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{{Stub}}
{{IB-Level
{{IB-Level
  |image      = Predator.png
  |image      = [[File:Screenshot 2026-03-22 100740.png|400px]]
  |id        = 43537990
  |id        = 43537990
  |creator    = Samoht (publisher) and Xenoteric
  |creator    = Samoht
|verifier  = [[Samoht]]
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |difficulty = {{Insane}}
  |difficulty = [[File:Insane.png|x35px]]
|stars      = 8
|diamonds  = 10
|coins      = 3
  |length    = 1m 44s (Long)
  |length    = 1m 44s (Long)
  |objects    = 32,479
  |objects    = 32,479
  |copytype  = Password (763490)
  |copytype  = Copy-Locked
  |downloads  = 2.58M
  |downloads  = 2.4M+
  |likes      = 164.3K
  |likes      = 158.4K+
|rating    = Epic
  |artist    = [https://canonblade.newgrounds.com canonblade]
  |artist    = [https://canonblade.newgrounds.com/ Canonblade]
  |music      = [https://www.newgrounds.com/audio/listen/783801 Canonblade - Change]
  |music      = [https://www.newgrounds.com/audio/listen/783801 Change]
  |musicid    = 783801
  |musicid    = 783801
|previous  = [[Shuriken]]
|next      = [[Adust]]
}}
}}
'''Predator''' is a [[Update 2.1|2.1]] Insane collaboration level published by Samoht. It is widely known for its placement in the [[Gauntlets|Death Gauntlet]], serving as a major skill check before the gauntlet transitioned into Demon-difficulty levels.
 
Predator is a highly-detailed boss fight level created by Samoht (with some assistance/collaboration from Xenoteric). It is widely known for its placement in the Death Gauntlet, serving as a major skill check before the gauntlet's transition into Demon-difficulty levels.


==Description==
==Description==
Predator begins with a high-energy cube-and-spider intro (0–25%) that focuses on orb timings and includes the first key at 10%.


The intensity builds during a ship-and-ball transition (25–45%), as the mechanical beast looms in the background, leading into a short, high-speed Wave (45–50%).  
The level begins with a high-energy Cube and Spider intro (0%–25%) that focuses on orb timings and contains the first key at 10%. The intensity builds during a Ship and Ball transition (25%–45%) where the mechanical beast begins to loom in the background, leading into a short, high-speed Wave (45%–50%). The level's centerpiece is the Boss Fight (50%–85%), a multi-mode sequence involving Ship, UFO, and Wave gameplay where you must dodge the creature's claws and navigate tight gaps while collecting the final keys at 68% and 82%. After the boss is defeated at 85%, the level concludes with a notorious Cube and Robot finale (87%–100%) defined by heavy "glitch" filters and static effects that test your memory and composure as the platforms become difficult to see.


The level's centrepiece is the boss fight (50–85%), a multi-mode sequence involving ship, UFO, and wave gameplay, in which the player must dodge the creature's claws and navigate tight gaps while collecting the final keys at 68% and 82%.
==Gameplay==


After the boss is defeated at 85%, the level concludes with a notorious cube-and-robot finale (87–100%), defined by heavy 'glitch' filters and static effects that test the player's memory and composure as the platforms become difficult to see.
https://www.youtube.com/watch?v=77fbkNc7EIw


==Gameplay==
==Trivia==
{{VC|77fbkNc7EIw}}


==Trivia==
*The level was originally an entry for the Monster Gauntlet Contest hosted by RobTop. It placed 8th overall in the competition. Because so many high-quality boss levels were submitted, RobTop decided to split the winners between two gauntlets: the Monster Gauntlet and the Death Gauntlet.
*Predator was originally an entry for the [[Creator Contests|Monster Gauntlet Contest]] hosted by [[Robert Topala|RobTop]], where it placed 8th overall in the competition. Because so many high-quality boss levels were submitted, RobTop decided to place three additional winners in the Death Gauntlet.
*Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside The Behemoth, largely due to the heavy memory required for the 87% "glitch" ending.
*Despite its official Insane 8-star rating, the community often considers it one of the most difficult non-Demon levels in the game. It is frequently cited as the hardest level in the Death Gauntlet alongside [[The Behemoth]], largely due to the heavy memory required for the 87% 'glitch' ending.
*While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization.
*While primarily credited to Samoht, the creator Xenoteric is often cited as a collaborator who assisted with the level's technical execution and optimization.
[[Category:Gauntlet levels]]
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