Moonlight: Difference between revisions
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*'''47-76%''': This section is played at double speed. During some intervals, the moon can be seen dancing to the song. The player jumps over a spike and onto tall ground, then descends again to jump at a blue orb that makes them rise up to some blue pads that bounce them back down to a wave portal for a short time before turning back into a cube. They then use a dash orb to reach a tall structure, fall down a small ledge, jump to a blue pad that bounces them up to another one, and then go over two spikes and to a ship portal. The player becomes a cube again, jumps up a ledge, drops down and bounces on a yellow orb towards some blue pads that bounce them up and down before becoming wave again. After clearing the wave section, the player turns into cube again and jumps over a spike and onto some yellow pads to reach high ground. After jumping a gap, the player bounces on a yellow pad as the song starts calming down a little. | *'''47-76%''': This section is played at double speed. During some intervals, the moon can be seen dancing to the song. The player jumps over a spike and onto tall ground, then descends again to jump at a blue orb that makes them rise up to some blue pads that bounce them back down to a wave portal for a short time before turning back into a cube. They then use a dash orb to reach a tall structure, fall down a small ledge, jump to a blue pad that bounces them up to another one, and then go over two spikes and to a ship portal. The player becomes a cube again, jumps up a ledge, drops down and bounces on a yellow orb towards some blue pads that bounce them up and down before becoming wave again. After clearing the wave section, the player turns into cube again and jumps over a spike and onto some yellow pads to reach high ground. After jumping a gap, the player bounces on a yellow pad as the song starts calming down a little. | ||
*'''76-88%''': After a brief slow transition, the player has to cross a corridor in wave mode. At the other side, they become a cube again as the speed is set to standard. They then jump over a spike, but the yellow orb at the other side floats away. Fortunately for the player, the moon catches them and prevents them from falling to their death. She also carries the player to the other side of the large pit as they jump over some blocks that fly by, some containing spikes or pads over them. The player then jumps off the moon and then over a spike before entering a wave portal. | *'''76-88%''': After a brief slow transition, the player has to cross a corridor in wave mode. At the other side, they become a cube again as the speed is set to standard. They then jump over a spike, but the yellow orb at the other side floats away. Fortunately for the player, the moon catches them and prevents them from falling to their death. She also carries the player to the other side of the large pit as they jump over some blocks that fly by, some containing spikes or pads over them. The player then jumps off the moon and then over a spike before entering a wave portal. | ||
*'''88- | *'''88-94%''': A wave section. Some crystal-like structures appear from the edges of the screen, and the player must avoid them. | ||
*'''94-100%''': The final cube section. The player jumps over two gaps and uses a yellow pad to pass the last one. The level then ends, showing an endscreen featuring the level title, the song credits, some dedications, and a sleeping moon. | |||
==Gameplay== | ==Gameplay== | ||
Revision as of 14:07, 28 March 2026
Moonlight is a 2.1 hard level by Unzor. It is the sequel to Sunshine, and the first level of the Love Gauntlet.
Description
- 0-11%: The level begins with a slow ship part. The moon appears to be singing the song's lyrics. At around 7%, a trigger to remove custom portal designs can be collected.
- 11-21%: A slow cube section. They must hit a green orb before bouncing again towards another green orb. Then, they must jump at a pink orb, drop off a ledge and jump at a yellow orb.
- 21-33%: A wave section at standard speed where all terrain includes D-blocks. When the player passes through the waterfalls, water rains upon them.
- 33-47%: A cube section at double speed. The level retains the waterfall effect from the previous part. After a jump followed by a yellow orb bounce, the player falls down some small ledges before jumping to a reverse gravity portal followed by another yellow orb. Then, they jump twice and drop towards a blue orb and from there, to a platform with yellow pads. After jumping twice, the player falls down short ledges once more before a brief ship section just before the song breaks down.
- 47-76%: This section is played at double speed. During some intervals, the moon can be seen dancing to the song. The player jumps over a spike and onto tall ground, then descends again to jump at a blue orb that makes them rise up to some blue pads that bounce them back down to a wave portal for a short time before turning back into a cube. They then use a dash orb to reach a tall structure, fall down a small ledge, jump to a blue pad that bounces them up to another one, and then go over two spikes and to a ship portal. The player becomes a cube again, jumps up a ledge, drops down and bounces on a yellow orb towards some blue pads that bounce them up and down before becoming wave again. After clearing the wave section, the player turns into cube again and jumps over a spike and onto some yellow pads to reach high ground. After jumping a gap, the player bounces on a yellow pad as the song starts calming down a little.
- 76-88%: After a brief slow transition, the player has to cross a corridor in wave mode. At the other side, they become a cube again as the speed is set to standard. They then jump over a spike, but the yellow orb at the other side floats away. Fortunately for the player, the moon catches them and prevents them from falling to their death. She also carries the player to the other side of the large pit as they jump over some blocks that fly by, some containing spikes or pads over them. The player then jumps off the moon and then over a spike before entering a wave portal.
- 88-94%: A wave section. Some crystal-like structures appear from the edges of the screen, and the player must avoid them.
- 94-100%: The final cube section. The player jumps over two gaps and uses a yellow pad to pass the last one. The level then ends, showing an endscreen featuring the level title, the song credits, some dedications, and a sleeping moon.
Gameplay
Trivia
- Moonlight was nominated for the Best Art Level Award in The Geometry Dash Awards 2020.
- Moonlight has been the Daily level on July 19th 2022.
- Moonlight is Unzor's second most popular level, just behind Sunshine.
- If the player crashes in front of the moon, she will have different reactions depending on the part.
- Crashing before 21% causes the moon's expression to turn to a poker face.
- Crashing during the 47-76% section while the moon is on screen causes it to cry.