Editing Project Novaform
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| Latest revision | Your text | ||
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|creator = [[dolphe]] (publisher) and Gostley | |creator = [[dolphe]] (publisher) and Gostley | ||
|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:Insane.png|x35px]] | ||
|stars = 9 | |stars = 9 | ||
|diamonds = 11 | |diamonds = 11 | ||
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==Description== | ==Description== | ||
<!--- requires rewrite when Dolpheverse analysis is complete ---> | <!--- requires rewrite when Dolpheverse analysis is complete ---> | ||
'''N.B.:''' Percentages on this page ignore the prologue. | '''N.B.:''' Percentages on this page ignore the prologue.<br/> | ||
*Project Novaform begins with a skippable prologue. Pressing player two parries. | *Project Novaform begins with a skippable prologue. Pressing player two parries. | ||
*'''0-12%:''' The player has five lives, and dying normally sets the life counter to 0. The level starts with either a wall or a player with a knife, which needs to be parried; otherwise, the player loses a life. Then, the player has to jump through a randomized segment where they can become a swing, a ship, a robot, or stay a cube. This part has many combinations. The level continues with the player jumping, hitting orbs, and parrying things in the cube game-mode. | *'''0-12%:''' The player has five lives, and dying normally sets the life counter to 0. The level starts with either a wall or a player with a knife, which needs to be parried; otherwise, the player loses a life. Then, the player has to jump through a randomized segment where they can become a swing, a ship, a robot, or stay a cube. This part has many combinations. The level continues with the player jumping, hitting orbs, and parrying things in the cube game-mode. | ||