Motion: Difference between revisions

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{{Low-Faith}}{{Infobox Level
{{Infobox Level
|image = File:Motion.png|250px
|image = File:Motion.png|250px
|creator = [[TamaN]]
|creator = [[TamaN]]
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== Gameplay ==
== Gameplay ==
'''0-7%''' The level starts with a simple cube section with some simple jumps. At the very start, there is a skull collectable with the text above saying "Hard Mode." Picking up the skull will cause the player to quickly disappear and reappear throughout the level thanks to the Hide Player and Show Player triggers.


'''7-12%''' The player then transforms into a robot, where they have to do small jumps to get over the spikes at 2x speed.
* '''0-7%:''' The level starts with a simple cube section with some simple jumps. At the very start, there is a skull collectable with the text above saying "Hard Mode." Picking up the skull will cause the player to quickly disappear and reappear throughout the level thanks to the Hide Player and Show Player triggers.
 
* '''7-12%:''' The player then transforms into a robot, where they have to do small jumps to get over the spikes at 2x speed.
'''12-16%''' The level will become auto for a short period of time, with the player going up a ramp on anti-gravity and going through gravity portals to transition to the drop parts of the level. Right before the drop, the words "lets go!" can be seen before the player transitions into the next part.  
* '''12-16%:''' The level will become auto for a short period of time, with the player going up a ramp on anti-gravity and going through gravity portals to transition to the drop parts of the level. Right before the drop, the words "lets go!" can be seen before the player transitions into the next part.
 
* '''17-28%:''' The player then enters the drop, which is fast-paced and has frequent game mode changes. The player first enters the drop as a 3x Speed UFO where they have to avoid moving blocks, reminiscent to 80% on Deadlocked. Then the player changes into a ship where they have to avoid 3 moving pillars, before they change back into the cube portal to do a jump in order to transition to the ball part, which consists of some structures, 2 moving platforms, and some orbs. Before moving into the next part, the ball goes on some slopes to transition back into the cube portal, then click 2 orbs and jump afterwards into the next part.
'''17-28%''' The player then enters the drop, which is fast-paced and has frequent game mode changes. The player first enters the drop as a 3x Speed UFO where they have to avoid moving blocks, reminiscent to 80% on Deadlocked. Then the player changes into a ship where they have to avoid 3 moving pillars, before they change back into the cube portal to do a jump in order to transition to the ball part, which consists of some structures, 2 moving platforms, and some orbs. Before moving into the next part, the ball goes on some slopes to transition back into the cube portal, then click 2 orbs and jump afterwards into the next part.
* '''28-39%:''' The player then transforms into a robot, where they have to avoid the obstacles while some of the structures move into the screen. The player then goes into a teleportation portal, which also causes the player to become mini and into a cube portal once again. Similar to the previous robot section, the player has to avoid obstacles while also avoiding moving objects.
 
* '''39-53%:''' This part constantly swaps between 2x and 3x speed portals in order to match the song's tempo. The section has very frequent game mode changes, those being going through a tight wave at 2x speed, doing a jump as the cube, avoiding obstacles as the mini-UFO while being upside down and normal gravity, a brief auto section as the cube before avoiding obstacles reminiscent to 22% on Deadlocked, becoming normal sized then doing another jump as the cube into the ball to do 3 inputs, jumping and using an orb to get into the upside-down ship portal, which also becomes right-side-up after a few frames, and another brief auto section before avoiding the spikes while going through gravity portals as the UFO.
'''28-39%''' The player then transforms into a robot, where they have to avoid the obstacles while some of the structures move into the screen. The player then goes into a teleportation portal, which also causes the player to become mini and into a cube portal once again. Similar to the previous robot section, the player has to avoid obstacles while also avoiding moving objects.
* '''54-58'''%: The player then transforms back into a slow-speed cube, where it's auto for a short period of time. The player becomes 2x speed during the part and 3x speed at the end of the auto part.
 
* '''58-80%:''' This part, similarly to 39-53%, switches between 1x and 3x speed portals to match the song's intensity.  The part is mostly gray scale, with the background sometimes flashing different colors and (depending on the player's colors) the player color when they step into a platform. There is a semi-blind jump at 63%, so the player has to be cautious about not dying there. At 68%, the first dual happens, which consists of 2 cube icons. The player has to do 2 inputs before going into the second dual, then using an orb to avoid dying and a final jump before going into the third dual. Afterwards the player has to tap 3 orbs quickly before the other icon jumps and makes the player die. Completing this part leads into the final dual, which only requires 1 input. The level is auto for a brief moment as the player goes through a 2x and the 1x speed portal respectively.
'''39-53%''' This part constantly swaps between 2x and 3x speed portals in order to match the song's tempo. The section has very frequent game mode changes, those being going through a tight wave at 2x speed, doing a jump as the cube, avoiding obstacles as the mini-UFO while being upside down and normal gravity, a brief auto section as the cube before avoiding obstacles reminiscent to 22% on Deadlocked, becoming normal sized then doing another jump as the cube into the ball to do 3 inputs, jumping and using an orb to get into the upside-down ship portal, which also becomes right-side-up after a few frames, and another brief auto section before avoiding the spikes while going through gravity portals as the UFO.
* '''78-97%:''' This part also constantly swaps into 1x and 3x speed portals, with the exception being a 2x speed portal at the beginning of the part. The player goes through another teleportation portal, which makes the player transform into a robot, where they have to perform a small jump at the beginning, and do large jumps for the rest. The player becomes a mini-robot at 81%, which can be buffered to get past the following jump. The player shortly transforms into a cube just to become a wave. It then becomes a mini wave and then you get to the final 11%. Before getting into the last ship parts, the player must jump to reach the ship portal. For the following 2 ship parts, you must stay in the middle, otherwise you'll die. For the final ship part, there are invisible slopes, making the part auto.
 
* '''97-100%:''' The level's end screen is shown here. This section is auto, with invisible jump pads and gravity portals in it. The text Motion (with the Os being replaced as decoration saws, with the first decoration saw being bigger than the second one) appear from outside of the screen. M, T, and the second O will appear from the top of the screen, while the first O, I, and N will appear from the bottom. The texts "GG!" and "Tama_N" appear, with "GG!" being the player's secondary color, while "Tama_N" using the primary color. Under the text "Tama_N" there is a glow line, which uses the player's secondary color. At the very end of the level, there is a 1x speed portal, which is there since at the beginning of the section, the player enters with a slow-speed portal.
'''54-58'''% The player then transforms back into a slow-speed cube, where it's auto for a short period of time. The player becomes 2x speed during the part and 3x speed at the end of the auto part.
 
'''58-80%''' This part, similarly to 39-53%, switches between 1x and 3x speed portals to match the song's intensity.  The part is mostly gray scale, with the background sometimes flashing different colors and (depending on the player's colors) the player color when they step into a platform. There is a semi-blind jump at 63%, so the player has to be cautious about not dying there. At 68%, the first dual happens, which consists of 2 cube icons. The player has to do 2 inputs before going into the second dual, then using an orb to avoid dying and a final jump before going into the third dual. Afterwards the player has to tap 3 orbs quickly before the other icon jumps and makes the player die. Completing this part leads into the final dual, which only requires 1 input. The level is auto for a brief moment as the player goes through a 2x and the 1x speed portal respectively.
 
'''78-97%''' This part also constantly swaps into 1x and 3x speed portals, with the exception being a 2x speed portal at the beginning of the part. The player goes through another teleportation portal, which makes the player transform into a robot, where they have to perform a small jump at the beginning, and do large jumps for the rest. The player becomes a mini-robot at 81%, which can be buffered to get past the following jump. The player shortly transforms into a cube just to become a wave. It then becomes a mini wave and then you get to the final 11%. Before getting into the last ship parts, the player must jump to reach the ship portal. For the following 2 ship parts, you must stay in the middle, otherwise you'll die. For the final ship part, there are invisible slopes, making the part auto.
 
'''97-100%''' The level's end screen is shown here. This section is auto, with invisible jump pads and gravity portals in it. The text Motion (with the Os being replaced as decoration saws, with the first decoration saw being bigger than the second one) appear from outside of the screen. M, T, and the second O will appear from the top of the screen, while the first O, I, and N will appear from the bottom. The texts "GG!" and "Tama_N" appear, with "GG!" being the player's secondary color, while "Tama_N" using the primary color. Under the text "Tama_N" there is a glow line, which uses the player's secondary color. At the very end of the level, there is a 1x speed portal, which is there since at the beginning of the section, the player enters with a slow-speed portal.


== User Coins ==
== User Coins ==
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== Trivia ==
== Trivia ==
* The level is free to copy.
* The level contains 18,487 objects.
* The level is 1m 16s length.
* It is TamaN's second Demon level, the first being Electric Landscape and the third being Endorphin Rush.
* It is TamaN's second Demon level, the first being Electric Landscape and the third being Endorphin Rush.
* It is TamaN's second most popular level in terms of both downloads and likes, behind his 3-star level [[Adrift]].
* It is TamaN's second most popular level in terms of both downloads and likes, behind his 3-star level [[Adrift]].

Revision as of 19:32, 1 February 2022

Template:Infobox Level Motion is a 2.0 Easy Demon created by TamaN. The level is mainly focused on gameplay, like X. This level is fast-paced and requires timings and some memorization to complete the level. TamaN named the level Motion due to the high amounts of moving objects, although some people think it was because the level is fast-paced.

Gameplay

  • 0-7%: The level starts with a simple cube section with some simple jumps. At the very start, there is a skull collectable with the text above saying "Hard Mode." Picking up the skull will cause the player to quickly disappear and reappear throughout the level thanks to the Hide Player and Show Player triggers.
  • 7-12%: The player then transforms into a robot, where they have to do small jumps to get over the spikes at 2x speed.
  • 12-16%: The level will become auto for a short period of time, with the player going up a ramp on anti-gravity and going through gravity portals to transition to the drop parts of the level. Right before the drop, the words "lets go!" can be seen before the player transitions into the next part.
  • 17-28%: The player then enters the drop, which is fast-paced and has frequent game mode changes. The player first enters the drop as a 3x Speed UFO where they have to avoid moving blocks, reminiscent to 80% on Deadlocked. Then the player changes into a ship where they have to avoid 3 moving pillars, before they change back into the cube portal to do a jump in order to transition to the ball part, which consists of some structures, 2 moving platforms, and some orbs. Before moving into the next part, the ball goes on some slopes to transition back into the cube portal, then click 2 orbs and jump afterwards into the next part.
  • 28-39%: The player then transforms into a robot, where they have to avoid the obstacles while some of the structures move into the screen. The player then goes into a teleportation portal, which also causes the player to become mini and into a cube portal once again. Similar to the previous robot section, the player has to avoid obstacles while also avoiding moving objects.
  • 39-53%: This part constantly swaps between 2x and 3x speed portals in order to match the song's tempo. The section has very frequent game mode changes, those being going through a tight wave at 2x speed, doing a jump as the cube, avoiding obstacles as the mini-UFO while being upside down and normal gravity, a brief auto section as the cube before avoiding obstacles reminiscent to 22% on Deadlocked, becoming normal sized then doing another jump as the cube into the ball to do 3 inputs, jumping and using an orb to get into the upside-down ship portal, which also becomes right-side-up after a few frames, and another brief auto section before avoiding the spikes while going through gravity portals as the UFO.
  • 54-58%: The player then transforms back into a slow-speed cube, where it's auto for a short period of time. The player becomes 2x speed during the part and 3x speed at the end of the auto part.
  • 58-80%: This part, similarly to 39-53%, switches between 1x and 3x speed portals to match the song's intensity. The part is mostly gray scale, with the background sometimes flashing different colors and (depending on the player's colors) the player color when they step into a platform. There is a semi-blind jump at 63%, so the player has to be cautious about not dying there. At 68%, the first dual happens, which consists of 2 cube icons. The player has to do 2 inputs before going into the second dual, then using an orb to avoid dying and a final jump before going into the third dual. Afterwards the player has to tap 3 orbs quickly before the other icon jumps and makes the player die. Completing this part leads into the final dual, which only requires 1 input. The level is auto for a brief moment as the player goes through a 2x and the 1x speed portal respectively.
  • 78-97%: This part also constantly swaps into 1x and 3x speed portals, with the exception being a 2x speed portal at the beginning of the part. The player goes through another teleportation portal, which makes the player transform into a robot, where they have to perform a small jump at the beginning, and do large jumps for the rest. The player becomes a mini-robot at 81%, which can be buffered to get past the following jump. The player shortly transforms into a cube just to become a wave. It then becomes a mini wave and then you get to the final 11%. Before getting into the last ship parts, the player must jump to reach the ship portal. For the following 2 ship parts, you must stay in the middle, otherwise you'll die. For the final ship part, there are invisible slopes, making the part auto.
  • 97-100%: The level's end screen is shown here. This section is auto, with invisible jump pads and gravity portals in it. The text Motion (with the Os being replaced as decoration saws, with the first decoration saw being bigger than the second one) appear from outside of the screen. M, T, and the second O will appear from the top of the screen, while the first O, I, and N will appear from the bottom. The texts "GG!" and "Tama_N" appear, with "GG!" being the player's secondary color, while "Tama_N" using the primary color. Under the text "Tama_N" there is a glow line, which uses the player's secondary color. At the very end of the level, there is a 1x speed portal, which is there since at the beginning of the section, the player enters with a slow-speed portal.

User Coins

  • The first coin is located at the first robot segment of the drop, specifically at 30%. Skipping the blue orb rewards the player with the coin.
  • The second coin is located at 64%. Jumping instead of dropping onto the next platform rewards with the player with the coin.
  • The third and final coin is located at 83%. After getting past the final robot segment of the level, the player can buffer their jump and thus collect the final coin of the level.

Secrets

  • If you die at 16%, you will see a secret message saying "LEN".
  • If you tap at 27%, the player will get their gravity inversed and will be able to see a "KAPPA" text.
  • If you don't press the yellow orb at 68%, you will see the text "U WOT M8".

Trivia

  • The level is free to copy.
  • The level contains 18,487 objects.
  • The level is 1m 16s length.
  • It is TamaN's second Demon level, the first being Electric Landscape and the third being Endorphin Rush.
  • It is TamaN's second most popular level in terms of both downloads and likes, behind his 3-star level Adrift.
    • This makes Motion TamaN's most popular Demon level.
  • There is a sequel to this level, called Acceleration, which is rated Insane 9 stars instead of 10 stars.
  • The level is named 'Motion' due to the large amounts of moving objects.
  • This level was the seventh weekly demon, being on December 25, 2017.
  • There is a 2.1 inspired remake of this level called Trailblazing.
    • An another 2.1 remake to Motion called Action, hosted by DrCuber and verified by fnm04.

Walkthrough

File:-2.0- Motion (3 coins) - TamaN-2
A walkthrough of Motion. Credits to Viprin.