Editing Objects
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 434: | Line 434: | ||
|-| | |-| | ||
Special= | Special= | ||
Under the seventh tab are special objects which include pads, | Under the seventh tab are special objects which include pads, orbs, portals, text and various objects (mentioned on other sections of this article). | ||
=== | ===Orbs and rings=== | ||
''For information about | ''For information about orbs and rings, see [[Transporters]].'' | ||
===Portals=== | ===Portals=== | ||
| Line 479: | Line 479: | ||
|-| | |-| | ||
Decorations= | Decorations= | ||
Decorations enhance visual design. Certain decorations can be customised using colour channels while others pulsate. Types of decorations include animated decorations, located under the seventh tab; ground decorations and lighting effects (not included in the galleries below), located under the eighth tab; regular decorations, located under the ninth tab | Decorations enhance visual design. Certain decorations can be customised using colour channels while others pulsate. Types of decorations include animated decorations, located under the seventh tab; ground decorations and lighting effects (not included in the galleries below), located under the eighth tab; regular decorations, located under the ninth tab, pulsating decorations and rotating decorations, located under the tenth tab. | ||
Pulsating decorations dynamically change size in time with the music beat (for default soundtracks) or audio loudness (for custom soundtracks) when the level is played in Normal mode. In [[Practice Mode|Practice mode]] they stay at a fixed size. One of three different styles may be randomly selected for the duration of the level being played, either a ring style, a circle style, or an 'eye' style that is like the circle style but with two 'eyes'. | Pulsating decorations dynamically change size in time with the music beat (for default soundtracks) or audio loudness (for custom soundtracks) when the level is played in Normal mode. In [[Practice Mode|Practice mode]] they stay at a fixed size. One of three different styles may be randomly selected for the duration of the level being played, either a ring style, a circle style, or an 'eye' style that is like the circle style but with two 'eyes'. | ||
| Line 841: | Line 840: | ||
RotateActionSetupMenuB.png|Rotate Action edit menu | RotateActionSetupMenuB.png|Rotate Action edit menu | ||
</gallery> | </gallery> | ||
[[Category:Level editing | [[Category:Level editing]] | ||