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|difficulty = [[File:Easy Demon.png|20px]] Easy Demon
|difficulty = [[File:Easy Demon.png|20px]] Easy Demon
|stars = 10[[File:Star.png|15px]]
|stars = 10[[File:Star.png|15px]]
|song = Pursuit
|composer = BoomKitty
|created = December 10th, 2015
|id = 15619194
|id = 15619194
|version = 1
|last_updated = 2.0
|last_updated = 2.0
|version = 1
|composer = BoomKitty
|song = Pursuit
|song_id = 658059}}
|song_id = 658059}}
'''Motion''' is a 2.0 Easy Demon created by [[TamaN]]. The level is mainly focused on gameplay, like [[X]]. It is fast-paced and requires timings and some memorization to complete the level. TamaN named the level Motion due to the high amounts of moving objects, although some people think it was because the level is fast-paced.
{{Quote
|My New 2.0 Demon Level! Sorry if the end is a bit rushed. When you've completed this, try the sequel Acceleration
|TamaN}}
'''Motion''' is a 2.0 solo Easy Demon created, verified, and published by [[TamaN]]. The level is mainly focused on gameplay, like [[X]]. It is fast-paced and requires timings and some memorization to complete the level. TamaN named the level Motion due to the high amounts of moving objects, although some people believe it was because the level is fast-paced.


== Gameplay ==
==Gameplay==
{{Low-Faith/Section}}


* '''0-7%:''' The level starts with a simple cube section with some simple jumps. At the very start, there is a skull collectable with the text above saying "Hard Mode." Picking up the skull will cause the player to quickly disappear and reappear throughout the level thanks to the Hide Player and Show Player triggers.
*'''0-7%:''' The level starts with a simple cube section with some simple jumps. At the very start, there is a skull collectible with the text above saying "Hard Mode." Picking up the skull will cause the player to constantly, rapidly disappear and reappear throughout the level thanks to the Hide Player and Show Player triggers.
* '''7-12%:''' The player then transforms into a robot, where they have to do small jumps to get over the spikes at 2x speed.
*'''7-12%:''' The player then transforms into a robot, where they have to do small jumps to get over the spikes at double speed.
* '''12-16%:''' The level will become auto for a short period of time, with the player going up a ramp while being anti-gravity and going through gravity portals to transition to the drop parts of the level. Right before the drop, the words "lets go!" can be seen before the player transitions into the next part.
*'''12-16%:''' The level will become auto for a short time, with the player going up a ramp while being anti-gravity and going through gravity portals to transition to the drop parts of the level. Right before the drop, the words "lets go!" can be seen before the player transitions into the next part.
* '''17-28%:''' The player then enters the drop, which is fast-paced and has frequent game mode changes. The player first enters the drop as a 3x Speed UFO where they have to avoid moving blocks, reminiscent to 80% on Deadlocked. Then the player changes into a ship where they have to avoid 3 moving pillars, before they change back into the cube portal to do a jump in order to transition to the ball part, which consists of some structures, 2 moving platforms, and some orbs. Before moving into the next part, the ball goes on some slopes to transition back into the cube portal, then click 2 orbs and jump afterwards into the next part.
*'''17-28%:''' The player then enters the drop, which is fast-paced and has frequent game mode changes. The player first enters the drop as a triple=speed UFO where they have to avoid moving blocks, reminiscent of 80% on Deadlocked. Then the player changes into a ship where they have to avoid three moving pillars before they change back into the cube portal to do a jump to transition to the ball part, which consists of some structures, two moving platforms, and some orbs. Before moving into the next part, the ball goes on some slopes to transition back into the cube portal, and then the player must hit two orbs and jump afterward into the next part.
* '''28-39%:''' The player then transforms into a robot, where they have to avoid the obstacles while some of the structures move into the screen. The player then goes into a teleportation portal, which also causes the player to become mini and into a cube portal once again. Similar to the previous robot section, the player has to avoid obstacles while also avoiding moving objects.
*'''28-39%:''' The player then transforms into a robot, where they must avoid the obstacles while some of the structures move into the screen. The player then goes into a teleportation portal, becomes mini, and into a cube portal once again. Similar to the previous robot section, the player has to avoid obstacles while also avoiding moving objects.
* '''39-53%:''' This part constantly swaps between 2x and 3x speed portals in order to match the song's tempo. The section has very frequent game mode changes, those being going through a tight wave at 2x speed, doing a jump as the cube, avoiding obstacles as the mini-UFO while being upside down and normal gravity, a brief auto section as the cube before avoiding obstacles reminiscent to 22% on Deadlocked, becoming normal sized then doing another jump as the cube into the ball to do 3 inputs, jumping and using an orb to get into the upside-down ship portal, which also becomes right-side-up after a few frames, and another brief auto section before avoiding the spikes while going through gravity portals as the UFO.
*'''39-53%:''' This part constantly swaps between double- and triple-speed portals to match the song's tempo. The section has very frequent game mode changes. Those being going through a tight wave at double- speed, doing a jump as the cube, avoiding obstacles as the mini-UFO while being upside down and under normal gravity, and a brief auto section as the cube before avoiding obstacles reminiscent of 22% on Deadlocked, becoming normal sized then doing another jump as the cube into the ball to do three inputs, jumping and using an orb to get into the upside-down ship portal, which also becomes right-side-up after a few frames, and another brief auto section before avoiding the spikes while going through gravity portals as the UFO.
* '''54-58'''%: The player then transforms back into a slow-speed cube, where it's auto for a short period of time. The player becomes 2x speed during the part and 3x speed at the end of the auto part.
*'''54-58%:''' The player then transforms into a half-speed cube, which is auto for a short time. The player becomes double-speed during the part and triple-speed at the end of the auto part.
* '''58-80%:''' This part, similarly to 39-53%, switches between 1x and 3x speed portals to match the song's intensity. The part is mostly gray scale, with the background sometimes flashing different colors and (depending on the player's colors) the player color when they step into a platform. There is a semi-blind jump at 63%, so the player has to be cautious about not dying there. At 68%, the first dual happens, which consists of 2 cube icons. The player has to do 2 inputs before going into the second dual, then using an orb to avoid dying and a final jump before going into the third dual. Afterwards the player has to tap 3 orbs quickly before the other icon jumps and makes the player die. Completing this part leads into the final dual, which only requires 1 input. The level is auto for a brief moment as the player goes through a 2x and the 1x speed portal respectively.
*'''58-80%:''' This part, similarly to 39-53%, switches between single- and triple-speed portals to match the song's intensity. The part is mostly in grayscale, with the background sometimes flashing different colors and (depending on the player's colors) the player's color when they step into a platform. There is a semi-blind jump at 63%, so the player has to be cautious about not dying there. At 68%, the first dual happens, which consists of 2 cube icons. The player has to do two inputs before going into the second dual, then use an orb to avoid dying and a final jump before going into the third dual. Afterward, the player must hit three orbs quickly before the other icon jumps and makes the player die. Completing this part leads to the final dual, which only requires one input. The level is auto for a brief moment as the player goes through a double- and single-speed portal respectively.
* '''78-97%:''' This part also constantly swaps into 1x and 3x speed portals, with the exception being a 2x speed portal at the beginning of the part. The player goes through another teleportation portal, which makes the player transform into a robot, where they have to perform a small jump at the beginning, and do large jumps for the rest. The player becomes a mini-robot at 81%, which can be buffered to get past the following jump. The player shortly transforms into a cube just to become a wave. It then becomes a mini wave and then you get to the final 11%. Before getting into the last ship parts, the player must jump to reach the ship portal. For the following 2 ship parts, you must stay in the middle, otherwise you'll die. For the final ship part, there are invisible slopes, making the part auto.
*'''78-97%:''' This part constantly swaps into single- and triple-speed portals, except for a double-speed portal at the beginning of the part. The player goes through another teleportation portal and transforms into a robot, where they have to perform a small jump at the beginning and do large jumps for the rest. The player becomes a mini-robot at 81%, which can be buffered to get past the following jump. The player shortly transforms into a cube just to become a wave. It becomes a mini-wave, and the player gets to the final 11%. Before getting into the last ship parts, the player must jump to reach the ship portal. For the following two ship parts, the player must stay in the middle, or else they will die. For the final ship part, there are invisible slopes, making the part auto.
* '''97-100%:''' The level's end screen is shown here. This section is auto, with invisible jump pads and gravity portals in it. The text Motion (with the Os being replaced as decoration saws, with the first decoration saw being bigger than the second one) appear from outside of the screen. M, T, and the second O will appear from the top of the screen, while the first O, I, and N will appear from the bottom. The texts "GG!" and "Tama_N" appear, with "GG!" being the player's secondary color, while "Tama_N" using the primary color. Under the text "Tama_N" there is a glow line, which uses the player's secondary color. At the very end of the level, there is a 1x speed portal, which is there since at the beginning of the section, the player enters with a slow-speed portal.
*'''97-100%:''' The level's end screen is shown here. This section is auto, with invisible pads and gravity portals inside it. The text Motion (with the Os being replaced as decoration sawblades, with the first decoration sawblade being bigger than the second one) appears outside the screen. M, T, and the second O will appear from the top of the screen, while the first O, I, and N will appear from the bottom. The texts "GG!" and "Tama_N" appear, with "GG!" being the player's secondary color, while "Tama_N" using the primary color. Under the text "Tama_N" there is a glowing line, which uses the player's secondary color.


== User Coins ==
==User coins==
* The first coin is located at the first robot segment of the drop, specifically at 30%. Skipping the blue orb rewards the player with the coin.
#The first coin is located at the first robot segment of the drop, specifically at 30%. Skipping the blue orb rewards the player with a coin.
* The second coin is located at 64%. Jumping instead of dropping onto the next platform rewards with the player with the coin.
#The second coin is located at 64%. Jumping instead of dropping onto the next platform rewards the player with a coin.
* The third and final coin is located at 83%. After getting past the final robot segment of the level, the player can buffer their jump and thus collect the final coin of the level.
#The third and final coin is located at 83%. After getting past the final robot segment of the level, the player can buffer their jump and thus collect the final coin of the level.


== Secrets ==
==Secrets==
* If you die at 16%, you will see a secret message saying "LEN".
*If the player dies at 16%, there will be a secret message saying "LEN."
* If you tap at 27%, the player will get their gravity inversed and will be able to see a "KAPPA" text.
*If the player clicks at 27%, the player will get their gravity inversed and there will be a "KAPPA" text.
* If you don't press the yellow orb at 68%, you will see the text "U WOT M8".
*If the player does not hit the yellow orb at 68%, there will be a "U WOT M8" text.


== Trivia ==
==Trivia==
* The level is free to copy.
*The level is free to copy.
* The level contains 18,487 objects.
*The level contains 18,487 objects.
* The level is 1m 16s length.
*The level is 1m 16s in length.
* It is TamaN's second Demon level, the first being Electric Landscape and the third being Endorphin Rush.
*It is TamaN's second Demon level, the first being Electric Landscape and the third being Endorphin Rush.
* It is TamaN's second most popular level in terms of both downloads and likes, behind his 3-star level [[Adrift]].
*It is TamaN's second most popular level in terms of both downloads and likes, behind his 3* level [[Adrift]].
** This makes Motion TamaN's most popular Demon level.
**This makes Motion TamaN's most popular Demon level.
* There is a sequel to this level, called Acceleration, which is rated Insane 9 stars instead of 10 stars.
*The level is named 'Motion' due to the large amounts of moving objects.
* The level is named 'Motion' due to the large amounts of moving objects.
*This level was the seventh Weekly Demon on December 25, 2017.
* This level was the seventh weekly demon, being on December 25, 2017.
*There is a sequel to this level, called Acceleration, which is rated Insane 9* instead of 10*.
*There is a 2.1 inspired remake of this level called Trailblazing.
*There is a 2.1-inspired remake of this level called Trailblazing.
**An another 2.1 remake to Motion called [[Action]], hosted by DrCuber and verified by fnm04.
**There is another 2.1 remake to Motion called [[Action]], hosted by DrCuber and verified by fnm04.


==Walkthrough==
==Walkthrough==
[[File:-2.0- Motion (3 coins) - TamaN-2|thumb|center|330x330px|A walkthrough of Motion. Credits to [[Viprin]].]]
[[File:-2.0- Motion (3 coins) - TamaN-2|center|thumb|330x330px|A walkthrough of Motion. Credits to [[Viprin]].]]


[[Category:2.0 levels]]
[[Category:2.0 levels]]
[[Category:Long levels]]
[[Category:Levels with user coins]]
[[Category:Levels with user coins]]
[[Category:Demon levels]]
[[Category:Easy Demon levels]]
[[Category:Easy Demon levels]]
[[Category:Demon levels]]
[[Category:Long levels]]

Revision as of 02:43, 7 August 2022

Template:Infobox Level

“
quote
~ originator

Motion is a 2.0 solo Easy Demon created, verified, and published by TamaN. The level is mainly focused on gameplay, like X. It is fast-paced and requires timings and some memorization to complete the level. TamaN named the level Motion due to the high amounts of moving objects, although some people believe it was because the level is fast-paced.

Gameplay

Template:Low-Faith/Section

  • 0-7%: The level starts with a simple cube section with some simple jumps. At the very start, there is a skull collectible with the text above saying "Hard Mode." Picking up the skull will cause the player to constantly, rapidly disappear and reappear throughout the level thanks to the Hide Player and Show Player triggers.
  • 7-12%: The player then transforms into a robot, where they have to do small jumps to get over the spikes at double speed.
  • 12-16%: The level will become auto for a short time, with the player going up a ramp while being anti-gravity and going through gravity portals to transition to the drop parts of the level. Right before the drop, the words "lets go!" can be seen before the player transitions into the next part.
  • 17-28%: The player then enters the drop, which is fast-paced and has frequent game mode changes. The player first enters the drop as a triple=speed UFO where they have to avoid moving blocks, reminiscent of 80% on Deadlocked. Then the player changes into a ship where they have to avoid three moving pillars before they change back into the cube portal to do a jump to transition to the ball part, which consists of some structures, two moving platforms, and some orbs. Before moving into the next part, the ball goes on some slopes to transition back into the cube portal, and then the player must hit two orbs and jump afterward into the next part.
  • 28-39%: The player then transforms into a robot, where they must avoid the obstacles while some of the structures move into the screen. The player then goes into a teleportation portal, becomes mini, and into a cube portal once again. Similar to the previous robot section, the player has to avoid obstacles while also avoiding moving objects.
  • 39-53%: This part constantly swaps between double- and triple-speed portals to match the song's tempo. The section has very frequent game mode changes. Those being going through a tight wave at double- speed, doing a jump as the cube, avoiding obstacles as the mini-UFO while being upside down and under normal gravity, and a brief auto section as the cube before avoiding obstacles reminiscent of 22% on Deadlocked, becoming normal sized then doing another jump as the cube into the ball to do three inputs, jumping and using an orb to get into the upside-down ship portal, which also becomes right-side-up after a few frames, and another brief auto section before avoiding the spikes while going through gravity portals as the UFO.
  • 54-58%: The player then transforms into a half-speed cube, which is auto for a short time. The player becomes double-speed during the part and triple-speed at the end of the auto part.
  • 58-80%: This part, similarly to 39-53%, switches between single- and triple-speed portals to match the song's intensity. The part is mostly in grayscale, with the background sometimes flashing different colors and (depending on the player's colors) the player's color when they step into a platform. There is a semi-blind jump at 63%, so the player has to be cautious about not dying there. At 68%, the first dual happens, which consists of 2 cube icons. The player has to do two inputs before going into the second dual, then use an orb to avoid dying and a final jump before going into the third dual. Afterward, the player must hit three orbs quickly before the other icon jumps and makes the player die. Completing this part leads to the final dual, which only requires one input. The level is auto for a brief moment as the player goes through a double- and single-speed portal respectively.
  • 78-97%: This part constantly swaps into single- and triple-speed portals, except for a double-speed portal at the beginning of the part. The player goes through another teleportation portal and transforms into a robot, where they have to perform a small jump at the beginning and do large jumps for the rest. The player becomes a mini-robot at 81%, which can be buffered to get past the following jump. The player shortly transforms into a cube just to become a wave. It becomes a mini-wave, and the player gets to the final 11%. Before getting into the last ship parts, the player must jump to reach the ship portal. For the following two ship parts, the player must stay in the middle, or else they will die. For the final ship part, there are invisible slopes, making the part auto.
  • 97-100%: The level's end screen is shown here. This section is auto, with invisible pads and gravity portals inside it. The text Motion (with the Os being replaced as decoration sawblades, with the first decoration sawblade being bigger than the second one) appears outside the screen. M, T, and the second O will appear from the top of the screen, while the first O, I, and N will appear from the bottom. The texts "GG!" and "Tama_N" appear, with "GG!" being the player's secondary color, while "Tama_N" using the primary color. Under the text "Tama_N" there is a glowing line, which uses the player's secondary color.

User coins

  1. The first coin is located at the first robot segment of the drop, specifically at 30%. Skipping the blue orb rewards the player with a coin.
  2. The second coin is located at 64%. Jumping instead of dropping onto the next platform rewards the player with a coin.
  3. The third and final coin is located at 83%. After getting past the final robot segment of the level, the player can buffer their jump and thus collect the final coin of the level.

Secrets

  • If the player dies at 16%, there will be a secret message saying "LEN."
  • If the player clicks at 27%, the player will get their gravity inversed and there will be a "KAPPA" text.
  • If the player does not hit the yellow orb at 68%, there will be a "U WOT M8" text.

Trivia

  • The level is free to copy.
  • The level contains 18,487 objects.
  • The level is 1m 16s in length.
  • It is TamaN's second Demon level, the first being Electric Landscape and the third being Endorphin Rush.
  • It is TamaN's second most popular level in terms of both downloads and likes, behind his 3* level Adrift.
    • This makes Motion TamaN's most popular Demon level.
  • The level is named 'Motion' due to the large amounts of moving objects.
  • This level was the seventh Weekly Demon on December 25, 2017.
  • There is a sequel to this level, called Acceleration, which is rated Insane 9* instead of 10*.
  • There is a 2.1-inspired remake of this level called Trailblazing.
    • There is another 2.1 remake to Motion called Action, hosted by DrCuber and verified by fnm04.

Walkthrough

File:-2.0- Motion (3 coins) - TamaN-2
A walkthrough of Motion. Credits to Viprin.