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'''[[Poltergeist]]''' is a 1.9/2.1 Insane Demon created (and hack-verified) by [[Andromeda]]. It is a difficult remake of [[Nine Circles]] and is often considered one of the harder [[Nine Circles]] remakes in the game, standing behind levels like [[Crimson Clutter]], [[Antique Circles]], [[Catastrophic]], [[Down Bass]], Circles Evolution, [[Tenth Circle]], [[Bausha Vortex]], Auditory Breaker, Hyper Paradox, Generic Wave, [[Sonic Wave]], [[Hyper Paracosm]], [[Aquatic Auroras]] and [[Arctic Lights]]. The level features notoriously random timings in the first half combined with really tight spaces and very awkward movements, but dramatically loses its difficulty in the second half of the level.
'''[[Poltergeist]]''' is a 1.9/2.1 Insane Demon created (and hack-verified) by [[Andromeda]]. It is a difficult remake of [[Nine Circles]] and is often considered one of the harder [[Nine Circles]] remakes in the game, standing behind levels like [[Crimson Clutter]], [[Antique Circles]], [[Catastrophic]], [[Down Bass]], Circles Evolution, [[Tenth Circle]], [[Bausha Vortex]], Auditory Breaker, Hyper Paradox, Generic Wave, [[Sonic Wave]], [[Hyper Paracosm]], [[Aquatic Auroras]] and [[Arctic Lights]]. The level features notoriously random timings in the first half combined with really tight spaces and very awkward movements, but dramatically loses its difficulty in the second half of the level.
==Gameplay==
The level starts with a simple cube section with few jumps and tricks. This is followed by a trivial ball section with a few sawblades, and another cube sequence with some orbs. During a build-up transition before the drop, repeating blue pads are placed along with invisible size portals - the first evidence of a later update. The player then reaches two spikes, signaling that the beat is about to drop. When the beat drops, the difficulty spikes and the player enters one of the most notorious wave segments in the game. Played in 3-speed, mumerous awkward timings, tight spaces and fakes are present.


== Gameplay ==
The first segment is all about click control and timing the tight spaces, and some sufficient straight-flying ability for the ship sequence that starts at 50%. Afterwards, the player will enter a half-speed cube section with background text saying "TAKE A BREAK." This part contains 5 sets of double spikes that repeatingly spontaneously appear then slowly fade.
The level starts with a simple cube section with a few simple jumps and tricks. This is followed by a ball section and another cube sequence which are both very easy. The player then reaches two spikes, signaling that the beat is about to drop. When the beat drops, the difficulty increases and the player enters one of the most notorious wave segments in the game, now with numerous awkward timings, tight spaces, and triple speed pretty much throughout the entire two wave segments.


The first segment is all about timing and very tight spaces, along with a triple speed ship sequence that requires some pretty good straight flying skill. Afterward, the player will enter a half speed cube section with text saying "TAKE A BREAK." This part contains 5 sets of double spikes that the player must jump over. If the player makes it past the spikes successfully, they will go back to the wave, albeit easier than the first segment of the wave.
Following this is another wave segment, albeit easier than the first. This area has significantly larger spaces and a forgiving first half, but has a very troll-like ending, with a 3-speed mini-wave segment through multiple tight spaces.


This area has significantly larger spaces and has a pretty forgiving first half, but has a very troll-like ending, with a triple-speed mini wave segment and then going through a tight space and bugged area at single speed. If the player makes it past, they will see a giant "GG," and must hit two last jump rings. The text saying "ANDRO" can be seen at the end with a 4x speed quadruple spike jump.
To end the level there is a trivial cube closure at 1-speed, with a giant "GG," and two last yellow orbs. The text saying "ANDRO" can be seen at the end with a 4-speed quadruple spike jump.
 
==Errors==
== Errors ==
* The beginning of the level can be cleared by skipping several orbs.
* The beginning of the level can be cleared by skipping several jump rings.
* It is possible to skip the half-speed portal at 60%. If the player manages to do this, they will eventually crash into a double spike.
* It is possible to skip the half-speed portal at 60%. If the player manages to do this, they will crash into one of the double spikes.
* Also at 60%, it is possible to skip the cube portal and half-speed portal.
* Also at 60%, it is possible to skip the cube portal and half-speed portal.
* There is an actual structural error, as shown in the picture provided. One of the slopes was misplaced, leaving an empty space behind.
* There is a structural error, as shown in the picture provided. One of the slopes was misplaced, leaving an empty space behind.
* At 92%, it is possible to skip the invisible spikes, and the player will be sent to one of the spikes.
* At 92%, it is possible to skip the invisible spikes, and the player will be sent to one of the spikes.
* It is possible to skip the straight fly segment.
* It is possible to skip the straight fly segment.
== Fails ==
== Fails ==
* [[GuitarHeroStyles]] crashed at 89% and 91%.
* [[GuitarHeroStyles]] crashed at 89% and 91%.
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* Easydream crashed at 95%.
* Easydream crashed at 95%.
* Mosos crashed at 89%.
* Mosos crashed at 89%.
== Trivia ==
== Trivia ==
* The password for the level is 159753.
* The password for the level is 159753.

Revision as of 03:51, 20 December 2021

Not to be confused with Poltergeist by LaZye or Poltergeist Reborn by ThePrimeEvil. Template:Epilepsy Warning Template:Outdated Template:Infobox Level Poltergeist is a 1.9/2.1 Insane Demon created (and hack-verified) by Andromeda. It is a difficult remake of Nine Circles and is often considered one of the harder Nine Circles remakes in the game, standing behind levels like Crimson Clutter, Antique Circles, Catastrophic, Down Bass, Circles Evolution, Tenth Circle, Bausha Vortex, Auditory Breaker, Hyper Paradox, Generic Wave, Sonic Wave, Hyper Paracosm, Aquatic Auroras and Arctic Lights. The level features notoriously random timings in the first half combined with really tight spaces and very awkward movements, but dramatically loses its difficulty in the second half of the level.

Gameplay

The level starts with a simple cube section with few jumps and tricks. This is followed by a trivial ball section with a few sawblades, and another cube sequence with some orbs. During a build-up transition before the drop, repeating blue pads are placed along with invisible size portals - the first evidence of a later update. The player then reaches two spikes, signaling that the beat is about to drop. When the beat drops, the difficulty spikes and the player enters one of the most notorious wave segments in the game. Played in 3-speed, mumerous awkward timings, tight spaces and fakes are present.

The first segment is all about click control and timing the tight spaces, and some sufficient straight-flying ability for the ship sequence that starts at 50%. Afterwards, the player will enter a half-speed cube section with background text saying "TAKE A BREAK." This part contains 5 sets of double spikes that repeatingly spontaneously appear then slowly fade.

Following this is another wave segment, albeit easier than the first. This area has significantly larger spaces and a forgiving first half, but has a very troll-like ending, with a 3-speed mini-wave segment through multiple tight spaces.

To end the level there is a trivial cube closure at 1-speed, with a giant "GG," and two last yellow orbs. The text saying "ANDRO" can be seen at the end with a 4-speed quadruple spike jump.

Errors

  • The beginning of the level can be cleared by skipping several orbs.
  • It is possible to skip the half-speed portal at 60%. If the player manages to do this, they will eventually crash into a double spike.
  • Also at 60%, it is possible to skip the cube portal and half-speed portal.
  • There is a structural error, as shown in the picture provided. One of the slopes was misplaced, leaving an empty space behind.
  • At 92%, it is possible to skip the invisible spikes, and the player will be sent to one of the spikes.
  • It is possible to skip the straight fly segment.

Fails

  • GuitarHeroStyles crashed at 89% and 91%.
  • SuperPizzaLuigi crashed at the beginning of the last cube section twice due to a bug above and gave up on the level due to it.
  • Easydream crashed at 95%.
  • Mosos crashed at 89%.

Trivia

  • The password for the level is 159753.
  • The level contains 14,870 objects.
  • The level was buffed during March 2018.
    • Many people call the update for this level "Cancergiest" because of the "cancerous" timings and other assorted buffs at the beginning.
    • Many people were mad about the buff because they were going to beat the level.
    • The "THIS WILL BE RE-DECORATED SHUT UP" and "NICE DECORATION" messages at the start are most likely references to Poltergeist Reborn, or hints of a redecorated update in the near future.
    • In February 2019, the level was changed back to the original with a few bug-fixes.
  • This level is considered to be one of the hardest Nine Circles remakes.
  • It has the highest difference of difficulty between the beginning and the wave part. In fact, despite its insanely hard wave, it's also the Nine Circles level with the easiest beginning or "buffer zone" between the wave and the first series of parts in the level that doesn't involve the Nine Circles wave.
  • The "take a break" part (a characteristic simple cube/ship among an infamously hard wave) was replicated in other unrated Nine Circles levels, like Planet Circles and Amity. This part was also used in an infamous mega-collaboration that Andromeda himself participated in, Phobos.
  • It is significantly harder than Astronaut 13, Fairydust, and Silhouette.
  • Due to it being so hard, Andromeda had to hack to verify it.
    • Andromeda re-beat the level without hacks.
  • Andromeda has made a harder remake called "Poltergeist Reborn" which is a collaboration with Pennutoh. It was verified by ThePrimeEvil.
    • It was rated on June 12th, 2021, and given a star rate,[1] after being unrated for over 3 and a half years.
  • A known meme in the Geometry Dash community is the reaction Riot had when he beat this level (a loud YESSSSSSSSSS).
  • VoTcHi has beaten the buffed update legitimately after Andromeda.
  • In ghost-lore, a poltergeist is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. They are purportedly capable of pinching, biting, hitting, and tripping people. Most accounts of poltergeists describe the movement or levitation of objects such as furniture and cutlery, or noises such as knocking on doors.[2]

Walkthrough

File:Poltergeist DEMON by Andromeda (Me) Geometry Dash
Credits to Andromeda. A full walkthrough of the first version of Poltergeist.
File:Poltergeist Update (v1.5) New Gameplay Demo - Geometry Dash
Credits to Andromeda. A full walkthrough of the second version of Poltergeist.

References