Portals: Difference between revisions

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==Manipulation portals==
==Manipulation portals==
The following portals change the way the player interacts with the level:
The following portals change the way the player interacts with the level:
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 700px;"
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 800px;"
|-
|-
! scope="col"|Portal
! scope="col"|Portal
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! scope="col"|Description
! scope="col"|Description
|-
|-
|[[Gravity Portal]]
|Gravity
|Yellow
|Yellow
|Blue
|Blue
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|Changes the gravity to up.
|Changes the gravity to up.
|-
|-
|[[Mirror Portal]]
|Mirror
|Orange
|Orange
|Blue
|Blue
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|Flips the screen to travel left.
|Flips the screen to travel left.
|-
|-
|[[Size Portal]]
|Size
|Pink
|Pink
|Green
|Green
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|Shrinks the icon.
|Shrinks the icon.
|-
|-
|[[Speed Portal]]
|Speed
| -
| -
| -
| -
|[[Electrodynamix]] / [[Hexagon Force]]
|[[Electrodynamix]]
|
|
Blue: Normal speed <br /> Green: Fast speed <br /> Pink: Faster speed <br /> Orange: Slow speed
Blue: Normal speed<br />Green: Fast speed<br />Pink: Faster speed<br />Orange: Slow speed
|-
|-
|[[Copy Portal]]
|Copy
|Orange
|Orange
|Blue
|Blue
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*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.


==Form Portals==
==Form Portals==
The following portals change the [[Forms|form]] of the player:
The following portals change the [[Forms|form]] of the player:
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;"
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 640px;"
|-
|-
! scope="col"|Portal
! scope="col"|Portal
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! scope="col"|Description
! scope="col"|Description
|-
|-
|[[Cube Portal]]
|Cube
|Green
|Green
|[[Stereo Madness]]
|[[Stereo Madness]]
|Changes the icon into a cube.
|Changes the icon into a cube.
|-
|-
|[[Ship Portal]]
|Ship
|Pink
|Pink
|[[Stereo Madness]]
|[[Stereo Madness]]
|Changes the icon into a ship.
|Changes the icon into a ship.
|-
|-
|[[Ball Portal]]
|Ball
|Red
|Red
|[[Cycles]]
|[[Cycles]]
|Changes the icon into a ball.
|Changes the icon into a ball.
|-
|-
|[[UFO Portal]]
|UFO
|Orange
|Orange
|[[Theory of Everything]]
|[[Theory of Everything]]
|Changes the icon into a UFO.
|Changes the icon into a UFO.
|-
|-
|[[Unknown Portal]]
|Unknown
|Blue
|Blue
| -
| -

Revision as of 13:02, 21 September 2014

File:Gravity portals.jpg
Gravity portals

Portals are special map components in Geometry Dash. They modify the way the player interacts with the level, and can even change the cube into different forms.

Manipulation portals

The following portals change the way the player interacts with the level:

Portal Activation Colour Deactivation Colour First Encounter Description
Gravity Yellow Blue Dry Out Changes the gravity to up.
Mirror Orange Blue Time Machine Flips the screen to travel left.
Size Pink Green Clutterfunk Shrinks the icon.
Speed - - Electrodynamix

Blue: Normal speed
Green: Fast speed
Pink: Faster speed
Orange: Slow speed

Copy Orange Blue Hexagon Force Produces antigravity copy of icon.

Notes

  • The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.
  • The slow speed portal was introduced in Hexagon Force following the initially released speed portals.
  • The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.
  • When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.

Form Portals

The following portals change the form of the player:

Portal Colour First Encounter Description
Cube Green Stereo Madness Changes the icon into a cube.
Ship Pink Stereo Madness Changes the icon into a ship.
Ball Red Cycles Changes the icon into a ball.
UFO Orange Theory of Everything Changes the icon into a UFO.
Unknown Blue - To be released in Update 1.9.