Mathymbol Alpha: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Jamasto
m Created page with "{{IB-Level |image = MathymbolAlpha.png |id = 692596 |creator = ZenthicAlpha |created = Update 1.6 |length = 1m 10s |objects = 4,692 |difficulty = 35px |stars = 8 |downloads = |likes = |rating = Featured |artist = Waterflame |music = Electroman Adventures }} '''Mathymbol Alpha''' is a 1.6 Insane 8* level created and published by ZenthicAlpha on 3 May 2014. It is the second Lev..."
 
m 11 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Mathymbol+Alpha&oldid=264548 ; contributors: https://geometrydash.wiki.gg/index.php?title=Mathymbol+Alpha&action=history
 
(10 intermediate revisions by 5 users not shown)
Line 4: Line 4:
  |creator    = [[ZenthicAlpha]]
  |creator    = [[ZenthicAlpha]]
  |created    = [[Update 1.6]]
  |created    = [[Update 1.6]]
|length    = 1m 10s
  |difficulty = {{Insane}}
|objects    = 4,692
  |difficulty = [[File:Insane.png|35px]]
  |stars      = 8
  |stars      = 8
  |downloads  =
|length    = 1m 10s (Long)
  |likes      =
|objects    = 4,962
|copytype  = Non-copyable
  |downloads  = 3.31M
  |likes      = 225.5K
  |rating    = Featured
  |rating    = Featured
  |artist    = Waterflame
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
  |music      = Electroman Adventures
  |music      = [[Electroman Adventures]]
|previous  = [[Cronos Fantasy]]
|next      = [[Mystic Jumper]]
}}
}}
'''Mathymbol Alpha''' is a 1.6 Insane 8* level created and published by [[ZenthicAlpha]] on 3 May 2014. It is the second Level of the Shatter Pack.
'''Mathymbol Alpha''' is a [[Update 1.6|1.6]] Insane level by [[ZenthicAlpha]], published on 3 May 2014. It is the second Level of the [[Map Packs|Shatter Pack]].


==Description==
==Description==
*'''0-16%:''' The level starts off with a simple cube section where you jump between platforms and over spikes.
*'''0-16%:''' Mathymbol Alpha begins with a simple cube section where the player must jump between platforms and over spikes.
*'''16-32%:''' Up next a ship section begins where you fly around saw-blades and club-step monsters.
*'''16-32%:''' Up next is a ship section begins where the player must fly around saw-blades and [[Clubstep]] monsters.
*'''32-48%:''' Afterwards you enter a mini cube section where you jump on platforms and jump pads syncing to the music.
*'''32-48%:''' Afterwards, the player enters a mini-cube section where they must jump on platforms and pads syncing to the music.
*'''48-56%:''' The cube becomes normal size with the same gameplay as before.
*'''48-56%:''' The cube becomes normal size, and then requires doing the same gameplay as before.
*'''56-72%:''' Then the level transitions into a Flappy Bird mini UFO section, with a small corridor structure in the middle.
*'''56-72%:''' Then the level transitions into a ''[[Wikipedia:Flappy Bird|Flappy Bird]]'' mini-UFO section, with a small corridor structure in the middle.
*'''72-100%:''' Finally, the level ends off with a long cube section with slight memory.
*'''72-100%:''' Finally, the level ends with a long cube section with slight memory.


==Gameplay==
==Gameplay==
{{VC|IqyNdj0hbcU}}
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Latest revision as of 12:41, 11 October 2026

Mathymbol Alpha
ID

692596

Creator(s)
Created
Attributes
Difficulty

Length

1m 10s (Long)

Objects

4,962

Copy type

Non-copyable

Statistics
Downloads

3.31M

Likes

225.5K

Rating

Featured

Audio info
Artist(s)
Level sequence
Previous

Mathymbol Alpha is a 1.6 Insane level by ZenthicAlpha, published on 3 May 2014. It is the second Level of the Shatter Pack.

Description

[edit | edit source]
  • 0-16%: Mathymbol Alpha begins with a simple cube section where the player must jump between platforms and over spikes.
  • 16-32%: Up next is a ship section begins where the player must fly around saw-blades and Clubstep monsters.
  • 32-48%: Afterwards, the player enters a mini-cube section where they must jump on platforms and pads syncing to the music.
  • 48-56%: The cube becomes normal size, and then requires doing the same gameplay as before.
  • 56-72%: Then the level transitions into a Flappy Bird mini-UFO section, with a small corridor structure in the middle.
  • 72-100%: Finally, the level ends with a long cube section with slight memory.

Gameplay

[edit | edit source]