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{{Stub}}{{Infobox Level|image = File:MasterGame.jpg|creator = [[Serponge]]|difficulty =[[File:Medium Demon.png|20px]] Medium Demon|stars = 10[[File:Star.png|15px]]|id = 34607585|song = Hyrule Field|composer = MiguelVolkov}}
{{Stub}}{{Infobox Level|image = File:MasterGame.jpg|creator = [[Serponge]]|difficulty =[[File:Medium Demon.png|20px]] Medium Demon|stars = 10[[File:Star.png|15px]]|id = 34607585|song = Hyrule Field|composer = MiguelVolkov}}
'''[[MasterGame]]''' is a 2.1 Medium Demon created by [[Serponge]]. It is an epic-rated level that plays as a long RPG game, using passwords to save progress, and continue from where the storyline left off on another attempt. Although it is technically only 6 minutes in length, it could be considered to be the longest rated level due to the multiple lengthy attempts required to complete it. However, some players acquire passwords to later parts of the level from other players in order to skip parts and complete it much faster. This, however cannot be patched.
 
'''[[MasterGame]]''' is a 2.1 Medium Demon created by [[Serponge]]. It is an epic-rated level that plays as a long RPG game, using passwords to save progress, and continue from where the game left off on another attempt.
 
This level, like the others in Serponge's AlterGame series, uses 2-Player Mode to allow two different types of inputs, namely turning and moving forward.
 
==Core Mechanics==
 
The two actions performed by tapping either side of the screen are as follows:
*'''Player 1:''' Moves the player in the direction that they are currently facing.
*'''Player 2:''' Rotates the player 90 degrees counterclockwise.
 
The player also starts with three hitpoints, which are lost upon contact with enemies, as well as certain obstacles. Hitpoints are restored using save points, and additional hitpoints can be purchased through a shop in the starting area.
 
Speaking of save points, these can be found in various places in the world. Rooms containing save points are marked with a green dot on the map (if you collect the map), and as a circle on the ground next to a statue in-game. Touching one will generate a code based on where you are and what you've done so far.
 
There's a limit to how much time you can spend on the level in one attempt. A meter in the lower-right corner of the screen counts down how much time you have left. As it gets lower, messages will appear on the screen, reminding you to save. When the meter reaches one minute, it will count down in seconds, so you're not caught off guard when time is up.
 
When the game ends by running out of time or by dying, a black overlay will drop down from the top of the screen, showing you the code that you need to use to return to the most recent save point.
 
==Password System==
 
At the beginning of the level, the player is met with a screen that allows you to input a six-number code. Using the 2-Player Mode controls, the player can manipulate the selection box as follows:
*'''Player 1:''' Moves the selection box 1 to the right. The selection box will return to the first number if it is moved past the sixth number.
*'''Player 2:''' Adds 1 to the number in the currently-selected box. The number will return to 0 if it is increased past 9.
 
This screen will be present until the beginning of the song ends. Depending on what code you input, one of two things will happen:
*'''If the code is rejected:''' The words "INVALID CODE" will appear in red on the screen, and the player will instantly crash. This occurs at around 4%.
*'''If the code is accepted:''' The screen will flash white and fade to black, and will then load the game state that corresponds to the code.
 
If the player decides to keep the code at 000000, then a new game will start.
 
==Areas==
 
'''WARNING: This part of the page contains potential spoilers.'''
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Expand: Starting Area" data-collapsetext="Collapse: Starting Area">
 
----
 
If the player uses the code 000000, they will be met with a cutscene showing a ship sailing across the ocean before sinking. The basic story of the game will also be shown as scrolling text.
 
The player starts off in a simple room with no exit. The next few rooms introduce basic game mechanics, such as walls and spikes. After this, the player will enter a room known as Pengo's Refuge, where they meet a lone penguin who explains that there is a monster up ahead, which prevents him from returning home. In addition, he will give you the first quest of the game.
 
Continuing onwards, the player will soon encounter a room with a green slime, known as The Monster Hideout. When within a certain range, the slime attacks by glowing red, then charging at the player's current position.
 
Upon passing The Monster Hideout, the player will enter an area known as "Arctika Village". The village consists of a 2x2 square of rooms, and is inhabited by penguins. Some of them will give you quests if you talk to them. This area also has the first save point in the game, located in the lower-right corner of the village.
 
The two rooms below the save point contain a few obstacles here and there, and also another green slime in the second room.
 
The next room introduces a moving block puzzle. The player has to push a block along a path slightly darker than the ground. Upon pushing the block once, it will move at a slow pace until it hits the edge of the path; it can be moved faster by pushing it while it's moving. The player has to move this block onto a button at the end of the path, and it will open a door to
 
One room has another entrance to a room with a more simple block puzzle. Finishing it will open a door to a seemingly empty room, which has a secret exit leading to the Map item.
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Expand: Frost Plains" data-collapsetext="Collapse: Frost Plains">
 
----
 
The first room in this area has a save point. To the left is a room with a penguin who will tell you about a secret exit that brings you back to the starting area. To the right is a room that allows you to take one of two different paths.
 
The lower path involves a short obstacle course involving ice mechanics, spikes, and a blue slime that moves towards you at a constant pace. Past these rooms, you will find another penguin. Upon interacting with him, a cutscene will play, and you will discover that he is a former crewmate of yours. Once the cutscene ends, a new area will be unlocked in the upper path.
 
Speaking of which, the upper path contains simpler obstacles, but has a fight against a blue slime in a slightly harder arena. Upon passing this, the player will pass through simpler rooms (and end up in a dead end if they haven't finished the lower path yet), until they find a room with a ghostly penguin blocking the path. The player can turn their back to the penguin to lure it away from the exit, or take the secret path they find in the next room, which also has a save point.
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Expand: Freezy Valley" data-collapsetext="Collapse: Freezy Valley">
 
----
 
(Work In Progress.)
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Expand: Frozen Maze" data-collapsetext="Collapse: Frozen Maze">
 
----
 
(Work In Progress.)
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Expand: Desert" data-collapsetext="Collapse: Desert">
 
----
 
(Work In Progress.)
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Expand: Volcano" data-collapsetext="Collapse: Volcano">
 
----
 
(Work In Progress.)
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Expand: Cave" data-collapsetext="Collapse: Cave">
 
----
 
This is a small area, dedicated to the collection of the second piece of the key.
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Expand: Final Boss" data-collapsetext="Collapse: Final Boss">
 
----
 
(Work In Progress.)
 
</div>
 
==Quests==
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Expand: Pengo's Quest" data-collapsetext="Collapse: Pengo's Quest">
 
 
Three rooms away from the starting area, the player will find a penguin named Pengo. This penguin will explain that he is stuck in this area and wants to return to his home, but a monster in an upcoming area is preventing him from doing so. Once he is finished talking, you will receive this quest.
 
In the lower-left corner of Arctika Village, the player will find an entrance to a room with a button and a door. Standing on the button will open the door. Pengo will immediately run through and enter the next room, and the quest will be completed.
 
Pengo can be found with two other penguins in the lower-left corner of Arctika Village. If you interact with him again, he will once again thank you for allowing him to return home.
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Expand: Pengi's Quest" data-collapsetext="Collapse: Pengi's Quest">
 
In the upper-right corner of Arctika Village, you will meet a blue penguin known as Pengi. He will tell you about a map to the right of the room you are currently in. Once he is finished talking, you will receive this quest.
 
In the block puzzle room, the second room from the start of the puzzle has an exit leading to a simpler block puzzle. Solve this puzzle to gain access to the next room; there will then be a secret exit in that room, which leads to the map. Touch the map to collect it and finish the quest.
 
</div>
 
(Work In Progress.)


==Walkthrough==
==Walkthrough==
[[File:2.1 MasterGame (demon) - Serponge FULL PLAYTHROUGH|thumb|center|335 px|Credits to [[Viprin]].]]
[[File:2.1 MasterGame (demon) - Serponge FULL PLAYTHROUGH|thumb|center|335 px|Credits to [[Viprin]].]]


== Trivia ==
==Trivia==
* Small Cheat: the password 988000 is the final boss.
 
*Although it is technically only 6 minutes in length, it could be considered to be the longest rated level due to the multiple lengthy attempts required to complete it.
*The core game mechanics in this game are similar to those found in AlterGame XVI, also by Serponge.
[[Category:Medium Demon levels]]
[[Category:Medium Demon levels]]
[[Category:Multiplayer levels]]
[[Category:Multiplayer levels]]
[[Category:2.1 levels]]
[[Category:2.1 levels]]
[[Category:Epic levels]]
[[Category:Epic levels]]
[[Category:Stubs]]
[[Category:Stubs]]
[[Category:Demon levels]]
[[Category:Demon levels]]
[[Category:XL levels]]
[[Category:XL levels]]

Revision as of 20:01, 14 January 2019

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.

Template:Infobox Level

MasterGame is a 2.1 Medium Demon created by Serponge. It is an epic-rated level that plays as a long RPG game, using passwords to save progress, and continue from where the game left off on another attempt.

This level, like the others in Serponge's AlterGame series, uses 2-Player Mode to allow two different types of inputs, namely turning and moving forward.

Core Mechanics

The two actions performed by tapping either side of the screen are as follows:

  • Player 1: Moves the player in the direction that they are currently facing.
  • Player 2: Rotates the player 90 degrees counterclockwise.

The player also starts with three hitpoints, which are lost upon contact with enemies, as well as certain obstacles. Hitpoints are restored using save points, and additional hitpoints can be purchased through a shop in the starting area.

Speaking of save points, these can be found in various places in the world. Rooms containing save points are marked with a green dot on the map (if you collect the map), and as a circle on the ground next to a statue in-game. Touching one will generate a code based on where you are and what you've done so far.

There's a limit to how much time you can spend on the level in one attempt. A meter in the lower-right corner of the screen counts down how much time you have left. As it gets lower, messages will appear on the screen, reminding you to save. When the meter reaches one minute, it will count down in seconds, so you're not caught off guard when time is up.

When the game ends by running out of time or by dying, a black overlay will drop down from the top of the screen, showing you the code that you need to use to return to the most recent save point.

Password System

At the beginning of the level, the player is met with a screen that allows you to input a six-number code. Using the 2-Player Mode controls, the player can manipulate the selection box as follows:

  • Player 1: Moves the selection box 1 to the right. The selection box will return to the first number if it is moved past the sixth number.
  • Player 2: Adds 1 to the number in the currently-selected box. The number will return to 0 if it is increased past 9.

This screen will be present until the beginning of the song ends. Depending on what code you input, one of two things will happen:

  • If the code is rejected: The words "INVALID CODE" will appear in red on the screen, and the player will instantly crash. This occurs at around 4%.
  • If the code is accepted: The screen will flash white and fade to black, and will then load the game state that corresponds to the code.

If the player decides to keep the code at 000000, then a new game will start.

Areas

WARNING: This part of the page contains potential spoilers.


If the player uses the code 000000, they will be met with a cutscene showing a ship sailing across the ocean before sinking. The basic story of the game will also be shown as scrolling text.

The player starts off in a simple room with no exit. The next few rooms introduce basic game mechanics, such as walls and spikes. After this, the player will enter a room known as Pengo's Refuge, where they meet a lone penguin who explains that there is a monster up ahead, which prevents him from returning home. In addition, he will give you the first quest of the game.

Continuing onwards, the player will soon encounter a room with a green slime, known as The Monster Hideout. When within a certain range, the slime attacks by glowing red, then charging at the player's current position.

Upon passing The Monster Hideout, the player will enter an area known as "Arctika Village". The village consists of a 2x2 square of rooms, and is inhabited by penguins. Some of them will give you quests if you talk to them. This area also has the first save point in the game, located in the lower-right corner of the village.

The two rooms below the save point contain a few obstacles here and there, and also another green slime in the second room.

The next room introduces a moving block puzzle. The player has to push a block along a path slightly darker than the ground. Upon pushing the block once, it will move at a slow pace until it hits the edge of the path; it can be moved faster by pushing it while it's moving. The player has to move this block onto a button at the end of the path, and it will open a door to

One room has another entrance to a room with a more simple block puzzle. Finishing it will open a door to a seemingly empty room, which has a secret exit leading to the Map item.



The first room in this area has a save point. To the left is a room with a penguin who will tell you about a secret exit that brings you back to the starting area. To the right is a room that allows you to take one of two different paths.

The lower path involves a short obstacle course involving ice mechanics, spikes, and a blue slime that moves towards you at a constant pace. Past these rooms, you will find another penguin. Upon interacting with him, a cutscene will play, and you will discover that he is a former crewmate of yours. Once the cutscene ends, a new area will be unlocked in the upper path.

Speaking of which, the upper path contains simpler obstacles, but has a fight against a blue slime in a slightly harder arena. Upon passing this, the player will pass through simpler rooms (and end up in a dead end if they haven't finished the lower path yet), until they find a room with a ghostly penguin blocking the path. The player can turn their back to the penguin to lure it away from the exit, or take the secret path they find in the next room, which also has a save point.



(Work In Progress.)



(Work In Progress.)



(Work In Progress.)



(Work In Progress.)



This is a small area, dedicated to the collection of the second piece of the key.



(Work In Progress.)

Quests


Three rooms away from the starting area, the player will find a penguin named Pengo. This penguin will explain that he is stuck in this area and wants to return to his home, but a monster in an upcoming area is preventing him from doing so. Once he is finished talking, you will receive this quest.

In the lower-left corner of Arctika Village, the player will find an entrance to a room with a button and a door. Standing on the button will open the door. Pengo will immediately run through and enter the next room, and the quest will be completed.

Pengo can be found with two other penguins in the lower-left corner of Arctika Village. If you interact with him again, he will once again thank you for allowing him to return home.


In the upper-right corner of Arctika Village, you will meet a blue penguin known as Pengi. He will tell you about a map to the right of the room you are currently in. Once he is finished talking, you will receive this quest.

In the block puzzle room, the second room from the start of the puzzle has an exit leading to a simpler block puzzle. Solve this puzzle to gain access to the next room; there will then be a secret exit in that room, which leads to the map. Touch the map to collect it and finish the quest.

(Work In Progress.)

Walkthrough

File:2.1 MasterGame (demon) - Serponge FULL PLAYTHROUGH
Credits to Viprin.

Trivia

  • Although it is technically only 6 minutes in length, it could be considered to be the longest rated level due to the multiple lengthy attempts required to complete it.
  • The core game mechanics in this game are similar to those found in AlterGame XVI, also by Serponge.