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| | '''Power Trip''' is the third level of [[Geometry Dash SubZero]] and the first level with a harder difficulty. |
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| {{IB-Level | | {{IB-Level |
| |image = PowerTrip.png | | |image = [[File:Power_Trip2.PNG]] |
| |game = SubZero
| | |released = Initial release |
| |released = Initial release | | |levelnumber = 3 |
| |levelnumber = 3 | | |difficulty = [[File:Harder.png|30px]] |
| |difficultymain = {{Harder}} | | |manaorbs = N/A |
| |stars = 8 | | |stars = 8 |
| |normalmode = [[File:Cube145.png|x35px]] [[File:Cube148.png|x35px]] | | |practicemode = N/A |
| |portals = Cube, Wave, Robot, Spider; Gravity, Size, Speed | | |normalmode = Cube (No Image) |
| |sequences = C, C,, .C,, C,, C, W,,, .W,,, C, Sp,,, R,,, c,,, .c,, C, C,,, c,,, | | |portals = Cube, Wave, Robot, Spider, Gravity, Mini |
| |artist = [https://boomkitty.newgrounds.com Boom Kitty] | | |sequences = C, W,, C, Sp,, R,, c,, c, C,,, c,,, |
| |audio = [[File:PowerTrip.mp3]] | | |composer = BoomKitty |
| |fullaudio = [[File:PowerTripFull.mp3]] | | |audio = [[File:PowerTrip.ogg]] |
| |precededby = [[Nock Em]] | | |fullaudio = [[File:PowerTripFull.ogg]] |
| |followedby = N/A | | |precededby = [[Nock Em]] |
| | |followedby = TBA |
| }} | | }} |
| '''Power Trip''' is the third level of [[Geometry Dash SubZero]] and it is the only level with a Harder difficulty.
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| ==Description== | | == Description == |
| Power Trip introduces the second use of the new Random Trigger (showcased on the messages appearing at 60% and 85%). It also continues to showcase the new camera features. | | Power Trip introduces the red jump orb, and appears to introduce a new Sidepad. This is also the level that introduces us to the Random Trigger, which in this level, in form of a message in parts where the song stops for a bit. |
| *A cube sequence takes place from 0% to 44%, while under the effects of the fast speed portal from 2% to 19%.
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| *A wave sequence takes places from 45% to 56%, under the effects of the very fast speed portal from 45% to 56%,
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| *A cube sequence takes place from 57% to 62%,
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| *A very fast spider sequence takes place from 63% to 75%,
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| *A very fast robot sequence takes place from 75% to 78%,
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| *A cube sequence takes place from 79% to 100%, while under the effects of the size portal from 79% to 84%, and from 87% to 100%, and while under the effects of the fast speed portal from 84% to 87% and while under the effects of the very fast speed portal from 79% to 84% and from 87% to 100%.
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| ==Secret coins== | | == Secret Coins == |
| Collecting all three secret coins will reward an additional cube.
| | The first coin can be located at around 18-20% in the first cube part. It is accessible through a fake block on the side of a platform. |
| *The first coin is located at 27% and collected as the cube. When the pillars at 26% split, a gap appears which the player can slide through by not jumping to the second pillar. After hitting a green orb at 27%, the player will then collect the coin. They can re-enter the main path by jumping again.
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| **Before Update 2.21.3, the pillars did not split apart and the player had to go through a non-indicated fake block. The following platform and green orb were originally a gravity deactivation portal.
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| *The second coin is located at 38% and collected as the cube. First, the player must hit an invisible green orb while going through the first teleport portal. After going through the second teleporter, the player can hit an invisible red orb to collect the coin.
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| **Before Update 2.21.3, the coin was collected a different way. The player had to go through a fake block by not jumping at 32% (old percentage). Doing so would reveal an invisible path to the coin. However, the player needed to be careful to jump the instant they land on the ground after hitting the blue jump pad that returns them to the normal route.
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| *The third coin is located at 62% and collected as the cube. It is locked, and to unlock it the player must tap four times at the random messages appearing at 60% on the second cube part. The text will flash red when tapping, and once fulfilling the task, the text will turn green, stop flashing, and vanish. The player can jump to collect the coin directly after the text disappears.
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| **Before Update 2.21.3, the third coin appeared at 98% at the end of the level and needed five clicks to appear.
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| **The taps that are required MUST BE DONE SEPARATELY. Just doing 4 jumps by clicking once will only register as 1 tap, and therefore will not reward the coin.
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| *If all 3 coins are collected, the player will be granted an extra icon.
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| ==Gameplay==
| | The second coin is located once again, through a fake block. On the first cube part, when the background turns black, there is a fake block you can go through to collect the coin. |
| {{VC|1D5wWpm1reg|g61gXQWOuEM
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| |cpt2 = Old version
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| }}
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| ==Trivia==
| | The third coin is located at the mini cube part at the end. During the second random text, keep jumping until the text turns green. At the very end of the level, you will find the coin. |
| *The cube unlocked for completing the level in Normal Mode is the same cube showcased on the logo of [[Geometry Dash SubZero]].
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| *The initial release of the iOS version of the game had an error where the level's second secret coin was assigned the same ID as the first secret coin, meaning that there were two first coins and collecting either would be recorded as collecting a first coin on the level slider, while a second secret coin technically did not exist so it would not be shown as collected on the level slider, despite being shown as collected within the level on subsequent attempts. This was later fixed in an update.
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| *At 60% a message will appear, being selected randomly out of "Oh no...", "Not again...", "Get ready...", "Why u do dis..." and "Rubrub?". There is also a chance that no message appears.
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| *At 85% a message will appear, being selected randomly out of "NANI?!", "This will hurt...", "So close...", "Keep going!" and "Impressive...".
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| **The message "NANI?!" is the Japanese term of "WHAT?!" as well as being part of the reference of the expression used in the anime and manga series ''Fist of the North Star'', mostly due to "Omae Wa Mou Shindeiru", a Japanese meme.
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| *Power Trip is the only main level (excluding those from Geometry Dash World) without any ship sequences.
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| **It is also the second main level (excluding Geometry Dash World) without any ball sequences after the mode's introduction, the first being [[Fingerdash]].
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| *Power Trip is one of three levels (the others being [[Electrodynamix]] and [[Press Start]]) to end under the effects of the very fast speed portal.
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| *There are four flaws present in the level:
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| **The first is at 12%, where the direction switches to forwards. As the player approaches the magenta jump rings and after they jump off the last platform while avoiding the spikes below the platform, the player will skip the first magenta jump ring and hit only the second magenta jump ring.
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| **The second is in the wave sequence, where the player reverses direction. If the player releases the wave before reversing at 50% and hits the wall, the player will instead teleport to the bottom route with the smiley face and then continue until the player reaches 77%, with the progress bar still moving after the level is completed. However, the player needs to ascend after passing the smiley face to avoid crashing. (Note: You will not be able to get the third secret coin when using this route).
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| **The third is during the same wave sequence at 50%, where it is possible to die for hovering too close to the wall during the direction reversal. You will die on the wall as you ascend.
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| **The fourth is during the last spider sequence, before the player approaches the robot portal. The player can skip the last jump ring before the robot portal, and then immediately flip gravity upon making contact with the ground. Run along the ceiling until near a wall of spikes and flip gravity again. Enter the cube portal to fall below the main route with the remainder of the level being skipped while the camera assumes a static position. Unlike most things, this was not fixed in Update 2.21.3.
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| *Before Update 2.21.3, when the player traveled backwards, the percentage decreased. This changed all of the percentages in the level.
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| *Power Trip takes 89 seconds to complete and requires a minimum of 61 jumps with a jailbreak route. Completing the level without the jailbreak route takes 94 seconds to complete and requires a minimum of 98 jumps.
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| ==Gallery== | | == Trivia == |
| <gallery mode="packed">
| | * This is the first level with music by BoomKitty. |
| PowerTripMenu.png|Level selection
| | ** This is the second level in all the GD games where the song was released on Newgrounds after it appeared in the game. The other is Geometrical Dominator by Waterflame. |
| PowerTripSecretCoin1.png|First secret coin (old)
| | * This is the third level to showcase the features of 2.2, mainly the Random Trigger, which is found at the two texts in the level. |
| PowerTripSecretCoin2.png|Second secret coin (old)
| | ** From the messages found yet, there's "Are You Ready?", "RubRub?", "Not again...", "Why you do dis...", and a small chance for a blank message before the spider part, and "This is gonna hurt...", "Impressive...", "NANI?!" and "Keep going" at the drop after the mini cube part. |
| PowerTripSecretCoin3TaskA.png|Third secret coin task (old)
| | * When Geometry Dash [[Geometry Dash Meltdown|Meltdown]] levels and [[Geometry Dash SubZero|SubZero]] levels are combined, this is the sixth level that rewards you an icon when collecting three coins. |
| PowerTripSecretCoin3TaskB.png|Third secret coin task complete (old)
| | ** When combined with full version of Geometry Dash, however, this is the ninth level that rewards you an icon when collecting three coins. |
| PowerTripSecretCoin3.png|Third secret coin (old)
| | * There is a pad/portal in at the start of the mini cube section that changes the player's direction. |
| </gallery>
| | * It is [https://youtu.be/qq2oG5EWuNE impossible to collect the second coin] in this level; it can be accessed and picked up normally, but the player will not be awarded with it upon completion. |
| [[Category:Main levels (base content)]] | | * [https://www.youtube.com/watch?v=Qy3AW00Nyfc There is a secret way in the level:] to access it you must skip the last orb in the robot or spider part. |
| | [[Category:Levels]] |
Work in progress!
This article is currently undergoing development and in the process of receiving additional information. You can edit it to achieve a higher standard.
Power Trip is the third level of Geometry Dash SubZero and the first level with a harder difficulty.
Power Trip
8
N/A
Cube, Wave, Robot, Spider, Gravity, Mini
C, W,, C, Sp,, R,, c,, c, C,,, c,,,
Description
Power Trip introduces the red jump orb, and appears to introduce a new Sidepad. This is also the level that introduces us to the Random Trigger, which in this level, in form of a message in parts where the song stops for a bit.
Secret Coins
The first coin can be located at around 18-20% in the first cube part. It is accessible through a fake block on the side of a platform.
The second coin is located once again, through a fake block. On the first cube part, when the background turns black, there is a fake block you can go through to collect the coin.
The third coin is located at the mini cube part at the end. During the second random text, keep jumping until the text turns green. At the very end of the level, you will find the coin.
Trivia
- This is the first level with music by BoomKitty.
- This is the second level in all the GD games where the song was released on Newgrounds after it appeared in the game. The other is Geometrical Dominator by Waterflame.
- This is the third level to showcase the features of 2.2, mainly the Random Trigger, which is found at the two texts in the level.
- From the messages found yet, there's "Are You Ready?", "RubRub?", "Not again...", "Why you do dis...", and a small chance for a blank message before the spider part, and "This is gonna hurt...", "Impressive...", "NANI?!" and "Keep going" at the drop after the mini cube part.
- When Geometry Dash Meltdown levels and SubZero levels are combined, this is the sixth level that rewards you an icon when collecting three coins.
- When combined with full version of Geometry Dash, however, this is the ninth level that rewards you an icon when collecting three coins.
- There is a pad/portal in at the start of the mini cube section that changes the player's direction.
- It is impossible to collect the second coin in this level; it can be accessed and picked up normally, but the player will not be awarded with it upon completion.
- There is a secret way in the level: to access it you must skip the last orb in the robot or spider part.