Portals: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>TropicalwaveS m It's just a ship, a rocketship would be the icon you win from EGA. |
geometrydash.wiki.gg>Hackey5 m Updated information |
||
| Line 78: | Line 78: | ||
|[[Stereo Madness]] | |[[Stereo Madness]] | ||
|60 units, top uncontained | |60 units, top uncontained | ||
|Changes the icon into a | |Changes the icon into a cube | ||
|- | |- | ||
|Ship | |Ship | ||
| Line 102: | Line 102: | ||
|[[Blast Processing]] | |[[Blast Processing]] | ||
|10 units | |10 units | ||
|Changes the icon into | |Changes the icon into a wave | ||
|- | |- | ||
|Unknown form | |Unknown form | ||
| Line 117: | Line 117: | ||
*'''Cube form:''' If the cube falls above the 60 units, it will result in a crash. | *'''Cube form:''' If the cube falls above the 60 units, it will result in a crash. | ||
*Players still have the ability to use jump rings in the forms. | *Players still have the ability to use jump rings in the forms. | ||
*Gravity and mirror are | *Gravity and mirror options are not available for initial configuration in the Level Editor. | ||
*The slow speed portal was formally introduced | *The slow speed portal was formally introduced in Hexagon Force ([[Update 1.8]]), despite actually being introduced in [[Update 1.7]], selectable in the Level Editor. | ||
*By entering a | *When the icon enters a size portal, a bolt of lightning strikes it and the screen flashes briefly. | ||
*When the | *By entering a form portal of the same form the icon is at present, if it is in a higher or lower position to the original portal, the grid will vertically shift to realign with the new portal. This is demonstrated with the alternate route for the third [[Secret Coins|secret coin]] in [[Stereo Madness]]. | ||
*When using the test mode on the Level Editor, using a mirror portal will not flip the screen, due to it still being in the main editor section. | |||
* | *Placing successive mirror portals in the Level Editor may accidentally cause the progress bar to appear to deplete. | ||
* The size portal is the only manipulation portal that does not use blue as a deactivation portal | *The size portal is the only manipulation portal that does not use the blue colour as a deactivation portal and instead uses green. | ||
* | *When shrunken from a size portal, the cube acquires a unique design that is not found in the [[Icon Kit]], resembling a squished version of the first default cube icon with no blank space inside. The ball acquires a display virtually identical to its default icon, only smaller. When using a ship or UFO while shrunken, they will retain their specified icon designs, while carrying the shrunken version of the cube. | ||
*All portals (except the speed portals) have an alternate design in the Level Editor, where only a part of the portal is shown. This is due to portals having 2 separate images in the GJ_GameSheet file. | |||
* All portals (except the speed portals | *The green speed portal increases speed by 1.5x while the the pink speed portal increases the speed by 2x. (verification needed) | ||
* The green speed portal | |||
[[Category:Level Elements]] | [[Category:Level Elements]] | ||
Revision as of 02:08, 18 February 2015
Portals are special map components in Geometry Dash. They modify the way the player interacts with the level, and can also change the icon into different forms.
Manipulation portals
| Portal | Activation | Deactivation | First Encounter | Description |
|---|---|---|---|---|
| Gravity |
|
|
Dry Out | Flips the icon's gravity to up |
| Mirror |
|
|
Time Machine | Flips the screen to travel left |
| Size |
|
|
Clutterfunk | Shrinks the icon |
| Speed | File:SpeedPortalN.png File:SpeedPortalF.png File:SpeedPortalVF.png File:SpeedPortalS.png |
N/A | Electrodynamix |
Changes the horizontal movement speed:
|
| Dual |
|
|
Hexagon Force |
Produces an antigravity copy of the icon |
| Teleportation | File:2.0 Features.png | Update 2.0 | Teaser suggests teleportation function |
Notes
- Size portal: Individual forms are affected in different ways. All forms maintain the same horizontal speed despite the shrunken state giving an impression they are moving faster.
- The cube loses jumping height but can perform successive jumps quicker.
- The ship ascends and descends faster and at steeper angles.
- The ball gains vertical movement speed.
- The UFO loses jumping height and begins to descend quicker
- The wave makes moves faster and at steeper angles than before.
- Dual portal: The antigravity copy is an invert of the icon's colour scheme. Additionally, while a copy is existent, a collision will terminate the original, and vice versa, with each icon able to interact with its surroundings. Also, the vertical grid is locked to certain ranges.
- The cube and ball are contained to 9 vertical units.
- The ship, UFO and wave are contained to 10 vertical units.
Form Portals
| Form | Portal | First Encounter | Vertical grid | Description |
|---|---|---|---|---|
| Cube |
|
Stereo Madness | 60 units, top uncontained | Changes the icon into a cube |
| Ship |
|
Stereo Madness | 10 units | Changes the icon into a ship |
| Ball |
|
Cycles | 8 units | Changes the icon into a ball |
| UFO |
|
Theory of Everything | 10 units | Changes the icon into a UFO |
| Wave |
|
Blast Processing | 10 units | Changes the icon into a wave |
| Unknown form | File:2.0 Elements.png | Update 2.0 | Unknown | Unknown |
Notes
- For more information, see Forms.
Trivia
- Cube form: If the cube falls above the 60 units, it will result in a crash.
- Players still have the ability to use jump rings in the forms.
- Gravity and mirror options are not available for initial configuration in the Level Editor.
- The slow speed portal was formally introduced in Hexagon Force (Update 1.8), despite actually being introduced in Update 1.7, selectable in the Level Editor.
- When the icon enters a size portal, a bolt of lightning strikes it and the screen flashes briefly.
- By entering a form portal of the same form the icon is at present, if it is in a higher or lower position to the original portal, the grid will vertically shift to realign with the new portal. This is demonstrated with the alternate route for the third secret coin in Stereo Madness.
- When using the test mode on the Level Editor, using a mirror portal will not flip the screen, due to it still being in the main editor section.
- Placing successive mirror portals in the Level Editor may accidentally cause the progress bar to appear to deplete.
- The size portal is the only manipulation portal that does not use the blue colour as a deactivation portal and instead uses green.
- When shrunken from a size portal, the cube acquires a unique design that is not found in the Icon Kit, resembling a squished version of the first default cube icon with no blank space inside. The ball acquires a display virtually identical to its default icon, only smaller. When using a ship or UFO while shrunken, they will retain their specified icon designs, while carrying the shrunken version of the cube.
- All portals (except the speed portals) have an alternate design in the Level Editor, where only a part of the portal is shown. This is due to portals having 2 separate images in the GJ_GameSheet file.
- The green speed portal increases speed by 1.5x while the the pink speed portal increases the speed by 2x. (verification needed)












