geometrydash.wiki.gg>Hackey5 |
|
| (790 intermediate revisions by more than 100 users not shown) |
| Line 1: |
Line 1: |
| [[File:Baseafterbasegame.jpg|thumb|300px|right|Yellow pads in [[Base After Base]].]]
| | {{Quality}} |
| | {{#setmainimage:RegularBlock01.png|quiet}} |
| | '''Objects''' are what must be navigated through in order to reach the end of levels in [[Geometry Dash]]. A combination of platforms, hazards, triggers, decorations and cosmetic effects form the design of levels. |
|
| |
|
| '''Map Components''' are what the player has to navigate in order to make it through the level. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player. The layout of these make every level unique and of varying difficulty. | | ==Types== |
| | ''Note: Mentions of tabs are in reference to those displayed by the Build tool of the [[Level Editor|level editor]].'' |
| | <tabber> |
| | Platforms= |
| | Platforms are usually safe to make vertical contact with and travel over. Platforms consist of: blocks, located under the first tab and by default occupy one square unit; other platforms, located under the second tab and come in various shapes and sizes; and slopes, introduced in [[Update 1.8]], located under the fourth tab and may allow the icon to travel at angles (horizontal movement speed remains constant). Some platforms are physical objects while others are decorative and must be used in combination with outlines to enable them a physical condition. |
|
| |
|
| ==Blocks== | | [[Update 1.3]] was the first update to introduce new platform styles. |
| Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of v1.8.
| | |
| | [[Update 1.4]] introduced smaller scale platforms. |
| | |
| | Certain platforms introduced in [[Update 1.6]] have special properties, whose block and slope variants are located under the second tab. |
| | *Fading platforms will become increasingly transparent when the icon is in close proximity. Crashing will reveal all fading platforms on-screen. [[Update 2.1]] introduced tracer outline versions. These are not included in the galleries below. |
| | *Destructible blocks will be destroyed in horizontal collisions and sometimes in vertical collisions, with no damage to the icon. |
| | |
| | [[Update 1.7]] introduced variants of the grid, tile, chipped, black and brick blocks which can be customised using colour channels. These are not included in the galleries below. |
| | |
| | Update 1.8 introduced platforms which incorporate colour channel customisation with base styles. |
| | |
| | [[Update 2.0]] and Update 2.1 each introduced a vast assortment of platforms, some of which are designed to be used in combination with each other. These are not included in the galleries below. |
| | |
| | ===Blocks=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | RegularBlock01.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | GridBlock01.png |
| | GridBlock02.png |
| | GridBlock03.png |
| | GridBlock04.png |
| | GridBlock05.png |
| | GridBlock06.png |
| | GridBlock07.png |
| | GridBlock08.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | TileBlock01.png |
| | TileBlock02.png |
| | TileBlock03.png |
| | TileBlock04.png |
| | TileBlock05.png |
| | TileBlock06.png |
| | TileBlock07.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | ChippedBlock01.png |
| | ChippedBlock02.png |
| | ChippedBlock03.png |
| | ChippedBlock04.png |
| | ChippedBlock05.png |
| | ChippedBlock06.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | BlackBlock01.png |
| | BlackBlock02.png |
| | BlackBlock03.png |
| | BlackBlock04.png |
| | BlackBlock05.png |
| | BlackBlock06.png |
| | BlackBlock07.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | BrickBlock01.png |
| | BrickBlock02.png |
| | BrickBlock03.png |
| | BrickBlock04.png |
| | BrickBlock05.png |
| | BrickBlock06.png |
| | BrickBlock07.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | ChequeredBlock01.png |
| | ChequeredBlock02.png |
| | ChequeredBlock03.png |
| | ChequeredBlock04.png |
| | ChequeredBlock05.png |
| | ChequeredBlock06.png |
| | ChequeredBlock07.png |
| | ChequeredBlock08.png |
| | ChequeredBlock09.png |
| | ChequeredBlock10.png |
| | ChequeredBlock11.png |
| | ChequeredBlock12.png |
| | ChequeredBlock13.png |
| | ChequeredBlock14.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | MetallicPlatform08.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | DestructibleBlock01.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | BeamBlock01.png |
| | BeamBlock02.png |
| | BeamBlock03.png |
| | BeamBlock04.png |
| | BeamBlock05.png |
| | BeamBlock06.png |
| | BeamBlock07.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | PatternedBlock01.png |
| | PatternedBlock02.png |
| | PatternedBlock03.png |
| | PatternedBlock04.png |
| | PatternedBlock05.png |
| | PatternedBlock06.png |
| | PatternedBlock07.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | CrossBlock01.png |
| | CrossBlock02.png |
| | CrossBlock03.png |
| | CrossBlock04.png |
| | CrossBlock05.png |
| | CrossBlock06.png |
| | CrossBlock07.png |
| | CrossBlock08.png |
| | CrossBlock09.png |
| | CrossBlock10.png |
| | CrossBlock11.png |
| | CrossBlock12.png |
| | CrossBlock13.png |
| | CrossBlock14.png |
| | CrossBlock15.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | PaneBlock01.png |
| | PaneBlock02.png |
| | PaneBlock03.png |
| | PaneBlock04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | TransparentGrassBlock01.png |
| | TransparentGrassBlock02.png |
| | TransparentGrassBlock03.png |
| | TransparentGrassBlock04.png |
| | TransparentGrassBlock05.png |
| | TransparentGrassBlock06.png |
| | TransparentGrassBlock07.png |
| | TransparentGrassBlock08.png |
| | TransparentGrassBlock09.png |
| | TransparentGrassBlock10.png |
| | TransparentGrassBlock11.png |
| | TransparentGrassBlock12.png |
| | TransparentGrassBlock13.png |
| | TransparentGrassBlock14.png |
| | TransparentGrassBlock15.png |
| | TransparentGrassBlock16.png |
| | </gallery> |
| | |
| | ===Other platforms=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | RegularPlatform01.png |
| | RegularPlatform02.png |
| | RegularPlatform03.png |
| | RegularPlatform04.png |
| | RegularPlatform05.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | WavyPlatform01.png |
| | WavyPlatform02.png |
| | WavyPlatform03.png |
| | WavyPlatform04.png |
| | WavyPlatform05.png |
| | WavyPlatform06.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | MetallicPlatform01.png |
| | MetallicPlatform02.png |
| | MetallicPlatform03.png |
| | MetallicPlatform04.png |
| | MetallicPlatform05.png |
| | MetallicPlatform06.png |
| | MetallicPlatform07.png |
| | MetallicPlatform09.png |
| | MetallicPlatform10.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | PanePlatform01.png |
| | PanePlatform02.png |
| | PanePlatform03.png |
| | PanePlatform04.png |
| | PanePlatform05.png |
| | PanePlatform06.png |
| | PanePlatform07.png |
| | PanePlatform08.png |
| | PanePlatform09.png |
| | </gallery> |
| | |
| | ===Slopes=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | GridSlope01.png |
| | GridSlope02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | TileSlope01.png |
| | TileSlope02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | ChippedSlope01.png |
| | ChippedSlope02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | BlackSlope01.png |
| | BlackSlope02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | BrickSlope01.png |
| | BrickSlope02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | CheckeredSlope01.png |
| | CheckeredSlope02.png |
| | CheckeredSlope03.png |
| | CheckeredSlope04.png |
| | CheckeredSlope05.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | WavySlope01.png |
| | WavySlope02.png |
| | WavySlope03.png |
| | WavySlope04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | MetallicSlope01.png |
| | MetallicSlope02.png |
| | MetallicSlope03.png |
| | MetallicSlope04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | BeamSlope01.png |
| | BeamSlope02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | PatternedSlope01.png |
| | PatternedSlope02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | CrossSlope01.png |
| | CrossSlope02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | PaneSlope01.png |
| | PaneSlope02.png |
| | PaneSlope03.png |
| | PaneSlope04.png |
| | PaneSlope05.png |
| | PaneSlope06.png |
| | PaneSlope07.png |
| | PaneSlope08.png |
| | </gallery> |
| | |-| |
| | Outlines= |
| | Outlines are platforms with no internal styling, located under the third tab. They may be used individually or in combination with decorative platforms to enable them a physical condition. Cornerpieces are decorative and may be used to fill in gaps left between certain outline arrangements. |
| | |
| | Outlines of increased thickness were introduced in [[Update 2.0]]. These are not included in the galleries below. |
| | |
| | Slope outlines were updated in [[Update 2.1]] to include cornerpieces by extension. These are not included in the galleries below. |
| | |
| | ===Blocks=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | BlockOutline01.png |
| | BlockOutline02.png |
| | BlockOutline03.png |
| | BlockOutline04.png |
| | BlockOutline05.png |
| | </gallery> |
| | |
| | ===Other platforms=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | PlatformOutline01.png |
| | PlatformOutline02.png |
| | PlatformOutline03.png |
| | PlatformOutline04.png |
| | PlatformOutline05.png |
| | PlatformOutline06.png |
| | PlatformOutline07.png |
| | PlatformOutline08.png |
| | </gallery> |
| | |
| | ===Slopes=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | SlopeOutline01.png |
| | SlopeOutline02.png |
| | </gallery> |
| | |
| | ===Cornerpieces=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | Cornerpiece01.png |
| | Cornerpiece02.png |
| | Cornerpiece03.png |
| | Cornerpiece04.png |
| | </gallery> |
| | |-| |
| | Hazards= |
| | There are various types of hazards which will destroy the icon upon any form of contact. Hazards consist of: spikes and pits, located under the fifth tab; animated hazards, introduced in [[Update 2.0]] and located under the seventh tab; and rotating saw-blades, introduced in [[Update 1.4]] and located under the eleventh tab. Although they are animated, the hitboxes for monsters and saw-blades remain static. |
| | |
| | Update 1.4 introduced smaller scale hazards. |
| | |
| | Certain hazards introduced in [[Update 1.6]] have special properties. |
| | *Fading spikes and saw-blades will become increasingly transparent when the icon is in close proximity. Crashing will reveal all fading hazards on-screen. These are not included in the galleries below. |
| | *Fake spikes with black outlines will not destroy the icon and act like decorations. |
| | |
| | [[Update 1.7]] introduced spikes and saw-blades which can be customised using colour channels. |
| | |
| | [[Update 2.1]] introduced the ability to customise black-preset hazards. |
|
| |
|
| ==Hazards==
| |
| Hazards usually introduce difficulty into each level. They will often destroy players if touched in any way. Through the levels in Geometry Dash, hazards are introduced in several different forms.
| |
| ===Spikes=== | | ===Spikes=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | RegularSpike01.png |
| | RegularSpike02.png |
| | RegularSpike03.png |
| | RegularSpike04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | ColourSpike01.png |
| | ColourSpike02.png |
| | ColourSpike03.png |
| | ColourSpike04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | OutlineSpike01.png |
| | OutlineSpike02.png |
| | OutlineSpike03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | FakeSpike01.png |
| | FakeSpike02.png |
| | FakeSpike03.png |
| | FakeSpike04.png |
| | </gallery> |
| | |
| | ===Pits=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | ThornPit01.png |
| | ThornPit02.png |
| | ThornPit03.png |
| | ThornPit04.png |
| | ThornPit05.png |
| | ThornPit06.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | WavyPit01.png |
| | WavyPit02.png |
| | WavyPit03.png |
| | WavyPit04.png |
| | WavyPit05.png |
| | WavyPit06.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | VinePit01.png |
| | VinePit02.png |
| | VinePit03.png |
| | VinePit04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | JaggedPit01.png |
| | JaggedPit02.png |
| | JaggedPit03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | CurvedPit01.png |
| | CurvedPit02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | SerratedPit01.png |
| | SerratedPit02.png |
| | SerratedPit03.png |
| | SerratedPit04.png |
| | </gallery> |
| | |
| | ===Animated hazards=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | Monster01.png |
| | Monster02.png |
| | Monster03.png |
| | Monster04.png |
| | Monster05.png |
| | Monster06.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | Fireball01.png |
| | Fireball02.png |
| | </gallery> |
| | |
| | ===Saw-blades=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | RegularSawblade01.png |
| | RegularSawblade02.png |
| | RegularSawblade03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | SpikedBulbSawblade01.png |
| | SpikedBulbSawblade02.png |
| | SpikedBulbSawblade03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | GearSawblade01.png |
| | GearSawblade02.png |
| | GearSawblade03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | OutlineSawblade01.png |
| | OutlineSawblade02.png |
| | OutlineSawblade03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | ColourSawblade01.png |
| | ColourSawblade02.png |
| | ColourSawblade03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | ScytheSawblade01.png |
| | ScytheSawblade02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | SpikedObstacle01.png |
| | SpikedObstacle02.png |
| | SpikedObstacle03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | PointedSawblade01.png |
| | PointedSawblade02.png |
| | PointedSawblade03.png |
| | </gallery> |
| | |-| |
| | 3D objects= |
| | Introduced in [[Update 1.9]], 3D objects are decorations appended onto platforms to enhance spatial perception of the environment. Outlines and surfaces with related designs to platforms may be used together to achieve this purpose. |
| | |-| |
| | Special= |
| | Under the seventh tab are special objects which include pads, rings, portals, pick-ups, text and various animated objects (mentioned on other sections of this article). |
| | |
| | ===Pads and rings=== |
| | ''For information about pads and rings, see [[Transporters]].'' |
| | |
| | ===Portals=== |
| | ''For information about portals, see [[Portals]].'' |
| | |
| | ===Pick-ups=== |
| | Pick-ups can be physically collected and can be used as visual indicators of the presence of triggers. They can then be paired with a corresponding decoration which indicates the location of resulting trigger effects. |
| | <gallery mode="packed" class="icon-gallery"> |
| | KeyA.png |
| | KeyB.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | HeartA.png |
| | HeartB.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | FlaskA.png |
| | FlaskB.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | SkullA.png |
| | SkullB.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | Clock.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | Token.png |
| | </gallery> |
| | |
| | ===Miscellaneous=== |
| | ''For information on user coins and text, see [[Collectibles]] and [[Level Editor]] respectively.'' |
| | <gallery mode="packed" class="icon-gallery"> |
| | UserCoinUnverified.png |
| | UserCoinVerified.png |
| | GameText.png |
| | </gallery> |
| | |
| | ===Letter blocks=== |
| | These are area triggers. ''For more information, see [[Triggers]].'' |
| | |-| |
| | Decorations= |
| | Decorations enhance visual design. Certain decorations can be customised using colour channels while others pulsate. Types of decorations include animated decorations, located under the seventh tab; ground decorations and lighting effects (not included in the galleries below), located under the eighth tab; regular decorations, located under the ninth tab; pulsating decorations, located under the tenth tab; and rotating decorations, located under the eleventh tab. |
| | |
| | Pulsating decorations dynamically change size in time with the music beat (for default soundtracks) or audio loudness (for custom soundtracks) when the level is played in Normal mode. In [[Practice Mode|Practice mode]] they stay at a fixed size. One of three different styles may be randomly selected for the duration of the level being played, either a ring style, a circle style, or an 'eye' style that is like the circle style but with two 'eyes'. |
| | |
| | [[Update 2.1]] introduced new animated, ground, regular and rotating decorations. These are not included in the galleries below. |
|
| |
|
| Spikes are the most frequently occurring and are often jumped over. These obstacles often appear with varying appearance, and can be invisible or transparent. They can also differ in size. Three spikes are sometimes placed in a group to escalate the level of difficulty. They are commonly seen in [[Time Machine]], which includes the most three-spikes out of any official level. Spikes can also be different sizes or widths. The color of some of these obstacles can also be changed using the C-OBJ option in level settings from [[Level Editor]].
| | ===Animated decorations=== |
| ===Sawblades===
| | <gallery mode="packed" class="icon-gallery"> |
| | File:WaveAnimatedDecor01.png |
| | File:WaveAnimatedDecor02.png |
| | File:WaveAnimatedDecor03.png |
| | File:WaveAnimatedDecor04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:StripeAnimatedDecor01.png |
| | File:StripeAnimatedDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:FlameAnimatedDecor01.png |
| | File:FlameAnimatedDecor02.png |
| | File:FlameAnimatedDecor03.png |
| | File:FlameAnimatedDecor04.png |
| | </gallery> |
|
| |
|
| Sawblades, which are first encountered in [[Clutterfunk]], are typically larger than spikes. They automatically rotate in place, and can be seen in several different forms as well. Transparent sawblades can sometimes be seen with dark backgrounds, commonly used in [[Electroman Adventures]]. Each variation has three sizes. The [[Update 1.9|1.9 update]] introduced gear-like sawblades.
| | ===Ground decorations=== |
| ===Thorns=== | | <gallery mode="packed" class="icon-gallery"> |
| Thorns are one of the most common hazards in Geometry Dash. They are generally long, black obstacles that are placed between columns of blocks. In official levels, they make appearances throughout the game. The [[Update 1.8|1.8 update]] introduced diagonal thorns in either direction.
| | File:ThornGroundDecor01.png |
| | File:ThornGroundDecor02.png |
| | File:ThornGroundDecor03.png |
| | File:ThornGroundDecor04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:CloudGroundDecor01.png |
| | File:CloudGroundDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:ColumnsGroundDecor01.png |
| | File:ColumnsGroundDecor02.png |
| | File:ColumnsGroundDecor03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:WavyGroundDecor01.png |
| | File:WavyGroundDecor02.png |
| | File:WavyGroundDecor03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:AngledGroundDecor01.png |
| | File:AngledGroundDecor02.png |
| | File:AngledGroundDecor03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:JaggedGroundDecor01.png |
| | File:JaggedGroundDecor02.png |
| | File:JaggedGroundDecor03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:CurvedGroundDecor01.png |
| | File:CurvedGroundDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:StacksGroundDecor01.png |
| | File:StacksGroundDecor02.png |
| | File:StacksGroundDecor03.png |
| | </gallery> |
|
| |
|
| ==Pads and rings== | | ===Regular decorations=== |
| Pads and rings influence the direction of travel. Pads only need to be touched to activate their effect, while rings need to be tapped as the player passes over for them to function. There are three variants identical to each.
| | <gallery mode="packed" class="icon-gallery"> |
| *Yellow pad initiates a jump larger than normal, introduced in [[Back on Track]].
| | File:ChainDecor01.png |
| *Purple pad initiates a jump smaller than normal, formally introduced in [[Theory of Everything]].(Also found while getting the first and last [[Secret Coins|secret coin]] in Can't Let Go).
| | File:ChainDecor02.png |
| *Blue pad changes the direction of gravity, formally introduced in [[xStep]].(Also found when getting the first coin in Back On Track. Also found while getting the third coin in Polargeist).
| | File:ChainDecor03.png |
| Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.
| | File:ChainDecor04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:ChainLinkDecor01.png |
| | File:ChainLinkDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:CloudDecor01.png |
| | File:CloudDecor02.png |
| | File:CloudDecor03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:VineDecor01.png |
| | File:VineDecor02.png |
| | File:VineDecor03.png |
| | File:VineDecor04.png |
| | File:VineDecor05.png |
| | File:VineDecor06.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:StylisedChain01.png |
| | File:StylisedChain02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PointedHead01.png |
| | File:PointedHead02.png |
| | File:PointedHead03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:CurvedLineDecor01.png |
| | File:CurvedLineDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:JaggedLineDecor01.png |
| | File:JaggedLineDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:ThickTubeDecor01.png |
| | File:ThickTubeDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:BeamDecor01.png |
| | File:BeamDecor02.png |
| | File:BeamDecor03.png |
| | File:BeamDecor04.png |
| | File:BeamDecor05.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:TubeDecor01.png |
| | File:TubeDecor02.png |
| | File:TubeDecor03.png |
| | File:TubeDecor04.png |
| | File:TubeDecor05.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:BlockDecor01.png |
| | File:BlockDecor02.png |
| | File:BlockDecor03.png |
| | File:BlockDecor04.png |
| | File:BlockDecor05.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PlatformDecor01.png |
| | File:PlatformDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PlatformStylisedDecor01.png |
| | File:PlatformStylisedDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PlatformBlackDecor01.png |
| | File:PlatformBlackDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:GrassDecor01.png |
| | File:GrassDecor02.png |
| | File:GrassDecor03.png |
| | File:GrassDecor04.png |
| | File:GrassDecor05.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:StonesDecor01.png |
| | File:StonesDecor02.png |
| | File:StonesDecor03.png |
| | File:StonesDecor04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:ReedDecor01.png |
| | File:ReedDecor02.png |
| | File:ReedDecor03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:BulbBeamDecor01.png |
| | File:BulbBeamDecor02.png |
| | File:BulbBeamDecor03.png |
| | File:BulbBeamDecor04.png |
| | File:BulbBeamDecor05.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:BulbBeamBlackDecor01.png |
| | File:BulbBeamBlackDecor02.png |
| | File:BulbBeamBlackDecor03.png |
| | File:BulbBeamBlackDecor04.png |
| | File:BulbBeamBlackDecor05.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:StemDecor01.png |
| | File:StemDecor02.png |
| | File:StemDecor03.png |
| | File:StemDecor04.png |
| | File:StemDecor05.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:SerratedBackdropDecor01.png |
| | File:SerratedBackdropDecor02.png |
| | File:SerratedBackdropDecor03.png |
| | File:SerratedBackdropDecor04.png |
| | File:SerratedBackdropDecor05.png |
| | File:SerratedBackdropDecor06.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:SerratedLineDecor01.png |
| | File:SerratedLineDecor02.png |
| | File:SerratedLineDecor03.png |
| | File:SerratedLineDecor04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PixelDecor01.png |
| | File:PixelDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:RainbowDecor01.png |
| | File:RainbowDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:StylisedCloudDecor01.png |
| | File:StylisedCloudDecor02.png |
| | File:StylisedCloudDecor03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:FlowerDecor01.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PaneBlockDecor01.png |
| | File:PaneBlockDecor02.png |
| | File:PaneBlockDecor03.png |
| | File:PaneBlockDecor04.png |
| | File:PaneBlockDecor05.png |
| | File:PaneBlockDecor06.png |
| | File:PaneBlockDecor07.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PaneSlopeDecor01.png |
| | File:PaneSlopeDecor02.png |
| | File:PaneSlopeDecor03.png |
| | File:PaneSlopeDecor04.png |
| | File:PaneSlopeDecor05.png |
| | File:PaneSlopeDecor06.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PaneFrameDecor01.png |
| | File:PaneFrameDecor02.png |
| | File:PaneFrameDecor03.png |
| | File:PaneFrameDecor04.png |
| | File:PaneFrameDecor05.png |
| | File:PaneFrameDecor06.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PaneLineDecor01.png |
| | File:PaneLineDecor02.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:SquigglyLineDecor01.png |
| | File:SquigglyLineDecor02.png |
| | File:SquigglyLineDecor03.png |
| | File:SquigglyLineDecor04.png |
| | File:SquigglyLineDecor05.png |
| | File:SquigglyLineDecor06.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:SquigglySlopeLineDecor01.png |
| | File:SquigglySlopeLineDecor02.png |
| | File:SquigglySlopeLineDecor03.png |
| | File:SquigglySlopeLineDecor04.png |
| | File:SquigglySlopeLineDecor05.png |
| | </gallery> |
|
| |
|
| ==Portals== | | ===Pulsating decorations=== |
| ''For the complete article, see '''[[Portals]]'''.''
| | <gallery mode="packed" class="icon-gallery"> |
| | File:Beacon01.png |
| | File:Beacon02.png |
| | File:Beacon03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:SmallPulsator01.png |
| | File:SmallPulsator02.png |
| | File:SmallPulsator03.png |
| | File:SmallPulsator04.png |
| | File:SmallPulsator05.png |
| | File:SmallPulsator06.png |
| | File:SmallPulsator07.png |
| | File:SmallPulsator08.png |
| | File:SmallPulsator09.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:LargePulsator01.png |
| | File:LargePulsator02.png |
| | File:LargePulsator03.png |
| | File:LargePulsator04.png |
| | File:LargePulsator05.png |
| | File:LargePulsator06.png |
| | File:LargePulsator07.png |
| | File:LargePulsator08.png |
| | File:LargePulsator09.png |
| | File:LargePulsator10.png |
| | </gallery> |
|
| |
|
| Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the ship, gravity ball, UFO, or wave. They can also change its speed, size, direction of gravity or mirror the screen. The [[Update 1.8|1.8 update]] introduced portals which created a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.
| | ===Rotating decorations=== |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:GearRotator01.png |
| | File:GearRotator02.png |
| | File:GearRotator03.png |
| | File:GearRotator04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:InvertedGearRotator01.png |
| | File:InvertedGearRotator02.png |
| | File:InvertedGearRotator03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PointedRotator01.png |
| | File:PointedRotator02.png |
| | File:PointedRotator03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:CartwheelRotator01.png |
| | File:CartwheelRotator02.png |
| | File:CartwheelRotator03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:FlowerheadRotator01.png |
| | File:FlowerheadRotator02.png |
| | File:FlowerheadRotator03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:PendulumRotator01.png |
| | File:PendulumRotator02.png |
| | File:PendulumRotator03.png |
| | File:PendulumRotator04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:HexagonRotator01.png |
| | File:HexagonRotator02.png |
| | File:HexagonRotator03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:TargetLockRotator01.png |
| | File:TargetLockRotator02.png |
| | File:TargetLockRotator03.png |
| | File:TargetLockRotator04.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:IlluminationRotator01.png |
| | File:IlluminationRotator02.png |
| | File:IlluminationRotator03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:OrbitalRotator01.png |
| | File:OrbitalRotator02.png |
| | File:OrbitalRotator03.png |
| | </gallery> |
| | <gallery mode="packed" class="icon-gallery"> |
| | File:SwirlRotator01.png |
| | File:SwirlRotator02.png |
| | File:SwirlRotator03.png |
| | File:SwirlRotator04.png |
| | </gallery> |
| | |-| |
| | Triggers= |
| | Triggers are located under the twelfth tab. |
|
| |
|
| ==Cosmetics and effects==
| | ''For more information, see [[Triggers]].'' |
| A number of components are purely cosmetic, or may have effects applied to them. The music can be connected to background posts which pulse to the beat. Others may be used as markers to identify routes or hazards. Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player. [[Blast Processing]] introduced a new effect, giving blocks a three-dimensional appearance. This, in no way, affected gameplay.
| | </tabber> |
|
| |
|
| ==Background and transition== | | ==Gallery== |
| The background can change colour and sometimes its pattern as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.
| | <gallery mode="packed"> |
| [[Category:Level Elements]] | | PickupItemSetupMenuA.png|Pickup Item setup menu |
| | PickupItemSetupMenuB.png|Pickup Item setup menu |
| | PulseAnimationSetupMenu.png|Pulse Animation setup menu |
| | RotateActionSetupMenuA.png|Rotate Action edit menu |
| | RotateActionSetupMenuB.png|Rotate Action edit menu |
| | </gallery> |
| | [[Category:Level editing (base content)]] |