Editing Project Novaform
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| Latest revision | Your text | ||
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|creator = [[dolphe]] (publisher) and Gostley | |creator = [[dolphe]] (publisher) and Gostley | ||
|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:Insane.png|x35px]] | ||
|stars = 9 | |stars = 9 | ||
|diamonds = 11 | |diamonds = 11 | ||
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|objects = 43,827 | |objects = 43,827 | ||
|copytype = No password | |copytype = No password | ||
|downloads = 1. | |downloads = 1.49M | ||
|likes = | |likes = 46.8K | ||
|rating = Mythic | |rating = Mythic | ||
|artist = [https://bossfight.newgrounds.com/ bossfight] | |artist = [https://bossfight.newgrounds.com/ bossfight] | ||
|music = [https://www.newgrounds.com/audio/listen/1268989 SLANDER & NGHTMRE - Monster (Bossfight Remix)] | |music = [https://www.newgrounds.com/audio/listen/1268989 SLANDER & NGHTMRE - Monster (Bossfight Remix)] | ||
|musicid = 1268989 | |musicid = 1268989 | ||
|previous = [[dronification]]<br>(Chance Gauntlet)<br/>Glacier 15<br>(series) | |previous = [[dronification]]<br>(Chance Gauntlet)<br/>[[Glacier 15]]<br>(series) | ||
|next = [[Moonlight]]<br>(Love Gauntlet)<br/>[[Mk2]]<br>(series) | |next = [[Moonlight]]<br>(Love Gauntlet)<br/>[[Mk2]]<br>(series) | ||
}} | }} | ||
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==Description== | ==Description== | ||
<!--- requires rewrite when Dolpheverse analysis is complete ---> | <!--- requires rewrite when Dolpheverse analysis is complete ---> | ||
'''N.B.:''' Percentages on this page ignore the prologue. | '''N.B.:''' Percentages on this page ignore the prologue.<br/> | ||
*Project Novaform begins with a skippable prologue. Pressing player two parries. | *Project Novaform begins with a skippable prologue. Pressing player two parries. | ||
*'''0-12%:''' The player has five lives, and dying normally sets the life counter to 0. The level starts with either a wall or a player with a knife, which needs to be parried; otherwise, the player loses a life. Then, the player has to jump through a | *'''0-12%:''' The player has five lives, and dying normally sets the life counter to 0. The level starts with either a wall or a player with a knife, which needs to be parried; otherwise, the player loses a life. Then, the player has to jump through a randomised segment where they can become a swing, a ship, a robot, or stay a cube. This part has many combinations. The level continues with the player jumping, hitting orbs, and parrying things in the cube game-mode. | ||
*'''12-24%:''' The player parries a lever that moves an obstacle up. Multiple parts of this section can include having a wave part where the player holds a blue orb, a UFO section where they hit a custom orb and flaps, a cube section where they hit some orbs and goes on a slope, a ship part where they must manoeuvre through three spikes, a spider where they flip twice and hits a pink orb in a blue gravity portal, a cube part where they parry, and some others. This section contains a few more levers the player must parry. | *'''12-24%:''' The player parries a lever that moves an obstacle up. Multiple parts of this section can include having a wave part where the player holds a blue orb, a UFO section where they hit a custom orb and flaps, a cube section where they hit some orbs and goes on a slope, a ship part where they must manoeuvre through three spikes, a spider where they flip twice and hits a pink orb in a blue gravity portal, a cube part where they parry, and some others. This section contains a few more levers the player must parry. | ||
*'''24-49%:''' The player gets their five lives due to a player holding a 'heal' substance. The player becomes a triple-speed ship, and the Aerion Mk-1 boss tries to kill them with missiles and attacks that can be parried. Being affected by these attacks makes the player lose a life. There may be a short break from the ship section, where the player becomes a cube or a robot for a bit. | *'''24-49%:''' The player gets their five lives due to a player holding a 'heal' substance. The player becomes a triple-speed ship, and the Aerion Mk-1 boss tries to kill them with missiles and attacks that can be parried. Being affected by these attacks makes the player lose a life. There may be a short break from the ship section, where the player becomes a cube or a robot for a bit. | ||