Mechanical Showdown: Difference between revisions

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{{Infobox Level|creator = Tongii|difficulty = [[File:Medium Demon.png|20px]] Medium Demon|stars = 10[[File:Star.png|15px]]|id = 27786218|song = Stomping Ground|composer = BoomKitty|image = File: Mechanical Showdown.jpeg}}
{{Infobox Level|creator = Tongii|difficulty = [[File:Medium Demon.png|20px]] Medium Demon|stars = 10[[File:Star.png|15px]]|id = 27786218|song = Stomping Ground|composer = BoomKitty|image = File: Mechanical Showdown.jpeg|version = 1|last_updated = 2.1|song_id = 613732}}
'''Mechanical Showdown''' is a 2.0/2.1 Medium Demon created by Tongii. It is the third level in the Demon Gauntlet and was verified by Tongii on December 31, 2016.
'''[[Mechanical Showdown]]''' is a 2.0/2.1 Medium Demon created by Tongii. It is the third level in the Demon Gauntlet and was verified by Tongii on December 31, 2016.


== Gameplay ==
== Gameplay ==
The level starts off with a regular normal-speed cube section with some orb fakes. Near the end, the player briefly slows down to half-speed before speeding back up to normal into a break part. At the drop, the player transitions into a difficult and challenging double-speed ship part with many moving obstacles. After briefly becoming half-speed, an easier ball part with some orb fakes comes next, with a brief triple-speed ball and cube dual following that. A triple-speed wave part with many moving obstacles follows. After briefly becoming a dual, the player transitions into a very challenging mini-UFO section with many shaking and moving spiked obstacles. A mini-ship part with some straight fly follows. After the ship part, a very challenging robot dual with varying sizes occurs, with one of the robots soon turning into a cube. After a dual ball, a ship part and a UFO part come next, and the level ends with the player being a half-speed cube.
The level starts off with a regular normal-speed cube section with some orb fakes. Near the end, the player briefly slows down to half-speed before speeding back up to normal into a broken part. At the drop, the player transitions into a difficult and challenging double-speed ship part with many moving obstacles. After briefly becoming half-speed, an easier ball part with some orb fakes comes next, with a brief triple-speed ball and cube dual following that. A triple-speed wave segment with numerous moving obstacles follows.
 
After briefly becoming a dual, the player transitions into a very challenging mini-UFO section with many shaking and moving spiked obstacles. A mini-ship part with some straight fly follows. After the ship part, a very challenging robot dual with varying sizes occurs, with one of the robots soon turning into a cube. After a dual ball, a ship sequence and a UFO part come next, and the level concludes with the player being a half-speed cube.


== User Coins ==
== User Coins ==
* The first user coin is at 4%, during the first cube. The player must not jump on a platform, hit an offscreen blue orb to avoid falling up to death, an jump to obtain the coin.
* The first user coin is at 4%, during the first cube. The player must not jump on a platform, hit an offscreen blue orb to avoid falling up to death, and then jump to obtain the coin.
* The second user coin is at 72%, during a mini-ship part, and is triggered by a key at 51%, during a fast-paced wave part. There, the player must go into a tight corridor inside an object to where the key is and later go into a route where the player would usually crash at during the ship part to where the coin is.
* The second user coin is at 72%, during a mini-ship part, and is triggered by a key at 51%, during a fast-paced wave part. There, the player must go into a tight corridor inside an object to where the key is and later go into a route where the player would usually crash at during the ship part to where the coin is.
* The third and last user coin is at 94%, during the last UFO part. There, the player must go under a platform and into a tight corridor inside a pillar where the coin is.
* The third and last user coin is at 94%, during the last UFO part. There, the player must go under a platform and into a tight corridor inside a pillar where the coin is.


== Trivia ==
== Trivia ==
* The level was the first ever weekly demon.
* The level was the first-ever weekly demon.
* The level is Tongii's most famous, with over 2.2 Million Downloads.
* The level is Tongii's most famous, with over 2.2 Million Downloads.
* The level got an update on the one year anniversary of its verification. It included a new coin placement for the second coin and new decorations.
* The level got an update on the one year anniversary of its verification. It included a new coin placement for the second coin and new decorations.

Revision as of 13:33, 22 July 2020

Template:Infobox Level Mechanical Showdown is a 2.0/2.1 Medium Demon created by Tongii. It is the third level in the Demon Gauntlet and was verified by Tongii on December 31, 2016.

Gameplay

The level starts off with a regular normal-speed cube section with some orb fakes. Near the end, the player briefly slows down to half-speed before speeding back up to normal into a broken part. At the drop, the player transitions into a difficult and challenging double-speed ship part with many moving obstacles. After briefly becoming half-speed, an easier ball part with some orb fakes comes next, with a brief triple-speed ball and cube dual following that. A triple-speed wave segment with numerous moving obstacles follows.

After briefly becoming a dual, the player transitions into a very challenging mini-UFO section with many shaking and moving spiked obstacles. A mini-ship part with some straight fly follows. After the ship part, a very challenging robot dual with varying sizes occurs, with one of the robots soon turning into a cube. After a dual ball, a ship sequence and a UFO part come next, and the level concludes with the player being a half-speed cube.

User Coins

  • The first user coin is at 4%, during the first cube. The player must not jump on a platform, hit an offscreen blue orb to avoid falling up to death, and then jump to obtain the coin.
  • The second user coin is at 72%, during a mini-ship part, and is triggered by a key at 51%, during a fast-paced wave part. There, the player must go into a tight corridor inside an object to where the key is and later go into a route where the player would usually crash at during the ship part to where the coin is.
  • The third and last user coin is at 94%, during the last UFO part. There, the player must go under a platform and into a tight corridor inside a pillar where the coin is.

Trivia

  • The level was the first-ever weekly demon.
  • The level is Tongii's most famous, with over 2.2 Million Downloads.
  • The level got an update on the one year anniversary of its verification. It included a new coin placement for the second coin and new decorations.
  • It is possible to beat this level 3 times. Once normally, the second time in the demon gauntlet, and the third time as the weekly demon.

Walkthrough

File:Geometry Dash - Mechanical Showdown (3 Coins)

Template:Gauntlets