Primary Maze: Difference between revisions

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{{Low-Faith}}{{Infobox Level|difficulty = [[File:Insane_Demon.png|20px]] Insane Demon|stars = 10[[File:Star.png|15px]]|last_updated = 1.7|version = 2|creator = Centuple|song = Time Machine|composer = Waterflame|image = File:Primary Maze.png|id = 928589|song_id = Official}}'''[[Primary Maze]]''' is a 1.6/1.7 Insane Demon created by Centuple. It was once one of the hardest memorization Demons back in its creation. Nowadays, however, it's considered one of the easiest Insane Demons due to the fact most of the difficulty comes from learning the level, which you can do from copying the level and practicing each part one by one.  
{{Infobox Level|difficulty = [[File:Insane_Demon.png|20px]] Insane Demon|stars = 10[[File:Star.png|15px]]|last_updated = 1.7|version = 2|creator = Centuple|song = Time Machine|composer = Waterflame|image = File:Primary Maze.png|id = 928589|song_id = Official}}
'''[[Primary Maze]]''' is a 1.6/1.7 Insane Demon created by Centuple. It was once one of the hardest memorization Demons during its release. Nowadays, It is considered one of the easiest Insane Demons due to the fact that most of its difficulty comes from memorizing the level.  


== Gameplay ==
== Gameplay ==
* '''0-11%:''' The level starts with a tricky cube section with very hard troll memory and very difficult timings.
* '''0-11%:''' The level starts with a tricky cube section containing hard memory and timings.
* '''11-17%: '''Followed is a tricky ship sequence with flying and more memory parts, however it isn't that hard.
* '''11-17%: '''Following this, is a tricky ship sequence with more memory parts, albeit not being considered as hard as the first part.
* '''17-20%:''' Now you'll see a flashing light background and a part where you have to jump through fake spikes and hit a jump orb.
* '''17-20%:''' Now the player will see a flashing light background and a part where they have to jump through fake spikes and hit a jump orb.
* '''20-35%:''' The level moves on to the next puzzle which requires mostly memory, but it has some hard timings as well.
* '''20-35%:''' The level moves on to the next puzzle which requires mostly memory, but also containing some hard timings.
* '''35-37%:''' Next you have to remember before which ball portals you need to jump to continue, because you don't need to jump over one of them.
* '''35-37%:''' Next the player must remember before which ball portals they need to jump, as they will die if they jump over a specific one of them.
* '''37-39%:''' Next Puzzle Incomes.
* '''37-39%:''' Next puzzle comes.
* '''39-52%:''' Then comes a ball part with a few tricky timings, but mostly memory again.
* '''39-52%:''' Then comes a ball part with a few tricky timings, but mostly memory again.
* '''52-61%:''' More memorization before the next drop.
* '''52-61%:''' More memorization before the next drop.
* '''61-68%:''' Triple-speed with pathways that have difficult timings if you need to jump up, making this part, again, memory-based, but with skill needed too.
* '''61-68%:''' The speed changes into Triple-speed, and the level introduces pathways that have difficult timings during the parts where the player needs to jump up, making this part memory-based, but with skill needed too.
* '''68-74%:''' Then comes up "Finish? NO!!" text. Be aware that the question mark will kill you if you don't jump over it.
* '''68-74%:''' Then a text saying "Finish? NO!!" appears. The player must be aware that the question mark will kill them if they don't jump over it.
* '''74-90%:''' This next part has a rather hard jump at 76%, but again, just memorize both the orb sequence and the one before.
* '''74-90%:''' This next part has a rather hard jump at 76%. The player also needs to memorize two orb sequences.
* '''90-100%:''' Then, the level continues with black blocks on a black background that you need to memorize, then the creator name shows up, however, there are 3 separate spikes you need to jump over.
* '''90-100%:''' Then, a part containing black blocks on a black background will the introduced, requiring the player to memorize what to do because of the blocked vision. Then the creator's name shows up, with 3 separate spikes the player needs to jump over.


== Trivia ==
== Trivia ==
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* The level contains 8,345 objects.
* The level contains 8,345 objects.
* There is a remade version created in 1.7 with extended length.
* There is a remade version created in 1.7 with extended length.
* The short one that was not extended was eventually rated without featuring but with stars.
* The short one that was not extended was eventually rated, but with a star-rate only.
*Despite the level saying the length is "long", in reality, it's 2 minutes and 19 seconds, falling into the XL length.
*Despite the level saying the length is "long", in reality, it is 2 minutes and 19 seconds, falling into the XL length.


== Walkthroughs ==
== Walkthroughs ==

Revision as of 12:53, 10 March 2022

Template:Infobox Level Primary Maze is a 1.6/1.7 Insane Demon created by Centuple. It was once one of the hardest memorization Demons during its release. Nowadays, It is considered one of the easiest Insane Demons due to the fact that most of its difficulty comes from memorizing the level.

Gameplay

  • 0-11%: The level starts with a tricky cube section containing hard memory and timings.
  • 11-17%: Following this, is a tricky ship sequence with more memory parts, albeit not being considered as hard as the first part.
  • 17-20%: Now the player will see a flashing light background and a part where they have to jump through fake spikes and hit a jump orb.
  • 20-35%: The level moves on to the next puzzle which requires mostly memory, but also containing some hard timings.
  • 35-37%: Next the player must remember before which ball portals they need to jump, as they will die if they jump over a specific one of them.
  • 37-39%: Next puzzle comes.
  • 39-52%: Then comes a ball part with a few tricky timings, but mostly memory again.
  • 52-61%: More memorization before the next drop.
  • 61-68%: The speed changes into Triple-speed, and the level introduces pathways that have difficult timings during the parts where the player needs to jump up, making this part memory-based, but with skill needed too.
  • 68-74%: Then a text saying "Finish? NO!!" appears. The player must be aware that the question mark will kill them if they don't jump over it.
  • 74-90%: This next part has a rather hard jump at 76%. The player also needs to memorize two orb sequences.
  • 90-100%: Then, a part containing black blocks on a black background will the introduced, requiring the player to memorize what to do because of the blocked vision. Then the creator's name shows up, with 3 separate spikes the player needs to jump over.

Trivia

  • The level cannot be copied.
  • The level contains 8,345 objects.
  • There is a remade version created in 1.7 with extended length.
  • The short one that was not extended was eventually rated, but with a star-rate only.
  • Despite the level saying the length is "long", in reality, it is 2 minutes and 19 seconds, falling into the XL length.

Walkthroughs

File:Geometry Dash - Primary Maze by Centuple (Demon) Complete (Live)
File:Geometry Dash - Primary Maze (Hard Demon) - by Centuple