Editing ORBIT

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  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 2m 42s (XL)<ref group="Notes">Although ORBIT's length is calculated as 2m 42s, the actual length of ORBIT without the ball pit is about 2m 17s. With the ball pit, a successful attempt would take about 1-1.5 more minutes. Getting trapped in the ball pit would make the length infinite.</ref>
  |length    = 2m 42s (XL)<ref group="Notes">Although ORBIT's length is calculated as 2m 42s, the actual length of ORBIT without the ball pit is about 2m 17s. With the ball pit, a successful attempt would take about 1-1.5 more minutes. Getting trapped in the ball pit would make the length infinite.</ref>
  |objects    = 310,472
  |objects    = 310,472
  |copytype  = No password
  |copytype  = No password
  |downloads  = 9.36M
  |downloads  = 8.6M+
  |likes      = 249.4K
  |likes      = 236.1K+
  |rating    = Mythic
  |rating    = Mythic
  |artist    = [https://nighthawk22.newgrounds.com/ NightHawk22]
  |artist    = [https://nighthawk22.newgrounds.com/ NightHawk22]
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==Description==
==Description==
*'''0-8% ([[Pennutoh]] + SmitN):''' ORBIT begins with the cube falling in space. An enormous white explosion appears on the left side of the screen, with small asteroids and planets rushing out of it. Gameplay-wise, the cube falls onto a buffer-click yellow orb, followed by numerous other orb timings featuring pink, red, black, green, more yellow, and toggle orbs disguised as blue or black. The base structures are primarily composed of dark grey 1.0 grid blocks with solid outlines, [[Update 1.9|1.9]]/[[Update 2.0|2.0]] connector pieces, and air decorations consisting of other players' cubes in small bubbles and gears with outlines inside. Towards the end of the section, the player must hit a larger black orb repeatedly as the cube bounces towards it via yellow and pink pads, with an extra yellow and blue orb crammed in as well. The platform, consisting of pads, is also composed of dark-grey 1.0 grid designs with gears inside of it, and a sign that reads '!DROP INCOMING!'
*'''0-8% ([[Pennutoh]] + SmitN):''' ORBIT begins with the cube falling in space. An enormous white explosion appears on the left side of the screen, with small asteroids and planets rushing out of it. Gameplay-wise, the cube falls onto a buffer-click yellow orb, followed by numerous other orb timings featuring pink, red, black, green, more yellow, and toggle orbs disguised as blue or black. The base structures are primarily composed of dark grey 1.0 grid blocks with solid outlines, [[Update 1.9|1.9]]/[[Update 2.0|2.0]] connector pieces, and air decorations consisting of other players' cubes in small bubbles and gears with outlines inside. Towards the end of the section, the player must hit a larger black orb repeatedly as the cube bounces towards it via yellow and pink pads, with an extra yellow and blue orb crammed in as well. The platform, consisting of pads, is also composed of dark-grey 1.0 grid designs with gears inside of it as well, and a sign that reads '!DROP INCOMING!'
*'''8-15% (iKrazo + mels):''' Following a short transition, the player enters the next section. The first half of this section requires the player to navigate through tight gaps of green structures by performing several pink, blue, and black orb timings at triple speed. The background is a blue gradient with smaller green structures. The end of the first half involves the player hitting four more dash orbs at quadruple speed in sync with the song, while horizontal borders appear at the top and bottom of the screen, with circling rings of orbs, until the second half. The second half of the section involves the player stuck to a multi-hit pink orb while mini at triple speed. The decoration is primarily pink/magenta, with darker colours used to simulate depth. Using the multi-hit pink orb, the player must navigate through moving sawblades, a tight corridor moving upwards, and more moving sawblades while hitting some extra orbs. The end of the second half forces the player back to normal size, and clicking four times with the multi-hit pink orb to avoid spikes at quadruple speed to the song's sync, while the borders with circling orb rings briefly appear again.
*'''8-15% (iKrazo + mels):''' Following a short transition, the player enters the next section. The first half of this section requires the player to navigate through tight gaps of green structures by performing several pink, blue, and black orb timings at triple speed. The background is a blue gradient with smaller green structures. The end of the first half involves the player hitting four more dash orbs at quadruple speed in sync with the song, while horizontal borders appear at the top and bottom of the screen, with circling rings of orbs, until the second half. The second half of the section involves the player stuck to a multi-hit pink orb while mini at triple speed. The decoration is primarily pink/magenta, with darker colours used to simulate depth. Using the multi-hit pink orb, the player must navigate through moving sawblades, a tight corridor moving upwards, and more moving sawblades while hitting some extra orbs. The end of the second half forces the player back to normal size, and clicking four times with the multi-hit pink orb to avoid spikes at quadruple speed to the song's sync, while the borders with circling orb rings briefly appear again.
*'''15-21% (iKrazo + HelpegasuS + Deadlox):''' The next section slows the player back down to triple speed, before forcing the player onto a red pad with a pink orb above it that the player must click to negate the red pad's boost to enter a small, tight corridor. This section involves orbs either next to or merged into gravity portals. The player must navigate several precise orb timings and occasionally hit toggle orbs to rotate gravity portals correctly or move structures out of the way to make room for the player. The structures are composed of many complicated block designs that flash green and purple. Following another quick quadruple-speed segment with two more dash orb and pink orb inputs to sync with the song, the player must navigate through black, blue, and pink orbs, as well as pink dash orbs, to avoid moving structures and pass through tight gaps while repeatedly getting launched by red pads. After a final yellow orb input, the player enters a toggle orb-shaped wormhole as a transition into the next section, before said wormhole disappears for a split second.
*'''15-21% (iKrazo + HelpegasuS + Deadlox):''' The next section slows the player back down to triple speed, before forcing the player onto a red pad with a pink orb above it that the player must click to negate the red pad's boost to enter a small, tight corridor. This section involves orbs either next to or merged into gravity portals. The player must navigate several precise orb timings and occasionally hit toggle orbs to rotate gravity portals correctly or move structures out of the way to make room for the player. The structures are composed of many complicated block designs that flash green and purple. Following another quick quadruple-speed segment with two more dash orb and pink orb inputs to sync with the song, the player must navigate through black, blue, and pink orbs, as well as pink dash orbs, to avoid moving structures and pass through tight gaps while repeatedly getting launched by red pads. After a final yellow orb input, the player enters a toggle orb-shaped wormhole as a transition into the next section, before said wormhole disappears for a split second.
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  |99% x2
  |99% x2
  |[https://www.youtube.com/watch?v=EoJlgQbmEdM YouTube]
  |[https://www.youtube.com/watch?v=EoJlgQbmEdM YouTube]
  |Thelifinof completed ORBIT as a jump from [[Sevvend Clubstep]].
  |Thelifinof completed ORBIT as a jump from Sevvend Clubstep.
|}
|}
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*Deimos is jumping from LIMBO and achieved 66% on 6 July 2026.<ref>https://www.youtube.com/watch?v=d3JP2y6Vh3s</ref>
*Deimos is jumping from LIMBO and achieved 66% on 6 July 2026.<ref>https://www.youtube.com/watch?v=d3JP2y6Vh3s</ref>
*bims achieved 56% on 17 July 2026.<ref>https://www.youtube.com/watch?v=qtlEKUn971I</ref>
*bims achieved 56% on 17 July 2026.<ref>https://www.youtube.com/watch?v=qtlEKUn971I</ref>
*abb2k has 66% and 35-100% as of 25 August 2026.<ref>https://x.com/abb2k1/status/2096392865014337631</ref><ref>https://x.com/abb2k1/status/2092374331221266824</ref>
*헬로유키 (HELLOYOUKEY) is jumping from Kuzureta and achieved 46% on 19 July 2026.<ref>https://www.youtube.com/watch?v=gjfRRt119GA</ref>
*헬로유키 (HELLOYOUKEY) is jumping from Kuzureta and achieved 52% on 8 August 2026.<ref>https://www.youtube.com/watch?v=MnQZy3CnVmk</ref>
}}
}}


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