Portals: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
geometrydash.wiki.gg>TropicalwaveS m Undo revision 32178 by 50.160.89.148 (talk) If an admin rollbacks your edit then you keep it that way. Please keep it normal, it's good as is. |
||
| Line 15: | Line 15: | ||
|[[File:GravityPortalB.png]] | |[[File:GravityPortalB.png]] | ||
|[[Dry Out]] | |[[Dry Out]] | ||
|Flips the | |Flips the icon's gravity | ||
|- | |- | ||
|Mirror | |Mirror | ||
| Line 21: | Line 21: | ||
|[[File:MirrorPortalB.png]] | |[[File:MirrorPortalB.png]] | ||
|[[Time Machine]] | |[[Time Machine]] | ||
|Flips the left | |Flips the screen to travel left | ||
|- | |- | ||
|Size | |Size | ||
| Line 27: | Line 27: | ||
|[[File:SizePortalB.png]] | |[[File:SizePortalB.png]] | ||
|[[Clutterfunk]] | |[[Clutterfunk]] | ||
|Shrinks the | |Shrinks the icon | ||
|- | |- | ||
|Speed | |Speed | ||
|[[File: | |[[File:SpeedPortalN.png]]<br />[[File:SpeedPortalF.png]]<br />[[File:SpeedPortalVF.png]]<br />[[File:SpeedPortalS.png]] | ||
|N/A | |||
|[[Electrodynamix]] | |[[Electrodynamix]] | ||
| | | | ||
Changes the horizontal movement speed: | Changes the horizontal movement speed: | ||
*Normal (blue) | |||
* Normal (blue) | |||
*Fast (green) | *Fast (green) | ||
*Very fast (pink) | *Very fast (pink) | ||
*Slow (orange) | |||
|- | |- | ||
|Dual | |Dual | ||
| Line 45: | Line 45: | ||
|[[Hexagon Force]] | |[[Hexagon Force]] | ||
| | | | ||
Produces | Produces an anti-gravity copy of the icon | ||
|- | |- | ||
|Teleportation | |Teleportation | ||
| Line 84: | Line 84: | ||
|[[Stereo Madness]] | |[[Stereo Madness]] | ||
|10 units | |10 units | ||
|Changes the | |Changes the icon into a ship/rocket | ||
|- | |- | ||
|Ball | |Ball | ||
| Line 90: | Line 90: | ||
|[[Cycles]] | |[[Cycles]] | ||
|8 units | |8 units | ||
|Changes the | |Changes the icon into a gravity ball | ||
|- | |- | ||
|UFO | |UFO | ||
| Line 96: | Line 96: | ||
|[[Theory of Everything]] | |[[Theory of Everything]] | ||
|10 units | |10 units | ||
|Changes the | |Changes the icon into a UFO | ||
|- | |- | ||
|Wave | |Wave | ||
| Line 102: | Line 102: | ||
|[[Blast Processing]] | |[[Blast Processing]] | ||
|10 units | |10 units | ||
|Changes the | |Changes the icon into a wave | ||
|- | |- | ||
|Unknown form | |Unknown form | ||
| Line 108: | Line 108: | ||
|[[Update 2.0]] | |[[Update 2.0]] | ||
|Unknown | |Unknown | ||
|Changes the | |Changes the icon into an unknown form | ||
|} | |} | ||
Revision as of 21:38, 24 February 2015
Portals are special map components in Geometry Dash. They modify the way the player interacts with the level, and can also change the icon into different forms.
Manipulation portals
| Portal | Activation | Deactivation | First Encounter | Description |
|---|---|---|---|---|
| Gravity |
|
|
Dry Out | Flips the icon's gravity |
| Mirror |
|
|
Time Machine | Flips the screen to travel left |
| Size |
|
|
Clutterfunk | Shrinks the icon |
| Speed | File:SpeedPortalN.png File:SpeedPortalF.png File:SpeedPortalVF.png File:SpeedPortalS.png |
N/A | Electrodynamix |
Changes the horizontal movement speed:
|
| Dual |
|
|
Hexagon Force |
Produces an anti-gravity copy of the icon |
| Teleportation | File:2.0 Features.png | Update 2.0 level | Teleports you to the nearest teleportation portal. |
Notes
- Size portal: Individual forms are affected in different ways. All forms maintain the same horizontal speed despite the shrunken state giving an impression they are moving faster.
- The cube loses jumping height but can perform successive jumps quicker.
- The ship ascends and descends faster and at steeper angles.
- The ball gains vertical movement speed.
- The UFO loses jumping height and begins to descend quicker
- The wave makes moves faster and at steeper angles than before.
- Dual portal: The clone is an invert of the player's color scheme. Additionally, while a clone is existent, a collision will terminate the original, and vice versa, with each player able to interact with its surroundings. Also, the vertical grid is locked to certain ranges.
- The cube and ball are contained to 9 vertical units.
- The ship, UFO and wave are contained to 10 vertical units.
Form Portals
| Form | Portal | First Encounter | Vertical grid | Description |
|---|---|---|---|---|
| Cube |
|
Stereo Madness | 60 units, top UN-contained | Changes the icon into a cube starting form |
| Ship |
|
Stereo Madness | 10 units | Changes the icon into a ship/rocket |
| Ball |
|
Cycles | 8 units | Changes the icon into a gravity ball |
| UFO |
|
Theory of Everything | 10 units | Changes the icon into a UFO |
| Wave |
|
Blast Processing | 10 units | Changes the icon into a wave |
| Unknown form | Update 2.0 | Unknown | Changes the icon into an unknown form |
Notes
- For more information, see Forms.
Trivia
- Cube form: If the cube falls above the 60 units in antigravity mode, it will result in a crash.
- Players still have the ability to use jump rings in all the forms except for the wave.
- Gravity and mirror options are not available for initial configuration in the Level Editor.
- The slow speed portal was formally introduced in Hexagon Force (Update 1.8), despite actually being introduced in Update 1.7, selectable in the Level Editor.
- When the icon enters a size portal, a bolt of lightning strikes it and the screen flashes briefly.
- By entering a form portal of the same form the icon is at present, if it is in a higher or lower position to the original portal, the grid will vertically shift to realign with the new portal, with the exception of the cube form. This is demonstrated with the alternate route for the third secret coin in Stereo Madness.
- When using the test mode on the Level Editor, using a mirror portal will not flip the screen, due to it still being in the main editor section.
- Placing successive mirror portals in the Level Editor may accidentally cause the progress bar to appear to deplete.
- The size portal is the only manipulation portal that does not use the blue color as a deactivation portal and instead uses green.
- When shrunken from a size portal, the cube acquires a unique design that is not found in the Icon Kit, resembling a "squished" version of the first default cube icon with no blank space inside. The ball acquires a display virtually identical to its default icon, only smaller. When using a ship or UFO while shrunken, they will retain their specified icon designs, while carrying the shrunken version of the cube.
- All portals (except the speed portals) have an alternate design in the Level Editor, where only a part of the portal is shown. This is due to portals having 2 separate images in the GJ_Game Sheet file.
- The green speed portal increases speed by 1.5x while the the pink speed portal increases the speed by 2x. (verification needed)
- The shrunken icon can be found at the main menu passing by, although the icon is the standard size.












