Portals: Difference between revisions

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Produces antigravity copy of icon. Also changes the playing area to 9, or 10 if one of the forms is in ship, UFO or wave mode.
Produces antigravity copy of icon. Also changes the playing area to 9, or 10 if one of the forms is in ship, UFO or ballmode.
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==='''Notes'''===
==='''Notes'''===

Revision as of 06:48, 16 October 2014

File:Gravity portals.jpg
Gravity portals

Portals are special map components in Geometry Dash. They modify the way the player interacts with the level, and can even change the cube into different forms.

Manipulation portals

The following portals change the way the player interacts with the level:

Portal Activation Colour Deactivation Colour First Encounter Description
Gravity Yellow Blue Dry Out (Yellow) Back on Track(Blue) Changes the gravity to up.
Mirror Orange Blue Time Machine Flips the screen to travel left.
Size Pink Green Clutterfunk Shrinks the icon.
Speed

Yellow(Slow)

Green (fast)

Pink (Very fast)

Blue Electrodynamix

Changes the speed of the icon

Copy Orange Blue Hexagon Force

Produces antigravity copy of icon. Also changes the playing area to 9, or 10 if one of the forms is in ship, UFO or ballmode.

Notes

  • The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.
  • The slow speed portal was introduced in Hexagon Force following the initially released speed portals.
  • The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.
  • When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.

Form Portals

The following portals change the form of the player:

Portal Colour First Encounter Playing area Description
Cube Green Stereo Madness Unlimited Changes the icon into a cube.
Ship Pink Stereo Madness 10 Changes the icon into a ship.
Ball Red Cycles 8 Changes the icon into a ball.
UFO Orange Theory of Everything 10 Changes the icon into a UFO.
Arrow Blue Blast Processing 10 Changes the icon into an arrow.                          

Notes

  • Players still have the ability to use jump circles in three out of five forms.

Trivia

  • Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.
  • The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.
  • Portals which turn a player back to 'normal' in a certain way are either blue or green, and vice versa  (except for the Wave portal, which is a lighter blue than the other blue 'normal' portals)