Portals: Difference between revisions

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|[[Hexagon Force]]
|[[Hexagon Force]]
|
|
Produces an anti-gravity copy of the icon
Produces an antigravity copy of the icon
|-
|-
|Teleportation
|Teleportation
|[[File:2.0 Features.png|150px]]
|[[File:2.0 Features.png|150px]]
|
|
|Update 2.0 level
|[[Update 2.0]]
|Teleports you to the nearest teleportation portal.
|Teaser suggests teleportation function
|}
|}


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**The UFO loses jumping height and begins to descend quicker
**The UFO loses jumping height and begins to descend quicker
**The wave makes moves faster and at steeper angles than before. 
**The wave makes moves faster and at steeper angles than before. 
*'''Dual portal:''' The clone is an invert of the player's color scheme. Additionally, while a clone is existent, a collision will terminate the original, and vice versa, with each player able to interact with its surroundings. Also, the vertical grid is locked to certain ranges.
*'''Dual portal:''' The antigravity copy is an invert of the icon's colour scheme. Additionally, while a copy is existent, a collision will terminate the original, and vice versa, with each icon able to interact with its surroundings. Also, the vertical grid is locked to certain ranges.
**The cube and ball are contained to 9 vertical units.
**The cube and ball are contained to 9 vertical units.
**The ship, UFO and wave are contained to 10 vertical units.
**The ship, UFO and wave are contained to 10 vertical units.
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|[[File:CubePortal.png]]
|[[File:CubePortal.png]]
|[[Stereo Madness]]
|[[Stereo Madness]]
|60 units, top UN-contained
|60 units, top uncontained
|Changes the icon into a cube starting form
|Changes the icon into a cube
|-
|-
|Ship
|Ship
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|[[Stereo Madness]]
|[[Stereo Madness]]
|10 units
|10 units
|Changes the icon into a ship/rocket
|Changes the icon into a ship
|-
|-
|Ball
|Ball
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|[[Cycles]]
|[[Cycles]]
|8 units
|8 units
|Changes the icon into a gravity ball
|Changes the icon into a ball
|-
|-
|UFO
|UFO
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|-
|-
|Unknown form
|Unknown form
|[[File:Latest 2.png|thumb|85x85px]]
|[[File:2.0 Elements.png|150px]]
|[[Update 2.0]]
|[[Update 2.0]]
|Unknown
|Unknown
|Changes the icon into an unknown form
|Unknown
|}
|}


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== Trivia ==
== Trivia ==
*'''Cube form:''' If the cube falls above the 60 units in antigravity mode, it will result in a crash.
*'''Cube form:''' If the cube falls above the 60 units in antigravity mode, it will result in a crash.
*Players still have the ability to use jump rings in all the forms except for the wave.
*Players still have the ability to use jump rings in the forms.
**Despite this, Wave mode can still use gravity rings.
*Gravity and mirror options are not available for initial configuration in the Level Editor.
*Gravity and mirror options are not available for initial configuration in the Level Editor.
*The slow speed portal was formally introduced in Hexagon Force ([[Update 1.8]]), despite actually being introduced in [[Update 1.7]], selectable in the Level Editor.
*The slow speed portal was formally introduced in Hexagon Force ([[Update 1.8]]), despite actually being introduced in [[Update 1.7]], selectable in the Level Editor.
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*When using the test mode on the Level Editor, using a mirror portal will not flip the screen, due to it still being in the main editor section.
*When using the test mode on the Level Editor, using a mirror portal will not flip the screen, due to it still being in the main editor section.
*Placing successive mirror portals in the Level Editor may accidentally cause the progress bar to appear to deplete.
*Placing successive mirror portals in the Level Editor may accidentally cause the progress bar to appear to deplete.
*The size portal is the only manipulation portal that does not use the blue color as a deactivation portal and instead uses green.
*The size portal is the only manipulation portal that does not use the blue colour as a deactivation portal and instead uses green.
*When shrunken from a size portal, the cube acquires a unique design that is not found in the [[Icon Kit]], resembling a "squished" version of the first default cube icon with no blank space inside. The ball acquires a display virtually identical to its default icon, only smaller. When using a ship or UFO while shrunken, they will retain their specified icon designs, while carrying the shrunken version of the cube.
*When shrunken from a size portal, the cube acquires a unique design that is not found in the [[Icon Kit]], resembling a "squished" version of the first default cube icon with no blank space inside. The ball acquires a display virtually identical to its default icon, only smaller. When using a ship or UFO while shrunken, they will retain their specified icon designs, while carrying the shrunken version of the cube.
*All portals (except the speed portals) have an alternate design in the Level Editor, where only a part of the portal is shown. This is due to portals having 2 separate images in the GJ_Game Sheet file.
*All portals (except the speed portals) have an alternate design in the Level Editor, where only a part of the portal is shown. This is due to portals having 2 separate images in the GJ_GameSheet file.
*The green speed portal increases speed by 1.5x while the the pink speed portal increases the speed by 2x. (verification needed)
*The green speed portal increases speed by 1.5x while the the pink speed portal increases the speed by 2x. (verification needed)
* The shrunken icon can be found at the main menu passing by, although the icon is the standard size.
[[Category:Level Elements]]
[[Category:Level Elements]]

Revision as of 01:31, 25 February 2015

File:Portals.png

Portals are special map components in Geometry Dash. They modify the way the player interacts with the level, and can also change the icon into different forms.

Manipulation portals

Portal Activation Deactivation First Encounter Description
Gravity Dry Out Flips the icon's gravity
Mirror Time Machine Flips the screen to travel left
Size Clutterfunk Shrinks the icon
Speed File:SpeedPortalN.png
File:SpeedPortalF.png
File:SpeedPortalVF.png
File:SpeedPortalS.png
N/A Electrodynamix

Changes the horizontal movement speed:

  • Normal (blue)
  • Fast (green)
  • Very fast (pink)
  • Slow (orange)
Dual Hexagon Force

Produces an antigravity copy of the icon

Teleportation File:2.0 Features.png Update 2.0 Teaser suggests teleportation function

Notes

  • Size portal: Individual forms are affected in different ways. All forms maintain the same horizontal speed despite the shrunken state giving an impression they are moving faster.
    • The cube loses jumping height but can perform successive jumps quicker.
    • The ship ascends and descends faster and at steeper angles.
    • The ball gains vertical movement speed.
    • The UFO loses jumping height and begins to descend quicker
    • The wave makes moves faster and at steeper angles than before. 
  • Dual portal: The antigravity copy is an invert of the icon's colour scheme. Additionally, while a copy is existent, a collision will terminate the original, and vice versa, with each icon able to interact with its surroundings. Also, the vertical grid is locked to certain ranges.
    • The cube and ball are contained to 9 vertical units.
    • The ship, UFO and wave are contained to 10 vertical units.

Form Portals

Form Portal First Encounter Vertical grid Description
Cube Stereo Madness 60 units, top uncontained Changes the icon into a cube
Ship Stereo Madness 10 units Changes the icon into a ship
Ball Cycles 8 units Changes the icon into a ball
UFO Theory of Everything 10 units Changes the icon into a UFO
Wave Blast Processing 10 units Changes the icon into a wave
Unknown form File:2.0 Elements.png Update 2.0 Unknown Unknown

Notes

  • For more information, see Forms.

Trivia

  • Cube form: If the cube falls above the 60 units in antigravity mode, it will result in a crash.
  • Players still have the ability to use jump rings in the forms.
  • Gravity and mirror options are not available for initial configuration in the Level Editor.
  • The slow speed portal was formally introduced in Hexagon Force (Update 1.8), despite actually being introduced in Update 1.7, selectable in the Level Editor.
  • When the icon enters a size portal, a bolt of lightning strikes it and the screen flashes briefly.
  • By entering a form portal of the same form the icon is at present, if it is in a higher or lower position to the original portal, the grid will vertically shift to realign with the new portal, with the exception of the cube form. This is demonstrated with the alternate route for the third secret coin in Stereo Madness.
  • When using the test mode on the Level Editor, using a mirror portal will not flip the screen, due to it still being in the main editor section.
  • Placing successive mirror portals in the Level Editor may accidentally cause the progress bar to appear to deplete.
  • The size portal is the only manipulation portal that does not use the blue colour as a deactivation portal and instead uses green.
  • When shrunken from a size portal, the cube acquires a unique design that is not found in the Icon Kit, resembling a "squished" version of the first default cube icon with no blank space inside. The ball acquires a display virtually identical to its default icon, only smaller. When using a ship or UFO while shrunken, they will retain their specified icon designs, while carrying the shrunken version of the cube.
  • All portals (except the speed portals) have an alternate design in the Level Editor, where only a part of the portal is shown. This is due to portals having 2 separate images in the GJ_GameSheet file.
  • The green speed portal increases speed by 1.5x while the the pink speed portal increases the speed by 2x. (verification needed)