Portals: Difference between revisions

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==='''Notes'''===
==='''Notes'''===
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, and the Wave makes a steeper angle than before. However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.
*The slow speed portal was in Hexagon Force following the initially released speed portals. The speed portals were actually in [[Update 1.7]], in [[Electrodynamix]].
*The slow speed portal was in Hexagon Force following the initially released speed portals. The speed portals were actually in [[Update 1.7]], in [[Electrodynamix]].
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.

Revision as of 05:37, 7 January 2015

File:Gravity portals.jpg
Gravity portals

Portals are special map components in Geometry Dash. They modify the way the player interacts with the level, and can also change the cube into different forms.

Manipulation portals

The following portals change the way the player interacts with the level:

Portal Activation Colour Deactivation Colour Activation Portal Deactivation Portal First Encounter Description
Gravity Yellow Blue
File:Gport.png
File:Gp2.png

Dry Out

(Secret coins: Back on Track)

Changes the gravity to up(down at deactivation portal).
Mirror Orange Blue
File:Mirrrrrrrrrrrr.png
File:Morrrrrr.png
Time Machine Flips the screen to travel left(right at deactivation po.
Size Pink Green
File:Size.JPG
File:Size.png
Clutterfunk Shrinks the icon.
Speed

Yellow (Slow)

Green (fast)

Pink (Very fast)

Blue (Normal speed)
File:IMG 1464.PNG
File:IMG 1470.PNG
Electrodynamix

Changes the speed of the icon

Copy Orange Blue
File:IMG 1467.PNG
File:Blue Portal.png
Hexagon Force

Produces antigravity copy of icon. Also changes the playing area to 9, or 10 if one of the forms is in ship, UFO or wave mode.

Notes

  • The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, and the Wave makes a steeper angle than before. However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.
  • The slow speed portal was in Hexagon Force following the initially released speed portals. The speed portals were actually in Update 1.7, in Electrodynamix.
  • The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.
  • When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.
  • The mirror portal effect is purely visual, and as such is not seen in the editor.

Form Portals

The following portals change the form of the player:

Portal Colour First Encounter Playing area Description
Cube Green Stereo Madness
File:IMG 1473.PNG
60 Changes the icon into a cube.
Ship Pink Stereo Madness
File:IMG 1472.PNG
10 Changes the icon into a ship.
Ball Red Cycles
File:IMG 1474.PNG
8 Changes the icon into a ball.
UFO Orange Theory of Everything
File:IMG 1475.PNG
10 Changes the icon into a UFO.
Wave Blue Blast Processing
File:BLAST.PNG
10 Changes the icon into a wave.                        

Notes

  • Players still have the ability to use jump rings in the forms.
  • If the cube form goes above the 60-playing-area space in anti-gravity or in such ways to reach it, it acts like a hazard and makes the player die. This can be seen in a glitch in the start ofxStep.

Trivia

  • Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.
  • By entering a Form Portal that is used to transform you into the same form you were in before entering, you can shift the playing area either higher or lower, as long as the second Form Portal is place higher or lower than the first one. This trick is used to enter the alternate route for the third secret coin in Stereo Madness.
  • The size portal is the only manipulation portal that does not use blue as a deactivation portal, instead it uses green.
    • In this small form, the cube and ball forms are manipulated by changing the detail from its original form to one that resembles the very first type from their icon kits respectively.
  • All portals (except the speed portals which are not three-dimensional) have an effect in the Level Editor, where only a part of the portal is shown.