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{{IB-Level
{{Infobox Level
  |image      = Marathon.png
  |image      = Marathon.png
  |id        = 57595201
  |id        = 57595201
  |creator    = [[weoweoteo]] (publisher); Hinds
  |creator    = [[weoweoteo]] (publisher); Hinds
  |verifier  = [[Luqualizer]]
  |verifier  = [[Luqualizer]]
|created    = [[Update 2.1]]
  |difficulty = ExtremeDemon
|updated    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |stars      = 10
  |stars      = 10
  |coins      = 3
  |composer   = Metea11
|length    = 4m 34s (XL)
  |song      = Troubles
|objects    = 32,994
  |song_id   = 1218829
|copytype   = No password
|downloads  = 326K
|likes      = 15.2K
|rating    = Featured
|artist    = [https://metea11.newgrounds.com/ Metea11]
  |music      = [https://www.newgrounds.com/audio/listen/1218829 Troubles]
  |musicid   = 1218829
}}
}}
'''Marathon''' is a [[Update 2.1|2.1]] Extreme Demon collaboration level by [[weoweoteo]] and Hinds, verified by [[Luqualizer]] on 28 September 2019.<ref>http://www.youtube.com/watch?v=B_L0ahpeYV4</ref> The level, which contains only the cube game-mode, features 26 sections, one for each mile of a marathon, testing memory and timing endurance; it is also in a 1.0-[[Update 2.0|2.0]] style, which sparked drama among players debating if it should be star-rated or featured; it ultimately was featured. Because of its particular skill set, it has gained a notorious reputation among top players.
'''Marathon''' is a 2.1 Extreme Demon collaboration level by [[weoweoteo]] and Hinds, published by weoweoteo, and verified by [[Luqualizer]] on 28 September 2019.<ref>http://www.youtube.com/watch?v=B_L0ahpeYV4</ref> The level features 26 sections, one for each mile of a marathon, testing memory and timing endurance; it was also in a 1.0-2.0 style, which sparked drama among players debating if it should be star-rated or featured; it ultimately was featured. Because of its particular skill set, it has gained a notorious reputation among top players.


==Description==
==Gameplay==
There are several gameplay features to highlight.
There are several gameplay features to highlight.
*All portals, pads, and orbs are black, so the only way to recognise them is through their particles (except if the player has the game's Low Detail Mode at work).
*All portals, pads, and orbs are black, so the only way to recognise them is through their particles (except if the player has the game's Low Detail Mode at work).
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Marathon is divided into 26 sections, each representing one mile and numbered as it progresses. Each of these sections has a different background colour and structure design.
Marathon is divided into 26 sections, each representing one mile and numbered as it progresses. Each of these sections has a different background colour and structure design.
*'''0-4% (Mile 1):''' The background is bright red/pink coloured. The gameplay is simple and contains many fake paths.
*'''0-4% (Mile 1):''' The background is bright red/pink coloured. The gameplay is simple and contains many fake paths.
*'''4-8% (Mile 2):''' The background colour changes to a darker shade of pink, and the gameplay is similar to the first mile.
*'''4-8% (Mile 2):''' The background colour changes to a darker shade of pink, and the gameplay is similar to the first mile.
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*'''33-39% (Mile 8):''' The background becomes grey. The player's size changes to mini, and they must hit many orbs attached to blocks and jump on small blocks with abundant fakes.
*'''33-39% (Mile 8):''' The background becomes grey. The player's size changes to mini, and they must hit many orbs attached to blocks and jump on small blocks with abundant fakes.
*'''39-42% (Mile 9):''' The background becomes black, and the blocks are green. The player must jump over many blocks and avoid invisible ones.
*'''39-42% (Mile 9):''' The background becomes black, and the blocks are green. The player must jump over many blocks and avoid invisible ones.
*'''42-45% (Mile 10):''' The background is still dark and pulses to dark green sometimes. The player must hit and avoid orbs without hitting sawblades, blocks and spikes. The key in Mile 6 toggles an orb at 44.1% for the player to pass. This section becomes impossible if the player skips the key.
*'''42-45% (Mile 10):''' The background is still dark and pulses to dark green sometimes. The player must hit and avoid orbs without hitting saws, blocks and spikes. The key in Mile 6 toggles an orb at 44.1% for the player to pass. This section becomes impossible if the player skips the key.
*'''45-50% (Mile 11):''' The background is purple and turns darker and brighter. The player is now normal-sized and must go through some bricks by jumping or falling; the bricks often turn black, making them hard to see, then brighten. Notice that some pulsing hearts indicate the path that the player must take.
*'''45-50% (Mile 11):''' The background is purple and turns darker and brighter. The player is now normal-sized and must go through some bricks by jumping or falling; the bricks often turn black, making them hard to see, then brighten. Notice that some pulsing hearts indicate the path that the player must take.
*'''50-55% (Mile 12):''' A simple part that can be easily beaten without much memory required. It is only jumping onto some pillars. The background is dark orange.
*'''50-55% (Mile 12):''' A simple part that can be easily beaten without much memory required. It is only jumping onto some pillars. The background is dark orange.
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*'''90-93% (Mile 24):''' This section consists of only two clicks. At the first click, the player must click a toggle orb in the middle of a series of gravity orbs. There is a visual cue to help time the click: lining up the number 24 that follows the player on the right side inside an incoming circle. With the second click, the player must clear a tight gap of spikes. Not clicking the toggle orb will render the second click impossible because it replaces a spike after the jump with a necessary gravity pad.
*'''90-93% (Mile 24):''' This section consists of only two clicks. At the first click, the player must click a toggle orb in the middle of a series of gravity orbs. There is a visual cue to help time the click: lining up the number 24 that follows the player on the right side inside an incoming circle. With the second click, the player must clear a tight gap of spikes. Not clicking the toggle orb will render the second click impossible because it replaces a spike after the jump with a necessary gravity pad.
*'''93-98% (Mile 25):''' The background changes to the same colour as Mile 1, and the speed changes to half speed. The gameplay consists of two stacked gravity portals, separated by a barrier. This part transitions into gameplay similar to Mile 1 about halfway through.
*'''93-98% (Mile 25):''' The background changes to the same colour as Mile 1, and the speed changes to half speed. The gameplay consists of two stacked gravity portals, separated by a barrier. This part transitions into gameplay similar to Mile 1 about halfway through.
*'''98-100% (Mile 26):''' The background changes to black with blue decoration. This section is short and only features a few clicks before the level ends.
*'''98-100% (Mile 26):''' The background changes to black with blue decoration. This section is short, only a few clicks, and there is a coin at 99.5% at the last jump.
 
==User coins==
*The first coin is located at 4.3% in Mile 1, which requires hitting a crossed-out yellow orb after hitting a blue pad to land on top of some platforms and jumping on the right corner of a half-spike to collect the coin.
*The second coin is located at 74.3% in Mile 19, which requires hitting only the first of three blue orbs at the end of Mile 18 to fit through a spike gap with the second blue orb between them and jump over a set of spikes to collect a key, which makes a platform appear after jumping on the third step through a spike structure to reach the coin.
*The third and final coin is located at 99.4% in Mile 26, which requires performing a jump over a sawblade at the very end instead of going down.
 
==Gameplay==
{{VC|fXY7dO4PMsM}}


==Trivia==
==Trivia==
*Marathon was placed at #120 on the [[Demonlist (Pointercrate)|Demonlist]] on 16 November 2019, above Audio Extraction and below The Antimatter.
*Marathon cannot be copied.
*Marathon contains 32,992 objects.
*Marathon is 4m 34s in length.
*Marathon was placed at #120 on the [[Geometry Dash Demonlist|Demonlist]] on 16 November 2019, above [[Audio Extraction]] and below The Antimatter.
**This addition pushed CYCLONE into the Legacy List.
**This addition pushed CYCLONE into the Legacy List.
*The cube is the only game-mode in Marathon, marking the first Extreme Demon and Demonlist level to do so.
*The cube is the only game-mode in Marathon, marking the first Extreme Demon and Demonlist level to do so.
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*ThiKn created a reimagined version of Marathon as a platformer level using the same name, verified by WillySilly on 27 April 2026.<ref>https://www.youtube.com/watch?v=PIaNQCBsz60</ref>
*ThiKn created a reimagined version of Marathon as a platformer level using the same name, verified by WillySilly on 27 April 2026.<ref>https://www.youtube.com/watch?v=PIaNQCBsz60</ref>
*The placement of Aesthetic on 6 May 2020 pushed Marathon into the Legacy List of the Demonlist.
*The placement of Aesthetic on 6 May 2020 pushed Marathon into the Legacy List of the Demonlist.
==Video==
[[File:Geometry Dash - Marathon by weoweoteo (and Hinds)|centre|thumb|330x330px|The verification of Marathon. Credits to [[Luqualizer]].]]
==Demonlist==
{{Demonlist}}


==References==
==References==
<references/>
<references/>
[[Category:Demon List levels]]
[[Category:Collaborations]]
[[Category:2.1 levels]]
[[Category:XL levels]]
[[Category:Levels with user coins]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Legacy levels]]
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