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{{Stub}}
{{IB-Level
{{Infobox Level
|image     = Nantendo.png
|image = File: Nantendo Simpsons Part.png
|id        = 58270823
|creator = im fernando (host and publisher), zejoant, GDLoco, Fradan, mrjedi, Zoomks, bendykid, Tavitogd, Waffl3X, Joagopr0, TERKAI, GDapples, akApple, darkrozz, LogsterGD, Intriago, N3moProd, Trudee Fabian, Chavacado, RikLymback, SrMDK, Stretcher500, Rawin, robotchief, Alex112300, oc3andark, Akvaz, mftx, alaskafx, and dakiro
|creator   = im fernando (host and publisher)
|difficulty = [[File:Medium Demon.png|20px]] Medium Demon
;Contributors
|stars = 10[[File:Star.png|15px]]
HaxellRyan, zejoant, GDLoco, Fradan, mrjedi, Zoomks, bendykid, Tavitogd, Waffl3X, AshMaw, TERKAI, s0nic x, GDapples, akApple, darkrozz, kDarko, LogsterGD, Intriago, N3moProd, Trudee Fabian, Chavacado, RikLymback, SrMDK, empyreanGD, Stretcher500, Rawin, robotchief, Alex112300, oc3andark, Akvaz, mftx, alaskafx, and dakiro
|id = 58270823
|created    = [[Update 2.1]]
|version = 2
|difficulty = {{MediumDemon}}
|last_updated = 2.1
|stars     = 10
|composer = Acid-Notation
|length    = 5m 6s (XL)
|song = Boss Theme Remix (KRtD)
|objects    = 317,826
|song_id = 709185}}
|copytype  = Password (124578)
{{Quote
|downloads  = 27.38M
|NANTENDO is the only game company that teaches you to love donuts. Made with more than 30 creators and more than 300K objects. DONUTS...
|likes      = 1.04M
|im fernando}}
|rating    = Epic
'''Nantendo''' is a 2.1 Medium Demon mega-collaboration hosted by Im Fernando. It is themed around different video games and TV shows.  
|artist    = [https://acid-notation.newgrounds.com/ Acid-Notation]
|music      = [https://soundcloud.com/user-641336390/boss-theme-remix-krtd-ft-acid Boss Theme Remix (KRtD)]
|musicid    = 709185 (deleted)
}}
'''Nantendo''' is a [[Update 2.1|2.1]] Medium Demon mega-collaboration level hosted by im fernando. It is themed around different video games and TV shows.
 
==Description==
*'''0-1.75% - ''Super Mario World'' (zejoant):''' Nantendo begins with the player immediately getting thrown up by a yellow pad (appearing as a Trampoline), and must hit a black orb for their first timing. Some more tight jumps, orbs and springboards follow, and the segment ends with the screen fading into black.
*'''1.75-3.5% - ''Tetris'' (GDLoco):''' This next part has several moving blocks in different shapes. Immediately at the start, the player, as a cube, must jump into a size portal to transition into mini-cube gameplay. More moving blocks make this section hard, and occasionally a row of them lines up and disappears, similar to the original Tetris game.
*'''3.5-4.5% - ''Just Shapes and Beats'' (Fradan):''' The player enters a double-speed ball part in normal size. It ends with a pink dash orb and a pair of chained jumps.
*'''4.5-5.75% - ''Pokémon'' (mrjedi):''' This part returns to ball gameplay, starting with hitting a black orb. It is somewhat dark in this section, which could make it more difficult to see. Concluding this part is a quick transition to an extremely short UFO segment.
*'''5.75-6.75% - ''FIFA 20'' (Zoomks):''' Once again, the level returns to ball gameplay after a quick interlude. A few orbs are present here. This part ends with another transition: a few cube jumps.
*'''6.75-8% - ''Bendy and the Ink Machine'' (Bendykid) -''' More obstacles need to be navigated through in the ball segment here. This part ends with a quick transition to a UFO.
*'''8-9% - ''Kirby'' (Tavitogd):''' This part opens with some spider gameplay, then switches to a cube, and finishes off with a wave.
*'''9-10% - ''Portal'' (Vertuoz):''' It goes back to spider gameplay for the beginning of this part, concluding with some short jumps in the UFO. There are buttons here that can be walked on, but they are purely visual and do not have a function.
*'''10-11% - ''Minesweeper'' (Waffl3X):''' Some more spider gameplay opens up this part, with a pink dash orb and a short wave area at the end.
*'''11-14.25% - ''SCP Foundation'' (AshMaw):''' This segment opens with somewhat precise robot jumps. A short transition into the ship gameplay part here, which features quite a few gravity-changing portals and quick UFO sections.
*'''14.25-15.25% - ''Dragon Ball'' (TERKAI):''' This part is in the ship game-mode as well. Some fireballs must be dodged, but they are not too big of a problem, as this segment is rather short.
*'''15.25-16.5% - ''Sonic'' (s0nic x):''' This part features some tight ball gameplay with orbs to spice things up.
*'''16.5-18.75% - ''Tron'' (GDapples):''' There is no gameplay in this part at all. There is some art to take a look at while the player can relax momentarily.
*'''18.75-23% - ''Club Penguin'' (akApple):''' This is an entirely upside down cube gameplay segment. Some orbs must be made use of, and some spike jumps.
*'''23-27% - ''Pepsi Man'' (Darkrozz):''' This part switches back to normal gravity for a wave gameplay section. It is fairly open, and sawblades are scattered around without there being enough to be a huge problem by themselves. What makes this part tough is the invisible size-changing portals that could throw the player off. Staying towards the centre and being prepared for changes in wave gameplay are key.
*'''27-27.75% - ''Five Nights at Freddy's'' (kDarko):''' This part has no gameplay; it is simply a few teleportation portals with some art to be viewed.
*'''27.75-33% - ''Pokémon'' II (LogsterGD):''' Opens with triple speed and a transition to ball gameplay through an orb. The player then must go through various gameplay and size switches at this speed.
*'''33-34.75% - ''The Legend of Zelda'' (Intriago):''' This part is played in the mini-cube at normal speed. There are a fair number of spikes and jumps to get through. It concludes with a dash orb.
*'''34.75-36.5% - ''Kid Icarus'' (N3moProd):''' Played in the mini-spider. The spider gameplay here is very simple; there are no orbs or pads to be found.
*'''36.5-39.5% - ''Angry Birds'' (Trudee Fabian):''' This part kicks up the speed to quadruple for the ship gameplay. There are occasional quick breaks from the speed with double-speed UFO gameplay using gravity portals. The ship gameplay is not all that complex, though.
*'''39.5-42.5% - ''Metroid'' (Chavacado):''' Opens with ball gameplay, and takes quick breaks with a short wave segment before switching to ship at quadruple speed. A couple of size changes may complicate things at the end if not prepared.
*'''42.5-45.75% - ''Crash Bandicoot'' (RikLymback):''' This part has a lot of slopes and tight manoeuvres at fast speeds. It has many quick game-mode switches throughout. Crashing in this section causes the title character to appear with the text 'WOAH'.
*'''45.75-48% - ''Cuphead'' (SrMDK):''' Straightforward spider gameplay starts this part, with a quick cube transition to a mini-ship, and concludes with a normal-sized wave.
*'''48-51.5% - ''Plants vs. Zombies'' (empyreanGD):''' This part is a dual-mini-ball. The duals here are symmetrical, with a couple of orbs and pads scattered about. The section ends with a long dash orb at 50.50%.
*'''51-53.25% - ''Rick and Morty'' (im fernando):''' Opens with a mini-robot section at normal speed. The jumps are tight here. It finishes with four blue orbs in a regular-sized cube gameplay area.
*'''53.25-55.5% - ''Pac-Man'' (itserson):''' This part is entirely in the mini-spider game-mode. Some tight teleports might complicate things, but it is otherwise straightforward.
*'''55.5-59.75% - ''New Super Mario Bros.'' (Stretcher500):''' This part starts with mini-ship gameplay with gravity portals. It transitions to mini-ball gameplay with some orbs. It then transitions into a mini-robot with three orbs. It ends with a mini-cube gameplay transition back into mini-ship gameplay.
*'''59.75-62.75% - ''Undertale'' (Rawin):''' This part is simple and only requires endurance to stay alive in the wave game-mode without hitting any of the spikes on the top or bottom. A 2.5D house passes through the background, but it has no hitboxes.
*'''62.75-65.5% - ''Space Invaders'' (robotchief):''' This part uses the mini-cube and has a fair amount of orbs. It ends with five magenta orbs in a row.
*'''65.5-69% - ''Gravity Falls'' (Alex112300):''' This part starts with some precise UFO movements, which require some spam clicking at parts. Then, it switches to the wave for a brief boss fight against Bill Cipher. He sends out some fireballs, brings in spikes around the edges of the screen, and shoots a laser down the centre. To finish off, he will use the fireballs and edge spikes again.
**The best strategy for this boss fight is to stay near the top of the screen to avoid getting hit by the fireballs, which have hard-to-predict movements. However, the edge spikes attack will keep the player from staying at the top the entire time. To avoid the edge spikes, they must drop down from the top after the fireball attack is completed, as it always follows with the spikes.
**It is recommended to drop to the ground, rise just after the third fireball, stay in the middle until Cipher finishes his laser attack, then stay as high as possible to avoid the final three fireballs.
*'''69-74% - ''Dumb Ways To Die'' (oc3andark):''' This part starts with a normal-speed cube with some simple gameplay, and then accelerates to double speed with some simpler gameplay. Eventually, the cube turns into a ball, and the simple gameplay continues. After this, some ship, then some spider, and then the speed goes up to a triple-speed robot.
*'''74-79.25% - ''Hill Climb Racing'' (Akvaz):''' Continuing the triple speed, the part starts with a big wave with some moderately tight spaces. After this, there is an auto cube, and then the game-mode switches back to a wave with some anti-gravity portals this time. Finally, the player plays as a ball, and after a while, the size turns to a mini. After this, there is an auto transition to the next part.
*'''79.25-84.5% - ''The Simpsons'' (mtfx):''' This is another break part of the level, with a short animation playing during it. The five main members of the Simpson family all take seats on a couch in front of a television and are joined by a purple Geometry Dash cube. At 81.5%, the visuals transition to a view of the television, which displays the level name, the host's name, the gameplay creator (HaxellRyan), and mtfx's name in that order.
*'''84.5-88.75% - ''Little Misfortune'' (alaskafx):''' The part starts with a simple normal-speed cube but then accelerates to a mini-double-speed cube. The player holds a dash orb that reverts the cube to normal size. The dash orb transitioned the game-mode into a spider, and the game-mode remains the same for the rest of the part. After this, an auto-cube appears, transitioning the player to the next part.
*'''88.75-95% - ''Bomberman'' (Alex112300):''' Fast ship gameplay dominates this part. Occasionally, some bombs may fly across from the right of the screen. Follow the guides to avoid getting hit by them or any of the other obstacles that stand in your way.
*'''95-97.5% - ''Mortal Kombat'' (dakiro):''' This is played entirely in the ball. It may seem intimidating, but it is not a complicated gameplay section and is fairly standard.
*'''97.5-100% - Ending (im fernando):''' This last portion of the level rolls the credits for all the collaboration members, with some art to accompany it. There is no gameplay here.


==Gameplay==
==Gameplay==
*'''0-1% [[Mariowiki:Super Mario World|Super Mario World]] (zejoant):''' The player will immediately be thrown up by a yellow pad (appearing as a springboard from the game represented), and will need to hit a black orb for their first timing. Some more tight jumps, orbs, and springboards follow, and the segment ends with the screen fading into black.
{{VC|1p4BiTqoDVg}}
*'''1-3% Tetris (GDLoco):''' This next part has several moving blocks in different shapes. Immediately at the beginning, the player as a cube will need to jump into a size portal, transitioning into mini cube gameplay. More moving blocks will make this section hard, and occasionally, a row of them will line up and disappear, similar in function to the original Tetris game.
*'''3-4% Just Shapes and Beats (Fradan):''' The player will enter a double-speed ball part in normal size. It ends with a pink dash orb and a single jump.
*'''4-5% Pokémon (mrjedi):''' This part returns to ball gameplay, starting with hitting a black orb. It is somewhat dark in this section, which could possibly make it harder for certain players. Concluding this part is a quick transition to an extremely short UFO segment.
*'''5-6% FIFA 20 (Zoomks):''' Once again the level returns to ball gameplay after a quick interlude. A few orbs are present here. This ends with another transition in the form of a few cube jumps.
*'''6-7% Bendy and the Ink Machine (Bendykid) -''' More obstacles need to be navigated through in the ball segment here. This ends with a quick change to a UFO for a transition to the next part.
*'''7-8% Kirby (Tavitogd):''' This part opens with some spider gameplay, then switches to a cube, and finishes off with a wave.
*'''9-10% Portal (Vertuoz):''' It goes back to spider gameplay for the beginning of this part, concluding with some short jumps in the UFO. There are buttons here that can be walked on, but they are purely visual and do not have a function.
*'''10-11% Minesweeper (Waffl3X):''' Some more spider gameplay opens up this part, with a pink dash orb and a short wave area at the end.
*'''11-14% SCP (Joagopr0):''' This segment opens with somewhat precise robot jumps. A short transition is made into the ship gameplay part here, which has quite a few gravity changing portals as well as quick UFO parts.
*'''14-15% Dragon Ball (TERKAI):''' This part is in the ship gamemode as well. There are fireballs that need to be dodged, but they are not too big of a problem, as this segment is rather short.
*'''15-16% Sonic (?):''' This part features some tight ball gameplay with orbs to spice things up.
*'''16-18% Tron (GDapples):''' There is no gameplay in this part at all. There is some art to take a look at while the player can relax momentarily.
*'''18-23% Club Penguin (akApple):''' This is an entirely upside down cube gameplay segment. There are some orbs that must be made use of, and some spike jumps.
*'''23-26% Pepsi Man (Darkrozz):''' This part switches back to normal gravity for a wave gameplay section. It is fairly open and sawblades are scattered around without there being enough to be a huge problem by themselves. What will make this part tough is the invisible size -hanging portals that will be the end of someone who is unprepared. Staying towards the center and being prepared for the changes in the wave gameplay is key.
*'''26-27% Five Nights at Freddy's (Khalos Darko):''' This part has no gameplay, it is simply a few teleportation portals with some art to be viewed.
*'''27-32% Pokémon II (LogsterGD):''' Opens with 3x speed and a transition to ball gameplay through an orb. The player will then go through various gameplay- and size switches at this speed.
*'''32-34% The Legend of Zelda (Intriago):''' This part is played in the mini cube at normal speed. There is a fair amount of spikes and jumps to get through. It concludes with a dash orb.
*'''34-36% Kid Icarus (N3moProd):''' Played in the mini spider. The spider gameplay here is very simple, there are no orbs or pads to be found.
*'''36-39% Angry Birds (Trudee Fabian):''' This part kicks up the speed to quadruple for the ship gameplay. There are occasional quick breaks from the speed with double speed UFO gameplay using gravity portals. The ship gameplay is not all too complex though.
*'''39-42% Metroid (Chavacado):''' Opens with ball gameplay, and takes quick breaks with a short wave segment before switching to ship at quadruple speed. A couple of size changes may complicate things at the end if not prepared.
*'''42-45% Crash Bandicoot (RikLymback):''' This part has a lot of slopes and tight maneuvers at fast speeds. It has many quick gamemode switches throughout.
*'''45-48% Cuphead (SrMDK):''' Straightforward spider gameplay starts out this collab part, with a quick cube transition to a mini ship, and concluding with a normal sized wave.
*'''48-51% Plants vs. Zombies (?):''' This part is a dual mini ball. The duals here are symmetrical, and have a couple of orbs and pads scattered about. It ends with a dash orb that goes on for a somewhat long time.
*'''51-53% Rick and Morty (im fernando):''' Opens with a mini robot section at normal speed. The jumps are tight here. It finishes with four blue orbs in a regular-sized cube gameplay area.
*'''53-55% Pac-Man (itserson):''' This part is entirely in the mini spider game mode. Some tight teleports might complicate things, but it is otherwise straightforward.
*'''55-59% [[Mariowiki:New Super Mario Bros. U Deluxe|New Super Mario Bros. U Deluxe]] (Stretcher500):'''
*'''59-62% Undertale (Rawin):''' This part is simple, and only requires endurance to stay alive in the wave game mode without hitting any of the spikes on the top or bottom.
*'''62-65% Space Invaders (robotchief):''' This part uses the mini cube and has a fair amount of orbs. It ends with several magenta orbs in a row, which can require a lot of clicking.
*'''65-69% Gravity Falls (Alex112300):''' This part starts with some precise UFO movements, which require some spam clicking at parts. Then, it will switch to the wave for a brief boss fight against Bill Cipher. He will send out some fireballs, bring in spikes around the edges of the screen, and shoot a laser down the center. To finish off, he will use the fireballs and edge spikes again.
**The best strategy for this bossfight is to stay near the top of the screen to avoid getting hit by the fireballs, which have hard-to-predict movements. However, the edge spikes attack will keep players from staying at the top the entire time. To avoid the edge spikes, they must drop down from the top after the fireball attack is completed, as it always follows with the spikes.
*'''69-74% Dumb Ways To Die (oc3andark):''' This part starts out with a normal speed cube with some simple gameplay, and then accelerates to double speed with some more simple gameplay. Eventually, the cube turns into a ball, and the simple gameplay continues. After this is some ship, then some spider, and then the speed goes up to a triple speed robot.
*'''74-79% Hill Climb Racing (Akvaz):''' Continuing the triple speed, the part starts off with a big wave with some moderately tight spaces. After this is an auto cube, and then the game mode switches back to wave with some anti-gravity portals this time. Finally, the player plays as a ball, and after a while, the size turns to a mini. After this is an auto transition to the next part.
*'''79-84% The Simpsons (mtfx):''' This is another break part of the level, with a short animation playing during it.
*'''84-88% Little Misfortune (alaskafx):''' The part starts off with a simple normal speed cube but then accelerates to a mini double speed cube. The player holds a dash orb which converts the cube back to big-sized. The dash orb transitioned the game mode into a spider, where then the game mode remains the same for the rest of the part. Though, after this, an auto-cube appears transitioning the player to the next part.
*'''88-95% Bomberman (Alex112300):''' Fast ship gameplay dominates this part. Occasionally, some bombs may fly across from the right of the screen. Follow the guides to avoid getting hit by them or any of the other obstacles that stand in your way.
*'''95-97% Mortal Kombat (dakiro):''' This is played entirely in the ball. It may seem intimidating, but it is not a complicated gameplay section and is fairly standard.
*'''97-100% (im fernando):''' This last portion of the level rolls the credits for all the collaboration members, with some art to accompany it. There is no gameplay here, and the level is basically completed at 97%.


==Trivia==
==Trivia==
*The password for the level is 124578.
*Despite Nantendo having a video game theme, some of the parts are not based around video games, like ''SCP Foundation'', ''Rick and Morty'', ''Gravity Falls'', and ''The Simpsons''.
*The level contains 317,826 objects.
*The name of the level, Nantendo, is a play on 'Nintendo'. Despite this, it does not entirely reference Nintendo games.
*The level is 5m 6s in length.
**There are five Nintendo games represented in the level: Super Mario World, Pokémon, Kirby, The Legend of Zelda, Kid Icarus, Metroid, and New Super Mario Bros.
*Despite the level having a video game theme, some of the parts are not based around video games, like ''SCP'' (11-13%), ''Rick and Morty'' (51-53%), ''Gravity Falls'' (65-69%), and ''The Simpsons'' (79-84%).
*In the Sonic the Hedgehog-themed part, the 'TIME' counter displays the duration the player has made it through the level so far.
*The name of the level is a play on "Nintendo". Despite this, it does not entirely reference Nintendo games.
*When the fourth preview for this level premiered on YouTube, LogsterGD's part was Jump Squad 2, rather than the Pokémon stage that made it into the final level.
**There are five Nintendo games represented in the level: Super Mario World (0-1%), Pokémon (both 4-5% and 27-32%), Kirby (7-8%), The Legend of Zelda (32-34%), Kid Icarus (34-36%), Metroid (39-42%), and New Super Mario Bros. U Deluxe (55-59%).
*At the end of LogsterGD's part, the name [[JonathanGD]] appears before being replaced by the correct creator. It is a reference to how JonathanGD is often associated with the Pokémon ''Chespin'', who appears as art in the background of this part.
*In the Sonic the Hedgehog-themed part, the "TIME" counter displays the amount of time the player has made it through the level so far.
*Nantendo was in [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2019 series, as Demon #3.<ref>https://youtu.be/7VGHJYBd6kE</ref>
*When the 4th preview for this level premiered on YouTube, LogsterGD's part was Jump Squad 2, rather than the Pokémon stage that made it into the final level.
*The music for Nantendo was removed from Newgrounds because Acid-Notation deleted everything from his Newgrounds account. However, it still works in-game due to the download being stored on RobTop's server.<!-- Some songs, such as Geoxor's music and Future Funk, are on a server set up by RobTop, meaning they can still be downloaded. That may be the case with this song, but the text here cannot be changed until it is certain. -->
*At the end of LogsterGD's part, the name [[JonathanGD]] appears before being replaced by the correct creator. This is a reference to how JonathanGD is often associated with the Pokémon [[w:pokemon:Chespin|Chespin]], who appears as art in the background of this part.
*This level was in [[EricVanWilderman]]'s 12 Demons of Christmas 2019 series, as Demon #3.<ref>https://youtu.be/7VGHJYBd6kE</ref>
*The music for this level got removed from Newgrounds because Acid-Notation was caught sampling. However, it still works in-game for an unknown reason.
 
==Walkthrough==
[[File:''Nantendo'' 100% (XXL Demon) by Im Fernando & More Geometry Dash|centre|thumb|330x330px|The full walkthrough of Nantendo. Credits to [[Nexus]].]]


==References==
==References==
<references />
<references />
[[Category:Collaborations]]
[[Category:Classic levels]]
[[Category:2.1 levels]]
[[Category:XL levels]]
[[Category:Levels using NONG songs]]
[[Category:Demon levels]]
[[Category:Medium Demon levels]]

Latest revision as of 08:03, 11 October 2026

Nantendo
ID

58270823

Creator(s)

im fernando (host and publisher)

Contributors

HaxellRyan, zejoant, GDLoco, Fradan, mrjedi, Zoomks, bendykid, Tavitogd, Waffl3X, AshMaw, TERKAI, s0nic x, GDapples, akApple, darkrozz, kDarko, LogsterGD, Intriago, N3moProd, Trudee Fabian, Chavacado, RikLymback, SrMDK, empyreanGD, Stretcher500, Rawin, robotchief, Alex112300, oc3andark, Akvaz, mftx, alaskafx, and dakiro

Created
Attributes
Difficulty

10

Length

5m 6s (XL)

Objects

317,826

Copy type

Password (124578)

Statistics
Downloads

27.38M

Likes

1.04M

Rating

Epic

Audio info
Artist(s)
Music ID

709185 (deleted)

Nantendo is a 2.1 Medium Demon mega-collaboration level hosted by im fernando. It is themed around different video games and TV shows.

Description

[edit | edit source]
  • 0-1.75% - Super Mario World (zejoant): Nantendo begins with the player immediately getting thrown up by a yellow pad (appearing as a Trampoline), and must hit a black orb for their first timing. Some more tight jumps, orbs and springboards follow, and the segment ends with the screen fading into black.
  • 1.75-3.5% - Tetris (GDLoco): This next part has several moving blocks in different shapes. Immediately at the start, the player, as a cube, must jump into a size portal to transition into mini-cube gameplay. More moving blocks make this section hard, and occasionally a row of them lines up and disappears, similar to the original Tetris game.
  • 3.5-4.5% - Just Shapes and Beats (Fradan): The player enters a double-speed ball part in normal size. It ends with a pink dash orb and a pair of chained jumps.
  • 4.5-5.75% - Pokémon (mrjedi): This part returns to ball gameplay, starting with hitting a black orb. It is somewhat dark in this section, which could make it more difficult to see. Concluding this part is a quick transition to an extremely short UFO segment.
  • 5.75-6.75% - FIFA 20 (Zoomks): Once again, the level returns to ball gameplay after a quick interlude. A few orbs are present here. This part ends with another transition: a few cube jumps.
  • 6.75-8% - Bendy and the Ink Machine (Bendykid) - More obstacles need to be navigated through in the ball segment here. This part ends with a quick transition to a UFO.
  • 8-9% - Kirby (Tavitogd): This part opens with some spider gameplay, then switches to a cube, and finishes off with a wave.
  • 9-10% - Portal (Vertuoz): It goes back to spider gameplay for the beginning of this part, concluding with some short jumps in the UFO. There are buttons here that can be walked on, but they are purely visual and do not have a function.
  • 10-11% - Minesweeper (Waffl3X): Some more spider gameplay opens up this part, with a pink dash orb and a short wave area at the end.
  • 11-14.25% - SCP Foundation (AshMaw): This segment opens with somewhat precise robot jumps. A short transition into the ship gameplay part here, which features quite a few gravity-changing portals and quick UFO sections.
  • 14.25-15.25% - Dragon Ball (TERKAI): This part is in the ship game-mode as well. Some fireballs must be dodged, but they are not too big of a problem, as this segment is rather short.
  • 15.25-16.5% - Sonic (s0nic x): This part features some tight ball gameplay with orbs to spice things up.
  • 16.5-18.75% - Tron (GDapples): There is no gameplay in this part at all. There is some art to take a look at while the player can relax momentarily.
  • 18.75-23% - Club Penguin (akApple): This is an entirely upside down cube gameplay segment. Some orbs must be made use of, and some spike jumps.
  • 23-27% - Pepsi Man (Darkrozz): This part switches back to normal gravity for a wave gameplay section. It is fairly open, and sawblades are scattered around without there being enough to be a huge problem by themselves. What makes this part tough is the invisible size-changing portals that could throw the player off. Staying towards the centre and being prepared for changes in wave gameplay are key.
  • 27-27.75% - Five Nights at Freddy's (kDarko): This part has no gameplay; it is simply a few teleportation portals with some art to be viewed.
  • 27.75-33% - Pokémon II (LogsterGD): Opens with triple speed and a transition to ball gameplay through an orb. The player then must go through various gameplay and size switches at this speed.
  • 33-34.75% - The Legend of Zelda (Intriago): This part is played in the mini-cube at normal speed. There are a fair number of spikes and jumps to get through. It concludes with a dash orb.
  • 34.75-36.5% - Kid Icarus (N3moProd): Played in the mini-spider. The spider gameplay here is very simple; there are no orbs or pads to be found.
  • 36.5-39.5% - Angry Birds (Trudee Fabian): This part kicks up the speed to quadruple for the ship gameplay. There are occasional quick breaks from the speed with double-speed UFO gameplay using gravity portals. The ship gameplay is not all that complex, though.
  • 39.5-42.5% - Metroid (Chavacado): Opens with ball gameplay, and takes quick breaks with a short wave segment before switching to ship at quadruple speed. A couple of size changes may complicate things at the end if not prepared.
  • 42.5-45.75% - Crash Bandicoot (RikLymback): This part has a lot of slopes and tight manoeuvres at fast speeds. It has many quick game-mode switches throughout. Crashing in this section causes the title character to appear with the text 'WOAH'.
  • 45.75-48% - Cuphead (SrMDK): Straightforward spider gameplay starts this part, with a quick cube transition to a mini-ship, and concludes with a normal-sized wave.
  • 48-51.5% - Plants vs. Zombies (empyreanGD): This part is a dual-mini-ball. The duals here are symmetrical, with a couple of orbs and pads scattered about. The section ends with a long dash orb at 50.50%.
  • 51-53.25% - Rick and Morty (im fernando): Opens with a mini-robot section at normal speed. The jumps are tight here. It finishes with four blue orbs in a regular-sized cube gameplay area.
  • 53.25-55.5% - Pac-Man (itserson): This part is entirely in the mini-spider game-mode. Some tight teleports might complicate things, but it is otherwise straightforward.
  • 55.5-59.75% - New Super Mario Bros. (Stretcher500): This part starts with mini-ship gameplay with gravity portals. It transitions to mini-ball gameplay with some orbs. It then transitions into a mini-robot with three orbs. It ends with a mini-cube gameplay transition back into mini-ship gameplay.
  • 59.75-62.75% - Undertale (Rawin): This part is simple and only requires endurance to stay alive in the wave game-mode without hitting any of the spikes on the top or bottom. A 2.5D house passes through the background, but it has no hitboxes.
  • 62.75-65.5% - Space Invaders (robotchief): This part uses the mini-cube and has a fair amount of orbs. It ends with five magenta orbs in a row.
  • 65.5-69% - Gravity Falls (Alex112300): This part starts with some precise UFO movements, which require some spam clicking at parts. Then, it switches to the wave for a brief boss fight against Bill Cipher. He sends out some fireballs, brings in spikes around the edges of the screen, and shoots a laser down the centre. To finish off, he will use the fireballs and edge spikes again.
    • The best strategy for this boss fight is to stay near the top of the screen to avoid getting hit by the fireballs, which have hard-to-predict movements. However, the edge spikes attack will keep the player from staying at the top the entire time. To avoid the edge spikes, they must drop down from the top after the fireball attack is completed, as it always follows with the spikes.
    • It is recommended to drop to the ground, rise just after the third fireball, stay in the middle until Cipher finishes his laser attack, then stay as high as possible to avoid the final three fireballs.
  • 69-74% - Dumb Ways To Die (oc3andark): This part starts with a normal-speed cube with some simple gameplay, and then accelerates to double speed with some simpler gameplay. Eventually, the cube turns into a ball, and the simple gameplay continues. After this, some ship, then some spider, and then the speed goes up to a triple-speed robot.
  • 74-79.25% - Hill Climb Racing (Akvaz): Continuing the triple speed, the part starts with a big wave with some moderately tight spaces. After this, there is an auto cube, and then the game-mode switches back to a wave with some anti-gravity portals this time. Finally, the player plays as a ball, and after a while, the size turns to a mini. After this, there is an auto transition to the next part.
  • 79.25-84.5% - The Simpsons (mtfx): This is another break part of the level, with a short animation playing during it. The five main members of the Simpson family all take seats on a couch in front of a television and are joined by a purple Geometry Dash cube. At 81.5%, the visuals transition to a view of the television, which displays the level name, the host's name, the gameplay creator (HaxellRyan), and mtfx's name in that order.
  • 84.5-88.75% - Little Misfortune (alaskafx): The part starts with a simple normal-speed cube but then accelerates to a mini-double-speed cube. The player holds a dash orb that reverts the cube to normal size. The dash orb transitioned the game-mode into a spider, and the game-mode remains the same for the rest of the part. After this, an auto-cube appears, transitioning the player to the next part.
  • 88.75-95% - Bomberman (Alex112300): Fast ship gameplay dominates this part. Occasionally, some bombs may fly across from the right of the screen. Follow the guides to avoid getting hit by them or any of the other obstacles that stand in your way.
  • 95-97.5% - Mortal Kombat (dakiro): This is played entirely in the ball. It may seem intimidating, but it is not a complicated gameplay section and is fairly standard.
  • 97.5-100% - Ending (im fernando): This last portion of the level rolls the credits for all the collaboration members, with some art to accompany it. There is no gameplay here.

Gameplay

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Trivia

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  • Despite Nantendo having a video game theme, some of the parts are not based around video games, like SCP Foundation, Rick and Morty, Gravity Falls, and The Simpsons.
  • The name of the level, Nantendo, is a play on 'Nintendo'. Despite this, it does not entirely reference Nintendo games.
    • There are five Nintendo games represented in the level: Super Mario World, Pokémon, Kirby, The Legend of Zelda, Kid Icarus, Metroid, and New Super Mario Bros.
  • In the Sonic the Hedgehog-themed part, the 'TIME' counter displays the duration the player has made it through the level so far.
  • When the fourth preview for this level premiered on YouTube, LogsterGD's part was Jump Squad 2, rather than the Pokémon stage that made it into the final level.
  • At the end of LogsterGD's part, the name JonathanGD appears before being replaced by the correct creator. It is a reference to how JonathanGD is often associated with the Pokémon Chespin, who appears as art in the background of this part.
  • Nantendo was in EricVanWilderman's 12 Demons of Christmas 2019 series, as Demon #3.[1]
  • The music for Nantendo was removed from Newgrounds because Acid-Notation deleted everything from his Newgrounds account. However, it still works in-game due to the download being stored on RobTop's server.

References

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