Payload (TheRM22): Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Jamasto
m Created page with "{{IB-Level |name=Payload |creator=TheRM22 |difficulty=Harder |stars=6 |id=29394058 |song=[ Payload ] |composer=dexarson |song_id=589289 |image=Payload(TheRM22).png |previous = Crazy Ball |next = Anubis<br>(Chaos Gauntlet) }} '''Payload''' is a 2.1 Harder level created by TheRM22. It is the fifth and final level of the Bonus Gauntlet, following Crazy Ball. ==Description== *'''0-26%:''' The level starts at a slow speed before the player (a cube) enters a norma..."
 
m 19 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Payload+%28TheRM22%29&oldid=264590 ; contributors: https://geometrydash.wiki.gg/index.php?title=Payload+%28TheRM22%29&action=history
 
(18 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{For|the [[Geometry Dash World]] level|[[Dashlands#Payload-0|Dashlands]]}}
{{IB-Level
{{IB-Level
|name=Payload
|name       = Payload
|creator=TheRM22
|image      = Payload(TheRM22).png
|difficulty=Harder
|id        = 29394058
|stars=6
|creator   = TheRM22
|id=29394058
|created    = [[Update 2.1]]
|song=[ Payload ]
|difficulty = {{Harder}}
|composer=dexarson
|stars     = 6
|song_id=589289
|diamonds  = 8
|image=Payload(TheRM22).png
|coins      = 3
|previous = [[Crazy Ball]]
|length    = 1m 4s (Long)
|next     = [[Anubis]]<br>(Chaos Gauntlet)
|objects    = 16,521
|copytype  = Password (805532)
|downloads  = 22.96M
|likes      = 1.31M
|rating    = Epic
|artist    = [https://dexarson.newgrounds.com Dex Arson]
|music      = [https://www.newgrounds.com/audio/listen/589289 Payload]
|musicid    = 589289
|previous   = [[Crazy Ball]]
|next       = [[Anubis]]<br>(Chaos Gauntlet)
}}
}}
'''Payload''' is a 2.1 Harder level created by TheRM22. It is the fifth and final level of the Bonus Gauntlet, following Crazy Ball.
'''Payload''' is a [[Update 2.1|2.1]] Harder level by TheRM22, published on 6 February 2017. It is the fifth and final level of the [[Gauntlets|Bonus Gauntlet]].


==Description==
==Description==
*'''0-26%:''' The level starts at a slow speed before the player (a cube) enters a normal-speed portal. A potion is located next to it which activates Low Detail Mode. This section involves the player doing some simple jumps, orb timings and gravity switches. The majority of the orbs in this section are custom trigger orbs that behave mostly the same as their respective coloured counterpart. The player turns into a robot at 15% and becomes smaller at 18%.
*'''0-26%:''' Payload starts at a slow speed before the player (a cube) enters a normal-speed portal. A potion is located next to it which activates Low Detail Mode. This section involves the player doing some simple jumps, ring timings and gravity switches. The custom rings up to 26% have an unusual configuration of stacking a trigger ring on top of an invisible regular jump ring, prone to not working as intended, such that trying to hit a ring in order to jump might often result in activating the trigger ring but not the jump ring, leading to falling and crashing seemingly due to bugginess. It therefore benefits to rapidly hit a combined ring twice to successfully activate its jump ring. The player turns into a robot at 15% and becomes smaller at 18%.
*'''27-48%:''' The first half of this section is a normal-sized ball part with black lava on both the floor and ceiling. The second half is a ship section where the player must fly between rocky obstacles moving up and down, as well as fire bars located between them. Saws and flying monsters are also scattered out of the player's path.
*'''27-48%:''' The first half of this section is a normal-sized ball part with black lava on both the floor and ceiling. The second half is a ship section where the player must fly between rocky obstacles moving up and down, as well as fire bars located between them. Saws and flying monsters are also scattered out of the player's path.
*'''48-75%:''' Next up, there is a spider section that requires slightly tight timing, along with a few pads and orbs. At 62%, there is a simple, but a slightly cramped wave part. Lava and spikes cover some surfaces.
*'''48-75%:''' Next up, there is a spider section that requires slightly tight timing, along with a few pads and orbs. At 62%, there is a simple, but a slightly cramped wave part. Lava and spikes cover some surfaces.
Line 22: Line 32:


==User coins==
==User coins==
There are three user coins in this level.
Payload contains three user coins.
*The first user coin is at 44% and the player has to fly close to the bottom lava to collect it.  
*The first coin is at 44%; the player has to fly close to the bottom lava to collect it.  
*The second user coin is at 66%. The player must take a quick but tighter path to collect it.
*The second coin is at 66%; the player must take a quick but tighter path to collect it.
*The third user coin is at 96%. In order for the coin to appear, a blue key must be collected by ignoring a blue orb at 54%. The player will return to the normal path using an invisible teleport portal and the coin will appear at 96%.
*The third and final coin is at 96%. In order for the coin to appear, a blue key must be collected by ignoring a blue orb at 54%. The player will return to the normal path using an invisible teleport portal and the coin will appear at 96%.


==Gameplay==
==Gameplay==
{{VC|FbxEVb_4CTQ}}


==Trivia==  
==Trivia==  
*The password for this level is 805532.
*Payload was the 52nd [[Daily Level]] on 10 February 2017.
*This level is 1 minute and 4 seconds long.
*This level has 16521 objects.
*This level became the 52nd Daily Level on 10 February 2017.
*This level shares the same name and song with the 1st level in ''Geometry Dash World''.
**It is currently the only level in the gauntlets to share a name with an existing RobTop level.
*The custom orbs between 0 and 26% have a chance to not work, despite the orbs appearing to be activated.
**The custom orbs were created by stacking a trigger orb on top of am invisible regular orb. These orbs appear to be spinning, however only the trigger orb and its hitbox are actually rotating, misaligning the hitboxes. This means that buffering the clicks will only activate the trigger orb and the player will not jump.
***Furthermore, the trigger orb is initially rotated in some orbs, making these orbs less likely to work.
**The player must double-click or time their clicks in order for the orbs to work as intended.
 
==Gallery==
<gallery mode="packed">
File:PAYLOAD ORB HITBOX.jpg|The hitbox of a trigger orb. Note the misaligned hitboxes of the orbs.
</gallery>
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Latest revision as of 19:06, 12 October 2026

For the Geometry Dash World level, see Dashlands.
Payload
ID

29394058

Creator(s)

TheRM22

Created
Attributes
Difficulty

Length

1m 4s (Long)

Objects

16,521

Copy type

Password (805532)

Statistics
Downloads

22.96M

Likes

1.31M

Rating

Epic

Audio info
Artist(s)
Music
Music ID

589289

Level sequence
Previous
Next

Anubis
(Chaos Gauntlet)

Payload is a 2.1 Harder level by TheRM22, published on 6 February 2017. It is the fifth and final level of the Bonus Gauntlet.

Description

[edit | edit source]
  • 0-26%: Payload starts at a slow speed before the player (a cube) enters a normal-speed portal. A potion is located next to it which activates Low Detail Mode. This section involves the player doing some simple jumps, ring timings and gravity switches. The custom rings up to 26% have an unusual configuration of stacking a trigger ring on top of an invisible regular jump ring, prone to not working as intended, such that trying to hit a ring in order to jump might often result in activating the trigger ring but not the jump ring, leading to falling and crashing seemingly due to bugginess. It therefore benefits to rapidly hit a combined ring twice to successfully activate its jump ring. The player turns into a robot at 15% and becomes smaller at 18%.
  • 27-48%: The first half of this section is a normal-sized ball part with black lava on both the floor and ceiling. The second half is a ship section where the player must fly between rocky obstacles moving up and down, as well as fire bars located between them. Saws and flying monsters are also scattered out of the player's path.
  • 48-75%: Next up, there is a spider section that requires slightly tight timing, along with a few pads and orbs. At 62%, there is a simple, but a slightly cramped wave part. Lava and spikes cover some surfaces.
  • 76-90%: For the build-up, the level slows down and the player becomes a cube. This section is similar to the first 26% of the level (except for the orbs) and the player becomes a robot at normal speed at 84%.
  • 90-100%: The final 10% of the level is a mini UFO at a very fast speed. The player must switch gravity two times via the gravity portals located between rocks. The level becomes dark and the player becomes a cube. The level then ends at the drop with the player being launched into an extremely fast speed portal and the text "Payload By TheRM22" being shown.

User coins

[edit | edit source]

Payload contains three user coins.

  • The first coin is at 44%; the player has to fly close to the bottom lava to collect it.
  • The second coin is at 66%; the player must take a quick but tighter path to collect it.
  • The third and final coin is at 96%. In order for the coin to appear, a blue key must be collected by ignoring a blue orb at 54%. The player will return to the normal path using an invisible teleport portal and the coin will appear at 96%.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]