Editing ORBIT
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 8: | Line 8: | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|updated = [[Update 2.2]] | |updated = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:ExtremeDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|length = 2m 42s (XL)<ref group="Notes">Although ORBIT's length is calculated as 2m 42s, the actual length of ORBIT without the ball pit is about 2m 17s. With the ball pit, a successful attempt would take about 1-1.5 more minutes. Getting trapped in the ball pit would make the length infinite.</ref> | |length = 2m 42s (XL)<ref group="Notes">Although ORBIT's length is calculated as 2m 42s, the actual length of ORBIT without the ball pit is about 2m 17s. With the ball pit, a successful attempt would take about 1-1.5 more minutes. Getting trapped in the ball pit would make the length infinite.</ref> | ||
|objects = 310,472 | |objects = 310,472 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 7.4M+ | ||
|likes = | |likes = 217K+ | ||
|rating = Mythic | |rating = Mythic | ||
|artist = [https://nighthawk22.newgrounds.com/ NightHawk22] | |artist = [https://nighthawk22.newgrounds.com/ NightHawk22] | ||
| Line 35: | Line 35: | ||
==Description== | ==Description== | ||
*'''0-8% ([[Pennutoh]] + SmitN):''' ORBIT begins with the cube falling in space. An enormous white explosion appears on the left side of the screen, with small asteroids and planets rushing out of it. Gameplay-wise, the cube falls onto a buffer-click yellow orb, followed by numerous other orb timings featuring pink, red, black, green, more yellow, and toggle orbs disguised as blue or black. The base structures are primarily composed of dark grey 1.0 grid blocks with solid outlines, [[Update 1.9|1.9]]/[[Update 2.0|2.0]] connector pieces, and air decorations consisting of other players' cubes in small bubbles and gears with outlines inside. Towards the end of the section, the player must hit a larger black orb repeatedly as the cube bounces towards it via yellow and pink pads, with an extra yellow and blue orb crammed in as well. The platform, consisting of pads, is also composed of dark-grey 1.0 grid designs with gears inside of it, and a sign that reads '!DROP INCOMING!' | *'''0-8% ([[Pennutoh]] + SmitN):''' ORBIT begins with the cube falling in space. An enormous white explosion appears on the left side of the screen, with small asteroids and planets rushing out of it. Gameplay-wise, the cube falls onto a buffer-click yellow orb, followed by numerous other orb timings featuring pink, red, black, green, more yellow, and toggle orbs disguised as blue or black. The base structures are primarily composed of dark grey 1.0 grid blocks with solid outlines, [[Update 1.9|1.9]]/[[Update 2.0|2.0]] connector pieces, and air decorations consisting of other players' cubes in small bubbles and gears with outlines inside. Towards the end of the section, the player must hit a larger black orb repeatedly as the cube bounces towards it via yellow and pink pads, with an extra yellow and blue orb crammed in as well. The platform, consisting of pads, is also composed of dark-grey 1.0 grid designs with gears inside of it as well, and a sign that reads '!DROP INCOMING!' | ||
*'''8-15% (iKrazo + mels):''' Following a short transition, the player enters the next section. The first half of this section requires the player to navigate through tight gaps of green structures by performing several pink, blue, and black orb timings at triple speed. The background is a blue gradient with smaller green structures. The end of the first half involves the player hitting four more dash orbs at quadruple speed in sync with the song, while horizontal borders appear at the top and bottom of the screen, with circling rings of orbs, until the second half. The second half of the section involves the player stuck to a multi-hit pink orb while mini at triple speed. The decoration is primarily pink/magenta, with darker colours used to simulate depth. Using the multi-hit pink orb, the player must navigate through moving sawblades, a tight corridor moving upwards, and more moving sawblades while hitting some extra orbs. The end of the second half forces the player back to normal size, and clicking four times with the multi-hit pink orb to avoid spikes at quadruple speed to the song's sync, while the borders with circling orb rings briefly appear again. | *'''8-15% (iKrazo + mels):''' Following a short transition, the player enters the next section. The first half of this section requires the player to navigate through tight gaps of green structures by performing several pink, blue, and black orb timings at triple speed. The background is a blue gradient with smaller green structures. The end of the first half involves the player hitting four more dash orbs at quadruple speed in sync with the song, while horizontal borders appear at the top and bottom of the screen, with circling rings of orbs, until the second half. The second half of the section involves the player stuck to a multi-hit pink orb while mini at triple speed. The decoration is primarily pink/magenta, with darker colours used to simulate depth. Using the multi-hit pink orb, the player must navigate through moving sawblades, a tight corridor moving upwards, and more moving sawblades while hitting some extra orbs. The end of the second half forces the player back to normal size, and clicking four times with the multi-hit pink orb to avoid spikes at quadruple speed to the song's sync, while the borders with circling orb rings briefly appear again. | ||
*'''15-21% (iKrazo + HelpegasuS + Deadlox):''' The next section slows the player back down to triple speed, before forcing the player onto a red pad with a pink orb above it that the player must click to negate the red pad's boost to enter a small, tight corridor. This section involves orbs either next to or merged into gravity portals. The player must navigate several precise orb timings and occasionally hit toggle orbs to rotate gravity portals correctly or move structures out of the way to make room for the player. The structures are composed of many complicated block designs that flash green and purple. Following another quick quadruple-speed segment with two more dash orb and pink orb inputs to sync with the song, the player must navigate through black, blue, and pink orbs, as well as pink dash orbs, to avoid moving structures and pass through tight gaps while repeatedly getting launched by red pads. After a final yellow orb input, the player enters a toggle orb-shaped wormhole as a transition into the next section, before said wormhole disappears for a split second. | *'''15-21% (iKrazo + HelpegasuS + Deadlox):''' The next section slows the player back down to triple speed, before forcing the player onto a red pad with a pink orb above it that the player must click to negate the red pad's boost to enter a small, tight corridor. This section involves orbs either next to or merged into gravity portals. The player must navigate several precise orb timings and occasionally hit toggle orbs to rotate gravity portals correctly or move structures out of the way to make room for the player. The structures are composed of many complicated block designs that flash green and purple. Following another quick quadruple-speed segment with two more dash orb and pink orb inputs to sync with the song, the player must navigate through black, blue, and pink orbs, as well as pink dash orbs, to avoid moving structures and pass through tight gaps while repeatedly getting launched by red pads. After a final yellow orb input, the player enters a toggle orb-shaped wormhole as a transition into the next section, before said wormhole disappears for a split second. | ||
| Line 50: | Line 50: | ||
==Gameplay== | ==Gameplay== | ||
{{VC| | {{VC|1KHM7ulSTw0}} | ||
==First 10 victors== | ==First 10 victors== | ||
'' | ''N.B.: The 99% fails represent getting trapped in the ball pit, with no proper display of death. The furthest fail that has a proper display as a death is 93%.'' | ||
{| class="wikitable" | {| class="wikitable" | ||
!Victor # | !Victor # | ||
| Line 78: | Line 78: | ||
|[https://www.youtube.com/watch?v=0QYibxUS3rA YouTube] | |[https://www.youtube.com/watch?v=0QYibxUS3rA YouTube] | ||
|dovvin's completion video is currently the most-viewed upload on his YouTube channel. | |dovvin's completion video is currently the most-viewed upload on his YouTube channel. | ||
|} | |} | ||
{{Togglebox | {{Togglebox | ||
|header = Most recent community progress | |header = Most recent community progress | ||
|body = <nowiki /> | |body = <nowiki /> | ||
*Thelifinof is jumping from Sevvend Clubstep and got a 99% fail, getting stuck in the ball pit, after fluking from 77% on 13 June 2026.<ref>https://www.youtube.com/watch?v=hn4fOOrWAVE&t=4856s</ref> | |||
*PH23NIX is jumping from [[LIMBO]] and achieved 77% on 5 May 2026.<ref>https://www.youtube.com/watch?v=-NrOlPqIYfE</ref> | *PH23NIX is jumping from [[LIMBO]] and achieved 77% on 5 May 2026.<ref>https://www.youtube.com/watch?v=-NrOlPqIYfE</ref> | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*ORBIT was rated on 10 February 2026, less than a day after its verification, and became the first classic Extreme Demon level to receive a Mythic rating.<ref>https://gdbrowser.com/133175713</ref> | *ORBIT was rated on 10 February 2026, less than a day after its verification, and became the first classic Extreme Demon level to receive a Mythic rating.<ref>https://gdbrowser.com/133175713</ref> | ||
*ORBIT was placed at #5 on the [[Demonlist | *ORBIT was placed at #5 on the [[Geometry Dash Demonlist|Demonlist]] on 10 March 2026, above [[Nullscapes]] and below [[Tidal Wave]]. | ||
**This addition pushed Nullscapes out of the Top 5, Subsuming Vortex out of the Top 10, [[Acheron]] out of the Top 15, [[Tunnel of Despair]] out of the Top 20, [[LIMBO]] out of the Top 50, [[Tartarus]] into the Extended List after six years, and [[Crimson Planet]] into the Legacy List after nearly seven years. | **This addition pushed Nullscapes out of the Top 5, Subsuming Vortex out of the Top 10, [[Acheron]] out of the Top 15, [[Tunnel of Despair]] out of the Top 20, [[LIMBO]] out of the Top 50, [[Tartarus]] into the Extended List after six years, and [[Crimson Planet]] into the Legacy List after nearly seven years. | ||
***This change makes ORBIT the second MindCap level in a row to push two former Top 1 levels into the Extended and Legacy Lists, following [[Every End|Every End's]] placement, which pushed [[Zodiac]] into the Extended List and [[Bloodlust]] into the Legacy List. | ***This change makes ORBIT the second MindCap level in a row to push two former Top 1 levels into the Extended and Legacy Lists, following [[Every End|Every End's]] placement, which pushed [[Zodiac]] into the Extended List and [[Bloodlust]] into the Legacy List. | ||
| Line 124: | Line 113: | ||
==Notes== | ==Notes== | ||
<references group="Notes" /> | <references group="Notes" /> | ||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Demon List levels]] | [[Category:Demon List levels]] | ||