Editing Project Novaform

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  |creator    = [[dolphe]] (publisher) and Gostley
  |creator    = [[dolphe]] (publisher) and Gostley
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = {{Insane}}
  |difficulty = [[File:Insane.png|x35px]]
  |stars      = 9
  |stars      = 9
  |diamonds  = 11
  |diamonds  = 11
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==Description==
==Description==
<!--- requires rewrite when Dolpheverse analysis is complete --->
<!--- requires rewrite when Dolpheverse analysis is complete --->
'''N.B.:''' Percentages on this page ignore the prologue.
'''N.B.:''' Percentages on this page ignore the prologue.<br/>
*Project Novaform begins with a skippable prologue. Pressing player two parries.
*Project Novaform begins with a skippable prologue. Pressing player two parries.
*'''0-12%:''' The player has five lives, and dying normally sets the life counter to 0. The level starts with either a wall or a player with a knife, which needs to be parried; otherwise, the player loses a life. Then, the player has to jump through a randomized segment where they can become a swing, a ship, a robot, or stay a cube. This part has many combinations. The level continues with the player jumping, hitting orbs, and parrying things in the cube game-mode.
*'''0-12%:''' The player has five lives, and dying normally sets the life counter to 0. The level starts with either a wall or a player with a knife, which needs to be parried; otherwise, the player loses a life. Then, the player has to jump through a randomized segment where they can become a swing, a ship, a robot, or stay a cube. This part has many combinations. The level continues with the player jumping, hitting orbs, and parrying things in the cube game-mode.
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