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|created = [[Update 1.9]] | |created = [[Update 1.9]] | ||
|updated = [[Update 2.0]] | |updated = [[Update 2.0]] | ||
|difficulty = | |difficulty = [[File:Demon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|coins = 3 | |coins = 3 | ||
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|objects = 14,894 | |objects = 14,894 | ||
|copytype = Password (121214) | |copytype = Password (121214) | ||
|downloads = | |downloads = 101.7M+ | ||
|likes = 3. | |likes = 3.8M+ | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)] | |artist = [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)] | ||
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|musicid = 533927 | |musicid = 533927 | ||
}} | }} | ||
'''Nine Circles''' (commonly abbreviated | '''Nine Circles''' (commonly abbreviated to '''NC''') is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Hard Demon level by [[Zobros]]. Known for its unique gameplay and wave section, it is widely considered one of the most significant levels in [[Geometry Dash]] history. It inspired the creation of thousands of other remakes that utilised its signature fast-paced wave section and strobing visuals, referred to as [[Nine Circles Levels|Nine Circles levels]]. | ||
Soon after its upload, mkComic released a remake called [[Fairydust]], a pink version of Nine Circles, which was arguably the level that inspired other creators to follow the same path. Some popular Nine Circles levels include [[Sonic Wave]], [[Poltergeist]], and [[Jawbreaker]]. | Soon after its upload, mkComic released a remake called [[Fairydust]], a pink version of Nine Circles, which was arguably the level that inspired other creators to follow the same path. Some popular Nine Circles levels include [[Sonic Wave]], [[Poltergeist]], and [[Jawbreaker]]. | ||
==Description== | ==Description== | ||
*'''0-22%:''' Nine Circles begins with a cube section consisting of simple jumps and fakes. It then transitions to a double-speed ship sequence featuring narrow spaces with sawblades to dodge. The section also contains slopes that can make the ship unstable and cause it to fly into the sawblades. | *'''0-22%:''' Nine Circles begins with a cube section consisting of simple jumps and fakes. It then transitions to a double-speed ship sequence featuring narrow spaces with sawblades to dodge. The section also contains slopes that can make the ship unstable and cause it to fly into the sawblades. | ||
*'''22-34%:''' Next, the player enters a ball segment involving orbs and gravity portals. This part requires | *'''22-34%:''' Next, the player enters a ball segment involving orbs and gravity portals. This part requires memorisation due to the many fake orbs and the need for precise timing to avoid crashing into gears or spikes. | ||
*'''34-39%:''' The level then transitions to a slow, easy cube segment with two simple jumps. Then the song drops, signalling a drastic increase in difficulty as it transitions into a flashy wave section. | *'''34-39%:''' The level then transitions to a slow, easy cube segment with two simple jumps. Then the song drops, signalling a drastic increase in difficulty as it transitions into a flashy wave section. | ||
*'''39-50%:''' The wave section begins with a normal-size wave segment mainly based on timings. At 45%, the player must go through an invisible space in the 'slope'. At 48%, it transitions to a slow but tight wave segment. | *'''39-50%:''' The wave section begins with a normal-size wave segment mainly based on timings. At 45%, the player must go through an invisible space in the 'slope'. At 48%, it transitions to a slow but tight wave segment. | ||
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*'''62-72%:''' The level transitions into a difficult mini-wave section, requiring good precision due to several slopes being in the way, and if the player is not quick enough, it will result in a crash. The section slows down a bit at the end. | *'''62-72%:''' The level transitions into a difficult mini-wave section, requiring good precision due to several slopes being in the way, and if the player is not quick enough, it will result in a crash. The section slows down a bit at the end. | ||
*'''72-83%:''' The level transitions to an upside-down mini-wave segment, considered the hardest section of the level. It is similar to the previous mini-wave segment but a little more difficult due to the reversed gravity. The section then transitions to a dual-wave segment mainly based on memory. | *'''72-83%:''' The level transitions to an upside-down mini-wave segment, considered the hardest section of the level. It is similar to the previous mini-wave segment but a little more difficult due to the reversed gravity. The section then transitions to a dual-wave segment mainly based on memory. | ||
*'''84-100%:''' Finally, the level ends with a medium-difficulty cube section, which involves a lot of timed jumps and | *'''84-100%:''' Finally, the level ends with a medium-difficulty cube section, which involves a lot of timed jumps and memorisation. The first orb must also be well-timed because hitting it too early will cause the player to hit the ceiling of a block and crash. The level ends with Zobros' name, similar to most of his other original levels. This creator-signature is often replicated in other Nine Circles levels. | ||
==User coins== | ==User coins== | ||
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==Trivia== | ==Trivia== | ||
*Nine Circles was ranked #3 in Geometry Dash Today's list 'The Top 100 Greatest Geometry Dash Levels Of All Time'. | *Nine Circles was ranked #3 in Geometry Dash Today's list 'The Top 100 Greatest Geometry Dash Levels Of All Time'. | ||
*Nine Circles was easier when it was first created, but Zobros then updated it to make it harder before reverting it to the original version. Most recently, he updated the level to add user coins. | *Nine Circles was easier when it was first created, but Zobros then updated it to make it harder before reverting it to the original version. Most recently, he updated the level to add user coins. | ||
*NIGHTkilla's songs often have identical structures and beats. Because of this, Nine Circles seems to | *NIGHTkilla's songs often have identical structures and beats. Because of this, Nine Circles seems to synchronise perfectly with the second part of the NIGHTkilla song '[https://newgrounds.com/audio/listen/541786 Fairydust]'. | ||
*This is Zobros' most famous level, having received countless other remakes that have gotten noticed and occasionally featured. | *This is Zobros' most famous level, having received countless other remakes that have gotten noticed and occasionally featured. | ||
*In late December 2015, Nine Circles was renamed; its | *In late December 2015, Nine Circles was renamed; its capitalisation was corrected from 'Nine circles' to 'Nine Circles'. | ||
*Nine Circles' popularity has spawned a large number of [[Nine Circles Levels|similar levels]], many of which are significantly more difficult. The current most difficult Nine Circles-styled level is Subsuming Vortex, verified by [[Cursed]] on 10 November 2025. | *Nine Circles' popularity has spawned a large number of [[Nine Circles Levels|similar levels]], many of which are significantly more difficult. The current most difficult Nine Circles-styled level is Subsuming Vortex, verified by [[Cursed]] on 10 November 2025. | ||
*Like many of Zobros' levels, Nine Circles' description reads 'Easy', making it highly misleading. | *Like many of Zobros' levels, Nine Circles' description reads 'Easy', making it highly misleading. | ||
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**[[Bloodbath]] is the only level in this category with more likes or downloads. | **[[Bloodbath]] is the only level in this category with more likes or downloads. | ||
**By extension, Nine Circles is also the most-liked and downloaded Hard Demon level. | **By extension, Nine Circles is also the most-liked and downloaded Hard Demon level. | ||
*The name of the achievement for clearing 90 Demon levels in Normal Mode, '9 Circles of Hell', is likely a direct reference to both this level and | *The name of the achievement for clearing 90 Demon levels in Normal Mode, '9 Circles of Hell', is likely a direct reference to both this level and Dante Alighieri's ''Inferno'', from which the concept of 'The 9 Circles of Hell' originates. | ||
{{Togglebox | {{Togglebox | ||
|header = Errors | |header = Errors | ||
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|cpt3 = Old buffed version | |cpt3 = Old buffed version | ||
}} | }} | ||
[[Category:Classic levels]] | [[Category:Classic levels]] | ||