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'''Problematic''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Easy Demon level by Dhafin. The level is a remake of [[Nine Circles]]. It is one of the easiest Demon-rated [[Nine Circles Levels|Nine Circles levels]] and one of the most famous levels due to its unique design and challenging difficulty. The gameplay makes heavy use of size, speed, and gravity changes. | '''Problematic''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Easy Demon level by Dhafin. The level is a remake of [[Nine Circles]]. It is one of the easiest Demon-rated [[Nine Circles Levels|Nine Circles levels]] and one of the most famous levels due to its unique design and challenging difficulty. The gameplay makes heavy use of size-, speed-, and gravity changes. | ||
==Description== | ==Description== | ||
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*'''12-24%:''' Next, the player enters a brief ship sequence considered easier than the previous section, not featuring nearly as many threats. The next cube sequence is semi-auto and far easier than the first, with the last few seconds being auto, serving as a prelude to the level's most distinctive feature: the wave. | *'''12-24%:''' Next, the player enters a brief ship sequence considered easier than the previous section, not featuring nearly as many threats. The next cube sequence is semi-auto and far easier than the first, with the last few seconds being auto, serving as a prelude to the level's most distinctive feature: the wave. | ||
*'''24-85%:''' The Nine Circles wave sequence is introduced, and the beat drops. The player must now avoid the walls and the numerous sawblades. Unlike other Nine Circles levels, it features larger spacing, and many segments are not at triple speed. The penultimate sequence is a ship sequence that involves flying straight ahead for roughly three seconds, with the word 'NICE!' flashing in the background. | *'''24-85%:''' The Nine Circles wave sequence is introduced, and the beat drops. The player must now avoid the walls and the numerous sawblades. Unlike other Nine Circles levels, it features larger spacing, and many segments are not at triple speed. The penultimate sequence is a ship sequence that involves flying straight ahead for roughly three seconds, with the word 'NICE!' flashing in the background. | ||
*'''85-100%:''' Finally, the player enters one final cube sequence, which can easily be completed without any distractions since there are not many obstacles. The level ends with Dhafin's name. At the end of the level, the creator's name, Dhafin, is written in blocks, along with the text | *'''85-100%:''' Finally, the player enters one final cube sequence, which can easily be completed without any distractions since there are not many obstacles. The level ends with Dhafin's name. At the end of the level, the creator's name, Dhafin, is written in blocks, along with the text 10*, indicating Dhafin's request to have Problematic be rated with 10 stars by [[Robert Topala|RobTop]]. | ||
==User coins== | ==User coins== | ||
*The first coin is located at 11% in the first cube sequence. It requires hitting a yellow orb marked with an X to land on an invisible platform and collect a key, which removes the spike on a column ahead, and the coin is free to collect by not jumping. | *The first coin is located at 11% in the first cube sequence. It requires hitting a yellow orb marked with an X to land on an invisible platform and collect a key, which removes the spike on a column ahead, and the coin is free to collect by not jumping. | ||
*The second coin is located at 30%, early into the wave sequence. It requires going downwards as a mini-wave in anti-gravity and fitting through a small passage between a sawblade at double speed to collect it. | *The second coin is located at 30%, early into the wave sequence. It requires going downwards as a mini-wave in anti-gravity and fitting through a small passage between a sawblade at double speed to collect it. | ||