Mathymbol Alpha: Difference between revisions

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geometrydash.wiki.gg>Jamasto
m Created page with "{{IB-Level |image = MathymbolAlpha.png |id = 692596 |creator = ZenthicAlpha |created = Update 1.6 |length = 1m 10s |objects = 4,692 |difficulty = 35px |stars = 8 |downloads = |likes = |rating = Featured |artist = Waterflame |music = Electroman Adventures }} '''Mathymbol Alpha''' is a 1.6 Insane 8* level created and published by ZenthicAlpha on 3 May 2014. It is the second Lev..."
 
geometrydash.wiki.gg>Jamasto
mNo edit summary
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  |artist    = Waterflame
  |artist    = Waterflame
  |music      = Electroman Adventures
  |music      = Electroman Adventures
|previous  = [[Cronos Fantasy]]
|next      = [[Mystic Jumper]]
}}
}}
'''Mathymbol Alpha''' is a 1.6 Insane 8* level created and published by [[ZenthicAlpha]] on 3 May 2014. It is the second Level of the Shatter Pack.
'''Mathymbol Alpha''' is a 1.6 Insane 8* level created and published by [[ZenthicAlpha]] on 3 May 2014. It is the second Level of the Shatter Pack.
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==Gameplay==
==Gameplay==
{{VC|0gcJCcYJAYcqIYzv}}
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Revision as of 19:26, 5 September 2025

Mathymbol Alpha
ID

692596

Creator(s)
Created
Attributes
Difficulty

Length

1m 10s

Objects

4,692

Statistics
Rating

Featured

Audio info
Artist(s)

Waterflame

Music

Electroman Adventures

Level sequence
Previous

Mathymbol Alpha is a 1.6 Insane 8* level created and published by ZenthicAlpha on 3 May 2014. It is the second Level of the Shatter Pack.

Description

  • 0-16%: The level starts off with a simple cube section where you jump between platforms and over spikes.
  • 16-32%: Up next a ship section begins where you fly around saw-blades and club-step monsters.
  • 32-48%: Afterwards you enter a mini cube section where you jump on platforms and jump pads syncing to the music.
  • 48-56%: The cube becomes normal size with the same gameplay as before.
  • 56-72%: Then the level transitions into a Flappy Bird mini UFO section, with a small corridor structure in the middle.
  • 72-100%: Finally, the level ends off with a long cube section with slight memory.

Gameplay