Portals: Difference between revisions

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==='''Manipulation Portals'''===
==='''Manipulation Portals'''===
The following portals change the way the player interacts with the poop:
The following portals change the way the player interacts with the portals:
*Gravity portal: There are two thin-ringed variants; yellow changes the gravity to up, and blue changes the gravity to down. They are first formally encountered in [[Dry Out]].2 Blue ones make Cameos in Back on Track And poltargeist To get Hard secret Coins.
*Gravity portal: There are two thin-ringed variants; yellow changes the gravity to up, and blue changes the gravity to down. They are first formally encountered in [[Dry Out]]. 2 Blue ones make Cameos in Back on Track And poltargeist To get Hard secret Coins.
*Mirror portal: There are two multi-ringed variants; orange flips the screen to travel left, and blue flips the screen to travel right. They are first encountered in [[Time Machine]].
*Mirror portal: There are two multi-ringed variants; orange flips the screen to travel left, and blue flips the screen to travel right. They are first encountered in [[Time Machine]].
*Size portal: There are two speckly variants; pink shrinks the player, and green enlarges the player. This reduces the jumping height of the cube and UFO, although all forms still accelerate at the same speed. The player cannot be enlarged beyond normal size or shrunk more than once. They are first encountered in [[Clutterfunk]].They Show a lighting Bolt When gone through.
*Size portal: There are two speckly variants; pink shrinks the player, and green enlarges the player. This reduces the jumping height of the cube and UFO, although all forms still accelerate at the same speed. The player cannot be enlarged beyond normal size or shrunk more than once. They are first encountered in [[Clutterfunk]].They Show a lighting Bolt When gone through.
*Speed portal: There are four arrow variants; the single blue enables normal speed, this is the default speed on the level editor and is used in most levels, the double green enables fast speed, the triple purple enables very fast speed, and the backward orange enables slow speed. They are first encountered in [[Electrodynamix]].
*Speed portal: There are four arrow variants; the single blue enables normal speed, this is the default speed on the level editor and is used in most levels, the double green enables fast speed, the triple purple enables very fast speed, and the backward orange enables slow speed. The green and purple ones are first encountered in [[Electrodynamix]], while the blue and yellow ones are introduced in [[Hexagon Force]].
*Copy portal: There are two variants; orange produces a copy with reversed gravity and opposite colours which travels alongside the existing form, and blue deletes the copy. Each form can interact with the level independently. Dying with either form will terminate the remaining one. They are first encountered in [[Hexagon Force]].
*Copy portal: There are two variants; orange produces a copy with reversed gravity and opposite colours which travels alongside the existing form, and blue deletes the copy. Each form can interact with the level independently. Dying with either form will terminate the remaining one. They are first encountered in [[Hexagon Force]].


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* Thick blue portal will come in 1.9. At the moment we don't know what it does.
* Thick blue portal will come in 1.9. At the moment we don't know what it does.
==Gallery==
==Gallery==
<gallery orientation="square" captionalign="center">
<gallery orientation="square" captionalign="center" navigation="true">
ship-portal.png|A ship portal
ship-portal.png|A ship portal
unship-portal.png|A revert portal
unship-portal.png|A revert portal

Revision as of 23:50, 7 September 2014

File:Gravity portals.jpg
Gravity portals

Portals are special map components in Geometry Dash. They modify the way the player interacts with the level, and can even change the cube into different forms.

Types of portals

Manipulation Portals

The following portals change the way the player interacts with the portals:

  • Gravity portal: There are two thin-ringed variants; yellow changes the gravity to up, and blue changes the gravity to down. They are first formally encountered in Dry Out. 2 Blue ones make Cameos in Back on Track And poltargeist To get Hard secret Coins.
  • Mirror portal: There are two multi-ringed variants; orange flips the screen to travel left, and blue flips the screen to travel right. They are first encountered in Time Machine.
  • Size portal: There are two speckly variants; pink shrinks the player, and green enlarges the player. This reduces the jumping height of the cube and UFO, although all forms still accelerate at the same speed. The player cannot be enlarged beyond normal size or shrunk more than once. They are first encountered in Clutterfunk.They Show a lighting Bolt When gone through.
  • Speed portal: There are four arrow variants; the single blue enables normal speed, this is the default speed on the level editor and is used in most levels, the double green enables fast speed, the triple purple enables very fast speed, and the backward orange enables slow speed. The green and purple ones are first encountered in Electrodynamix, while the blue and yellow ones are introduced in Hexagon Force.
  • Copy portal: There are two variants; orange produces a copy with reversed gravity and opposite colours which travels alongside the existing form, and blue deletes the copy. Each form can interact with the level independently. Dying with either form will terminate the remaining one. They are first encountered in Hexagon Force.

Form Portals

The following portals change the form of the player:

  • Ship portal: The thick pink portal changes the player into a ship. It is first encountered in Stereo Madness.
  • Ball portal: The thick red portal red changes the player into a ball. It is first encountered in Cycles.
  • UFO portal: The thick orange portal changes the player into a UFO. It is first encountered in Theory of Everything.
  • Revert/cube portal: The thick green portal changes the player into a cube. It is first encountered in Stereo Madness.

Upcoming portals

  • Thick blue portal will come in 1.9. At the moment we don't know what it does.

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