Practice Mode: Difference between revisions

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[[File:PracticeMode.png|thumb|270px]]
[[File:PracticeMode.png|right|270px]]<span style="display:none;">{{#setmainimage:PracticeMode.png}}</span>
[[File:StayInsideMe.ogg|thumb|270px]]
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[[File:StayInsideMeFull.mp3|right|270px]]
'''Practice Mode''' is a feature of [[Geometry Dash]], [[Geometry Dash Lite]], [[Geometry Dash Meltdown]], [[Geometry Dash World]] and [[Geometry Dash SubZero]]. It allows checkpoints to be set at will, the last one placed being where the icon will respawn in the instance of a crash, instead of having to restart from the beginning of the level. A checkpoint is marked by a green gem ([[File:Checkpoint.png|11px]]).
'''Practice Mode''' is a feature of [[Geometry Dash]], [[Geometry Dash Lite]], [[Geometry Dash Meltdown]], [[Geometry Dash World]] and [[Geometry Dash SubZero]]. It allows checkpoints to be set at will, with the last one placed where the icon will respawn in the event of a crash, instead of having to restart from the beginning of the level. A checkpoint is marked by a green gem ([[File:Checkpoint.png|11px]]).


==Description==
==Description==
Practice mode is enabled using the green gem button in the pause menu. By default, checkpoints are automatically generated every so often, although ''Auto-Checkpoints'' can be disabled from the pause menu. The last checkpoint placed can also be removed if inconvenient, to then proceed from the previous checkpoint, and can be repeated as many times as required. For the cube, ball, robot and spider forms, checkpoints are automatically generated once connecting with a safe surface following a series of movements, while for the ship, UFO and wave forms, checkpoints are generated a set distance behind the icon. Practice mode can be further configured through [[Settings]].      
Practice mode is enabled using the green gem button in the pause menu. By default, checkpoints are generated automatically at intervals, though ''Auto-Checkpoints'' can be turned off in the pause menu. The last checkpoint placed can also be removed if inconvenient, to then proceed from the previous checkpoint, and can be repeated as many times as required. For the cube, ball, robot, and spider game-modes, checkpoints are automatically generated when the player connects to a safe surface after a series of movements. In contrast, for the ship, UFO, and wave game-modes, checkpoints are generated at a set distance behind the icon. Practice mode can be further configured through [[Settings]].
*On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.
*On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.
*On Steam, pressing the 'Z' key will place a checkpoint, while pressing the 'X' key will remove it.
*On Steam, pressing the 'Z' key will place a checkpoint, while pressing the 'X' key will remove it.
Progress on practice mode is recorded separately from that of normal mode and does not offer the standard level [[Collectibles|rewards]]. Moreover, secret coins and user coins within levels will be passed through and treated as decorations. However, other [[achievements]] will unlock as usual.


Progress on practice mode is recorded separately from that of normal mode and does not offer the standard level [[Collectibles|rewards]]. Moreover, secret coins and user coins within levels will be passed through as if they are decorations. However, other [[achievements]] will unlock as usual.
Enabling practice mode will normally change the soundtrack to an edited version of ''Stay Inside Me'' by [https://ocularnebula.newgrounds.com OcularNebula] and will continuously loop, even during a crash and respawn. It can be changed to any saved song with the purchase of the Music Customizer from the [[Mechanic]]. Additionally, the Music Unlocker can be bought from the [[Diamond Shop]], leaving the level's audio unchanged when enabled.
 
Checkpoints in platformer mode function via static checkpoints that exist as [[objects]]. Touching a checkpoint will activate it, indicated by a lightning effect, and, if the icon crashes, it will be returned here. Note that, by default, checkpoints can only be activated once and cannot be reactivated after a new checkpoint is reached. An option to make checkpoints multi-activate is available.


==Trivia==
==Trivia==
*Enabling practice mode will always change the soundtrack to an edited version of ''Stay Inside Me'' by [http://ocularnebula.newgrounds.com OcularNebula] and will continuously loop, even during a crash and respawn.
*While practice mode is enabled, objects which normally pulsate to the beat will not do so.
*While practice mode is enabled, [[Level Components|level components]] which normally pulsate to the beat will not do so.
*[[Cycles]], [[xStep]], and [[Clubstep]] are the only levels which reward [[Icon Kit|icons]] when completed in practice mode.
*[[Cycles]], [[xStep]] and [[Clubstep]] are the only levels which reward [[Icon Kit|icons]] when completed in practice mode.
*When the game was first released, [[User Levels|user levels]] could be verified and published by completing the level in practice mode. This feature was removed in the minor Update 1.02, but a bug still allowed levels to be verified this way until Update 1.22.
[[Category:Gameplay]]
*When [[Update 2.2]] was initially released, practice mode was not enabled for platformer levels. It was eventually added in Update 2.201 on Steam and in Update 2.205 for mobile devices.
[[Category:Gameplay (base content)]]

Latest revision as of 05:26, 11 October 2026

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PracticeMode.png

Practice Mode is a feature of Geometry Dash, Geometry Dash Lite, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero. It allows checkpoints to be set at will, with the last one placed where the icon will respawn in the event of a crash, instead of having to restart from the beginning of the level. A checkpoint is marked by a green gem ().

Description

[edit | edit source]

Practice mode is enabled using the green gem button in the pause menu. By default, checkpoints are generated automatically at intervals, though Auto-Checkpoints can be turned off in the pause menu. The last checkpoint placed can also be removed if inconvenient, to then proceed from the previous checkpoint, and can be repeated as many times as required. For the cube, ball, robot, and spider game-modes, checkpoints are automatically generated when the player connects to a safe surface after a series of movements. In contrast, for the ship, UFO, and wave game-modes, checkpoints are generated at a set distance behind the icon. Practice mode can be further configured through Settings.

  • On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.
  • On Steam, pressing the 'Z' key will place a checkpoint, while pressing the 'X' key will remove it.

Progress on practice mode is recorded separately from that of normal mode and does not offer the standard level rewards. Moreover, secret coins and user coins within levels will be passed through and treated as decorations. However, other achievements will unlock as usual.

Enabling practice mode will normally change the soundtrack to an edited version of Stay Inside Me by OcularNebula and will continuously loop, even during a crash and respawn. It can be changed to any saved song with the purchase of the Music Customizer from the Mechanic. Additionally, the Music Unlocker can be bought from the Diamond Shop, leaving the level's audio unchanged when enabled.

Checkpoints in platformer mode function via static checkpoints that exist as objects. Touching a checkpoint will activate it, indicated by a lightning effect, and, if the icon crashes, it will be returned here. Note that, by default, checkpoints can only be activated once and cannot be reactivated after a new checkpoint is reached. An option to make checkpoints multi-activate is available.

Trivia

[edit | edit source]
  • While practice mode is enabled, objects which normally pulsate to the beat will not do so.
  • Cycles, xStep, and Clubstep are the only levels which reward icons when completed in practice mode.
  • When the game was first released, user levels could be verified and published by completing the level in practice mode. This feature was removed in the minor Update 1.02, but a bug still allowed levels to be verified this way until Update 1.22.
  • When Update 2.2 was initially released, practice mode was not enabled for platformer levels. It was eventually added in Update 2.201 on Steam and in Update 2.205 for mobile devices.