trivia

  • Magma Bound was nominated for Best Themed Level in the Geometry Dash 2.1 Awards.
  • Magma Bound was ranked #62 in GDToday's '100 Greatest Levels of All Time' list.
  • As an April Fools' prank in 2019, ScorchVx claimed to have released Magma Bound 2 out of the blue. The catch is, the level was actually the original version of Magma Bound when he 'sucked at creating in like early 2.0'. It was edited enough to make it seem like an April Fools' joke. The level is still posted on his profile to this day.[2]
  • A sequel was planned for Magma Bound, known as Molten Mayhem. ScorchVX has said that he will not be working on the level anytime soon, as he wants to expand Magma Bound's story in his Friday Night Funkin' mod instead.[3]
  • It took ScorchVx a whole year to finish Magma Bound, with the first mention of it in his server being on 26 July 2018.
  • The names of each character that appears in Magma Bound are as follows:[4]
    • Mt. Magmus: The volcano in the beginning and the end.
    • Burmy and Durmy: The two giant lava worms in the first spider part (Burmy is on the left, Durmy is on the right).
    • Flashé: The sparky creature in the background of the first spider part.
    • Squobblez: The cuttlefish with the boombox in the first robot part.
    • Petey the Dragon: The dragon that eats you in the level.
    • The Meatball: The multiple-eyed, sharp-toothed creature in the belly of Petey.
    • Burst: Petey's heart.
    • Mr. Havok: The dancing demon in the background of the second spider part that tries to eat you.
    • Scorchlings: Mr. Havok's minions in the second spider part.
  • During a call with Juniper, Motleyorc, and Machii, Motley stated that he only had 3% on Magma Bound, which made Scorch say '*in dismay* YOU ONLY GOT THREE PERCENT - COME ON IS SO EASY - *?????*'
  • Magma Bound was in EricVanWilderman's 12 Demons of Christmas 2019 series, as Demon #7.[5]
  • There are a few secret messages found by crashing during the transition after the first spider section:
    • Missing the dash orb will reveal a hidden bee, a reference to B by ScorchVx and Motleyorc.
    • Jumping after the dash orb will cause text saying 'ecksdee' to appear.
    • Missing the yellow orb will reveal text saying 'lol'. Additionally, dying to the spike after the orb will reveal text saying 'Really?'

References