Moonlight: Difference between revisions

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  |image      = Moonlight.png
  |image      = Moonlight.png
  |id        = 60679881
  |id        = 60679881
  |creator    = Unzor
  |creator    = [[Unzor]]
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
|updated    = [[Update 2.1]]
  |difficulty = {{Hard}}
  |difficulty = [[File:Hard.png|x35px]]
  |stars      = 5
  |stars      = 5
  |diamonds  = 7
  |diamonds  = 7
  |length    = 1m 11s
  |length    = 1m 11s (Long)
  |objects    = 39,906
  |objects    = 39,906
  |copytype  = No password
  |copytype  = No password
  |downloads  = 10.2M+
  |downloads  = 20.73M
  |likes      = 740K+
  |likes      = 964.9K
  |rating    = Epic
  |rating    = Epic
  |artist    = cloudfield
  |artist    = [https://cloudunderscore.newgrounds.com cloudfield]
  |music      = [https://www.newgrounds.com/audio/listen/785100 cloudfield - Fantasy (ft. Reichuu)]
  |music      = [https://www.newgrounds.com/audio/listen/785100 Fantasy (ft. Reichuu)]
  |musicid    = 785100
  |musicid    = 785100
  |previous  = [[Project Novaform]] (Chance Gauntlet)
  |previous  = [[Project Novaform]]<br>(Chance Gauntlet)
  |next      = [[Amorous]]
  |next      = [[Amorous]]
}}
}}
'''Moonlight''' is a 2.1 hard level by Unzor. It is the sequel to Sunshine, and the first level of the [[Gauntlets|Love Gauntlet]].
'''Moonlight''' is a [[Update 2.1|2.1]] Hard level by [[Unzor]]. It is the sequel to [[Sunshine]], and the first level of the [[Gauntlets|Love Gauntlet]].


==Description==
==Description==
*'''0-11%''': The level begins with a slow ship part. The moon appears to be singing the song's lyrics. At around 7%, a trigger to remove custom portal designs can be collected.
Moonlight's main feature is a moon with cat-like ears. The satellite sings the song's lyrics before the wave part at 21%, and can occasionally be seen dancing to the music between 47% and 76%.
*'''11-21%''': Following up the previous section, the player shifts to cube mode. They must hit a green orb before bouncing again towards another green orb. Then, they must jump at a pink orb, drop off a ledge and jump at a yellow orb.
 
*'''21-33%''': The level accelerates to the standard speed. This part is wave only, and all terrain contains D-blocks. When the player passes through the waterfalls, water rains upon them.
*'''0-11%:''' A slow ship sequence opens the level, with a collectible trigger at around 7% that removes custom portal designs.
*'''33-47%''': The level advances to double speed as the song builds up. The level retains the waterfall effect from the previous part. After a jump followed by a yellow orb bounce, the player falls down some small ledges before jumping to a reverse gravity portal followed by another yellow orb. Then, they jump twice and drop towards a blue orb and from there, to a platform with yellow pads. After jumping twice, the player falls down short ledges once more before a brief ship section just before the song breaks down.
*'''11-21%:''' A slow cube sequence, requiring a green orb bounce into another green orb, a pink orb jump, a ledge drop, and a yellow orb to close out the section.
*'''47-76%''': This section is played at double speed. During some intervals, the moon can be seen dancing to the song. The player jumps over a spike and onto tall ground, then descends again to jump at a blue orb that makes them rise up to some blue pads that bounce them back down to a wave portal for a short time before turning back into a cube. They then use a dash orb to reach a tall structure, fall down a small ledge, jump to a blue pad that bounces them up to another one, and then go over two spikes and to a ship portal. The player becomes a cube again, jumps up a ledge, drops down and bounces on a yellow orb towards some blue pads that bounce them up and down before becoming wave again. After clearing the wave section, the player turns into cube again and jumps over a spike and onto some yellow pads to reach high ground. After jumping a gap, the player bounces on a yellow pad as the song starts calming down a little.
*'''21-33%:''' A standard-speed wave sequence where all terrain consists of D-blocks, with water raining down upon passing through the waterfalls.
*'''76-88%''': After a brief slow transition, the player has to cross a corridor in wave mode. At the other side, they become a cube again as the speed is set to standard. They then jump over a spike, but the yellow orb at the other side floats away. Fortunately for the player, the moon catches them and prevents them from falling to their death. She also carries the player to the other side of the large pit as they jump over some blocks that fly by, some containing spikes or pads over them. The player then jumps off the moon and then over a spike before entering a wave portal.
*'''33-47%:''' A double-speed cube sequence retaining the waterfall effect, with small ledge descents, a reverse gravity portal, yellow orb bounces, blue orbs, yellow pads, and a brief ship section just as the song breaks down.
*'''88-100%''': Some crystal-like structures appear from the edges of the screen, and the player must avoid them. They then become a cube to jump over two ledges and use a yellow pad to pass the last one. The level then ends, showing an endscreen featuring the level title, the song credits, some dedications, and a sleeping moon.
*'''47-53%:''' A fast cube sequence with a spike jump, a blue orb launch to blue pads, and a bounce back down.
*'''53-55%:''' A very short wave sequence.
*'''55-60%:''' A cube sequence featuring a dash orb to a tall structure, a ledge drop, and two blue pads before clearing two spikes.
*'''60-63%:''' A very short ship sequence.
*'''63-66%:''' A cube sequence with a ledge jump, a yellow orb drop, and blue pads bouncing up and down.
*'''66-70%:''' A slightly longer wave sequence.
*'''70-76%:''' A cube sequence with a spike jump onto yellow pads to reach high ground, a gap, and a final yellow pad bounce as the song begins to calm.
*'''76-88%:''' A brief slow transition leads into a wave corridor before returning to the cube at standard speed. The yellow orb on the other side floats away. The moon catches the player and carries them across a large pit as blocks fly overhead, some containing spikes or pads, before a final spike jump leads into the wave portal.
*'''88-94%:''' A wave sequence with crystal-like structures emerging from the edges of the screen throughout.
*'''94-100%:''' The final cube sequence, with two gap jumps and a yellow pad to clear the last one, ending on a screen featuring the level title, song credits, dedications, and a sleeping moon.


==Gameplay==
==Gameplay==
Line 35: Line 43:


==Trivia==
==Trivia==
*Moonlight was nominated for the ''Best Art Level Award'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2020]].
*Moonlight was nominated for the ''Best Art Level Award'' in the [[The Geometry Dash Awards|Geometry Dash 2020 Awards]].
*Moonlight has been the Daily level on July 19th 2022.
*Moonlight has been the [[Daily Level|daily level]] #2057 on 19 July 2022.
*Moonlight is Unzor's second most popular level, just behind Sunshine.
*Moonlight is Unzor's second most popular level, just behind Sunshine.
*If the player crashes in front of the moon, she will have different reactions depending on the part.
*The moon reacts differently depending on the percentage where a crash occurs, before 21% will turn the moon's expression to a poker face and between 47% and 76% will cause it to cry.
**Crashing before 21% causes the moon's expression to turn to a poker face.
[[Category:Gauntlet levels]]
**Crashing during the 47-76% section while the moon is on screen causes it to cry.

Latest revision as of 20:05, 12 October 2026

Moonlight
ID

60679881

Creator(s)
Created
Attributes
Difficulty

Length

1m 11s (Long)

Objects

39,906

Copy type

No password

Statistics
Downloads

20.73M

Likes

964.9K

Rating

Epic

Audio info
Artist(s)
Music ID

785100

Level sequence
Previous

Project Novaform
(Chance Gauntlet)

Next

Moonlight is a 2.1 Hard level by Unzor. It is the sequel to Sunshine, and the first level of the Love Gauntlet.

Description

[edit | edit source]

Moonlight's main feature is a moon with cat-like ears. The satellite sings the song's lyrics before the wave part at 21%, and can occasionally be seen dancing to the music between 47% and 76%.

  • 0-11%: A slow ship sequence opens the level, with a collectible trigger at around 7% that removes custom portal designs.
  • 11-21%: A slow cube sequence, requiring a green orb bounce into another green orb, a pink orb jump, a ledge drop, and a yellow orb to close out the section.
  • 21-33%: A standard-speed wave sequence where all terrain consists of D-blocks, with water raining down upon passing through the waterfalls.
  • 33-47%: A double-speed cube sequence retaining the waterfall effect, with small ledge descents, a reverse gravity portal, yellow orb bounces, blue orbs, yellow pads, and a brief ship section just as the song breaks down.
  • 47-53%: A fast cube sequence with a spike jump, a blue orb launch to blue pads, and a bounce back down.
  • 53-55%: A very short wave sequence.
  • 55-60%: A cube sequence featuring a dash orb to a tall structure, a ledge drop, and two blue pads before clearing two spikes.
  • 60-63%: A very short ship sequence.
  • 63-66%: A cube sequence with a ledge jump, a yellow orb drop, and blue pads bouncing up and down.
  • 66-70%: A slightly longer wave sequence.
  • 70-76%: A cube sequence with a spike jump onto yellow pads to reach high ground, a gap, and a final yellow pad bounce as the song begins to calm.
  • 76-88%: A brief slow transition leads into a wave corridor before returning to the cube at standard speed. The yellow orb on the other side floats away. The moon catches the player and carries them across a large pit as blocks fly overhead, some containing spikes or pads, before a final spike jump leads into the wave portal.
  • 88-94%: A wave sequence with crystal-like structures emerging from the edges of the screen throughout.
  • 94-100%: The final cube sequence, with two gap jumps and a yellow pad to clear the last one, ending on a screen featuring the level title, song credits, dedications, and a sleeping moon.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Moonlight was nominated for the Best Art Level Award in the Geometry Dash 2020 Awards.
  • Moonlight has been the daily level #2057 on 19 July 2022.
  • Moonlight is Unzor's second most popular level, just behind Sunshine.
  • The moon reacts differently depending on the percentage where a crash occurs, before 21% will turn the moon's expression to a poker face and between 47% and 76% will cause it to cry.