Primary Maze: Difference between revisions

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{{Infobox Level|difficulty = [[File:Insane_Demon.png|20px]] Insane Demon|stars = 10[[File:Star.png|15px]]|last_updated = 1.7|version = 2|creator = Centuple|song = Time Machine|composer = Waterflame|image = File:Primary Maze.png|id = 928589|song_id = Official}}
{{Infobox Level
[[Primary Maze]] is a 1.6/1.7 Insane Demon created by Centuple. It was once one of the hardest memorization Demons during its release. Nowadays, It is considered one of the easiest Insane Demons due to the fact that most of its difficulty comes from memorizing the level.  
|title      = Primary Maze
|image      = Primary Maze.png
|creator    = Centuple
|difficulty = Insane Demon
|stars     = 10
|id        = 928589
|song       = Time Machine
|composer   = Waterflame
|song_id    = Official
}}
{{Quote
|On Fake You know - Made in v1.6 v.1.7
|Centuple
}}
'''Primary Maze''' is a 1.6/1.7 solo Insane Demon level created, verified and published by Centuple. It was once one of the hardest memorisation Demons during its release. Nowadays, it is considered one of the easiest Insane Demons because most of its difficulty comes from memorising the level.  


== Gameplay ==
==Gameplay==
* '''0-11%:''' The level starts with a tricky cube section containing hard memory and timings.
*'''0-11%:''' The level begins with a tricky cube section containing hard memory and timings.
* '''11-17%: '''Following this, is a tricky ship sequence with more memory parts, albeit not being considered as hard as the first part.
*'''11-17%:''' Following this is a tricky ship sequence with more memory parts, albeit not considered as hard as the first part.
* '''17-20%:''' Now the player will see a flashing light background and a part where they have to jump through fake spikes and hit a jump orb.
*'''17-20%:''' Now, the player will see a flashing light background and a part where they have to jump through fake spikes and hit a jump orb.
* '''20-35%:''' The level moves on to the next puzzle which requires mostly memory, but also containing some hard timings.
*'''20-35%:''' The level moves on to the next puzzle, requiring mostly memory but also containing some hard timings.
* '''35-37%:''' Next the player must remember before which ball portals they need to jump, as they will die if they jump over a specific one of them.
*'''35-37%:''' Next, the player must remember which ball portals they must jump, as they will die if they jump over a specific one of them.
* '''37-39%:''' Next puzzle comes.
*'''37-39%:''' Next puzzle comes.
* '''39-52%:''' Then comes a ball part with a few tricky timings, but mostly memory again.
*'''39-52%:''' Then comes a ball part with a few tricky timings, but mostly memory again.
* '''52-61%:''' More memorization before the next drop.
*'''52-61%:''' More memorisation before the next drop.
* '''61-68%:''' The speed changes into Triple-speed, and the level introduces pathways that have difficult timings during the parts where the player needs to jump up, making this part memory-based, but with skill needed too.
*'''61-68%:''' The speed changes into triple-speed, and the level introduces pathways with difficult timings during the parts where the player needs to jump up, making this part memory-based, but with the skill needed as well.
* '''68-74%:''' Then a text saying "Finish? NO!!" appears. The player must be aware that the question mark will kill them if they don't jump over it.
*'''68-74%:''' Then, a text saying 'Finish? NO!!' appears. The player must be aware that the question mark will kill them if they don't jump over it.
* '''74-90%:''' This next part has a rather hard jump at 76%. The player also needs to memorize two orb sequences.
*'''74-90%:''' This next part has a rather hard jump at 76%. The player also needs to memorise two orb sequences.
* '''90-100%:''' Then, a part containing black blocks on a black background will the introduced, requiring the player to memorize what to do because of the blocked vision. Then the creator's name shows up, with 3 separate spikes the player needs to jump over.
*'''90-100%:''' Then, a part containing black blocks on a black background will the introduced, requiring the player to memorise what to do because of the blocked vision. Then, the creator's name shows up, with three separate spikes the player needs to jump over.


== Trivia ==
==Trivia==
* The level cannot be copied.
*The level cannot be copied.
* The level contains 8,345 objects.
*The level contains 8,345 objects.
* There is a remade version created in 1.7 with extended length.
*Despite the level saying the length is 'long', in reality, it is 2 minutes and 19 seconds, falling into the XL length.
* The short one that was not extended was eventually rated, but with a star-rate only.
*There is a remade version created in 1.7 with an extended length.
*Despite the level saying the length is "long", in reality, it is 2 minutes and 19 seconds, falling into the XL length.
*The unextended version of the level eventually was rated but received only a star rating.
 
==Video==
[[File:Geometry Dash - Primary Maze by Centuple (Demon) Complete (Live)|centre|thumb|330x330px|The walkthrough of Primary Maze. Credits to [[KrmaL]].]]


== Walkthroughs ==
[[File:Geometry Dash - Primary Maze by Centuple (Demon) Complete (Live)|thumb|291x291px|centre]][[File:Geometry Dash - Primary Maze (Hard Demon) - by Centuple|thumb|330x330px|centre]]
[[Category:1.6 levels]]
[[Category:1.6 levels]]
[[Category:1.7 levels]]
[[Category:1.7 levels]]
[[Category:Long levels]]
[[Category:XL levels]]
[[Category:Demon levels]]
[[Category:Demon levels]]
[[Category:Insane Demon levels]]
[[Category:Insane Demon levels]]
[[Category:Long levels]]
[[Category:XL levels]]

Revision as of 02:14, 23 August 2024

Template:Infobox Level

“
quote
~ originator

Primary Maze is a 1.6/1.7 solo Insane Demon level created, verified and published by Centuple. It was once one of the hardest memorisation Demons during its release. Nowadays, it is considered one of the easiest Insane Demons because most of its difficulty comes from memorising the level.

Gameplay

  • 0-11%: The level begins with a tricky cube section containing hard memory and timings.
  • 11-17%: Following this is a tricky ship sequence with more memory parts, albeit not considered as hard as the first part.
  • 17-20%: Now, the player will see a flashing light background and a part where they have to jump through fake spikes and hit a jump orb.
  • 20-35%: The level moves on to the next puzzle, requiring mostly memory but also containing some hard timings.
  • 35-37%: Next, the player must remember which ball portals they must jump, as they will die if they jump over a specific one of them.
  • 37-39%: Next puzzle comes.
  • 39-52%: Then comes a ball part with a few tricky timings, but mostly memory again.
  • 52-61%: More memorisation before the next drop.
  • 61-68%: The speed changes into triple-speed, and the level introduces pathways with difficult timings during the parts where the player needs to jump up, making this part memory-based, but with the skill needed as well.
  • 68-74%: Then, a text saying 'Finish? NO!!' appears. The player must be aware that the question mark will kill them if they don't jump over it.
  • 74-90%: This next part has a rather hard jump at 76%. The player also needs to memorise two orb sequences.
  • 90-100%: Then, a part containing black blocks on a black background will the introduced, requiring the player to memorise what to do because of the blocked vision. Then, the creator's name shows up, with three separate spikes the player needs to jump over.

Trivia

  • The level cannot be copied.
  • The level contains 8,345 objects.
  • Despite the level saying the length is 'long', in reality, it is 2 minutes and 19 seconds, falling into the XL length.
  • There is a remade version created in 1.7 with an extended length.
  • The unextended version of the level eventually was rated but received only a star rating.

Video

File:Geometry Dash - Primary Maze by Centuple (Demon) Complete (Live)
The walkthrough of Primary Maze. Credits to KrmaL.