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{{ | {{Infobox Level | ||
|image = Marathon.png | |image = Marathon.png | ||
|id = 57595201 | |id = 57595201 | ||
|creator = [[weoweoteo]] (publisher); Hinds | |creator = [[weoweoteo]] (publisher); Hinds | ||
|verifier = [[Luqualizer]] | |verifier = [[Luqualizer]] | ||
|difficulty = ExtremeDemon | |||
|difficulty = | |||
|stars = 10 | |stars = 10 | ||
| | |composer = Metea11 | ||
|song = Troubles | |||
|song_id = 1218829 | |||
| | |||
| | |||
}} | }} | ||
'''Marathon''' is a | '''Marathon''' is a 2.1 Extreme Demon collaboration level by [[weoweoteo]] and Hinds, published by weoweoteo, and verified by [[Luqualizer]] on 28 September 2019.<ref>http://www.youtube.com/watch?v=B_L0ahpeYV4</ref> The level features 26 sections, one for each mile of a marathon, testing memory and timing endurance; it was also in a 1.0-2.0 style, which sparked drama among players debating if it should be star-rated or featured; it ultimately was featured. Because of its particular skill set, it has gained a notorious reputation among top players. | ||
== | ==Gameplay== | ||
There are several gameplay features to highlight. | There are several gameplay features to highlight. | ||
*All portals, pads, and orbs are black, so the only way to recognise them is through their particles (except if the player has the game's Low Detail Mode at work). | *All portals, pads, and orbs are black, so the only way to recognise them is through their particles (except if the player has the game's Low Detail Mode at work). | ||
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Marathon is divided into 26 sections, each representing one mile and numbered as it progresses. Each of these sections has a different background colour and structure design. | Marathon is divided into 26 sections, each representing one mile and numbered as it progresses. Each of these sections has a different background colour and structure design. | ||
*'''0-4% (Mile 1):''' The background is bright red/pink coloured. The gameplay is simple and contains many fake paths. | *'''0-4% (Mile 1):''' The background is bright red/pink coloured. The gameplay is simple and contains many fake paths. | ||
*'''4-8% (Mile 2):''' The background colour changes to a darker shade of pink, and the gameplay is similar to the first mile. | *'''4-8% (Mile 2):''' The background colour changes to a darker shade of pink, and the gameplay is similar to the first mile. | ||
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*'''33-39% (Mile 8):''' The background becomes grey. The player's size changes to mini, and they must hit many orbs attached to blocks and jump on small blocks with abundant fakes. | *'''33-39% (Mile 8):''' The background becomes grey. The player's size changes to mini, and they must hit many orbs attached to blocks and jump on small blocks with abundant fakes. | ||
*'''39-42% (Mile 9):''' The background becomes black, and the blocks are green. The player must jump over many blocks and avoid invisible ones. | *'''39-42% (Mile 9):''' The background becomes black, and the blocks are green. The player must jump over many blocks and avoid invisible ones. | ||
*'''42-45% (Mile 10):''' The background is still dark and pulses to dark green sometimes. The player must hit and avoid orbs without hitting | *'''42-45% (Mile 10):''' The background is still dark and pulses to dark green sometimes. The player must hit and avoid orbs without hitting saws, blocks and spikes. The key in Mile 6 toggles an orb at 44.1% for the player to pass. This section becomes impossible if the player skips the key. | ||
*'''45-50% (Mile 11):''' The background is purple and turns darker and brighter. The player is now normal-sized and must go through some bricks by jumping or falling; the bricks often turn black, making them hard to see, then brighten. Notice that some pulsing hearts indicate the path that the player must take. | *'''45-50% (Mile 11):''' The background is purple and turns darker and brighter. The player is now normal-sized and must go through some bricks by jumping or falling; the bricks often turn black, making them hard to see, then brighten. Notice that some pulsing hearts indicate the path that the player must take. | ||
*'''50-55% (Mile 12):''' A simple part that can be easily beaten without much memory required. It is only jumping onto some pillars. The background is dark orange. | *'''50-55% (Mile 12):''' A simple part that can be easily beaten without much memory required. It is only jumping onto some pillars. The background is dark orange. | ||
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*'''90-93% (Mile 24):''' This section consists of only two clicks. At the first click, the player must click a toggle orb in the middle of a series of gravity orbs. There is a visual cue to help time the click: lining up the number 24 that follows the player on the right side inside an incoming circle. With the second click, the player must clear a tight gap of spikes. Not clicking the toggle orb will render the second click impossible because it replaces a spike after the jump with a necessary gravity pad. | *'''90-93% (Mile 24):''' This section consists of only two clicks. At the first click, the player must click a toggle orb in the middle of a series of gravity orbs. There is a visual cue to help time the click: lining up the number 24 that follows the player on the right side inside an incoming circle. With the second click, the player must clear a tight gap of spikes. Not clicking the toggle orb will render the second click impossible because it replaces a spike after the jump with a necessary gravity pad. | ||
*'''93-98% (Mile 25):''' The background changes to the same colour as Mile 1, and the speed changes to half speed. The gameplay consists of two stacked gravity portals, separated by a barrier. This part transitions into gameplay similar to Mile 1 about halfway through. | *'''93-98% (Mile 25):''' The background changes to the same colour as Mile 1, and the speed changes to half speed. The gameplay consists of two stacked gravity portals, separated by a barrier. This part transitions into gameplay similar to Mile 1 about halfway through. | ||
*'''98-100% (Mile 26):''' The background changes to black with blue decoration. This section is short | *'''98-100% (Mile 26):''' The background changes to black with blue decoration. This section is short, only a few clicks, and there is a coin at 99.5% at the last jump. | ||
==Trivia== | ==Trivia== | ||
*Marathon was placed at #120 on the [[Demonlist | *Marathon cannot be copied. | ||
*Marathon contains 32,992 objects. | |||
*Marathon is 4m 34s in length. | |||
*Marathon was placed at #120 on the [[Geometry Dash Demonlist|Demonlist]] on 16 November 2019, above [[Audio Extraction]] and below The Antimatter. | |||
**This addition pushed CYCLONE into the Legacy List. | **This addition pushed CYCLONE into the Legacy List. | ||
*The cube is the only game-mode in Marathon, marking the first Extreme Demon and Demonlist level to do so. | *The cube is the only game-mode in Marathon, marking the first Extreme Demon and Demonlist level to do so. | ||
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*ThiKn created a reimagined version of Marathon as a platformer level using the same name, verified by WillySilly on 27 April 2026.<ref>https://www.youtube.com/watch?v=PIaNQCBsz60</ref> | *ThiKn created a reimagined version of Marathon as a platformer level using the same name, verified by WillySilly on 27 April 2026.<ref>https://www.youtube.com/watch?v=PIaNQCBsz60</ref> | ||
*The placement of Aesthetic on 6 May 2020 pushed Marathon into the Legacy List of the Demonlist. | *The placement of Aesthetic on 6 May 2020 pushed Marathon into the Legacy List of the Demonlist. | ||
==Video== | |||
[[File:Geometry Dash - Marathon by weoweoteo (and Hinds)|centre|thumb|330x330px|The verification of Marathon. Credits to [[Luqualizer]].]] | |||
==Demonlist== | |||
{{Demonlist}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Demon | [[Category:Collaborations]] | ||
[[Category:2.1 levels]] | |||
[[Category:XL levels]] | |||
[[Category:Levels with user coins]] | |||
[[Category:Demon levels]] | |||
[[Category:Extreme Demon levels]] | |||
[[Category:Legacy levels]] | |||