Marathon: Difference between revisions

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== Gameplay ==
== Gameplay ==
W.I.P.
Before describing the gameplay, there are several features in the gameplay to highlight:
* All portals, jump pads and jump orbs are black, so the only way to recognize them its thru their particles (Except if the player has the game's Low Detail Mode in work)
* The level has no dash orbs.
* The whole level is memory based.
The level is divided in 26 sections, each one is numbered as the level goes on, each of these sections has a different background color and structure design.
 
'''First mile (1% - 4%): '''The background has a bright red/pink color, the gameplay is simple, and there are many fake ways.
 
'''Second mile (5% - 8%): '''The background color changes to a darker pink, the gameplay is similar to the first one.
 
'''Third mile (9% - 12%): '''The background its dark blue colored, the structures now have black blocks, the gameplay is still based on several fake ways.
 
'''Fourth mile (13% - 16%): '''There gameplay has no changes in structures and fakes, the background becomes darker.
 
'''Fifth mile: (16% - 23%): '''The size of the cube changes to mini, this section is based on small platforms and blocks, theres still many fake ways, the background is dark red colored.
 
'''Sixth mile (24% - 30%): '''The background color is dark purple, in this part the player has to jump on several pillars that have spikes in them, the player has to avoid some mini spikes.
 
To be continued.


== Trivia ==
== Trivia ==
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* The level is 4 minutes and 34 seconds in length.
* The level is 4 minutes and 34 seconds in length.
* The level caused a drama, discussing if it should be star-rated or not.
* The level caused a drama, discussing if it should be star-rated or not.
* The level is divided into 26 sections, representing the 26.2 miles of a marathon. Each section has a different structure design or background color.  
* The 26 sections the level is divided into represents the 26.2 miles of a marathon.  
* Cube is the only game mode present in the level, being the only Extreme Demon that uses a single game mode.
* Cube is the only game mode present in the level, being the only Extreme Demon that uses a single game mode.
* This is Weoweoteo's second hardest created level, behind [[Betrayal of Fate]].
* This is Weoweoteo's second hardest created level, behind [[Betrayal of Fate]].

Revision as of 17:32, 26 September 2020

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

Template:Infobox LevelMarathon is a 2.1 Extreme Demon collaboration created by Weoweoteo and Hinds and verified by Luqualizer. It is known for how most of the gameplay is based on memory and fakes, and also because how most of the level has an outdated decoration. It is currently on the Legacy List of the Official Geometry Dash Demon List.

Gameplay

Before describing the gameplay, there are several features in the gameplay to highlight:

  • All portals, jump pads and jump orbs are black, so the only way to recognize them its thru their particles (Except if the player has the game's Low Detail Mode in work)
  • The level has no dash orbs.
  • The whole level is memory based.

The level is divided in 26 sections, each one is numbered as the level goes on, each of these sections has a different background color and structure design.

First mile (1% - 4%): The background has a bright red/pink color, the gameplay is simple, and there are many fake ways.

Second mile (5% - 8%): The background color changes to a darker pink, the gameplay is similar to the first one.

Third mile (9% - 12%): The background its dark blue colored, the structures now have black blocks, the gameplay is still based on several fake ways.

Fourth mile (13% - 16%): There gameplay has no changes in structures and fakes, the background becomes darker.

Fifth mile: (16% - 23%): The size of the cube changes to mini, this section is based on small platforms and blocks, theres still many fake ways, the background is dark red colored.

Sixth mile (24% - 30%): The background color is dark purple, in this part the player has to jump on several pillars that have spikes in them, the player has to avoid some mini spikes.

To be continued.

Trivia

  • The level cannot be copied.
  • The level contains 32,988 objects.
  • The level is 4 minutes and 34 seconds in length.
  • The level caused a drama, discussing if it should be star-rated or not.
  • The 26 sections the level is divided into represents the 26.2 miles of a marathon.
  • Cube is the only game mode present in the level, being the only Extreme Demon that uses a single game mode.
  • This is Weoweoteo's second hardest created level, behind Betrayal of Fate.
  • The level took nearly three years to complete.

Walkthrough

File:Geometry Dash - Marathon by weoweoteo (and Hinds)
The verification of Marathon. Credits to Luqualizer.