Primary Maze: Difference between revisions

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{{IB-Level
{{Low-Faith}}{{Infobox Level|difficulty = [[File:Insane_Demon.png|20px]] Insane Demon|stars = 10[[File:Star.png|15px]]|last_updated = 1.7|version = 2|creator = Centuple|song = Time Machine|composer = Waterflame|image = File:Primary Maze.png|id = 928589|song_id = Official}}'''[[Primary Maze]]''' is a 1.6/1.7 Insane Demon created by Centuple. It was once one of the hardest memorization Demons back in its creation. The short one that is not extended was eventually rated without featuring but with stars. To be fair however the whole level object colors were black so you had to practice it a ton of times.  
|image      = PrimaryMaze.png
|id        = 928589
|creator    = Centuple
|created    = [[Update 1.6]]
|updated    = [[Update 1.7]]
|difficulty = {{InsaneDemon}}
|stars      = 10
|length    = 2m 19s (Long)
|objects    = 8,345
|copytype  = Non-copyable
|downloads  = 190K
|likes      = 4.8K
|rating    = Star-rated
|artist    = [https://waterflame.newgrounds.com Waterflame]
|music      = [[Time Machine]]
}}
'''Primary Maze''' is a 1.6/1.7 Insane Demon level by Centuple, published on 1 June 2014. The level heavily focuses on memory and was once one of the hardest memory Demons upon release. Nowadays, it is generally considered one of the easiest Insane Demons. It is one of the first rated levels to be over two minutes long, extending far beyond the song length.


==Description==
== Gameplay ==
*'''0-11%:''' Primary Maze begins with a tricky cube section containing hard memory and timings.
* '''0-11%:''' The level starts with a tricky cube section with very hard troll memory and very difficult timings.
*'''11-17%:''' Following this is a tricky ship sequence with more memory parts, albeit not considered as hard as the first part.
* '''11-17%: '''Followed is a tricky ship sequence with flying and more memory parts.
*'''17-20%:''' Now, the player sees a flashing light background and a part where they have to jump through fake spikes and hit a jump orb.
* '''17-20%:''' Flashing light background and a looking easy but hard part.
*'''20-35%:''' The level moves on to the next puzzle, requiring mostly memory but also containing some hard timings.
* '''20-35%:''' The level moves on to the next puzzle which is even harder than the first one.
*'''35-37%:''' Next, the player must remember which ball portals they must jump, as they will die if they jump over a specific one of them.
* '''35-37%:''' Annoying Ball jumping parts with trolls.
*'''37-39%:''' Next puzzle comes.
* '''37-39%:''' Next Puzzle Incomes.
*'''39-52%:''' Then comes a ball part with a few tricky timings, but mostly memory again.
* '''39-52%:''' The level gets even harder with timing ball parts.
*'''52-61%:''' More memorisation before the next drop.
* '''52-61%:''' More memorization before the next drop.
*'''61-68%:''' The speed changes into triple-speed, and the level introduces pathways with difficult timings during the parts where the player needs to jump up, making this part memory-based, but with the skill needed as well.
* '''61-68%:''' Triple-speed with pathways that are hard to know if they kill you.
*'''68-74%:''' Then, a text saying 'Finish? NO!!' appears. The player must be aware that the question mark will kill them if they don't jump over it.
* '''68-74%:''' The level finishes in the rated one but in the extended one it continues.
*'''74-90%:''' This next part has a rather hard jump at 76%. The player also needs to memorise two orb sequences.
* '''74-90%:''' Timing jumps once again.
*'''90-100%:''' Then, a part containing black blocks on a black background is introduced, requiring the player to memorise what to do because of the blocked vision. Then, the creator's name shows up, with three separate spikes the player needs to jump over.
* '''90-100%:''' Then, the level ends with more difficult jumps until it is near 100%.        


==Gameplay==
== Trivia ==
{{VC|4DWwpqmGbuQ}}
* The level cannot be copied.
* The level contains 8,345 objects.
* There is a remade version created in 1.9 with extended length.
* The short one that was not extended was eventually rated without featuring but with stars.


==Trivia==
== Walkthroughs ==
*Primary Maze was the hardest level to be legitimately beaten at the time, although hacked levels like [[Silent Club]] were rated. Therefore, it was not recognised as such until much later.
[[File:Geometry Dash - Primary Maze by Centuple (Demon) Complete (Live)|thumb|291x291px|centre]][[File:Geometry Dash - Primary Maze (Hard Demon) - by Centuple|thumb|330x330px|centre]]
*Despite being over two minutes long, Primary Maze is labelled Long on the servers due to being uploaded before the XL length was added in [[Update 1.9]].
[[Category:1.6 levels]]
*There is a remade version created in [[Update 1.7]] with an extended length.
[[Category:1.7 levels]]
*The unextended version of the level was rated, but it received only a star rating.
[[Category:Demon levels]]
*Aside from the 1.7 background and ground, Primary Maze only uses [[Update 1.6]] features in its first half, as the level was started in that update.
[[Category:Insane Demon levels]]
*A sequel known as SuperLative Maze was in development, but it was never finished. Only a few seconds of the level are confirmed to exist.
[[Category:Long levels]]
[[Category:Classic levels]]

Revision as of 08:08, 11 October 2026

Template:Low-FaithTemplate:Infobox LevelPrimary Maze is a 1.6/1.7 Insane Demon created by Centuple. It was once one of the hardest memorization Demons back in its creation. The short one that is not extended was eventually rated without featuring but with stars. To be fair however the whole level object colors were black so you had to practice it a ton of times.

Gameplay

  • 0-11%: The level starts with a tricky cube section with very hard troll memory and very difficult timings.
  • 11-17%: Followed is a tricky ship sequence with flying and more memory parts.
  • 17-20%: Flashing light background and a looking easy but hard part.
  • 20-35%: The level moves on to the next puzzle which is even harder than the first one.
  • 35-37%: Annoying Ball jumping parts with trolls.
  • 37-39%: Next Puzzle Incomes.
  • 39-52%: The level gets even harder with timing ball parts.
  • 52-61%: More memorization before the next drop.
  • 61-68%: Triple-speed with pathways that are hard to know if they kill you.
  • 68-74%: The level finishes in the rated one but in the extended one it continues.
  • 74-90%: Timing jumps once again.
  • 90-100%: Then, the level ends with more difficult jumps until it is near 100%.

Trivia

  • The level cannot be copied.
  • The level contains 8,345 objects.
  • There is a remade version created in 1.9 with extended length.
  • The short one that was not extended was eventually rated without featuring but with stars.

Walkthroughs

File:Geometry Dash - Primary Maze by Centuple (Demon) Complete (Live)
File:Geometry Dash - Primary Maze (Hard Demon) - by Centuple