Polargeist v01: Difference between revisions
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{{ | {{Quality}} | ||
{{Infobox Level|image = | {{Infobox Level | ||
'''Polargeist v01''' is a 1.4/2.0 Hard | |image = Normal_Pack_-_Polargeist_v01.png | ||
|creator = Mixroid | |||
|difficulty = Hard | |||
|stars = 4 | |||
|id = 151245 | |||
|version = 1.4 | |||
|last_updated = 2.0 | |||
|composer = Step | |||
|song = Polargeist | |||
|song_id = Official | |||
}} | |||
'''Polargeist v01''' is a 1.4/2.0 Hard level created by Mixroid. It is the first level in the Normal Pack and a modified version of the official level Polargeist, featuring updated visuals and gameplay. | |||
== | == Description == | ||
Polargeist v01 features gameplay inspired by the original Polargeist, with added challenges and decorations: | |||
* A cube sequence with pulsing decorations and precise jumps takes place from 0% to 34%. | |||
* A ship sequence with a red background and repositioned spike blocks spans 35% to 46%. | |||
* A second cube sequence with triple spikes, color changes, and slightly harder jumps concludes the level from 47% to 100%. | |||
== Gameplay == | |||
[[File:Geometry_Dash_-_Polargeist_v01_100%25|center|thumb|300px]] | |||
== Trivia == | |||
* The level cannot be copied. | |||
* It was updated in 1.3 with pulsing decorations. | |||
* It was last updated in 2.0 but does not include features from that version. | |||
== | == Gallery == | ||
<gallery spacing="large" widths="9999"> | |||
Normal_Pack_- Polargeist_v01_Screen.png|Level selection | |||
</gallery> | |||
{{Map Packs}} | {{Map Packs}} | ||
[[Category:Map Packs levels]] | [[Category:Map Packs levels]] | ||
Revision as of 12:28, 8 March 2025
Template:Infobox Level Polargeist v01 is a 1.4/2.0 Hard level created by Mixroid. It is the first level in the Normal Pack and a modified version of the official level Polargeist, featuring updated visuals and gameplay.
Description
Polargeist v01 features gameplay inspired by the original Polargeist, with added challenges and decorations:
- A cube sequence with pulsing decorations and precise jumps takes place from 0% to 34%.
- A ship sequence with a red background and repositioned spike blocks spans 35% to 46%.
- A second cube sequence with triple spikes, color changes, and slightly harder jumps concludes the level from 47% to 100%.
Gameplay
Trivia
- The level cannot be copied.
- It was updated in 1.3 with pulsing decorations.
- It was last updated in 2.0 but does not include features from that version.
Gallery
-
Level selection