Press Start: Difference between revisions

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  |practicemode = N/A
  |practicemode = N/A
  |normalmode  = [[File:Cube143.png|35px|]] [[File:Cube146.png|35px]]
  |normalmode  = [[File:Cube143.png|35px|]] [[File:Cube146.png|35px]]
  |portals      = Cube, Ship, Ball, Robot; Gravity, Speed
  |portals      = Cube, Ship, Ball, Robot; Gravity, Speed, Teleportation
  |sequences    = C, C,,, B,,, C,,, S, C, R,, S,, C C, C,,, S,,,
  |sequences    = C, C,,, B,,, C,,, S, C, R,, S,, C C, C,,, S,,,
  |artist      = MDK
  |artist      = MDK
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==Description==
==Description==
Press Start reintroduces numerous features from the main game, most notably the cube, ship, ball and robot forms— also appearing are transporters, such as jump pads and rings; gravity, speed, and teleportation portals; and moving objects, both for gameplay and effect. In addition, Press Start also introduces brand new features that will be available in [[Update 2.2]]. These include the all-new camera controls such as zoom (in and out), camera offset, and a static camera, as well the "reversed" option for certain transporters which, upon input, will reverse the player’s direction of travel. The level also contains a pixelated skull, serving as the "boss" for most of the level.
Press Start introduces the cube, ship, ball and robot forms, and with the exception of the ship, in basic sequences involving the use of jump pads and rings, with some instances of antigravity through portals and pads. Speed portals are also introduced with slow, normal, fast and very fast variants being featured. These are combined with the introduction of camera panning, with faster segments being zoomed out, allowing more to be viewed within the frame, providing additional time to react and consequently reducing the difficulty of those faster speeds. The camera panning also zooms in on the icon in several instances, and during one cube sequence acquires a static position. Here, a new mechanic is introduced where the icon reverses direction and backtracks after hitting a ring. Progress percentage decreases until another configured ring is hit to reverse the direction forwards again. Starting from the robot sequence, a giant 'pixel skull' takes pursuit, trailing the icon seemingly attempting to eat it. This culminates with a 'boss fight' by the final ship sequence, where the skull leaves and reappears ahead of the icon and faces it to perform three progressive fatal blasts from its mouth, horizontally striking at the bottom, then centre and once more at the bottom before the level's end is reached.


A cube sequence takes place from 0% to 21%, while under the effects of the very fast speed portal from 14%; a ball sequence from 21% to 26%, with the effects of the very fast speed portal sustained; a cube sequence from 26% to 38%, with the effects of the very fast speed portal ceasing at 38%; a ship sequence from 38% to 45%; a cube sequence from 45% to 53%; robot sequence from 53% to 63%, while under the effects of the fast speed portal from 53%; a ship sequence from 63% to 70%, with the fast speed portal's effects ceasing at 70%; a cube sequence from 70% to 83% (backtracking from 74% to 72% and 77% to 75%), while under the effects of the slow speed portal from 70% to 71%, while under the effects of the normal speed portal from 71% to 77%, and while under the effects of the very fast speed portal from 77%; and a ship sequence from 85% to 100%, with the very fast speed portal's effects sustained.
A cube sequence takes place from 0% to 21%, while under the effects of the very fast speed portal from 14%; a ball sequence from 21% to 26%, with the effects of the very fast speed portal sustained; a cube sequence from 26% to 38%, with the effects of the very fast speed portal ceasing at 38%; a ship sequence from 38% to 45%; a cube sequence from 45% to 53%; robot sequence from 53% to 63%, while under the effects of the fast speed portal from 53%; a ship sequence from 63% to 70%, with the fast speed portal's effects ceasing at 70%; a cube sequence from 70% to 83% (backtracking from 74% to 72% and 77% to 75%), while under the effects of the slow speed portal from 70% to 71%, while under the effects of the normal speed portal from 71% to 77%, and while under the effects of the very fast speed portal from 77%; and a ship sequence from 85% to 100%, with the very fast speed portal's effects sustained.


==Secret coins==
==Secret coins==
*The first secret coin is located at 67% and collected as the ship. Fake slopes marked by the absence of spikes on the slopes will allow the player to enter a gap in which the coin is located.
*The first secret coin is located at 67% and collected as the ship. After passing above a triangular obstacle, the next one is spiked but lacks spikes within in its centre, which can entered to reveal a concealed passage with the coin present inside.
*The second coin is located at 74% and collected as the cube. In the first static camera part, the third jump ring can be missed, causing the player to fall down to the platform beneath and reveal the coin path.
*The second coin is located at 74% and collected as the cube. After beginning the segment marked '1-1' in the upper left corner, proceed to cross the first level of suspended platforms and hit the oncoming jump ring but not the second jump ring. It will reverse to the forward direction, and jump immediately as the platforms rearrange and the secret coin appears, then sliding down and jumping to collect the coin, exiting the frame through the exit that appeared.
*The third coin is located at 92% and collected as the ship. The second laser from the skull can be avoided by going up near the ceiling, thus allowing the player to get the coin.
*The third coin is located at 92% and collected as the ship. After the skull performs the first blast, fly by the ceiling to collect the coin that emerges as the skull performs the second blast.
*If all 3 coins are collected, the player will be granted an additional icon.
*Collecting all three secret coins will reward an additional cube.  


==Gameplay==
==Gameplay==
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==Trivia==
==Trivia==
*If the player dies at the jump rings around 20%, a message saying "Tap!" will pop up, giving instructions to the new players to tap the rings.
*If crashing at the jump rings around 20%, a message saying "Tap!" will appear. If crashing at the first part of the robot, the message "Hold" will appear.
**Similarly, if the player dies at the first part of the robot, the message "Hold" will pop up.
*Jumping in the "Continue?" part will skip the jump pad and crash into the wall.
*If the player jumps in the "Continue?" the player will skip the jump pad, and crash into the wall.
*Press Start takes 97 seconds to complete and requires a minimum of 77 jumps.
*Press Start takes 97 seconds to complete and requires a minimum of 77 jumps.



Revision as of 11:24, 8 August 2020

Press Start
Game

SubZero

Released

Initial release

Level

1

Attributes
Difficulty

Cube, Ship, Ball, Robot; Gravity, Speed, Teleportation

Sequences

C, C,,, B,,, C,,, S, C, R,, S,, C C, C,,, S,,,

Audio info
Artist(s)

MDK

Level sequence
Preceded by

N/A

Followed by

Press Start is the first level of Geometry Dash SubZero and the first level with a Normal difficulty.

Description

Press Start introduces the cube, ship, ball and robot forms, and with the exception of the ship, in basic sequences involving the use of jump pads and rings, with some instances of antigravity through portals and pads. Speed portals are also introduced with slow, normal, fast and very fast variants being featured. These are combined with the introduction of camera panning, with faster segments being zoomed out, allowing more to be viewed within the frame, providing additional time to react and consequently reducing the difficulty of those faster speeds. The camera panning also zooms in on the icon in several instances, and during one cube sequence acquires a static position. Here, a new mechanic is introduced where the icon reverses direction and backtracks after hitting a ring. Progress percentage decreases until another configured ring is hit to reverse the direction forwards again. Starting from the robot sequence, a giant 'pixel skull' takes pursuit, trailing the icon seemingly attempting to eat it. This culminates with a 'boss fight' by the final ship sequence, where the skull leaves and reappears ahead of the icon and faces it to perform three progressive fatal blasts from its mouth, horizontally striking at the bottom, then centre and once more at the bottom before the level's end is reached.

A cube sequence takes place from 0% to 21%, while under the effects of the very fast speed portal from 14%; a ball sequence from 21% to 26%, with the effects of the very fast speed portal sustained; a cube sequence from 26% to 38%, with the effects of the very fast speed portal ceasing at 38%; a ship sequence from 38% to 45%; a cube sequence from 45% to 53%; robot sequence from 53% to 63%, while under the effects of the fast speed portal from 53%; a ship sequence from 63% to 70%, with the fast speed portal's effects ceasing at 70%; a cube sequence from 70% to 83% (backtracking from 74% to 72% and 77% to 75%), while under the effects of the slow speed portal from 70% to 71%, while under the effects of the normal speed portal from 71% to 77%, and while under the effects of the very fast speed portal from 77%; and a ship sequence from 85% to 100%, with the very fast speed portal's effects sustained.

Secret coins

  • The first secret coin is located at 67% and collected as the ship. After passing above a triangular obstacle, the next one is spiked but lacks spikes within in its centre, which can entered to reveal a concealed passage with the coin present inside.
  • The second coin is located at 74% and collected as the cube. After beginning the segment marked '1-1' in the upper left corner, proceed to cross the first level of suspended platforms and hit the oncoming jump ring but not the second jump ring. It will reverse to the forward direction, and jump immediately as the platforms rearrange and the secret coin appears, then sliding down and jumping to collect the coin, exiting the frame through the exit that appeared.
  • The third coin is located at 92% and collected as the ship. After the skull performs the first blast, fly by the ceiling to collect the coin that emerges as the skull performs the second blast.
  • Collecting all three secret coins will reward an additional cube.

Gameplay

File:Geometry Dash SubZero - Press Start

Trivia

  • If crashing at the jump rings around 20%, a message saying "Tap!" will appear. If crashing at the first part of the robot, the message "Hold" will appear.
  • Jumping in the "Continue?" part will skip the jump pad and crash into the wall.
  • Press Start takes 97 seconds to complete and requires a minimum of 77 jumps.

bg:Press Start de:Press Start es:Press Start fi:Press Start fr:Press Start it:Press Start ja:Press Start ko:Press Start pl:Press Start pt-br:Press Start ru:Press Start uk:Press Start zh:Press Start