Practice Mode: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>Nusdan
m Corrected a few things.
Hide main-image metadata output
 
(353 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Quality}}[[File:PracticeMode.png|thumb|250px]][[File:StayInsideMe.ogg|thumb|NaNxNaNpx]]
{{Quality}}
'''Practice Mode''' is a feature in [[Geometry Dash|''Geometry Dash'']] and [[Geometry Dash Lite|''Geometry Dash Lite'']] designed to help the player learn the layout of a level, during which time they will not be forced to restart from the beginning in the instance of a crash. Instead, they are allowed to place checkpoints, marked by green gems.{{Clear}}
[[File:PracticeMode.png|right|270px]]<span style="display:none;">{{#setmainimage:PracticeMode.png}}</span>
[[File:StayInsideMe.mp3|right|270px]]
[[File:StayInsideMeFull.mp3|right|270px]]
'''Practice Mode''' is a feature of [[Geometry Dash]], [[Geometry Dash Lite]], [[Geometry Dash Meltdown]], [[Geometry Dash World]] and [[Geometry Dash SubZero]]. It allows checkpoints to be set at will, with the last one placed where the icon will respawn in the event of a crash, instead of having to restart from the beginning of the level. A checkpoint is marked by a green gem ([[File:Checkpoint.png|11px]]).
 
==Description==
==Description==
To enable practice mode, it must be selected through the pause menu using the large gem button on the left. By default, checkpoints are automatically generated every so often, although this option can be unchecked. The last checkpoint placed can also be removed if inconvenient, where the player can then proceed from the previous checkpoint. This can be done as many times as required.
Practice mode is enabled using the green gem button in the pause menu. By default, checkpoints are generated automatically at intervals, though ''Auto-Checkpoints'' can be turned off in the pause menu. The last checkpoint placed can also be removed if inconvenient, to then proceed from the previous checkpoint, and can be repeated as many times as required. For the cube, ball, robot, and spider game-modes, checkpoints are automatically generated when the player connects to a safe surface after a series of movements. In contrast, for the ship, UFO, and wave game-modes, checkpoints are generated at a set distance behind the icon. Practice mode can be further configured through [[Settings]].
*On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.
*On Steam, pressing the 'Z' key will place a checkpoint, while pressing the 'X' key will remove it.
Progress on practice mode is recorded separately from that of normal mode and does not offer the standard level [[Collectibles|rewards]]. Moreover, secret coins and user coins within levels will be passed through and treated as decorations. However, other [[achievements]] will unlock as usual.
 
Enabling practice mode will normally change the soundtrack to an edited version of ''Stay Inside Me'' by [https://ocularnebula.newgrounds.com OcularNebula] and will continuously loop, even during a crash and respawn. It can be changed to any saved song with the purchase of the Music Customizer from the [[Mechanic]]. Additionally, the Music Unlocker can be bought from the [[Diamond Shop]], leaving the level's audio unchanged when enabled.  


Progress on practice mode is recorded separately from normal mode, and it does not offer the standard level rewards of [[Secret Coins|secret coins]] or stars. However, other [[Achievements|achievements]] will unlock as usual.
Checkpoints in platformer mode function via static checkpoints that exist as [[objects]]. Touching a checkpoint will activate it, indicated by a lightning effect, and, if the icon crashes, it will be returned here. Note that, by default, checkpoints can only be activated once and cannot be reactivated after a new checkpoint is reached. An option to make checkpoints multi-activate is available.
{{Clear}}
==Controls==
*On a mobile device, buttons will appear below which can be tapped to place and remove checkpoints.
*On Steam, pressing the 'Z' key will place a checkpoint, while pressing the 'X' key will remove it.


==Trivia==
==Trivia==
[[File:PracticeModeDisplay.jpg|thumb|250px]]
*While practice mode is enabled, objects which normally pulsate to the beat will not do so.
*Enabling Practice Mode will always change the soundtrack to ''Stay Inside Me'' by OcularNebula. It will play continuously, even through crashes, and loop back to the beginning immediately once it has finished.
*[[Cycles]], [[xStep]], and [[Clubstep]] are the only levels which reward [[Icon Kit|icons]] when completed in practice mode.
*For the cube or ball [[Forms|forms]], checkpoints will automatically be generated sooner following a series of rapid movements. For other forms, checkpoints are not visible and are instead generated a set distance behind the character.
*When the game was first released, [[User Levels|user levels]] could be verified and published by completing the level in practice mode. This feature was removed in the minor Update 1.02, but a bug still allowed levels to be verified this way until Update 1.22.
*Attempting to collect a secret coin will have the character travel right through it as if it were a decoration.
*When [[Update 2.2]] was initially released, practice mode was not enabled for platformer levels. It was eventually added in Update 2.201 on Steam and in Update 2.205 for mobile devices.
*Decorations do not pulsate to the beat as the main song does not play during Practice Mode.
[[Category:Gameplay (base content)]]
*[[Cycles]], [[xStep]] and [[Clubstep]] are the only levels that reward [[Icon Kit|icons]] upon completion in practice mode.
*Practice Mode can be used in any level, even custom levels.
[[Category:Features]]

Latest revision as of 05:26, 11 October 2026

This is a quality article!
You are looking at one detailed and comprehensive article. To propose changes, submit edits for review.

PracticeMode.png

Practice Mode is a feature of Geometry Dash, Geometry Dash Lite, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero. It allows checkpoints to be set at will, with the last one placed where the icon will respawn in the event of a crash, instead of having to restart from the beginning of the level. A checkpoint is marked by a green gem ().

Description

[edit | edit source]

Practice mode is enabled using the green gem button in the pause menu. By default, checkpoints are generated automatically at intervals, though Auto-Checkpoints can be turned off in the pause menu. The last checkpoint placed can also be removed if inconvenient, to then proceed from the previous checkpoint, and can be repeated as many times as required. For the cube, ball, robot, and spider game-modes, checkpoints are automatically generated when the player connects to a safe surface after a series of movements. In contrast, for the ship, UFO, and wave game-modes, checkpoints are generated at a set distance behind the icon. Practice mode can be further configured through Settings.

  • On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.
  • On Steam, pressing the 'Z' key will place a checkpoint, while pressing the 'X' key will remove it.

Progress on practice mode is recorded separately from that of normal mode and does not offer the standard level rewards. Moreover, secret coins and user coins within levels will be passed through and treated as decorations. However, other achievements will unlock as usual.

Enabling practice mode will normally change the soundtrack to an edited version of Stay Inside Me by OcularNebula and will continuously loop, even during a crash and respawn. It can be changed to any saved song with the purchase of the Music Customizer from the Mechanic. Additionally, the Music Unlocker can be bought from the Diamond Shop, leaving the level's audio unchanged when enabled.

Checkpoints in platformer mode function via static checkpoints that exist as objects. Touching a checkpoint will activate it, indicated by a lightning effect, and, if the icon crashes, it will be returned here. Note that, by default, checkpoints can only be activated once and cannot be reactivated after a new checkpoint is reached. An option to make checkpoints multi-activate is available.

Trivia

[edit | edit source]
  • While practice mode is enabled, objects which normally pulsate to the beat will not do so.
  • Cycles, xStep, and Clubstep are the only levels which reward icons when completed in practice mode.
  • When the game was first released, user levels could be verified and published by completing the level in practice mode. This feature was removed in the minor Update 1.02, but a bug still allowed levels to be verified this way until Update 1.22.
  • When Update 2.2 was initially released, practice mode was not enabled for platformer levels. It was eventually added in Update 2.201 on Steam and in Update 2.205 for mobile devices.