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|creator = [[Serponge]] | |creator = [[Serponge]] | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|difficulty = | |difficulty = [[File:MediumDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|coins = 3 | |coins = 3 | ||
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|objects = 25,706 | |objects = 25,706 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 6.4M+ | ||
|likes = | |likes = 322.1K+ | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://miguelvolkov.newgrounds.com/ MiguelVolkov] | |artist = [https://miguelvolkov.newgrounds.com/ MiguelVolkov] | ||
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==Areas== | ==Areas== | ||
'''WARNING: This part of the page contains potential spoilers.''' | '''WARNING: This part of the page contains potential spoilers.''' | ||
===Starting area=== | === Starting area === | ||
If the player uses the code 000000, they begin with a cutscene showing a ship sailing across the ocean before sinking. The basic story will also be displayed as scrolling text. | If the player uses the code 000000, they begin with a cutscene showing a ship sailing across the ocean before sinking. The basic story will also be displayed as scrolling text. | ||
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One room has another entrance to a room with a simpler block puzzle. Finishing it will open a door to a seemingly empty room with a secret exit leading to the Map item. | One room has another entrance to a room with a simpler block puzzle. Finishing it will open a door to a seemingly empty room with a secret exit leading to the Map item. | ||
===Frost Plains=== | === Frost Plains === | ||
The first room in this area has a save point. To the left is a room with a penguin who will tell the player about a secret exit leading from the starting area. To the right is a room that allows the player to take one of two paths. | The first room in this area has a save point. To the left is a room with a penguin who will tell the player about a secret exit leading from the starting area. To the right is a room that allows the player to take one of two paths. | ||
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Speaking of which, the upper path contains simpler obstacles but has a fight against a blue slime in a slightly harder arena. Upon passing this, the player will pass through simpler rooms (and end up at a dead end if they have not finished the lower path yet) until they find a room with a ghostly penguin blocking the path. The player can turn their back to the penguin to lure it away from the exit or take the secret path they find in the next room, which also has a save point. | Speaking of which, the upper path contains simpler obstacles but has a fight against a blue slime in a slightly harder arena. Upon passing this, the player will pass through simpler rooms (and end up at a dead end if they have not finished the lower path yet) until they find a room with a ghostly penguin blocking the path. The player can turn their back to the penguin to lure it away from the exit or take the secret path they find in the next room, which also has a save point. | ||
===Freezy Valley=== | === Freezy Valley === | ||
This area introduces snow fields, which slow the player as they move through them, and spiked blocks, which can move horizontally, vertically, or even in a circular pattern. It is also split into an upper and lower path. | This area introduces snow fields, which slow the player as they move through them, and spiked blocks, which can move horizontally, vertically, or even in a circular pattern. It is also split into an upper and lower path. | ||
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The upper path consists of tougher challenges, including rotating variants of the spiked blocks. At the end of this is a young penguin, who can be interacted with to unlock the Frozen Maze. | The upper path consists of tougher challenges, including rotating variants of the spiked blocks. At the end of this is a young penguin, who can be interacted with to unlock the Frozen Maze. | ||
===Frozen Maze=== | === Frozen Maze === | ||
The Frozen Maze is a special area exclusive to the Penga quest. Every room in the maze has four exits, and going through the wrong exits sends the player back to the beginning. Some rooms also have a central wall with markings showing which way to go. | The Frozen Maze is a special area exclusive to the Penga quest. Every room in the maze has four exits, and going through the wrong exits sends the player back to the beginning. Some rooms also have a central wall with markings showing which way to go. | ||
'''To get through the maze:''' Down 2 rooms, Right 3 rooms, Down 3 rooms, Left 5 rooms, Up 3 rooms, Left 2 rooms. | '''To get through the maze:''' Down 2 rooms, Right 3 rooms, Down 3 rooms, Left 5 rooms, Up 3 rooms, Left 2 rooms. | ||
===Cave=== | === Cave === | ||
It is a small area dedicated to the collection of the second piece of the key. It is initially hidden, but the collection of the first key fragment will allow the player to access it. The area contains a moving-block puzzle that unlocks a room with the second key fragment. This fragment unlocks the Desert and Volcano areas. | It is a small area dedicated to the collection of the second piece of the key. It is initially hidden, but the collection of the first key fragment will allow the player to access it. The area contains a moving-block puzzle that unlocks a room with the second key fragment. This fragment unlocks the Desert and Volcano areas. | ||
===Desert=== | === Desert === | ||
This area is full of cacti. Some of them have differently coloured flowers, indicating that they will charge at the player if they get too close, similar to the green slime. The area is somewhat split into two: an open desert and the interior of a building. | This area is full of cacti. Some of them have differently coloured flowers, indicating that they will charge at the player if they get too close, similar to the green slime. The area is somewhat split into two: an open desert and the interior of a building. | ||
The area is large because Penrich's quest involves finding items scattered around. | The area is large because Penrich's quest involves finding items scattered around. | ||
===Volcano Core=== | === Volcano Core === | ||
It is a small area dedicated to the collection of the third key. It introduces the Heat mechanic, which rises whenever the player touches lava or fire but increases slowly. | It is a small area dedicated to the collection of the third key. It introduces the Heat mechanic, which rises whenever the player touches lava or fire but increases slowly. | ||
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Upon exiting the Volcano Core, the player's Heat level is retained but decreases steadily. | Upon exiting the Volcano Core, the player's Heat level is retained but decreases steadily. | ||
===Final boss=== | === Final boss === | ||
The Sea Door is located in two rooms to the right of the top-left corner. It will only open once all three key fragments have been found. Once this is done, the player can open it by interacting with it the same way one would with a penguin. Speaking of penguins, the crewmate from before is beyond the door, and he gives out the code to the final boss battle, like a save point. | The Sea Door is located in two rooms to the right of the top-left corner. It will only open once all three key fragments have been found. Once this is done, the player can open it by interacting with it the same way one would with a penguin. Speaking of penguins, the crewmate from before is beyond the door, and he gives out the code to the final boss battle, like a save point. | ||
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==Quests== | ==Quests== | ||
===Pengo=== | === Pengo === | ||
Three rooms away from the starting area, the player will find a penguin named Pengo. This penguin will explain that he is stuck in this area and wants to return home, but a monster in an upcoming area is preventing him from doing so. Once he finishes speaking, the player will receive this quest. | Three rooms away from the starting area, the player will find a penguin named Pengo. This penguin will explain that he is stuck in this area and wants to return home, but a monster in an upcoming area is preventing him from doing so. Once he finishes speaking, the player will receive this quest. | ||
In the lower-left corner of Arctika Village, the player will find an entrance to a room with a button and a door. Standing on the button will open the door. Pengo will immediately run through and enter the next room, and the quest will be completed. | In the lower-left corner of Arctika Village, the player will find an entrance to a room with a button and a door. Standing on the button will open the door. Pengo will immediately run through and enter the next room, and the quest will be completed. | ||
===Pengi=== | === Pengi === | ||
In the upper-right corner of Arctika Village, the player will encounter a blue penguin named Pengi. He will tell the player about a map in the room to the right of the one they are currently in. Once he finishes speaking, the player will receive this quest. | In the upper-right corner of Arctika Village, the player will encounter a blue penguin named Pengi. He will tell the player about a map in the room to the right of the one they are currently in. Once he finishes speaking, the player will receive this quest. | ||
In the block puzzle room, the second room from the start of the puzzle has an exit leading to a simpler block puzzle. Solve this puzzle to gain access to the next room; there will then be a secret exit leading to the map in that room. Touch the map to collect it and finish the quest. | In the block puzzle room, the second room from the start of the puzzle has an exit leading to a simpler block puzzle. Solve this puzzle to gain access to the next room; there will then be a secret exit leading to the map in that room. Touch the map to collect it and finish the quest. | ||
===Penga=== | === Penga === | ||
In the lower-left corner of Arctika Village, the player will meet a pink penguin named Penga. Upon interacting with her, she will express concern about her daughter, who has become lost. Once she finishes speaking, the player will receive this quest. | In the lower-left corner of Arctika Village, the player will meet a pink penguin named Penga. Upon interacting with her, she will express concern about her daughter, who has become lost. Once she finishes speaking, the player will receive this quest. | ||
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'''To get through the maze:''' Down 2 rooms, Right 3 rooms, Down 3 rooms, Left 5 rooms, Up 3 rooms, Left 2 rooms. | '''To get through the maze:''' Down 2 rooms, Right 3 rooms, Down 3 rooms, Left 5 rooms, Up 3 rooms, Left 2 rooms. | ||
===Penrich=== | === Penrich === | ||
Below the room next to that room with the save point, the player will find a penguin named Penrich. He explains that he has lost all his stuff and makes a pun on his name before offering the player glasses if the player helps him. Once he finishes talking, the player will receive this quest. | Below the room next to that room with the save point, the player will find a penguin named Penrich. He explains that he has lost all his stuff and makes a pun on his name before offering the player glasses if the player helps him. Once he finishes talking, the player will receive this quest. | ||
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Penrich will keep the jewel and two spears, but the player will be given a pair of glasses. | Penrich will keep the jewel and two spears, but the player will be given a pair of glasses. | ||
===Penkewl=== | === Penkewl === | ||
Above Penrich's room, the player will find another penguin named Penkewl. Upon interacting with him, he acknowledges that the player is looking for quests and proposes one of his own. He places a red point on the map that the player must reach within 100 seconds. | Above Penrich's room, the player will find another penguin named Penkewl. Upon interacting with him, he acknowledges that the player is looking for quests and proposes one of his own. He places a red point on the map that the player must reach within 100 seconds. | ||