Poltergeist
Not to be confused with Poltergeist by LaZye? (Coming Soon)Template:Infobox Level Poltergeist is an insanely difficult demon level by Andromeda. Even though it is rated demon, it goes far beyond a demon's difficulty, hence termed an "insane demon".
Description
Poltergeist is often considered the 3rd, 4th, or 5th hardest Nine Circles remake, standing behind Crimson Clutter, Antique Circles, Catastrophic, Down Bass and Sonic Wave. The level has notoriously random timing in the first half combined with tight spaces and very awkward movements, but dramatically loses its difficulty in the second half.
Gameplay
The level starts with a simple cube with a few simple jumps and tricks. This is followed by a ball and another cube sequence which are both very easy. The player then reaches two spikes, signalling the beat is about to drop. When the beat drops, the difficulty increases swoop and the player goes into one of the most notorious waves in the game, now with many awkward timings, tight spaces, and triple speed pretty much throughout the entire two wave segments. The first segment is all about timing and very tight spaces, along with a triple speed rocket that requires some pretty good straight flying skill. If the player makes it past the wave, they will enter a cube sequence saying "TAKE A BREAK". This part has 5 sets of double spikes that the player must jump over in half speed. If the player makes it past, they will go back to the wave, albeit easier than the first segment of the wave. This area has much larger spaces and has a pretty forgiving first half, but has a very troll-like ending, with a mini wave at triple speed and then through a tight space and bugged area in single speed. If the player makes it past, they will see a giant "GG", and must hit two last jump rings to beat the level. The text "ANDRO" can be seen at the end.
Errors
- The beginning of the level can be cleared by skipping several rings.
- It is possible to skip the half speed at 60%. If the player manages to do this, the player will crash into one of the double spikes.
- There is an actual structural error, (as shown in the picture provided) one the slopes was misplaced, leaving an empty space behind.
- At 92%, it is possible to skip the invisible spikes, and the player will be sent to one of the spikes.
Trivia
- This level is considered to be one of the hardest Nine Circles remakes.
- Due to it being so hard, Andromeda had to hack to verify it.
- It's the level with the highest difference of difficulty between the beginning and the wave part. In fact, despite its insanely hard wave, it's also the Nine Circles level with the easiest beginning or "buffer zone" between the wave and the first series of parts in the level that don't involve the Nine Circles wave.
- The "take a break" part (a characteristic simple cube/ship among an infamously hard wave) was replicated in other unstarred Nine Circles levels, like Planet Circles and Amity. This part was also used in an infamous collab when Andromeda himself participated in, Phobos.
- It is very hard harder than Astronaut 13, Fairydust, and Down Bass.
- Andromeda rebeat the level without hacks.
Fails
- GuitarHeroStyles crashed at 89% and 91%.
- SuperPizzaLuigi crashed at the beginning of the last cube twice due to a bug above, and gave up on the level due to it.