Mountain King: Difference between revisions

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{{IB-Level
{{IB-Level
|image = MountainKing.png
|image     = MountainKing.png
|id = 39387387
|id         = 39387387
|creator = [[FunnyGame]]
|creator   = [[FunnyGame]]
|created = [[Update 2.1]]
|created   = [[Update 2.1]]
|difficulty = [[File:MediumDemon.png|x35px]]
|difficulty = {{MediumDemon}}
|stars = 10
|stars     = 10
|length = 1m 56s (Long)
|length     = 1m 55s (Long)
|objects = 29391
|objects   = 29,391
|copytype = Non-copyable
|copytype   = Non-copyable
|downloads = 6.8M
|downloads = 8.03M
|likes = 340K
|likes     = 362.3K
|rating = Star-rated
|rating     = Star-rated
|artist = [https://brunzolaitis.newgrounds.com/ Brunzolaitis]
|artist     = [https://brunzolaitis.newgrounds.com/ Brunzolaitis]
|music = [https://www.newgrounds.com/audio/listen/109478 ~Hall Of The Mountain King~]
|music     = [https://www.newgrounds.com/audio/listen/109478 Hall Of The Mountain King]
|musicid = 109478
|musicid   = 109478
}}
}}
'''Mountain King''' is an [[Update 2.1]] Medium Demon level created by [[FunnyGame]]. The level is known for its speed, utilizing custom 5x and 6x speed portals that work with move triggers that move the entire level towards the player, creating the illusion of greater speed.
'''Mountain King''' is a [[Update 2.1|2.1]] Medium Demon level by [[FunnyGame]]. The level is known for its speed, utilizing custom quintuple- and sextuple-speed portals that use move triggers to shift the entire level towards the player, creating the illusion of greater speed.


==Descripton==
==Description==
Mountain King starts with a simple cube section with staircase-like platforms and easy jumps and orb inputs. A ship section afterwards has the player flying through blocks in a relatively open space. Afterwards, a dash orb through a tight corridor leads to a mini ship section with tighter sections and another dash orb leading the player into a mini cube section similar to the first part, but with some more inputs involved. The player then goes upwards through several portals, eventually landing at a wave section with somewhat tight corridors.  
Mountain King begins with a simple cube section featuring staircase-like platforms, easy jumps, and orb inputs. A ship section afterwards has the player flying through blocks in a relatively open space. Afterwards, a dash orb through a tight corridor leads to a mini-ship section with tighter sections and another dash orb leading the player into a mini-cube section similar to the first part, but with some more inputs involved. The player then ascends through several portals, eventually landing in a wave section with somewhat tight corridors.  


A robot part afterwards features a large downwards staircase with no inputs required until the bottom, where a large spike jump appears suddenly from the ground, making the player do a large jump over the spikes. Sloped platforms appear afterwards, taking the player upwards, with a precise jump to get to a dash orb that sends the player down quickly. A 3x speed ball section then appears featuring gravity portals, with well-timed inputs required to pass. After that, a short mini cube section afterwards with simple jumps.
A robot part later features a large downward staircase with no inputs required until the bottom, where a large spike jump suddenly appears from the ground, forcing the player to jump over the spikes. Sloped platforms appear afterwards, taking the player upwards, with a precise jump to get to a dash orb that sends the player down quickly. A triple-speed ball section then appears, featuring gravity portals, with well-timed inputs required to pass. Afterwards, there is a short mini-cube section with simple jumps.


After the mini cube part, there is a difficult 4x speed ship part followed by a UFO part through tight gaps. A ship part with a blue 5x speed portal appears, seemingly making the player quite a lot faster than typically possible. After some difficult gameplay, the player passes through a 6x speed portal, increasing the speed once more. There are some more tight gaps that the player must fly through, then transitioning into a dual ship with hard gameplay. Afterwards, there is a simple UFO part that serves as the ending of the level.
After the mini-cube section, there is a difficult quadruple-speed ship section, followed by a UFO section through tight gaps. A ship part with a blue quintuple-speed portal appears, seemingly making the player quite a lot faster than typically possible. After some difficult gameplay, the player passes through a sextuple-speed portal, increasing the speed once more. There are some tighter gaps the player must fly through, then a transition into a dual-ship with hard gameplay. Afterwards, there is a simple UFO section that syncs with the music, serving as the end of the level.


==Trivia==
==Trivia==
* The song for the level is a remix of [https://en.wikipedia.org/wiki/In_the_Hall_of_the_Mountain_King In The Hall Of The Mountain King], a well-known orchestral piece composed by Edvard Grieg in 1875.
*The song for Mountain King is a remix of [[Wikipedia:In the Hall of the Mountain King|In The Hall Of The Mountain King]], a well-known orchestral piece composed by [[Wikipedia:Edvard Grieg|Edvard Grieg]] in 1875.
[[Category:Classic levels]]

Latest revision as of 15:38, 11 October 2026

Mountain King
ID

39387387

Creator(s)
Created
Attributes
Difficulty

10

Length

1m 55s (Long)

Objects

29,391

Copy type

Non-copyable

Statistics
Downloads

8.03M

Likes

362.3K

Rating

Star-rated

Audio info
Artist(s)
Music ID

109478

Mountain King is a 2.1 Medium Demon level by FunnyGame. The level is known for its speed, utilizing custom quintuple- and sextuple-speed portals that use move triggers to shift the entire level towards the player, creating the illusion of greater speed.

Description

[edit | edit source]

Mountain King begins with a simple cube section featuring staircase-like platforms, easy jumps, and orb inputs. A ship section afterwards has the player flying through blocks in a relatively open space. Afterwards, a dash orb through a tight corridor leads to a mini-ship section with tighter sections and another dash orb leading the player into a mini-cube section similar to the first part, but with some more inputs involved. The player then ascends through several portals, eventually landing in a wave section with somewhat tight corridors.

A robot part later features a large downward staircase with no inputs required until the bottom, where a large spike jump suddenly appears from the ground, forcing the player to jump over the spikes. Sloped platforms appear afterwards, taking the player upwards, with a precise jump to get to a dash orb that sends the player down quickly. A triple-speed ball section then appears, featuring gravity portals, with well-timed inputs required to pass. Afterwards, there is a short mini-cube section with simple jumps.

After the mini-cube section, there is a difficult quadruple-speed ship section, followed by a UFO section through tight gaps. A ship part with a blue quintuple-speed portal appears, seemingly making the player quite a lot faster than typically possible. After some difficult gameplay, the player passes through a sextuple-speed portal, increasing the speed once more. There are some tighter gaps the player must fly through, then a transition into a dual-ship with hard gameplay. Afterwards, there is a simple UFO section that syncs with the music, serving as the end of the level.

Trivia

[edit | edit source]