Motion: Difference between revisions

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  |objects    = 20,541
  |objects    = 20,541
  |copytype  = No password
  |copytype  = No password
  |downloads  = 9.6M+
  |downloads  = 9.7M+
  |likes      = 547.9K+
  |likes      = 549.4K+
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://boomkitty.newgrounds.com/ Boom Kitty]
  |artist    = [https://boomkitty.newgrounds.com/ Boom Kitty]

Revision as of 22:27, 4 August 2026

Motion
ID

15619194

Creator(s)
Created
Last updated
Attributes
Difficulty

10

Length

1m 16s (Long)

Objects

20,541

Copy type

No password

Statistics
Downloads

9.7M+

Likes

549.4K+

Rating

Featured

Audio info
Artist(s)
Music
Music ID

658059

Level sequence
Previous

Motion is a 2.0/Update 2.1 Easy Demon level by TamaN, published on 6 January 2016. The level primarily focuses on gameplay, like X. It is fast-paced and requires timings and some memorisation to complete the level. It is the fourth level of the Force Gauntlet.

Description

  • 0-7%: Motion begins with a simple cube section with simple jumps. At the very beginning is text saying either 'new version selected' and '(Turn on LDM for old ver.)' or 'old version selected' and '(Turn off LDM for new ver.)', a reminder of the different versions of the level and how to access both. There is also a skull collectable with the text above saying 'hard mode' above a structure. Picking up the skull will cause the player to constantly rapidly disappear and reappear throughout the level, thanks to the Hide Player and Show Player triggers.
  • 7-12%: The player transforms into a robot, where they have to do small jumps to get over the spikes at double speed.
  • 12-17%: The level will become auto for a short time, with the player going up a ramp while being anti-gravity and going through gravity portals to transition to the drop parts of the level. Right before the drop, the words 'lets go!' appear before the player transitions to the next part.
  • 17-28%: The player enters a fast-paced drop with frequent game mode changes. The player first enters as a triple-speed UFO and must avoid moving blocks, reminiscent of 80% on Deadlocked. Then, the player changes into a ship where they have to avoid three moving pillars before they change back into the cube portal to do a jump to transition to the ball part, which consists of some structures, two moving platforms, and some orbs. Before moving into the next part, the ball goes on some slopes to transition back into the cube portal, and then the player must hit two orbs and jump afterwards into the next part.
  • 28-39%: The player transforms into a robot, where they must avoid the obstacles while some structures move onto the screen. The player then goes into a teleportation portal, becomes mini, and goes into a cube portal once again. Like the previous robot section, the player must avoid obstacles and moving objects.
  • 39-53%: This part constantly swaps between double- and triple-speed portals to match the song's tempo. The section frequently changes game-modes. Those being going through a tight wave at double speed, doing a jump as the cube, avoiding obstacles as the mini-UFO while being upside down and under normal gravity, and a brief auto section as the cube before avoiding obstacles reminiscent of 22% on Deadlocked, becoming normal sized then doing another jump as the cube into the ball to do three inputs, jumping and using an orb to get into the upside-down ship portal, which also becomes right-side-up after a few frames, and another brief auto section before avoiding the spikes while going through gravity portals as the UFO.
  • 53-58%: The player then transforms into a half-speed cube. In the old version, the player enters an auto section and speeds up to double speed during the section and to triple speed at the end. In the new version, this section features non-auto gameplay involving several orbs.
  • 58-79%: This part, similarly to 39-53%, switches between normal- and triple-speed portals to match the song's intensity. The part is mostly in greyscale, with the background sometimes flashing different colours and the player's colour when they step onto a platform. There is a semi-blind jump at 63%, so the player has to be cautious about not dying there. At 68%, the first dual happens, and the player must perform two inputs before going into the second dual, then use an orb to avoid dying and a final jump before going into the third dual. Afterwards, the player must hit three orbs quickly before the other icon jumps, causing the player to crash. Completing this part leads to the final dual, which only requires one input. The level switches to auto for a brief moment as the player passes through a double- and normal-speed portal.
  • 79-97%: This part constantly swaps into normal- and triple-speed portals, except for a double-speed portal at the beginning of the part. The player transforms into a robot and has to perform a small jump at the beginning and large jumps for the rest. The player becomes a mini-robot at 81%, which can be buffered to get past the following jump. The player shortly transforms into a cube just to become a wave. It becomes a mini-wave, and the player gets to the final 11%. Before getting into the last ship parts, the player must jump to reach the ship portal. For the following two ship parts, the player must stay in the middle. The final ship part contains invisible slopes, making the part auto.
  • 97-100%: The level's end screen is shown here. This section is auto, with invisible pads and gravity portals inside it. The text Motion (with the Os being replaced as decoration sawblades, with the first decoration sawblade being bigger than the second) appears outside the screen. M, T, and the second O will appear from the top of the screen, while the first O, I, and N will appear from the bottom. The texts 'GG!' and 'Tama_N' appear, with 'GG!' being the player's secondary colour, while 'Tama_N' uses the primary colour. Under the text 'Tama_N' is a glowing line using the player's secondary colour.

User coins

Motion contains three user coins.

  • The first coin is located at the first robot segment of the drop, specifically at 30%. Skipping the blue orb rewards the player with a coin.
  • The second coin is located at 64%. Jumping instead of dropping onto the next platform rewards the player with a coin.
  • The third and final coin is located at 83%. After getting past the final robot segment of the level, the player can buffer-click their jump and thus collect the final coin of the level.

Gameplay

New version
Old version






Trivia

  • TamaN named the level Motion due to the high amounts of moving objects, although some people believe it was because the level is fast-paced.
  • On 20 September 2023, TamaN updated Motion, nerfing a few parts and adding non-auto gameplay into auto parts.
    • The original version from 2016 can be accessed by enabling the level's Low Detail Mode.
  • Motion was ranked #28 in Geometry Dash Today's list of 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • Motion is TamaN's second most popular level by both downloads and likes, behind his Normal level Adrift.
    • By extension, Motion is TamaN's most popular Demon level.
  • Motion was Weekly Demon #10 on 24 December 2017.
    • RobTop also accidentally made it Weekly Demon #23 on 25 March 2018, but it was quickly fixed and replaced with Lanthanium.
      • It makes Motion the only level from which it is possible to get 40 stars in total, as it was the Weekly Demon at two different points in time, and it was recently added to the Force Gauntlet.
  • Motion and Mission 01 are the only 2.0 levels that appear in gauntlets in Update 2.2.
  • Motion in particular seems to be the main theme of the Force Gauntlet, as every level in that gauntlet takes inspiration from Motion.

Secrets

  • Failing at 16% will display a secret message saying 'LEN'.
  • Clicking at 27% will invert the gravity, with a 'KAPPA' text.
  • Avoiding the yellow orb at 68% will display a 'U WOT M8' text.

Videos

Oldest version (w/ hard mode)