| Latest revision |
Your text |
| Line 1: |
Line 1: |
| <span style="display:none;">{{#setmainimage:CubePortal.png}}</span>
| |
| '''Portals''' are special [[objects]] in [[Geometry Dash]], [[Geometry Dash Lite]], [[Geometry Dash Meltdown]], [[Geometry Dash World]] and [[Geometry Dash SubZero]]. They modify how the level is interacted with as well as change the icon into different forms, each with unique gameplay.
| |
|
| |
|
| ==Description== | | [[File:Gravity_portals.jpg|thumb|250px|Gravity portals]] |
| <div class="expanded-wide-table" style="display:block;width:100%;max-width:100%;min-width:0;overflow-x:auto;box-sizing:border-box;">
| | '''Portals''' are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can also change the cube into different [[forms]]. |
| {| class="wikitable"
| | ==Manipulation portals== |
| |+Form portals
| | The following portals change the way the player interacts with the level: |
| ! rowspan="2" |Type
| | {| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 640px;" |
| ! colspan="2" |Portal
| | |- |
| ! rowspan="2" |Form
| | ! scope="col"|Portal |
| ! colspan="2" |Description
| | ! scope="col"|Activation Colour |
| ! colspan="2" |Technical details
| | ! scope="col"|Deactivation Colour |
| ! colspan="5" |Introduced
| | ! scope="col"|'''Activation Portal''' |
| |-
| | ! scope="col"|'''Deactivation Portal''' |
| !Normal
| | ! scope="col"|First Encounter |
| !Labelled
| | ! scope="col"|Description |
| !Regular size
| | |- |
| !Mini size
| | |Gravity |
| !Vertical grid
| | |Yellow |
| !Safe contact
| | |Blue |
| !Geometry Dash
| | |[[File:Gport.png|thumb|left|65px]] |
| !GD Lite
| | |[[File:Gp2.png|thumb|left|94px]] |
| !GD Meltdown
| | | |
| !GD World
| | [[Dry Out]] |
| !GD SubZero
| |
| |- id="Cube"
| |
| |Cube
| |
| |[[File:CubePortal.png|60px]]
| |
| |[[File:CubePortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Cube001.png|72px]]
| |
| |Performs small jumps [2.1333 units] (can be sustained [2.233 units]) given that there is contact with a surface and falls steeply
| |
| |Performs smaller jumps [1.3583 units] so can jump faster in succession [1.435 units]
| |
| |80+ units, no ceiling
| |
| |In the direction of gravity; H-blocks above and below
| |
| |Initial release: [[Stereo Madness]]
| |
| |Initial release: [[Stereo Madness]]
| |
| |Initial release: [[The Seven Seas]]
| |
| |Initial release: [[Dashlands#Payload|Payload]]
| |
| |Initial release: [[Press Start]]
| |
| |- id="Ship"
| |
| |Ship
| |
| | rowspan="2" |[[File:ShipPortal.png|60px]]
| |
| | rowspan="2" |[[File:ShipPortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Ship001.png|72px]]
| |
| | rowspan="2" |Propels rapidly upwards (can be sustained) and naturally descends gradually
| |
| | rowspan="2" |Ascends and descends faster
| |
| | rowspan="2" |10 units
| |
| | rowspan="2" |Above and below
| |
| |Initial release: [[Stereo Madness]]
| |
| |Initial release: [[Stereo Madness]]
| |
| |Initial release: [[The Seven Seas]]
| |
| |Initial release: [[Dashlands#Machina|Machina]]
| |
| |Initial release: [[Press Start]]
| |
| |- id="Jetpack"
| |
| |Jetpack <sup>1</sup>
| |
|
| |
|
| | style="text-align:center;" |[[File:Jetpack001.png|72px]]
| | (Secret coins: [[Back on Track]]) |
| | |Changes the gravity to up(down at deactivation portal). |
| | |- |
| | |Mirror |
| | |Orange |
| | |Blue |
| | |[[File:Mirrrrrrrrrrrr.png|thumb|left|85px]] |
| | |[[File:Morrrrrr.png|thumb|left|82px]] |
| | |[[Time Machine]] |
| | |Flips the screen to travel left(right at deactivation po. |
| | |- |
| | |Size |
| | |Pink |
| | |Green |
| | |[[File:Size.JPG|thumb|left|100px]] |
| | |[[File:Size.png|thumb|left|89px]] |
| | |[[Clutterfunk]] |
| | |Shrinks the icon. |
| | |- |
| | |Speed |
| | | |
| | Yellow (Slow) |
|
| |
|
| |[[Update 2.2]]
| | Green (fast) |
| | -
| | |
| | -
| | Pink (Very fast) |
| | -
| | |Blue (Normal speed) |
| | -
| | |[[File:IMG 1464.PNG|thumb|171x171px]] |
| |- id="Ball"
| | |[[File:IMG 1470.PNG|thumb|168x168px]] |
| |Ball
| | |[[Electrodynamix]] |
| |[[File:BallPortal.png|60px]]
| | | |
| |[[File:BallPortalLabelled.png|60px]]
| | Changes the speed of the icon |
| | style="text-align:center;" |[[File:Ball001.png|72px]]
| | |- |
| |Moves steeply by inverting gravity given that there is contact with a surface
| | |Copy |
| |Ascends and descends faster
| | |Orange |
| |8 units
| | |Blue |
| |Above and below
| | |[[File:IMG 1467.PNG|thumb|220x220px]] |
| |[[Update 1.2]]: [[Cycles]]
| | |[[File:Blue Portal.png|thumb|222x222px]] |
| |Update 2.0: [[Cycles]]
| | |[[Hexagon Force]] |
| |Initial release: [[Airborne Robots]]
| | | |
| |Initial release: [[Toxic Factory#Embers|Embers]]
| | Produces antigravity copy of icon. Also changes the playing area to 9, or 10 if one of the forms is in ship, UFO or wave mode. |
| |Initial release: [[Press Start]]
| |
| |- id="UFO"
| |
| |UFO
| |
| |[[File:UFOPortal.png|60px]]
| |
| |[[File:UFOPortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:UFO001.png|72px]]
| |
| |Performs small hops [1.5666 units] and naturally descends gradually
| |
| |Performs smaller hops [1.2 units] and descends faster
| |
| |10 units
| |
| |Above and below
| |
| |[[Update 1.5]]: [[Theory of Everything]]
| |
| |Update 2.12: [[Theory of Everything]]
| |
| | -
| |
| |Initial release: [[Toxic Factory#Space Pirates|Space Pirates]] <sup>2</sup>
| |
| | -
| |
| |- id="Wave"
| |
| |Wave <sup>3</sup>
| |
| |[[File:WavePortal.png|60px]]
| |
| |[[File:WavePortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Wave001.png|72px]]
| |
| |Propels at an upward diagonal (can be sustained) and naturally descends at a downward diagonal, each at a constant speed; vertical speed always matches horizontal speed
| |
| |Ascends and descends faster and at steeper angles; vertical speed is always double the horizontal speed
| |
| |10 units
| |
| |Ground and ceiling; D-blocks above and below
| |
| |[[Update 1.9]]: [[Blast Processing]]
| |
| |Update 2.21.4: [[Blast Processing]]
| |
| | -
| |
| |Initial release: [[Toxic Factory#Monster Dance Off|Monster Dance Off]]
| |
| |Initial release: [[Nock Em]]
| |
| |- id="Robot"
| |
| |Robot
| |
| |[[File:RobotPortal.png|60px]]
| |
| |[[File:RobotPortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Robot001.png|72px]]
| |
| |Performs scaled jumps [up to 3.5111 units sustained] given that there is contact with a surface and falls steeply
| |
| |Performs smaller jumps [up to 2.7666 units sustained] and descends faster
| |
| |80+ units, no ceiling
| |
| |In the direction of gravity; H-blocks above and below
| |
| |[[Update 2.0]]: [[Geometrical Dominator]]
| |
| |Update 2.21.4: [[The Cellar]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Press Start]]
| |
| |- id="Spider"
| |
| |Spider
| |
| |[[File:SpiderPortal.png|60px]]
| |
| |[[File:SpiderPortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Spider001.png|72px]]
| |
| |Teleports given that there is contact with a surface to the nearest overhead surface and inverts gravity
| |
| |Performs identically
| |
| |9 units
| |
| |In the direction of gravity; H-blocks above and below
| |
| |[[Update 2.1]]: [[Fingerdash]]
| |
| | Update 2.21.7: [[Fingerdash]]
| |
| | -
| |
| |Initial release: [[The Challenge]]
| |
| |Initial release: [[Nock Em]]
| |
| |- id="Swing"
| |
| |Swing <sup>3</sup>
| |
| |[[File:SwingPortal.png|60px]]
| |
| |[[File:SwingPortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Swing001.png|72px]]
| |
| |Moves gradually by inverting gravity
| |
| |Ascends and descends faster
| |
| |10 units
| |
| |Above and below
| |
| |[[Update 2.2]]: [[Dash]]
| |
| | -
| |
| | -
| |
| |Update 2.2.14 <sup>4</sup>
| |
| | -
| |
| |} | | |} |
| </div>
| | ==='''Notes'''=== |
| <div class="expanded-wide-table" style="display:block;width:100%;max-width:100%;min-width:0;overflow-x:auto;box-sizing:border-box;">
| | *The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small. |
| {| class="wikitable"
| | *The slow speed portal was in Hexagon Force following the initially released speed portals. The speed portals were actually in [[Update 1.7]], in [[Electrodynamix]]. |
| |+Manipulation portals
| | *The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings. |
| ! rowspan="2" |Type
| | *When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way. |
| ! colspan="2" |Portal
| | * The mirror portal effect is purely visual, and as such is not seen in the editor. |
| ! rowspan="2" colspan="2" |Effect
| |
| ! colspan="5" |Introduced
| |
| |-
| |
| !Activation
| |
| !Deactivation
| |
| !Geometry Dash
| |
| !GD Lite
| |
| !GD Meltdown
| |
| !GD World
| |
| !GD SubZero
| |
| |- id="Gravity"
| |
| | rowspan="2" |Gravity
| |
| | style="text-align:center;" |<span style="white-space:nowrap;">[[File:GravityPortalA.png|50px]] [[File:GravityPortalALabelled.png|62px]]</span>
| |
| | style="text-align:center;" |<span style="white-space:nowrap;">[[File:GravityPortalB.png|50px]] [[File:GravityPortalBLabelled.png|62px]]</span>
| |
| | rowspan="2" colspan="2" |Inverts the icon's gravity
| |
| |Initial release: [[Dry Out]]
| |
| |Update 1.4: [[Dry Out]]
| |
| | -
| |
| |Initial release: [[Dashlands#Frontlines|Frontlines]]
| |
| |Initial release: [[Press Start]]
| |
| |-
| |
| | colspan="2" style="text-align:center;" |[[File:GravityPortalC.png|50px]] [[File:GravityPortalCLabelled.png|62px]]
| |
| | |
| |[[Update 2.2]] <sup>5</sup>
| |
| | -
| |
| | -
| |
| | -
| |
| | -
| |
| |- id="Mirror"
| |
| |Mirror
| |
| | style="text-align:center;" |[[File:MirrorPortalA.png|80px]]
| |
| | style="text-align:center;" |[[File:MirrorPortalB.png|80px]]
| |
| | colspan="2" |Reverses the screen direction
| |
| |[[Update 1.1]]: [[Time Machine]]
| |
| |Update 1.921: [[Time Machine]]
| |
| | -
| |
| |Initial release: [[Toxic Factory#Striker|Striker]]
| |
| |Initial release: [[Nock Em]]
| |
| |- id="Size"
| |
| |Size
| |
| | style="text-align:center;" |[[File:SizePortalA.png|60px]]
| |
| | style="text-align:center;" |[[File:SizePortalB.png|60px]]
| |
| | colspan="2" |Changes the icon's size
| |
| |[[Update 1.4]]: [[Clutterfunk]]
| |
| |Update 2.11: [[Clutterfunk]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Nock Em]]
| |
| |- id="Speed"
| |
| | rowspan="5" |Speed
| |
| | colspan="2" style="text-align:center;" |[[File:SpeedPortal–.png|55px]]
| |
| | |
| | rowspan="5" |Changes the horizontal movement speed
| |
| | Slow (~0.807×, 8.372 grid units per second)
| |
| |[[Update 1.7]] <sup>5</sup>, [[Update 1.8]]: [[Hexagon Force]]
| |
| |Update 2.21.3: [[Hexagon Force]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Press Start]]
| |
| |-
| |
| | colspan="2" style="text-align:center;" |[[File:SpeedPortal+.png|45px]]
| |
| | |
| |Normal (1.0×, 10.386 grid units per second)
| |
| |[[Update 1.7]] <sup>5</sup>, [[Update 1.8]]: [[Hexagon Force]]
| |
| |Update 2.21.3: [[Hexagon Force]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Press Start]]
| |
| |-
| |
| | colspan="2" style="text-align:center;" |[[File:SpeedPortal++.png|70px]]
| |
| | |
| |Fast (~1.243×, 12.914 grid units per second)
| |
| |[[Update 1.7]]: [[Electrodynamix]]
| |
| |Update 2.21: [[Electrodynamix]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Press Start]]
| |
| |-
| |
| | colspan="2" style="text-align:center;" |[[File:SpeedPortal+++.png|95px]]
| |
| | |
| |Very fast (~1.502×, 15.6 grid units per second)
| |
| |[[Update 1.7]]: [[Electrodynamix]]
| |
| |Update 2.21: [[Electrodynamix]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Press Start]]
| |
| |-
| |
| | colspan="2" style="text-align:center;" |[[File:SpeedPortal++++.png|95px]]
| |
|
| |
|
| |Extremely fast (~1.849×, 19.2 grid units per second)
| | ==Form Portals== |
| |[[Update 2.1]] <sup>5</sup>
| | The following portals change the form of the player: |
| | -
| | {| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 640px;" |
| | -
| | |- |
| |Initial release <sup>4</sup>
| | ! scope="col"|Portal |
| | -
| | ! scope="col"|Colour |
| |- id="Dual"
| | ! scope="col"|First Encounter |
| |Dual
| | ! scope="col"|Playing area |
| | style="text-align:center;" |[[File:DualPortalA.png|50px]]
| | ! scope="col"|Description |
| | style="text-align:center;" |[[File:DualPortalB.png|50px]]
| | |- |
| | colspan="2" |Creates a second icon with inverted colours and gravity
| | |Cube |
| |[[Update 1.8]]: [[Hexagon Force]]
| | |Green |
| |Update 2.21.3: [[Hexagon Force]]
| | |[[Stereo Madness]] [[File:IMG 1473.PNG|thumb|158x158px]] |
| | -
| | |60 |
| |Initial release <sup>4</sup>
| | |Changes the icon into a cube. |
| | -
| | |- |
| |- id="Teleportation"
| | |Ship |
| |Teleportation
| | |Pink |
| | style="text-align:center;" |[[File:TeleportationPortalA.png|65px]]
| | |[[Stereo Madness]] [[File:IMG 1472.PNG|thumb|164x164px]] |
| | style="text-align:center;" |[[File:TeleportationPortalB.png|65px]]
| | |10 |
| | colspan="2" |Teleports the icon between portals along the y-axis ''(advanced: and x-axis)''
| | |Changes the icon into a ship. |
| |[[Update 2.0]]: [[Deadlocked]]
| | |- |
| | -
| | |Ball |
| | -
| | |Red |
| |Initial release <sup>4</sup>
| | |[[Cycles]] [[File:IMG 1474.PNG|thumb|161x161px]] |
| |Initial release: [[Press Start]]
| | |8 |
| | |Changes the icon into a ball. |
| | |- |
| | |UFO |
| | |Orange |
| | |[[Theory of Everything]] [[File:IMG 1475.PNG|thumb|159x159px]] |
| | |10 |
| | |Changes the icon into a UFO. |
| | |- |
| | |Wave |
| | |Blue |
| | |[[Blast Processing]] [[File:BLAST.PNG|thumb|155x155px]] |
| | |10 |
| | |Changes the icon into a wave. |
| |} | | |} |
| </div>
| |
| ;Notes
| |
| *<sup>1</sup> Substitutes the ship in platformer levels
| |
| *<sup>2</sup> Form introduced at the start of the level, portal not shown
| |
| *<sup>3</sup> Not yet available in platformer levels
| |
| *<sup>4</sup> Available from [[User Levels|user levels]]
| |
| *<sup>5</sup> Available from user levels and usable in the [[Level Editor|level editor]]
| |
|
| |
| ==Trivia==
| |
| *If entering a form portal corresponding to the icon's current form and the portal is of a higher or lower position to the previous portal, the grid will vertically shift to realign with the new portal, with the exception of the cube and robot portals which do not lock the grid. This is demonstrated only once in a main level, [[Stereo Madness]], with the alternate route for the third secret coin.
| |
| *Until [[Fingerdash]] was released, main levels always featured all previously released forms.
| |
| *The cube's mechanics were inspired by the 2009 game [[Wikipedia:The Impossible Game|The Impossible Game]].
| |
| *[[Dashlands#Years-0|Years]], [[Toxic Factory#Space Pirates-0|Space Pirates]] and [[Toxic Factory#Embers-0|Embers]] are the only main levels to omit the cube form and neither start with it.
| |
| *Until [[Update 1.4]], the ship only used the selected primary colour with slight shading. This can still be observed from the images in the ''How to play'' section of the [[Settings]] menu.
| |
| *The ship, jetpack and UFO each carry a slightly shrunken version of the selected cube design.
| |
| *Under the Options section of the Settings menu, the cube and ball can be configured to each use an alternate mini icon design that substitutes the Icon Kit selection, and are not displayed in the [[Icon Kit]]. While the ship and UFO are under the effects of the size portal, they also display the cube's alternative mini design. Prior to [[Update 2.0]], this was the default and only configuration.
| |
| *The wave's name, design and mechanics were inspired by the 2014 game ''Wave Wave'' by Thomas Janson.
| |
| *Mathematically, the wave's movement can be mapped as:
| |
| **Regular: slope = ±1 / ±45°
| |
| **Mini: slope = ±2 / ~±63.435°
| |
| *Due to unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum.
| |
| *Similar to other decorative level elements that pulsate to the music, the wave's trail will also pulsate to the music in Normal mode.
| |
| *The robot portal is the only form portal that does not share its colours with a manipulation portal.
| |
| *The swing's name and mechanics were inspired by the game 2014 game [[Wikipedia:Swing Copters|Swing Copters]].
| |
| *Entering form portals triggers a brief coloured inward pulse to occur as the icon passes through:
| |
| **The cube portal lacks this effect.
| |
| **The ship portal has a purple flash.
| |
| **The ball portal has a red flash.
| |
| **The UFO portal has a yellow flash.
| |
| **The wave portal has a yellow flash and thin icon-primary-coloured outward pulse.
| |
| **The robot portal has a red flash.
| |
| **The spider portal has a red flash.
| |
| **The swing portal has a yellow flash.
| |
| *Prior to its formal introduction, the deactivation gravity portal is encountered in [[Back On Track]] and [[Polargeist]] as part of collecting [[Collectibles|secret coins]], being implemented in [[Update 1.6]].
| |
| *The size portal is the only manipulation portal that neither its activation nor deactivation variant uses the colour blue.
| |
| *While under the effects of the dual portal, a crash with either icon will terminate the other, although they cannot collide with each other.
| |
| *While under the effects of the dual portal, the grid is locked to 9 vertical units, unless at least one of the forms is a ship, a UFO, a swing, or a wave, where the grid is then locked to 10 vertical units.
| |
| *While under the effects of the dual portal, it is apparent that the intended gameplay will be counteracted if both icons of identical form acquire the same direction of gravity, causing an overlap and rendering only one icon for interaction. For this reason, in any case of dual icons of the same form, should one trigger a flip of gravity, both icons will have their gravity flipped to remain at inverted vertical positions. However, both balls and both spiders under the effects of the dual portal have independent gravity states so are not bound to inverted vertical positions. Moreover, the overlap issue is mitigated with an additional mechanic that if both balls are brought into the same direction of gravity, as the oncoming ball makes direct contact with the initial ball, the latter will emit an outward pulse and will reinvert the gravity of the oncoming ball automatically. Although the spider is also subject to the overlap issue, this mechanic as implemented for the ball is absent, allowing both spiders to overlap, nullifying the dual mechanic.
| |
| *The colours of the teleportation portals are a reference to the game series ''Portal'', with blue being the entry portal colour and orange being the exit portal colour.
| |
| *Using teleportation portals that exit outside of the grid will result in the icon being returned beside the nearest boundary with no realignment of the grid. This does not occur for the cube or robot since they are not limited by a ceiling.
| |
| *Entering manipulation portals triggers additional visual cues with colours matching the active portal:
| |
| **The gravity portal triggers brief coloured lines moving in the direction of the gravity.
| |
| **The mirror portal triggers every object to move horizontally towards the opposite side of the screen.
| |
| **The size portal triggers a bolt of coloured lightning striking the icon along with the screen flashing twice, referencing the lightning bolt in the Super Mario Kart series.
| |
| **The speed portal triggers coloured particles moving against the direction of the icon for a short time.
| |
| **The teleportation portal triggers a bolt of lightning between the two portals along with the screen flashing briefly.
| |
| {{Togglebox
| |
| |header = Animated gallery
| |
| |body =
| |
| {{WIP}}
| |
|
| |
| ====Icon animations====
| |
| <gallery mode="packed" class="icon-gallery">
| |
| RobotRunning.gif|Robot movement
| |
| RobotJumping.gif|Robot jump
| |
| RobotAirborne.gif|Robot airborne
| |
| SpiderRunning.gif|Spider movement
| |
| SpiderAirborne.gif|Spider airborne
| |
| </gallery>
| |
|
| |
|
| ====Form portals==== | | ==Notes== |
| <gallery mode="packed">
| | *Players still have the ability to use jump rings in the forms. |
| CubePortalPreview.gif|Cube
| | * If the cube form goes above the 60-playing-area space in anti-gravity or in such ways to reach it, it acts like a hazard and makes the player die. This can be seen in a glitch in the start of[[ xStep]]. |
| ShipPortalPreview.gif|Ship
| |
| JetpackPortalPreview.gif|Jetpack
| |
| BallPortalPreview.gif|Ball
| |
| UFOPortalPreview.gif|UFO
| |
| WavePortalPreview.gif|Wave
| |
| RobotPortalPreview.gif|Robot
| |
| SpiderPortalPreview.gif|Spider
| |
| SwingPortalPreview.gif|Swing
| |
| </gallery>
| |
|
| |
|
| ====Manipulation portals==== | | == Trivia == |
| <gallery mode="packed">
| | *Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position. |
| YellowFreyaGravityPortalPreview.gif|Gravity, activation
| | *By entering a Form Portal that is used to transform you into the same form you were in before entering, you can shift the playing area either higher or lower, as long as the second Form Portal is place higher or lower than the first one. This trick is used to enter the alternate route for the third [[Secret Coins|secret coin]] in [[Stereo Madness]]. |
| BlueMiaGravityPortalPreview.gif|Gravity, deactivation
| | * The size portal is the only manipulation portal that does not use blue as a deactivation portal, instead it uses green. |
| GreenMiaFreyaGravityPortalPreview.gif|Gravity, toggle
| | ** In this small form, the cube and ball forms are manipulated by changing the detail from its original form to one that resembles the very first type from their icon kits respectively. |
| OrangeMirrorPortalPreview.gif|Mirror, activation
| | * All portals (except the speed portals which are not three-dimensional) have an effect in the [[Level Editor]], where only a part of the portal is shown. |
| BlueMirrorPortalPreview.gif|Mirror, deactivation
| | [[Category:Level Elements]] |
| PinkMiniPortalPreview.gif|Size, activation
| |
| GreenMiniPortalPreview.gif|Size, deactivation
| |
| X-1SpeedPortalPreview.gif|Speed, slow
| |
| X1SpeedPortalPreview.gif|Speed, normal
| |
| X2SpeedPortalPreview.gif|Speed, fast
| |
| X3SpeedPortalPreview.gif|Speed, very fast
| |
| X4SpeedPortalPreview.gif|Speed, extremely fast
| |
| OrangeDualPortalPreview.gif|Dual, activation
| |
| BlueDualPortalPreview.gif|Dual, deactivation
| |
| TelePortalPreview.gif|Teleportation (along y-axis)
| |
| TelePortalXAsisPreview.gif|Teleportation (along x-axis)
| |
| </gallery>
| |
| }}
| |
| [[Category:Level editing (base content)]] | |