Moonlight: Difference between revisions

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==Description==
==Description==
The level's main feature is a moon with cat-like ears. The satellite sings the lyrics of the song before the wave part at 21%, and can occasionally be seen dancing to the music between 47-76%.
The level's main feature is a moon with cat-like ears. The satellite sings the lyrics of the song before the wave part at 21%, and can occasionally be seen dancing to the music between 47% and 76%.


*'''0-11%''': The level begins with a slow ship part. At around 7%, a trigger to remove custom portal designs can be collected.
*'''0-11%''': A slow ship sequence opens the level, with a collectible trigger at around 7% that removes custom portal designs.
*'''11-21%''': A slow cube section. They must hit a green orb before bouncing again towards another green orb. Then, they must jump at a pink orb, drop off a ledge and jump at a yellow orb.
*'''11-21%''': A slow cube sequence, requiring a green orb bounce into another green orb, a pink orb jump, a ledge drop, and a yellow orb to close out the section.
*'''21-33%''': A wave section at standard speed where all terrain includes D-blocks. When the player passes through the waterfalls, water rains upon them.
*'''21-33%''': AA standard-speed wave sequence where all terrain consists of D-blocks, with water raining down upon passing through the waterfalls.
*'''33-47%''': A cube section at double speed. The level retains the waterfall effect from the previous part. After a jump followed by a yellow orb bounce, the player falls down some small ledges before jumping to a reverse gravity portal followed by another yellow orb. Then, they jump twice and drop towards a blue orb and from there, to a platform with yellow pads. After jumping twice, the player falls down short ledges once more before a brief ship section just before the song breaks down.
*'''33-47%''': A double-speed cube sequence retaining the waterfall effect, with small ledge descents, a reverse gravity portal, yellow orb bounces, blue orbs, yellow pads, and a brief ship section just as the song breaks down.
*'''47-53%''': A fast cube section. The player jumps over a spike and onto tall ground, then descends again to jump at a blue orb that makes them rise up to some blue pads that bounce them back down.
*'''47-53%''': A fast cube sequence with a spike jump, a blue orb launch to blue pads, and a bounce back down.
*'''53-55%''': A very short wave section.
*'''53-55%''': A very short wave sequence.
*'''55-60%''': The second cube section in the drop. The player uses a dash orb to reach a tall structure, then they fall down a small ledge, jump to a blue pad that bounces them up to another one, and then go over two spikes.
*'''55-60%''': A cube sequence featuring a dash orb to a tall structure, a ledge drop, and two blue pads before clearing two spikes.
*'''60-63%''': A very short ship section.
*'''60-63%''': A very short ship sequence.
*'''63-66%''': Another cube section. The player jumps up a ledge, drops down and bounces on a yellow orb towards some blue pads that bounce them up and down.
*'''63-66%''': A cube sequence with a ledge jump, a yellow orb drop, and blue pads bouncing up and down.
*'''66-70%''': A slightly longer wave section.
*'''66-70%''': A slightly longer wave sequence.
*'''70-76%''': The final cube section in the drop. The player jumps over a spike and onto some yellow pads to reach high ground. After jumping a gap, the player bounces on a yellow pad as the song starts calming down a little.
*'''70-76%''': A cube sequence with a spike jump onto yellow pads to reach high ground, a gap, and a final yellow pad bounce as the song begins to calm.
*'''76-88%''': After a brief slow transition, the player has to cross a corridor in wave mode. At the other side, they become a cube again as the speed is set to standard. They then jump over a spike, but the yellow orb at the other side floats away. Fortunately for the player, the moon catches them and prevents them from falling to their death. She also carries the player to the other side of the large pit as they jump over some blocks that fly by, some containing spikes or pads over them. The player then jumps off the moon and then over a spike before entering a wave portal.
*'''76-88%''': A brief slow transition leads into a wave corridor before returning to cube at standard speed. The yellow orb at the other side floats away, the moon catches the player and carries them across a large pit as blocks fly by overhead, some containing spikes or pads, before a final spike jump leads into the wave portal.
*'''88-94%''': A wave section. Some crystal-like structures appear from the edges of the screen, and the player must avoid them.  
*'''88-94%''': A wave sequence with crystal-like structures emerging from the edges of the screen throughout.
*'''94-100%''': The final cube section. The player jumps over two gaps and uses a yellow pad to pass the last one. The level then ends, showing an endscreen featuring the level title, the song credits, some dedications, and a sleeping moon.
*'''94-100%''': The final cube sequence, with two gap jumps and a yellow pad to clear the last one, ending on a screen featuring the level title, song credits, dedications, and a sleeping moon.


==Gameplay==
==Gameplay==
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==Trivia==
==Trivia==
*Moonlight was nominated for  the ''Best Art Level Award'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2020]].
*Moonlight was nominated for  the ''Best Art Level Award'' in [[The Geometry Dash Awards|The Geometry Dash Awards 2020]].
*Moonlight has been the Daily level on July 19th 2022.
*Moonlight has been the Daily level on 19 July 2022.
*Moonlight is Unzor's second most popular level, just behind Sunshine.
*Moonlight is Unzor's second most popular level, just behind Sunshine.
*If the player crashes in front of the moon, she will have different reactions depending on the part.
*The moon reacts differently depending on the percentage where a crash occurs, before 21% will turn the moon's expression to a poker face and between 47% and 76% will cause it to cry.
**Crashing before 21% causes the moon's expression to turn to a poker face.
**Crashing during the 47-76% section while the moon is on screen causes it to cry.

Revision as of 14:35, 28 March 2026

Moonlight
ID

60679881

Creator(s)

Unzor

Created
Last updated
Attributes
Difficulty

Length

1m 11s

Objects

39,906

Copy type

No password

Statistics
Downloads

10.2M+

Likes

740K+

Rating

Epic

Audio info
Artist(s)

cloudfield

Music ID

785100

Level sequence
Previous

Project Novaform (Chance Gauntlet)

Next

Moonlight is a 2.1 hard level by Unzor. It is the sequel to Sunshine, and the first level of the Love Gauntlet.

Description

The level's main feature is a moon with cat-like ears. The satellite sings the lyrics of the song before the wave part at 21%, and can occasionally be seen dancing to the music between 47% and 76%.

  • 0-11%: A slow ship sequence opens the level, with a collectible trigger at around 7% that removes custom portal designs.
  • 11-21%: A slow cube sequence, requiring a green orb bounce into another green orb, a pink orb jump, a ledge drop, and a yellow orb to close out the section.
  • 21-33%: AA standard-speed wave sequence where all terrain consists of D-blocks, with water raining down upon passing through the waterfalls.
  • 33-47%: A double-speed cube sequence retaining the waterfall effect, with small ledge descents, a reverse gravity portal, yellow orb bounces, blue orbs, yellow pads, and a brief ship section just as the song breaks down.
  • 47-53%: A fast cube sequence with a spike jump, a blue orb launch to blue pads, and a bounce back down.
  • 53-55%: A very short wave sequence.
  • 55-60%: A cube sequence featuring a dash orb to a tall structure, a ledge drop, and two blue pads before clearing two spikes.
  • 60-63%: A very short ship sequence.
  • 63-66%: A cube sequence with a ledge jump, a yellow orb drop, and blue pads bouncing up and down.
  • 66-70%: A slightly longer wave sequence.
  • 70-76%: A cube sequence with a spike jump onto yellow pads to reach high ground, a gap, and a final yellow pad bounce as the song begins to calm.
  • 76-88%: A brief slow transition leads into a wave corridor before returning to cube at standard speed. The yellow orb at the other side floats away, the moon catches the player and carries them across a large pit as blocks fly by overhead, some containing spikes or pads, before a final spike jump leads into the wave portal.
  • 88-94%: A wave sequence with crystal-like structures emerging from the edges of the screen throughout.
  • 94-100%: The final cube sequence, with two gap jumps and a yellow pad to clear the last one, ending on a screen featuring the level title, song credits, dedications, and a sleeping moon.

Gameplay






Trivia

  • Moonlight was nominated for the Best Art Level Award in The Geometry Dash Awards 2020.
  • Moonlight has been the Daily level on 19 July 2022.
  • Moonlight is Unzor's second most popular level, just behind Sunshine.
  • The moon reacts differently depending on the percentage where a crash occurs, before 21% will turn the moon's expression to a poker face and between 47% and 76% will cause it to cry.