Editing ORBIT

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  |creator    = [[MindCap]] (host and publisher)
  |creator    = [[MindCap]] (host and publisher)
;Contributors
;Contributors
[[Pennutoh]], SmitN, iKrazo, mels, HelpegasuS, Deadlox, Djoxy, Don, Whippie37, PegasusZ, VolteX, Epxa, Classic10, Zephlin, HugoLA, ZrKiphal, Th04, Empsea, [[knobbelboy]], Knots, Wespdx, TyphoonThunder, Goober_194, AllyTheFox, Apunch, AudieoVisual, spcreat, kekchungle44, and HDanke
[[Pennutoh]], SmitN, iKrazo, Mels, HelpegasuS, Deadlox, Djoxy, Don, Whippie37, PegasusZ, VolteX, Epxa, Classic10, Zephlin, HugoLA, ZrKiphal, Th04, Empsea, [[knobbelboy]], Knots, Wespdx, TyphoonThunder, Goober_194, AllyTheFox, Apunch, AudieoVisual, spcreat, kekchungle44, and HDanke
  |verifier  = [[Zoink]]
  |verifier  = [[Zoink]]
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 2m 42s (XL)<ref group="Notes">Although ORBIT's length is calculated as 2m 42s, the actual length of ORBIT without the ball pit is about 2m 17s. With the ball pit, a successful attempt would take about 1-1.5 more minutes. Getting trapped in the ball pit would make the length infinite.</ref>
  |length    = 2m 42s (XL)<ref group="Notes">Although ORBIT's length is calculated as 2m 42s, the actual length of ORBIT without the ball pit is about 2m 17s. With the ball pit, a successful attempt would take about 1-1.5 more minutes. Getting trapped in the ball pit would make the length infinite.</ref>
  |objects    = 310,472
  |objects    = 310,472
  |copytype  = No password
  |copytype  = No password
  |downloads  = 9.36M
  |downloads  = 7.2M+
  |likes      = 249.4K
  |likes      = 214.2K+
  |rating    = Mythic
  |rating    = Mythic
  |artist    = [https://nighthawk22.newgrounds.com/ NightHawk22]
  |artist    = [https://nighthawk22.newgrounds.com/ NightHawk22]
Line 35: Line 35:


==Description==
==Description==
*'''0-8% ([[Pennutoh]] + SmitN):''' ORBIT begins with the cube falling in space. An enormous white explosion appears on the left side of the screen, with small asteroids and planets rushing out of it. Gameplay-wise, the cube falls onto a buffer-click yellow orb, followed by numerous other orb timings featuring pink, red, black, green, more yellow, and toggle orbs disguised as blue or black. The base structures are primarily composed of dark grey 1.0 grid blocks with solid outlines, [[Update 1.9|1.9]]/[[Update 2.0|2.0]] connector pieces, and air decorations consisting of other players' cubes in small bubbles and gears with outlines inside. Towards the end of the section, the player must hit a larger black orb repeatedly as the cube bounces towards it via yellow and pink pads, with an extra yellow and blue orb crammed in as well. The platform, consisting of pads, is also composed of dark-grey 1.0 grid designs with gears inside of it, and a sign that reads '!DROP INCOMING!'
*'''0-8% ([[Pennutoh]] + SmitN):''' ORBIT begins with the cube falling in space. An enormous white explosion appears on the left side of the screen, with small asteroids and planets rushing out of it. Gameplay-wise, the cube falls onto a buffer-click yellow orb, followed by numerous other orb timings featuring pink, red, black, green, more yellow, and toggle orbs disguised as blue or black. The base structures are primarily composed of dark grey 1.0 grid blocks with solid outlines, [[Update 1.9|1.9]]/[[Update 2.0|2.0]] connector pieces, and air decorations consisting of other players' cubes in small bubbles and gears with outlines inside. Towards the end of the section, the player must hit a larger black orb repeatedly as the cube bounces towards it via yellow and pink pads, with an extra yellow and blue orb crammed in as well. The platform, consisting of pads, is also composed of dark-grey 1.0 grid designs with gears inside of it as well, and a sign that reads '!DROP INCOMING!'
*'''8-15% (iKrazo + mels):''' Following a short transition, the player enters the next section. The first half of this section requires the player to navigate through tight gaps of green structures by performing several pink, blue, and black orb timings at triple speed. The background is a blue gradient with smaller green structures. The end of the first half involves the player hitting four more dash orbs at quadruple speed in sync with the song, while horizontal borders appear at the top and bottom of the screen, with circling rings of orbs, until the second half. The second half of the section involves the player stuck to a multi-hit pink orb while mini at triple speed. The decoration is primarily pink/magenta, with darker colours used to simulate depth. Using the multi-hit pink orb, the player must navigate through moving sawblades, a tight corridor moving upwards, and more moving sawblades while hitting some extra orbs. The end of the second half forces the player back to normal size, and clicking four times with the multi-hit pink orb to avoid spikes at quadruple speed to the song's sync, while the borders with circling orb rings briefly appear again.
*'''8-15% (iKrazo + Mels):''' Following a short transition, the player enters the next section. The first half of this section requires the player to navigate through tight gaps of green structures by performing several pink, blue, and black orb timings at triple speed. The background is a blue gradient with smaller green structures. The end of the first half involves the player hitting four more dash orbs at quadruple speed in sync with the song, while horizontal borders appear at the top and bottom of the screen, with circling rings of orbs, until the second half. The second half of the section involves the player stuck to a multi-hit pink orb while mini at triple speed. The decoration is primarily pink/magenta, with darker colours used to simulate depth. Using the multi-hit pink orb, the player must navigate through moving sawblades, a tight corridor moving upwards, and more moving sawblades while hitting some extra orbs. The end of the second half forces the player back to normal size, and clicking four times with the multi-hit pink orb to avoid spikes at quadruple speed to the song's sync, while the borders with circling orb rings briefly appear again.
*'''15-21% (iKrazo + HelpegasuS + Deadlox):''' The next section slows the player back down to triple speed, before forcing the player onto a red pad with a pink orb above it that the player must click to negate the red pad's boost to enter a small, tight corridor. This section involves orbs either next to or merged into gravity portals. The player must navigate several precise orb timings and occasionally hit toggle orbs to rotate gravity portals correctly or move structures out of the way to make room for the player. The structures are composed of many complicated block designs that flash green and purple. Following another quick quadruple-speed segment with two more dash orb and pink orb inputs to sync with the song, the player must navigate through black, blue, and pink orbs, as well as pink dash orbs, to avoid moving structures and pass through tight gaps while repeatedly getting launched by red pads. After a final yellow orb input, the player enters a toggle orb-shaped wormhole as a transition into the next section, before said wormhole disappears for a split second.
*'''15-21% (iKrazo + HelpegasuS + Deadlox):''' The next section slows the player back down to triple speed, before forcing the player onto a red pad with a pink orb above it that the player must click to negate the red pad's boost to enter a small, tight corridor. This section involves orbs either next to or merged into gravity portals. The player must navigate several precise orb timings and occasionally hit toggle orbs to rotate gravity portals correctly or move structures out of the way to make room for the player. The structures are composed of many complicated block designs that flash green and purple. Following another quick quadruple-speed segment with two more dash orb and pink orb inputs to sync with the song, the player must navigate through black, blue, and pink orbs, as well as pink dash orbs, to avoid moving structures and pass through tight gaps while repeatedly getting launched by red pads. After a final yellow orb input, the player enters a toggle orb-shaped wormhole as a transition into the next section, before said wormhole disappears for a split second.
*'''21-29% (Djoxy):''' Another toggle orb-shaped wormhole appears shortly after, and the player pops out of it before the wormhole closes. This section features a dark blue background with large circular poles that spin horizontally. There are large strings of orbs that snake around these poles and occasionally enter and exit the background through wormholes of the corresponding orb types. The player must navigate through these strings of orbs to avoid light-blue obstacles with spikes that either exit or enter their corresponding slots in the background. After nine successful orb inputs, a giant black orb appears out of a large black orb-shaped wormhole with Djoxy's name in the background on it. This black orb automatically exerts a downward force on the player without requiring an input. Afterwards, the player falls onto a yellow string of orbs and must continue to navigate the section of orb strings to avoid more light-blue obstacles from before. The final two inputs of this section involve buffering a red orb and hitting a pink orb to negate the power of the previous red orb. If at any point the player falls out of this part into the floor or ceiling, they will crash.
*'''21-29% (Djoxy):''' Another toggle orb-shaped wormhole appears shortly after, and the player pops out of it before the wormhole closes. This section features a dark blue background with large circular poles that spin horizontally. There are large strings of orbs that snake around these poles and occasionally enter and exit the background through wormholes of the corresponding orb types. The player must navigate through these strings of orbs to avoid light-blue obstacles with spikes that either exit or enter their corresponding slots in the background. After nine successful orb inputs, a giant black orb appears out of a large black orb-shaped wormhole with Djoxy's name in the background on it. This black orb automatically exerts a downward force on the player without requiring an input. Afterwards, the player falls onto a yellow string of orbs and must continue to navigate the section of orb strings to avoid more light-blue obstacles from before. The final two inputs of this section involve buffering a red orb and hitting a pink orb to negate the power of the previous red orb. If at any point the player falls out of this part into the floor or ceiling, they will crash.
Line 46: Line 46:
*'''72-79% (ZrKiphal + Empsea):''' After the screen flashes white for a split second, the player becomes a ball. The first half of this section is somewhat similar to the previous section's ball gameplay. However, the only differences are that the gameplay is primarily mini-ball, and there are green orbs that rapidly grow and shrink twice as fast as the blue orbs from the previous part. The structures are coloured in lighter and darker shades of pink that pulse brighter to the song's snares, while the designs are simple grid-like patterns with light pink connector pieces and a 3D outline along the edges. Some sawblades have a bottom-layered sawblade coloured dark pink, and a top-layered sawblade that is transparent. Additionally, there is a border around all four sides of the screen, with light pink corners at each. The background is a dark purple space, with planets arranged in a grid-like pattern that matches the background colour. There are three layers of planet-grids, becoming more compressed as they move further into the background. What makes this part stand out is a larger black orb that bounces around the screen throughout this ball segment. As the black orb bounces off each side of the borders, the area in which the orb bounced will create small, cubic cracks. It will repeat eight times until the end of the ball segment. After the player speeds up near the end of the ball part, they will enter a cube part at double speed and be bounced off a pair of pink jump pads. After this, the player must hit a yellow and red orb; when hit, it will begin to follow and bounce around the player. The player will eventually hit a green orb, which in turn activates it to start behaving like the red and yellow orbs from earlier. Afterwards, the player speeds up to triple speed, then quadruple speed, before transitioning to the next part. Throughout the entire second half of this section, the black orb from earlier will fly away to a farther back area of the screen, and then proceed to grow extremely massive before this part ends.
*'''72-79% (ZrKiphal + Empsea):''' After the screen flashes white for a split second, the player becomes a ball. The first half of this section is somewhat similar to the previous section's ball gameplay. However, the only differences are that the gameplay is primarily mini-ball, and there are green orbs that rapidly grow and shrink twice as fast as the blue orbs from the previous part. The structures are coloured in lighter and darker shades of pink that pulse brighter to the song's snares, while the designs are simple grid-like patterns with light pink connector pieces and a 3D outline along the edges. Some sawblades have a bottom-layered sawblade coloured dark pink, and a top-layered sawblade that is transparent. Additionally, there is a border around all four sides of the screen, with light pink corners at each. The background is a dark purple space, with planets arranged in a grid-like pattern that matches the background colour. There are three layers of planet-grids, becoming more compressed as they move further into the background. What makes this part stand out is a larger black orb that bounces around the screen throughout this ball segment. As the black orb bounces off each side of the borders, the area in which the orb bounced will create small, cubic cracks. It will repeat eight times until the end of the ball segment. After the player speeds up near the end of the ball part, they will enter a cube part at double speed and be bounced off a pair of pink jump pads. After this, the player must hit a yellow and red orb; when hit, it will begin to follow and bounce around the player. The player will eventually hit a green orb, which in turn activates it to start behaving like the red and yellow orbs from earlier. Afterwards, the player speeds up to triple speed, then quadruple speed, before transitioning to the next part. Throughout the entire second half of this section, the black orb from earlier will fly away to a farther back area of the screen, and then proceed to grow extremely massive before this part ends.
*'''79-86% ([[knobbelboy]] + Empsea + Knots + Djoxy):''' After a quick flash, the player becomes a mini-ball at double speed. As a mini-ball, they must correctly time three black orb hits through tight gaps while changing gravity after hitting each black orb. In addition, there are toggle orbs that the player must hit after each black orb to switch the portal types between yellow and blue. The gravity portals that appear at the start of this part are randomised; the correct order is yellow, blue, and yellow again. Thus, the player must activate these toggle orbs accordingly. Of course, with this randomiser in place, it is entirely possible to have to hit all three toggle orbs, or not hit any of them at all. The structures and sawblades that appear at the beginning here are the same ones used previously. After passing the randomised gravity portals, the player passes by a gigantic yellow orb with many objects moving around it. It includes a line of green orbs, numerous structures of the previous block design, a new design, a cube portal, and a few sawblades. The player must navigate this massive yellow orb while switching to a cube and changing gravity a few times to ensure they end up at triple speed. At this point, there are many clusters of block designs, gears, and unclickable orbs surrounded by bubbles and larger blue structures. These orbs occasionally expand and shrink back really quickly for less than half a second. As far as gameplay goes, the player must hit a blue orb hanging over a red orb before timing two sets of spider orbs that lead to pink pads with red orbs. These gaps are much tighter and require much more precision. Obstacles include blocks and slabs with spikes on them raised by thin poles. After hitting the second set of these orbs, the player must hit two more spider orbs that lead to blue pads before returning to normal size. After this, they must either hit or avoid a toggle orb, depending on what type of portal is directly after the blue orb. If it is blue, they must click the toggle orb beforehand; otherwise, if it is yellow, the player can ignore it. Afterwards, the player must hit a pink orb before hitting a large yellow orb in the shape of the letter 'O'. Then they must hit a blue orb shaped like the letter 'R', a pink orb shaped like the letter 'B', a red orb shaped like the letter 'I', and then land a green orb shaped like the letter 'T' consecutively. All five of these orbs spell the level's name—'ORBIT', while behind the word is a larger green orb with yellow orbs orbiting it. Finally, the player speeds up to quadruple speed and lands in a gravity portal also controlled by a toggle orb. The portal must be blue to proceed, so that the blue orb inside it can be used to reach the green orb above it. After hitting the green orb, the penultimate part begins.
*'''79-86% ([[knobbelboy]] + Empsea + Knots + Djoxy):''' After a quick flash, the player becomes a mini-ball at double speed. As a mini-ball, they must correctly time three black orb hits through tight gaps while changing gravity after hitting each black orb. In addition, there are toggle orbs that the player must hit after each black orb to switch the portal types between yellow and blue. The gravity portals that appear at the start of this part are randomised; the correct order is yellow, blue, and yellow again. Thus, the player must activate these toggle orbs accordingly. Of course, with this randomiser in place, it is entirely possible to have to hit all three toggle orbs, or not hit any of them at all. The structures and sawblades that appear at the beginning here are the same ones used previously. After passing the randomised gravity portals, the player passes by a gigantic yellow orb with many objects moving around it. It includes a line of green orbs, numerous structures of the previous block design, a new design, a cube portal, and a few sawblades. The player must navigate this massive yellow orb while switching to a cube and changing gravity a few times to ensure they end up at triple speed. At this point, there are many clusters of block designs, gears, and unclickable orbs surrounded by bubbles and larger blue structures. These orbs occasionally expand and shrink back really quickly for less than half a second. As far as gameplay goes, the player must hit a blue orb hanging over a red orb before timing two sets of spider orbs that lead to pink pads with red orbs. These gaps are much tighter and require much more precision. Obstacles include blocks and slabs with spikes on them raised by thin poles. After hitting the second set of these orbs, the player must hit two more spider orbs that lead to blue pads before returning to normal size. After this, they must either hit or avoid a toggle orb, depending on what type of portal is directly after the blue orb. If it is blue, they must click the toggle orb beforehand; otherwise, if it is yellow, the player can ignore it. Afterwards, the player must hit a pink orb before hitting a large yellow orb in the shape of the letter 'O'. Then they must hit a blue orb shaped like the letter 'R', a pink orb shaped like the letter 'B', a red orb shaped like the letter 'I', and then land a green orb shaped like the letter 'T' consecutively. All five of these orbs spell the level's name—'ORBIT', while behind the word is a larger green orb with yellow orbs orbiting it. Finally, the player speeds up to quadruple speed and lands in a gravity portal also controlled by a toggle orb. The portal must be blue to proceed, so that the blue orb inside it can be used to reach the green orb above it. After hitting the green orb, the penultimate part begins.
*'''86-99% (Wespdx + MindCap + Knots + Djoxy):''' The penultimate part begins with multiple gigantic orbs flying through the screen, most with smaller orbs orbiting around them. In addition, numerous flying structures and gears are present, some lasting for less than a second. The order of main orbs plays out like this: a yellow orb with blue orbs diagonally orbiting it, a red orb with black orbs vertically orbiting it, a blue orb with red orbs vertically orbiting it, a green orb with two sets of black orbs diagonally orbiting it, a pink orb with green orbs vertically orbiting it, a blue orb with yellow orbs diagonally orbiting it, and a green dash orb with pink orbs horizontally orbiting it. The player must use this set of orbs to navigate through the correct path while avoiding flying structures and falling off the screen. Meanwhile, in the background, there are other unclickable orbs that serve only as decorations. These include: a purple dash orb, a spider orb, a pink orb with blue orbs horizontally orbiting it, a yellow orb with red orbs horizontally orbiting it, and a red orb with two sets of yellow and pink orbs diagonally orbiting around it. Once the player passes the large green dash orb, the black orb from earlier shrinks back down to how it was before, and the player must use it to click to the sync of the song's main melody while changing gravity from the use of portals that swiftly appear from behind the black orb. As the player repeatedly hits the black orb, a blue orb descends from the top of the screen to follow them, which they must avoid. The background is a large, disc-like, blue-purple vortex with many structures and orbs orbiting it counterclockwise. On the final yellow gravity portal, the player must hit the blue orb that has been following them to enter a blue teleport portal that swoops up from behind the black orb. Following that, the disc-vortex is sucked into the black orb as a transition starts up to sync with the song, in which the black orb from before appears again, grows bigger, and eight strikelines of blue, red, pink, spider, toggle, red, green, and teleport orbs quickly sprout out of it. The camera zooms out to make room for the player, who is lined up on the row of blue orbs. They must hit one of the blue orbs to be in time with the song, as they angle down to hit one of the teleport orbs in time with the song, to enter the ball pit. All teleport orbs will transfer the player to the ball pit, but only one of them will allow them to complete the level.
*'''86-99% (Wespdx + MindCap + Knots + Djoxy):''' The penultimate part begins with multiple gigantic orbs flying through the screen, most with smaller orbs orbiting around them. In addition, numerous flying structures and gears are present, some lasting for less than a second. The order of main orbs plays out like this: a yellow orb with blue orbs diagonally orbiting it, a red orb with black orbs vertically orbiting it, a blue orb with red orbs vertically orbiting it, a green orb with two sets of black orbs diagonally orbiting it, a pink orb with green orbs vertically orbiting it, a blue orb with yellow orbs diagonally orbiting it, and a green dash orb with pink orbs horizontally orbiting it. The player must use this set of orbs to correctly navigate through the correct path while avoiding flying structures and falling off the screen. Meanwhile, in the background, there are other unclickable orbs that serve only as decorations. These include: a purple dash orb, a spider orb, a pink orb with blue orbs horizontally orbiting it, a yellow orb with red orbs horizontally orbiting it, and a red orb with two sets of yellow and pink orbs diagonally orbiting around it. Once the player passes the large green dash orb, the black orb from earlier shrinks back down to how it was before, and the player must use it to click to the sync of the song's main melody while changing gravity from the use of portals that swiftly appear from behind the black orb. As the player repeatedly hits the black orb, a blue orb descends from the top of the screen to follow them, which they must avoid. The background is a large, disc-like, blue-purple vortex with many structures and orbs orbiting it counterclockwise. On the final yellow gravity portal, the player must hit the blue orb that has been following them to enter a blue teleport portal that swoops up from behind the portal. Following that, the disc-vortex is sucked into the black orb as a transition starts up to sync with the song, in which the black orb from before appears again, grows bigger, and eight strikelines of blue, red, pink, spider, toggle, red, green, and teleport orbs quickly sprout out of it. The camera zooms out to make room for the player, who is lined up on the row of blue orbs. They must hit one of the blue orbs to be in time with the song, as they angle down to hit one of the teleport orbs in time with the song, to enter the ball pit. All teleport orbs will transfer the player to the ball pit, but only one of them will allow them to complete the level.
*'''99-100% Ball Pit (HDanke):''' Over the next minute or so, a black screen will slowly fill with orbs of various sizes and types. Notably, three black toggle orbs will fall. If the player clicked the wrong teleport orb at the end of the previous part, their cube will fall into the ball pit, replacing one of the toggle orbs, and be trapped there indefinitely, forcing a restart. If the correct orb is picked, the player's cube will not appear in the pit, and the level will be completed.
*'''99-100% Ball Pit (HDanke):''' Over the next minute or so, a black screen will slowly fill with orbs of various sizes and types. Notably, three black toggle orbs will fall. If the player clicked the wrong teleport orb at the end of the previous part, their cube will fall into the ball pit, replacing one of the toggle orbs, and be trapped there indefinitely, forcing a restart. If the correct orb is picked, the player's cube will not appear in the pit, and the level will be completed.


==Gameplay==
==Gameplay==
{{VC|CpDx_lC89LY}}
{{VC|1KHM7ulSTw0}}


==First 10 victors==
==First 10 victors==
''Note: The 99% fails represent getting trapped in the ball pit, with no proper display of death. The furthest fail that has a proper display as a death is 93%.''
''N.B.: The 99% fails represent getting trapped in the ball pit, with no proper display of death. The furthest fail that has a proper display as a death is 93%.''
{| class="wikitable"
{| class="wikitable"
  !Victor #
  !Victor #
Line 78: Line 78:
  |[https://www.youtube.com/watch?v=0QYibxUS3rA YouTube]
  |[https://www.youtube.com/watch?v=0QYibxUS3rA YouTube]
  |dovvin's completion video is currently the most-viewed upload on his YouTube channel.
  |dovvin's completion video is currently the most-viewed upload on his YouTube channel.
|-
|2
|Thelifinof
|18 July 2026
|99,527
|99% x2
|[https://www.youtube.com/watch?v=EoJlgQbmEdM YouTube]
|Thelifinof completed ORBIT as a jump from [[Sevvend Clubstep]].
|}
|}
{{Togglebox
{{Togglebox
  |header = Most recent community progress
  |header = Most recent community progress on ORBIT
  |body  = <nowiki />
  |body  = <nowiki />
*Thelifinof is jumping from Sevvend Clubstep and has 70%, 67% three times, 28-100%, and 9 deaths past 65% as of 5 June 2026.<ref>https://www.youtube.com/watch?v=NX6sWatMcTQ</ref>
*PH23NIX is jumping from [[LIMBO]] and achieved 77% on 5 May 2026.<ref>https://www.youtube.com/watch?v=-NrOlPqIYfE</ref>
*PH23NIX is jumping from [[LIMBO]] and achieved 77% on 5 May 2026.<ref>https://www.youtube.com/watch?v=-NrOlPqIYfE</ref>
*Deimos is jumping from LIMBO and achieved 66% on 6 July 2026.<ref>https://www.youtube.com/watch?v=d3JP2y6Vh3s</ref>
*bims achieved 56% on 17 July 2026.<ref>https://www.youtube.com/watch?v=qtlEKUn971I</ref>
*abb2k has 66% and 35-100% as of 25 August 2026.<ref>https://x.com/abb2k1/status/2096392865014337631</ref><ref>https://x.com/abb2k1/status/2092374331221266824</ref>
*헬로유키 (HELLOYOUKEY) is jumping from Kuzureta and achieved 52% on 8 August 2026.<ref>https://www.youtube.com/watch?v=MnQZy3CnVmk</ref>
}}
}}


==Trivia==
==Trivia==
*ORBIT was rated on 10 February 2026, less than a day after its verification, and became the first classic Extreme Demon level to receive a Mythic rating.<ref>https://gdbrowser.com/133175713</ref>
*ORBIT was rated on 10 February 2026, less than a day after its verification, and became the first classic Extreme Demon level to receive a Mythic rating.<ref>https://gdbrowser.com/133175713</ref>
*ORBIT was placed at #5 on the [[Demonlist (Pointercrate)|Demonlist]] on 10 March 2026, above [[Nullscapes]] and below [[Tidal Wave]].
*ORBIT was placed at #5 on the [[Geometry Dash Demonlist|Demonlist]] on 10 March 2026, above [[Nullscapes]] and below [[Tidal Wave]].
**This addition pushed Nullscapes out of the Top 5, Subsuming Vortex out of the Top 10, [[Acheron]] out of the Top 15, [[Tunnel of Despair]] out of the Top 20, [[LIMBO]] out of the Top 50, [[Tartarus]] into the Extended List after six years, and [[Crimson Planet]] into the Legacy List after nearly seven years.
**This addition pushed Nullscapes out of the Top 5, Subsuming Vortex out of the Top 10, [[Acheron]] out of the Top 15, [[Tunnel of Despair]] out of the Top 20, [[LIMBO]] out of the Top 50, [[Tartarus]] into the Extended List after six years, and [[Crimson Planet]] into the Legacy List after nearly seven years.
***This change makes ORBIT the second MindCap level in a row to push two former Top 1 levels into the Extended and Legacy Lists, following [[Every End|Every End's]] placement, which pushed [[Zodiac]] into the Extended List and [[Bloodlust]] into the Legacy List.
***This change makes ORBIT the second MindCap level in a row to push two former Top 1 levels into the Extended and Legacy Lists, following [[Every End]]'s placement, which pushed [[Zodiac]] into the Extended List and [[Bloodlust]] into the Legacy List.
*MindCap had always planned to have the best player verify ORBIT. He initially intended to have the level be verified by [[spaceuk]], the 'best player' at the time.<ref>https://www.youtube.com/watch?v=0L1OiFXutEA&t=96s</ref> However, spaceuk would be exposed for being a hacker; hence, the verification was passed to Zoink.
*Zoink once found a secret way in ORBIT, which completely broke the level, but did not result in completing it.<ref>https://www.youtube.com/shorts/eINf9gtwDZE</ref>
*Zoink once found a secret way in ORBIT, which completely broke the level, but did not result in completing it.<ref>https://www.youtube.com/shorts/eINf9gtwDZE</ref>
*Zoink said that after verifying ORBIT, he will upload another version with its difficulty as an easy Extreme Demon.<ref>https://www.youtube.com/post/Ugkxm2ZCud4JPkefLc4fB5Y-9ne2x08j9-Lk</ref>
*Zoink said that after verifying ORBIT, he will upload another version with its difficulty as an easy Extreme Demon.<ref>https://www.youtube.com/post/Ugkxm2ZCud4JPkefLc4fB5Y-9ne2x08j9-Lk</ref>
Line 124: Line 112:
==Notes==
==Notes==
<references group="Notes" />
<references group="Notes" />
==Videos==
{{VC|QKcv8DkNPd0
|cpt1 = Verification
}}


==References==
==References==
<references />
<references />
[[Category:Demon List levels]]
[[Category:Demon List levels]]
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)