Practice Mode: Difference between revisions

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[[File:Prctc.png|thumb|254px|Controls for practice mode on the steam edition.]]
{{Quality}}
The '''Practice Mode '''is a feature of [[Geometry Dash]] that allows players to manually or automatically place checkpoints all throughout a level in order to learn the layout of the level itself. You can add a checkpoint by pressing "'''Z'''" on your computer keyboard. On a phone device, the only way you can manually add a checkpoint is by pressing the green gem icon.
[[File:PracticeMode.png|right|270px]]<span style="display:none;">{{#setmainimage:PracticeMode.png}}</span>
 
[[File:StayInsideMe.mp3|right|270px]]
 
[[File:StayInsideMeFull.mp3|right|270px]]
 
'''Practice Mode''' is a feature of [[Geometry Dash]], [[Geometry Dash Lite]], [[Geometry Dash Meltdown]], [[Geometry Dash World]] and [[Geometry Dash SubZero]]. It allows checkpoints to be set at will, with the last one placed where the icon will respawn in the event of a crash, instead of having to restart from the beginning of the level. A checkpoint is marked by a green gem ([[File:Checkpoint.png|11px]]).
[[File:StayInsideMe.ogg|thumb|right]]


==Description==
Practice mode is enabled using the green gem button in the pause menu. By default, checkpoints are generated automatically at intervals, though ''Auto-Checkpoints'' can be turned off in the pause menu. The last checkpoint placed can also be removed if inconvenient, to then proceed from the previous checkpoint, and can be repeated as many times as required. For the cube, ball, robot, and spider game-modes, checkpoints are automatically generated when the player connects to a safe surface after a series of movements. In contrast, for the ship, UFO, and wave game-modes, checkpoints are generated at a set distance behind the icon. Practice mode can be further configured through [[Settings]].
*On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.
*On Steam, pressing the 'Z' key will place a checkpoint, while pressing the 'X' key will remove it.
Progress on practice mode is recorded separately from that of normal mode and does not offer the standard level [[Collectibles|rewards]]. Moreover, secret coins and user coins within levels will be passed through and treated as decorations. However, other [[achievements]] will unlock as usual.


Enabling practice mode will normally change the soundtrack to an edited version of ''Stay Inside Me'' by [https://ocularnebula.newgrounds.com OcularNebula] and will continuously loop, even during a crash and respawn. It can be changed to any saved song with the purchase of the Music Customizer from the [[Mechanic]]. Additionally, the Music Unlocker can be bought from the [[Diamond Shop]], leaving the level's audio unchanged when enabled.


Checkpoints in platformer mode function via static checkpoints that exist as [[objects]]. Touching a checkpoint will activate it, indicated by a lightning effect, and, if the icon crashes, it will be returned here. Note that, by default, checkpoints can only be activated once and cannot be reactivated after a new checkpoint is reached. An option to make checkpoints multi-activate is available.


 
==Trivia==
 
*While practice mode is enabled, objects which normally pulsate to the beat will not do so.
 
*[[Cycles]], [[xStep]], and [[Clubstep]] are the only levels which reward [[Icon Kit|icons]] when completed in practice mode.
 
*When the game was first released, [[User Levels|user levels]] could be verified and published by completing the level in practice mode. This feature was removed in the minor Update 1.02, but a bug still allowed levels to be verified this way until Update 1.22.
==Description==
*When [[Update 2.2]] was initially released, practice mode was not enabled for platformer levels. It was eventually added in Update 2.201 on Steam and in Update 2.205 for mobile devices.
To activate practice mode a player must select it from the pause screen of a level (official or online). Once in practice mode you may add checkpoints which you will respawn at upon crashing. You may also delete the last spawned check point as you sometimes may place them somewhere you don't want. The player may also toggle auto-checkpoints from the pause menu, which will automatically spawn as you progress through a level in practice mode.
[[Category:Gameplay (base content)]]
 
 
==Gallery==
<gallery>
Practice Mode.jpg|Practice Mode in-game
practice complete.png|Completing a level in Practice Mode
</gallery>
[[Category:Features]]

Latest revision as of 05:26, 11 October 2026

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PracticeMode.png

Practice Mode is a feature of Geometry Dash, Geometry Dash Lite, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero. It allows checkpoints to be set at will, with the last one placed where the icon will respawn in the event of a crash, instead of having to restart from the beginning of the level. A checkpoint is marked by a green gem ().

Description

[edit | edit source]

Practice mode is enabled using the green gem button in the pause menu. By default, checkpoints are generated automatically at intervals, though Auto-Checkpoints can be turned off in the pause menu. The last checkpoint placed can also be removed if inconvenient, to then proceed from the previous checkpoint, and can be repeated as many times as required. For the cube, ball, robot, and spider game-modes, checkpoints are automatically generated when the player connects to a safe surface after a series of movements. In contrast, for the ship, UFO, and wave game-modes, checkpoints are generated at a set distance behind the icon. Practice mode can be further configured through Settings.

  • On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.
  • On Steam, pressing the 'Z' key will place a checkpoint, while pressing the 'X' key will remove it.

Progress on practice mode is recorded separately from that of normal mode and does not offer the standard level rewards. Moreover, secret coins and user coins within levels will be passed through and treated as decorations. However, other achievements will unlock as usual.

Enabling practice mode will normally change the soundtrack to an edited version of Stay Inside Me by OcularNebula and will continuously loop, even during a crash and respawn. It can be changed to any saved song with the purchase of the Music Customizer from the Mechanic. Additionally, the Music Unlocker can be bought from the Diamond Shop, leaving the level's audio unchanged when enabled.

Checkpoints in platformer mode function via static checkpoints that exist as objects. Touching a checkpoint will activate it, indicated by a lightning effect, and, if the icon crashes, it will be returned here. Note that, by default, checkpoints can only be activated once and cannot be reactivated after a new checkpoint is reached. An option to make checkpoints multi-activate is available.

Trivia

[edit | edit source]
  • While practice mode is enabled, objects which normally pulsate to the beat will not do so.
  • Cycles, xStep, and Clubstep are the only levels which reward icons when completed in practice mode.
  • When the game was first released, user levels could be verified and published by completing the level in practice mode. This feature was removed in the minor Update 1.02, but a bug still allowed levels to be verified this way until Update 1.22.
  • When Update 2.2 was initially released, practice mode was not enabled for platformer levels. It was eventually added in Update 2.201 on Steam and in Update 2.205 for mobile devices.