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==Description== Press Start introduces the cube, ship, ball, and robot forms, and, except for the ship, in basic sequences involving jump pads and rings, with some instances of antigravity through portals and pads. Speed portals are also introduced, with slow, normal, fast and very fast variants being featured. These are combined with the introduction of camera panning, with faster segments being zoomed out, allowing more to be viewed within the frame, providing additional time to react and consequently reducing the difficulty of those faster speeds. The camera also pans in on the icon in several instances, and during one cube sequence, it acquires a static position. Here, a new mechanic is introduced in which the icon reverses direction and backtracks upon hitting a ring. Starting from the robot sequence, a giant 'pixel skull' pursues, trailing the icon seemingly attempting to eat it. This culminates in a 'boss fight' during the final ship sequence, where the skull leaves and reappears ahead of the icon, facing it to deliver three progressive fatal blasts from its mouth, striking horizontally at the bottom, then centre, and once more at the bottom before the level's end is reached. *A cube sequence takes place from 0% to 21%, while under the effects of the very fast speed portal from 17%; *A ball sequence from 21% to 25%, with the effects of the very fast speed portal sustained; *A cube sequence from 25% to 33%, with the effects of the very fast speed portal ceasing and returning to normal speed at 33%; *A ship sequence from 33% to 41%; *A cube sequence from 41% to 50%; *A robot sequence from 50% to 59%, while under the effects of the fast speed portal from 50%; *A ship sequence from 59% to 70%, with the fast speed portal's effects ceasing and while under the effects of the slow speed portal at 65% before returning to normal speed at 67%; *A cube sequence from 67% to 87%, while under the effects of the very fast speed portal from 83%; *And a ship sequence from 87% to 100%, with the very fast speed portal's effects sustained.
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