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| <span style="display:none;">{{#setmainimage:CubePortal.png}}</span>
| | [[File:Portals.png|thumb|250px]] |
| '''Portals''' are special [[objects]] in [[Geometry Dash]], [[Geometry Dash Lite]], [[Geometry Dash Meltdown]], [[Geometry Dash World]] and [[Geometry Dash SubZero]]. They modify how the level is interacted with as well as change the icon into different forms, each with unique gameplay. | | '''Portals''' are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can also change the icon into different [[forms]]. |
|
| |
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| ==Description== | | ==Manipulation portals== |
| <div class="expanded-wide-table" style="display:block;width:100%;max-width:100%;min-width:0;overflow-x:auto;box-sizing:border-box;">
| | {| class="article-table article-table-selected" style="width:100%;" border="1" cellpadding="1" cellspacing="1" |
| {| class="wikitable"
| | |- |
| |+Form portals
| | ! scope="col" |Portal |
| ! rowspan="2" |Type
| | ! scope="col" |Activation |
| ! colspan="2" |Portal
| | ! scope="col" |Deactivation |
| ! rowspan="2" |Form
| | ! scope="col" |First Encounter |
| ! colspan="2" |Description
| | ! scope="col" |Description |
| ! colspan="2" |Technical details
| | |- |
| ! colspan="5" |Introduced
| | |Gravity |
| |-
| | |[[File:GravityPortalA.png]] |
| !Normal
| | |[[File:GravityPortalB.png]] |
| !Labelled
| | |[[Dry Out]] |
| !Regular size
| | |Flips the icon's gravity |
| !Mini size
| | |- |
| !Vertical grid
| | |Mirror |
| !Safe contact
| | |[[File:MirrorPortalA.png]] |
| !Geometry Dash
| | |[[File:MirrorPortalB.png]] |
| !GD Lite
| | |[[Time Machine]] |
| !GD Meltdown
| | |Reverses the screen direction |
| !GD World
| | |- |
| !GD SubZero
| | |Size |
| |- id="Cube"
| | |[[File:SizePortalA.png]] |
| |Cube
| | |[[File:SizePortalB.png]] |
| |[[File:CubePortal.png|60px]]
| | |[[Clutterfunk]] |
| |[[File:CubePortalLabelled.png|60px]]
| | |Modifies the icon's size |
| | style="text-align:center;" |[[File:Cube001.png|72px]]
| | |- |
| |Performs small jumps [2.1333 units] (can be sustained [2.233 units]) given that there is contact with a surface and falls steeply
| | |Speed |
| |Performs smaller jumps [1.3583 units] so can jump faster in succession [1.435 units]
| | |[[File:SpeedPortalN.png]]<br />[[File:SpeedPortalF.png]]<br />[[File:SpeedPortalVF.png]]<br />[[File:SpeedPortalS.png]] |
| |80+ units, no ceiling
| | |N/A |
| |In the direction of gravity; H-blocks above and below
| | |[[Electrodynamix]] |
| |Initial release: [[Stereo Madness]]
| | | |
| |Initial release: [[Stereo Madness]]
| | Changes the horizontal movement speed: |
| |Initial release: [[The Seven Seas]]
| | *Normal (blue) |
| |Initial release: [[Dashlands#Payload|Payload]]
| | *Fast (green) |
| |Initial release: [[Press Start]]
| | *Very fast (pink) |
| |- id="Ship"
| | *Slow (orange) |
| |Ship
| | |- |
| | rowspan="2" |[[File:ShipPortal.png|60px]]
| | |Dual |
| | rowspan="2" |[[File:ShipPortalLabelled.png|60px]]
| | |[[File:DualPortalA.png]] |
| | style="text-align:center;" |[[File:Ship001.png|72px]]
| | |[[File:DualPortalB.png]] |
| | rowspan="2" |Propels rapidly upwards (can be sustained) and naturally descends gradually
| | |[[Hexagon Force]] |
| | rowspan="2" |Ascends and descends faster
| | | |
| | rowspan="2" |10 units
| | Produces an antigravity copy of the icon |
| | rowspan="2" |Above and below
| | |- |
| |Initial release: [[Stereo Madness]]
| | |Teleportation |
| |Initial release: [[Stereo Madness]]
| | |[[File:Teleportationportal.png|thumb|93x93px]] |
| |Initial release: [[The Seven Seas]]
| | |[[File:Teleportationportal2.png|thumb|96x96px]] |
| |Initial release: [[Dashlands#Machina|Machina]]
| | |[[Update 2.0]] |
| |Initial release: [[Press Start]]
| | |Teaser suggests teleportation function |
| |- id="Jetpack"
| |
| |Jetpack <sup>1</sup>
| |
| | |
| | style="text-align:center;" |[[File:Jetpack001.png|72px]]
| |
| | |
| |[[Update 2.2]]
| |
| | -
| |
| | -
| |
| | -
| |
| | -
| |
| |- id="Ball"
| |
| |Ball
| |
| |[[File:BallPortal.png|60px]]
| |
| |[[File:BallPortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Ball001.png|72px]]
| |
| |Moves steeply by inverting gravity given that there is contact with a surface
| |
| |Ascends and descends faster
| |
| |8 units
| |
| |Above and below
| |
| |[[Update 1.2]]: [[Cycles]]
| |
| |Update 2.0: [[Cycles]]
| |
| |Initial release: [[Airborne Robots]]
| |
| |Initial release: [[Toxic Factory#Embers|Embers]]
| |
| |Initial release: [[Press Start]]
| |
| |- id="UFO"
| |
| |UFO
| |
| |[[File:UFOPortal.png|60px]]
| |
| |[[File:UFOPortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:UFO001.png|72px]]
| |
| |Performs small hops [1.5666 units] and naturally descends gradually
| |
| |Performs smaller hops [1.2 units] and descends faster
| |
| |10 units
| |
| |Above and below
| |
| |[[Update 1.5]]: [[Theory of Everything]]
| |
| |Update 2.12: [[Theory of Everything]]
| |
| | -
| |
| |Initial release: [[Toxic Factory#Space Pirates|Space Pirates]] <sup>2</sup>
| |
| | -
| |
| |- id="Wave"
| |
| |Wave <sup>3</sup>
| |
| |[[File:WavePortal.png|60px]]
| |
| |[[File:WavePortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Wave001.png|72px]]
| |
| |Propels at an upward diagonal (can be sustained) and naturally descends at a downward diagonal, each at a constant speed; vertical speed always matches horizontal speed
| |
| |Ascends and descends faster and at steeper angles; vertical speed is always double the horizontal speed
| |
| |10 units
| |
| |Ground and ceiling; D-blocks above and below
| |
| |[[Update 1.9]]: [[Blast Processing]]
| |
| |Update 2.21.4: [[Blast Processing]]
| |
| | -
| |
| |Initial release: [[Toxic Factory#Monster Dance Off|Monster Dance Off]]
| |
| |Initial release: [[Nock Em]]
| |
| |- id="Robot"
| |
| |Robot
| |
| |[[File:RobotPortal.png|60px]]
| |
| |[[File:RobotPortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Robot001.png|72px]]
| |
| |Performs scaled jumps [up to 3.5111 units sustained] given that there is contact with a surface and falls steeply
| |
| |Performs smaller jumps [up to 2.7666 units sustained] and descends faster
| |
| |80+ units, no ceiling
| |
| |In the direction of gravity; H-blocks above and below
| |
| |[[Update 2.0]]: [[Geometrical Dominator]]
| |
| |Update 2.21.4: [[The Cellar]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Press Start]]
| |
| |- id="Spider"
| |
| |Spider
| |
| |[[File:SpiderPortal.png|60px]]
| |
| |[[File:SpiderPortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Spider001.png|72px]]
| |
| |Teleports given that there is contact with a surface to the nearest overhead surface and inverts gravity
| |
| |Performs identically
| |
| |9 units
| |
| |In the direction of gravity; H-blocks above and below
| |
| |[[Update 2.1]]: [[Fingerdash]]
| |
| | Update 2.21.7: [[Fingerdash]]
| |
| | -
| |
| |Initial release: [[The Challenge]]
| |
| |Initial release: [[Nock Em]]
| |
| |- id="Swing"
| |
| |Swing <sup>3</sup>
| |
| |[[File:SwingPortal.png|60px]]
| |
| |[[File:SwingPortalLabelled.png|60px]]
| |
| | style="text-align:center;" |[[File:Swing001.png|72px]]
| |
| |Moves gradually by inverting gravity
| |
| |Ascends and descends faster
| |
| |10 units
| |
| |Above and below
| |
| |[[Update 2.2]]: [[Dash]]
| |
| | -
| |
| | -
| |
| |Update 2.2.14 <sup>4</sup>
| |
| | -
| |
| |} | | |} |
| </div>
| |
| <div class="expanded-wide-table" style="display:block;width:100%;max-width:100%;min-width:0;overflow-x:auto;box-sizing:border-box;">
| |
| {| class="wikitable"
| |
| |+Manipulation portals
| |
| ! rowspan="2" |Type
| |
| ! colspan="2" |Portal
| |
| ! rowspan="2" colspan="2" |Effect
| |
| ! colspan="5" |Introduced
| |
| |-
| |
| !Activation
| |
| !Deactivation
| |
| !Geometry Dash
| |
| !GD Lite
| |
| !GD Meltdown
| |
| !GD World
| |
| !GD SubZero
| |
| |- id="Gravity"
| |
| | rowspan="2" |Gravity
| |
| | style="text-align:center;" |<span style="white-space:nowrap;">[[File:GravityPortalA.png|50px]] [[File:GravityPortalALabelled.png|62px]]</span>
| |
| | style="text-align:center;" |<span style="white-space:nowrap;">[[File:GravityPortalB.png|50px]] [[File:GravityPortalBLabelled.png|62px]]</span>
| |
| | rowspan="2" colspan="2" |Inverts the icon's gravity
| |
| |Initial release: [[Dry Out]]
| |
| |Update 1.4: [[Dry Out]]
| |
| | -
| |
| |Initial release: [[Dashlands#Frontlines|Frontlines]]
| |
| |Initial release: [[Press Start]]
| |
| |-
| |
| | colspan="2" style="text-align:center;" |[[File:GravityPortalC.png|50px]] [[File:GravityPortalCLabelled.png|62px]]
| |
|
| |
| |[[Update 2.2]] <sup>5</sup>
| |
| | -
| |
| | -
| |
| | -
| |
| | -
| |
| |- id="Mirror"
| |
| |Mirror
| |
| | style="text-align:center;" |[[File:MirrorPortalA.png|80px]]
| |
| | style="text-align:center;" |[[File:MirrorPortalB.png|80px]]
| |
| | colspan="2" |Reverses the screen direction
| |
| |[[Update 1.1]]: [[Time Machine]]
| |
| |Update 1.921: [[Time Machine]]
| |
| | -
| |
| |Initial release: [[Toxic Factory#Striker|Striker]]
| |
| |Initial release: [[Nock Em]]
| |
| |- id="Size"
| |
| |Size
| |
| | style="text-align:center;" |[[File:SizePortalA.png|60px]]
| |
| | style="text-align:center;" |[[File:SizePortalB.png|60px]]
| |
| | colspan="2" |Changes the icon's size
| |
| |[[Update 1.4]]: [[Clutterfunk]]
| |
| |Update 2.11: [[Clutterfunk]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Nock Em]]
| |
| |- id="Speed"
| |
| | rowspan="5" |Speed
| |
| | colspan="2" style="text-align:center;" |[[File:SpeedPortal–.png|55px]]
| |
|
| |
| | rowspan="5" |Changes the horizontal movement speed
| |
| | Slow (~0.807×, 8.372 grid units per second)
| |
| |[[Update 1.7]] <sup>5</sup>, [[Update 1.8]]: [[Hexagon Force]]
| |
| |Update 2.21.3: [[Hexagon Force]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Press Start]]
| |
| |-
| |
| | colspan="2" style="text-align:center;" |[[File:SpeedPortal+.png|45px]]
| |
|
| |
| |Normal (1.0×, 10.386 grid units per second)
| |
| |[[Update 1.7]] <sup>5</sup>, [[Update 1.8]]: [[Hexagon Force]]
| |
| |Update 2.21.3: [[Hexagon Force]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Press Start]]
| |
| |-
| |
| | colspan="2" style="text-align:center;" |[[File:SpeedPortal++.png|70px]]
| |
|
| |
| |Fast (~1.243×, 12.914 grid units per second)
| |
| |[[Update 1.7]]: [[Electrodynamix]]
| |
| |Update 2.21: [[Electrodynamix]]
| |
| | -
| |
| |Initial release <sup>4</sup>
| |
| |Initial release: [[Press Start]]
| |
| |-
| |
| | colspan="2" style="text-align:center;" |[[File:SpeedPortal+++.png|95px]]
| |
|
| |
|
| |Very fast (~1.502×, 15.6 grid units per second)
| | ===Notes=== |
| |[[Update 1.7]]: [[Electrodynamix]]
| | *'''Size portal:''' Individual forms are affected in different ways. All forms maintain the same horizontal speed despite the shrunken state giving an impression they are moving faster. |
| |Update 2.21: [[Electrodynamix]]
| | **The cube loses jumping height but can perform successive jumps quicker. |
| | -
| | **The ship ascends and descends faster and at steeper angles. |
| |Initial release <sup>4</sup>
| | **The ball gains vertical movement speed. |
| |Initial release: [[Press Start]]
| | **The UFO loses jumping height and begins to descend quicker |
| |-
| | **The wave makes moves faster and at steeper angles than before. |
| | colspan="2" style="text-align:center;" |[[File:SpeedPortal++++.png|95px]]
| | *'''Dual portal:''' The antigravity copy is an invert of the icon's colour scheme. Additionally, while a copy is existent, a collision will terminate the original, and vice versa, with each icon able to interact with its surroundings. Also, the vertical grid is locked to certain ranges. |
| | **The cube and ball are contained to 9 vertical units. |
| | **The ship, UFO and wave are contained to 10 vertical units. |
|
| |
|
| |Extremely fast (~1.849×, 19.2 grid units per second)
| | ==Form Portals== |
| |[[Update 2.1]] <sup>5</sup>
| | {| class="article-table article-table-selected" style="width:100%;" border="1" cellpadding="1" cellspacing="1" |
| | -
| | |- |
| | -
| | ! scope="col" |Form |
| |Initial release <sup>4</sup>
| | ! scope="col" |Portal |
| | -
| | ! scope="col" |First Encounter |
| |- id="Dual"
| | ! scope="col" |Vertical grid |
| |Dual
| | ! scope="col" |Description |
| | style="text-align:center;" |[[File:DualPortalA.png|50px]]
| | |- |
| | style="text-align:center;" |[[File:DualPortalB.png|50px]]
| | |Cube |
| | colspan="2" |Creates a second icon with inverted colours and gravity
| | |[[File:CubePortal.png]] |
| |[[Update 1.8]]: [[Hexagon Force]]
| | |[[Stereo Madness]] |
| |Update 2.21.3: [[Hexagon Force]]
| | |60 units, top uncontained |
| | -
| | |Changes the icon into a cube |
| |Initial release <sup>4</sup>
| | |- |
| | -
| | |Ship |
| |- id="Teleportation"
| | |[[File:ShipPortal.png]] |
| |Teleportation
| | |[[Stereo Madness]] |
| | style="text-align:center;" |[[File:TeleportationPortalA.png|65px]]
| | |10 units |
| | style="text-align:center;" |[[File:TeleportationPortalB.png|65px]]
| | |Changes the icon into a ship |
| | colspan="2" |Teleports the icon between portals along the y-axis ''(advanced: and x-axis)''
| | |- |
| |[[Update 2.0]]: [[Deadlocked]]
| | |Ball |
| | -
| | |[[File:BallPortal.png]] |
| | -
| | |[[Cycles]] |
| |Initial release <sup>4</sup>
| | |8 units |
| |Initial release: [[Press Start]]
| | |Changes the icon into a ball |
| | |- |
| | |UFO |
| | |[[File:UFOPortal.png]] |
| | |[[Theory of Everything]] |
| | |10 units |
| | |Changes the icon into a UFO |
| | |- |
| | |Wave |
| | |[[File:WavePortal.png]] |
| | |[[Blast Processing]] |
| | |10 units |
| | |Changes the icon into a wave |
| | |- |
| | |Unknown form |
| | |[[File:UnknownPortal.png]] |
| | |[[Update 2.0]] |
| | |Unknown |
| | |Unknown |
| |} | | |} |
| </div>
| |
| ;Notes
| |
| *<sup>1</sup> Substitutes the ship in platformer levels
| |
| *<sup>2</sup> Form introduced at the start of the level, portal not shown
| |
| *<sup>3</sup> Not yet available in platformer levels
| |
| *<sup>4</sup> Available from [[User Levels|user levels]]
| |
| *<sup>5</sup> Available from user levels and usable in the [[Level Editor|level editor]]
| |
|
| |
| ==Trivia==
| |
| *If entering a form portal corresponding to the icon's current form and the portal is of a higher or lower position to the previous portal, the grid will vertically shift to realign with the new portal, with the exception of the cube and robot portals which do not lock the grid. This is demonstrated only once in a main level, [[Stereo Madness]], with the alternate route for the third secret coin.
| |
| *Until [[Fingerdash]] was released, main levels always featured all previously released forms.
| |
| *The cube's mechanics were inspired by the 2009 game [[Wikipedia:The Impossible Game|The Impossible Game]].
| |
| *[[Dashlands#Years-0|Years]], [[Toxic Factory#Space Pirates-0|Space Pirates]] and [[Toxic Factory#Embers-0|Embers]] are the only main levels to omit the cube form and neither start with it.
| |
| *Until [[Update 1.4]], the ship only used the selected primary colour with slight shading. This can still be observed from the images in the ''How to play'' section of the [[Settings]] menu.
| |
| *The ship, jetpack and UFO each carry a slightly shrunken version of the selected cube design.
| |
| *Under the Options section of the Settings menu, the cube and ball can be configured to each use an alternate mini icon design that substitutes the Icon Kit selection, and are not displayed in the [[Icon Kit]]. While the ship and UFO are under the effects of the size portal, they also display the cube's alternative mini design. Prior to [[Update 2.0]], this was the default and only configuration.
| |
| *The wave's name, design and mechanics were inspired by the 2014 game ''Wave Wave'' by Thomas Janson.
| |
| *Mathematically, the wave's movement can be mapped as:
| |
| **Regular: slope = ±1 / ±45°
| |
| **Mini: slope = ±2 / ~±63.435°
| |
| *Due to unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum.
| |
| *Similar to other decorative level elements that pulsate to the music, the wave's trail will also pulsate to the music in Normal mode.
| |
| *The robot portal is the only form portal that does not share its colours with a manipulation portal.
| |
| *The swing's name and mechanics were inspired by the game 2014 game [[Wikipedia:Swing Copters|Swing Copters]].
| |
| *Entering form portals triggers a brief coloured inward pulse to occur as the icon passes through:
| |
| **The cube portal lacks this effect.
| |
| **The ship portal has a purple flash.
| |
| **The ball portal has a red flash.
| |
| **The UFO portal has a yellow flash.
| |
| **The wave portal has a yellow flash and thin icon-primary-coloured outward pulse.
| |
| **The robot portal has a red flash.
| |
| **The spider portal has a red flash.
| |
| **The swing portal has a yellow flash.
| |
| *Prior to its formal introduction, the deactivation gravity portal is encountered in [[Back On Track]] and [[Polargeist]] as part of collecting [[Collectibles|secret coins]], being implemented in [[Update 1.6]].
| |
| *The size portal is the only manipulation portal that neither its activation nor deactivation variant uses the colour blue.
| |
| *While under the effects of the dual portal, a crash with either icon will terminate the other, although they cannot collide with each other.
| |
| *While under the effects of the dual portal, the grid is locked to 9 vertical units, unless at least one of the forms is a ship, a UFO, a swing, or a wave, where the grid is then locked to 10 vertical units.
| |
| *While under the effects of the dual portal, it is apparent that the intended gameplay will be counteracted if both icons of identical form acquire the same direction of gravity, causing an overlap and rendering only one icon for interaction. For this reason, in any case of dual icons of the same form, should one trigger a flip of gravity, both icons will have their gravity flipped to remain at inverted vertical positions. However, both balls and both spiders under the effects of the dual portal have independent gravity states so are not bound to inverted vertical positions. Moreover, the overlap issue is mitigated with an additional mechanic that if both balls are brought into the same direction of gravity, as the oncoming ball makes direct contact with the initial ball, the latter will emit an outward pulse and will reinvert the gravity of the oncoming ball automatically. Although the spider is also subject to the overlap issue, this mechanic as implemented for the ball is absent, allowing both spiders to overlap, nullifying the dual mechanic.
| |
| *The colours of the teleportation portals are a reference to the game series ''Portal'', with blue being the entry portal colour and orange being the exit portal colour.
| |
| *Using teleportation portals that exit outside of the grid will result in the icon being returned beside the nearest boundary with no realignment of the grid. This does not occur for the cube or robot since they are not limited by a ceiling.
| |
| *Entering manipulation portals triggers additional visual cues with colours matching the active portal:
| |
| **The gravity portal triggers brief coloured lines moving in the direction of the gravity.
| |
| **The mirror portal triggers every object to move horizontally towards the opposite side of the screen.
| |
| **The size portal triggers a bolt of coloured lightning striking the icon along with the screen flashing twice, referencing the lightning bolt in the Super Mario Kart series.
| |
| **The speed portal triggers coloured particles moving against the direction of the icon for a short time.
| |
| **The teleportation portal triggers a bolt of lightning between the two portals along with the screen flashing briefly.
| |
| {{Togglebox
| |
| |header = Animated gallery
| |
| |body =
| |
| {{WIP}}
| |
|
| |
| ====Icon animations====
| |
| <gallery mode="packed" class="icon-gallery">
| |
| RobotRunning.gif|Robot movement
| |
| RobotJumping.gif|Robot jump
| |
| RobotAirborne.gif|Robot airborne
| |
| SpiderRunning.gif|Spider movement
| |
| SpiderAirborne.gif|Spider airborne
| |
| </gallery>
| |
|
| |
|
| ====Form portals==== | | ===Notes=== |
| <gallery mode="packed">
| | *''For more information, see [[Forms]].'' |
| CubePortalPreview.gif|Cube
| |
| ShipPortalPreview.gif|Ship
| |
| JetpackPortalPreview.gif|Jetpack
| |
| BallPortalPreview.gif|Ball
| |
| UFOPortalPreview.gif|UFO
| |
| WavePortalPreview.gif|Wave
| |
| RobotPortalPreview.gif|Robot
| |
| SpiderPortalPreview.gif|Spider
| |
| SwingPortalPreview.gif|Swing
| |
| </gallery>
| |
|
| |
|
| ====Manipulation portals==== | | == Trivia == |
| <gallery mode="packed">
| | *'''Cube form:''' If the cube falls above the 60 units in antigravity mode, it will result in a crash. |
| YellowFreyaGravityPortalPreview.gif|Gravity, activation
| | *Players still have the ability to use jump rings in the forms. |
| BlueMiaGravityPortalPreview.gif|Gravity, deactivation
| | *Gravity and mirror options are not available for initial configuration in the Level Editor. |
| GreenMiaFreyaGravityPortalPreview.gif|Gravity, toggle
| | *The slow speed portal was formally introduced in Hexagon Force ([[Update 1.8]]), despite actually being introduced in [[Update 1.7]], selectable in the Level Editor. |
| OrangeMirrorPortalPreview.gif|Mirror, activation
| | *When the icon enters a size portal, a bolt of lightning strikes it and the screen flashes briefly. |
| BlueMirrorPortalPreview.gif|Mirror, deactivation
| | *By entering a form portal of the same form the icon is at present, if it is in a higher or lower position to the original portal, the grid will vertically shift to realign with the new portal, with the exception of the cube form. This is demonstrated with the alternate route for the third [[Secret Coins|secret coin]] in [[Stereo Madness]]. |
| PinkMiniPortalPreview.gif|Size, activation
| | *When using the test mode on the Level Editor, using a mirror portal will not flip the screen, due to it still being in the main editor section. |
| GreenMiniPortalPreview.gif|Size, deactivation
| | *Placing successive mirror portals in the Level Editor may accidentally cause the progress bar to appear to deplete. |
| X-1SpeedPortalPreview.gif|Speed, slow
| | *The size portal is the only manipulation portal that does not use the blue colour as a deactivation portal and instead uses green. |
| X1SpeedPortalPreview.gif|Speed, normal
| | *When shrunken from a size portal, the cube acquires a unique design that is not found in the [[Icon Kit]], resembling a "squished" version of the first default cube icon with no blank space inside. The ball acquires a display virtually identical to its default icon, only smaller, which also happens with the wave. When using a ship or UFO while shrunken, they will retain their specified icon designs, while carrying the shrunken version of the cube. |
| X2SpeedPortalPreview.gif|Speed, fast
| | *All portals (except the speed portals) have an alternate design in the Level Editor, where only a part of the portal is shown. This is due to portals having 2 separate images in the GJ_GameSheet file. |
| X3SpeedPortalPreview.gif|Speed, very fast
| | *The green speed portal increases speed by about 1 tile longer, the pink speed portal increases the speed by about 2, and the orange portal decreases speed by about 1 tile (verified) |
| X4SpeedPortalPreview.gif|Speed, extremely fast
| | * When the wave form enters a size portal, it's path becomes much harder to manage, as it will go up and down at a very steep angle, and does this very quickly. |
| OrangeDualPortalPreview.gif|Dual, activation
| | * RobTop has stated that he thinks implementing teleportation (based off of a user's popular idea) would be a good challenge, then shortly after the 'Teleport Portal' image was posted. |
| BlueDualPortalPreview.gif|Dual, deactivation
| | * All levels seem to have a ship portal in them |
| TelePortalPreview.gif|Teleportation (along y-axis)
| | [[Category:Level Elements]] |
| TelePortalXAsisPreview.gif|Teleportation (along x-axis)
| |
| </gallery>
| |
| }}
| |
| [[Category:Level editing (base content)]] | |